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James Jacobs wrote:
Atrocious wrote:
James Jacobs wrote:


Xanderghul and Sorshen certainly both have mythic tiers. Xanderghul has Archmage tiers. Sorshen has Trickster tiers.
That's an interesting choice for Sorshen, I would think that trickster would be a sub-optimal choice for her (although it might fit thematically). Would I be right to assume she took Dual Path to pick up some of the more useful archmage abilities?

First... when someone says something is a sub-optimal choice, my immediate reaction is a strong, burning desire to prove them wrong.

I don't think there's such a thing as a "sub-optimal" choice when you're making choices for a character based on their personality.

And even then, I don't think Trickster's a sub-optimal choice for a wizard at all... ESPECIALLY an enchanter.

1) You only ever get 10 path abilities, so as long as you can pick 10 that work great for your character... it doesn't matter how many path abilities in your chosen path aren't appropriate.

2) Mythic Spellcasting, arguably the most important path ability for any spellcaster, is a universal path ability.

3) So, going back to my initial reaction to prove folks wrong... if I were building Sorshen as a tier 10 trickster RIGHT NOW** spoiler omitted **... she'd have these trickster path abilities:

Trickster attack: fleet charge
1) Mythic Spellcasting
2) Control the Mindless
3) Enhance Magic Items
4) Path Dabbling (Enduring Armor)
5) Subtle Magic
6) Transfer Magic
7) Enduring Elixir
8) Enhanced Ability (Cha)
9) Mythic Presence
10) Path Dabbling (Sanctum)

And there's plenty more that I could have chosen. Trickster's a pretty strong option for a spellcaster.

Ha! You took the bait. I figured poking you in the RP button would set you off, but I didn't expect you'd actually write up a trickster build right on the spot.

But I don't feel "proven wrong" yet, I'm afraid you're going to have to finish the stat block to put me in my place. Better get cracking.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
j b 200 wrote:
James Jacobs wrote:
Atrocious wrote:
James Jacobs wrote:


Xanderghul and Sorshen certainly both have mythic tiers. Xanderghul has Archmage tiers. Sorshen has Trickster tiers.
That's an interesting choice for Sorshen, I would think that trickster would be a sub-optimal choice for her (although it might fit thematically). Would I be right to assume she took Dual Path to pick up some of the more useful archmage abilities?

First... when someone says something is a sub-optimal choice, my immediate reaction is a strong, burning desire to prove them wrong.

I don't think there's such a thing as a "sub-optimal" choice when you're making choices for a character based on their personality.

And even then, I don't think Trickster's a sub-optimal choice for a wizard at all... ESPECIALLY an enchanter.

1) You only ever get 10 path abilities, so as long as you can pick 10 that work great for your character... it doesn't matter how many path abilities in your chosen path aren't appropriate.

2) Mythic Spellcasting, arguably the most important path ability for any spellcaster, is a universal path ability.

3) So, going back to my initial reaction to prove folks wrong... if I were building Sorshen as a tier 10 trickster RIGHT NOW** spoiler omitted **... she'd have these trickster path abilities:

Trickster attack: fleet charge
1) Mythic Spellcasting
2) Control the Mindless
3) Enhance Magic Items
4) Path Dabbling (Enduring Armor)
5) Subtle Magic
6) Transfer Magic
7) Enduring Elixir
8) Enhanced Ability (Cha)
9) Mythic Presence
10) Path Dabbling (Sanctum)

And there's plenty more that I could have chosen. Trickster's a pretty strong option for a spellcaster.

Actually I don't think that you can take Path Dabbling twice, since usually an ability has to explicitely say you can take it more than once and Path Dabbling has no such language.

If you're going to dabble more than once, instead of Path Dabbling, you'd take the Dual Path feat.

Contributor

When has an offhand comment or theory of a players inspired you or been directly stolen for your plots or stories in a game? Also, has this happened for Golarion?

Silver Crusade

James Jacobs wrote:
Rysky wrote:
Szu-szu. Acceptable affectionate nickname for Szuriel or instant smiting and loss of divine powers?
Smite bait.

Aw oh well

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Who on Golarion invented pants?
I can't currently imagine any situation where the answer to this question would be important... and I'm not going to answer it here so as to not encourage more questions about shirt inventors and cupcacke inventors and ribbon inventors and bag inventors and wick inventors and fence inventors and so on.

That just raises more questions!

Silver Crusade

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who on Golarion invented pants?
I can't currently imagine any situation where the answer to this question would be important... and I'm not going to answer it here so as to not encourage more questions about shirt inventors and cupcacke inventors and ribbon inventors and bag inventors and wick inventors and fence inventors and so on.
That just raises more questions!

Going off this has there been any "mundane" things that outsiders have invented that have found widespread use or enjoyment in Golarion ?

Sovereign Court

On the topic of plausible races for WotR, would a dhampir work?

I've okayed the concept with my GM, but he doesn't have the first installment of the AP yet (we aren't starting for another two months). I wanted to make sure that my dhampir paladin of Sarenrae has a snowball's chance in hell of making it through the first book before I proceed. I've spent a lot of time making the build work and eliminating any hint of cheesiness from her backstory. WotR *seems* like a perfect fit, but I don't want to waste her on an AP she isn't suited for, you know?

Paizo Employee Creative Director

5 people marked this as a favorite.
Atrocious wrote:


Ha! You took the bait. I figured poking you in the RP button would set you off, but I didn't expect you'd actually write up a trickster build right on the spot.

But I don't feel "proven wrong" yet, I'm afraid you're going to have to finish the stat block to put me in my place. Better get cracking.

Unfortunately, your "Talking Villain" syndrome has given yourself away, and while I did indeed have her stat block 95% done, I just destroyed it and buried the ashes in a pit full of ear seekers, rot grubs, yellow mold, and goblin squirt.

It's gone, in other words. HA!

Paizo Employee Creative Director

7 people marked this as a favorite.
donato wrote:
When has an offhand comment or theory of a players inspired you or been directly stolen for your plots or stories in a game? Also, has this happened for Golarion?

Relatively often. When you have a secret plot built, and the players "figure out" an even better plot, switching that plot to match the theory the player came up with is a GREAT WAY to make the player feel like they're super smart for figuring out your complex plot... which makes YOU look like you're a super-mastermind brilliant designer of adventures.

Paizo Employee Creative Director

1 person marked this as a favorite.
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who on Golarion invented pants?
I can't currently imagine any situation where the answer to this question would be important... and I'm not going to answer it here so as to not encourage more questions about shirt inventors and cupcacke inventors and ribbon inventors and bag inventors and wick inventors and fence inventors and so on.
That just raises more questions!

Good thing there's a behemoth-sized thread to ask them then.

Paizo Employee Creative Director

Rysky wrote:
Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who on Golarion invented pants?
I can't currently imagine any situation where the answer to this question would be important... and I'm not going to answer it here so as to not encourage more questions about shirt inventors and cupcacke inventors and ribbon inventors and bag inventors and wick inventors and fence inventors and so on.
That just raises more questions!
Going off this has there been any "mundane" things that outsiders have invented that have found widespread use or enjoyment in Golarion ?

Probably. There's enough mundane things and outsiders out there that the law of averages suggests it's happened at least once.

Paizo Employee Creative Director

Olliepoppet wrote:

On the topic of plausible races for WotR, would a dhampir work?

I've okayed the concept with my GM, but he doesn't have the first installment of the AP yet (we aren't starting for another two months). I wanted to make sure that my dhampir paladin of Sarenrae has a snowball's chance in hell of making it through the first book before I proceed. I've spent a lot of time making the build work and eliminating any hint of cheesiness from her backstory. WotR *seems* like a perfect fit, but I don't want to waste her on an AP she isn't suited for, you know?

Why not?

Remember, the crusade is to a certain extent a significant melting pot. They want the faithful of Iomedae and Sarenrae and Torag and all that to help them fight... but that's not enough. The whole point of the crusade is to get as many allies as possible to aid in the fight against the Worldwound, and that's a big part of the problem in that they've attracted a lot of lowlives and opportunists as well who are there simply to use the idea of a crusade as an excuse to loot and pillage and all that.

I'm not saying that your dhampir is a lowlife at all. Just that in a crusade that has members who run the gamut of staunch paladin to greedy thief, there's a LOT of room in there for pretty much any character you want to play.

Of course... your GM has final say on all that, not me.


James Jacobs wrote:
Voltron64 wrote:
Would Robert Baratheon's armor from the Battle of the Trident be a perfect basis/inspiration for armor belonging to paladins of Erastil?
Probably not, although they'd like the look of it until they learned more about the man who wore it.

Oh, I know the worshipers of Erastil would have little love for Robert, I just thinking only of the armor itself.

I mean the stag antlers alone...


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

When do you think you'll have WotR part 6 up on the website?

Paizo Employee Creative Director

1 person marked this as a favorite.
zergtitan wrote:
When do you think you'll have WotR part 6 up on the website?

No idea. I'm not involved in that part of the boat. I just make sure that the places we sail the boat are interesting! :-P


Are "ghoul" and "ghul" pronounced differently?

Sovereign Court Contributor

Not sure if this is your thing: perhaps it's too consciously affected. But it is cosmic horror.

It reminds me of a really creepy story I read by Kathe Koja about an angel years ago.

Anyway, have you read this guy (Laird Barron)? Any impressions?

Contributor

At this point, would you say the demon lords presented in BotD 2 are all the ones who have some kind of interest or stake in Golarion?


If you were to recreate the Shadowmen of Demons' Souls in Pathfinder, would you use Fetchlings, Shadow Giants or something else?

And related to the first; if the answer of the previous question was "something else", which race would you use?


James Jacobs wrote:
Atrocious wrote:


Ha! You took the bait. I figured poking you in the RP button would set you off, but I didn't expect you'd actually write up a trickster build right on the spot.

But I don't feel "proven wrong" yet, I'm afraid you're going to have to finish the stat block to put me in my place. Better get cracking.

Unfortunately, your "Talking Villain" syndrome has given yourself away, and while I did indeed have her stat block 95% done, I just destroyed it and buried the ashes in a pit full of ear seekers, rot grubs, yellow mold, and goblin squirt.

It's gone, in other words. HA!

No...

Well...what do you remember from memory?

Paizo Employee Creative Director

Filby Pott wrote:
Are "ghoul" and "ghul" pronounced differently?

In the real world? No. In Golarion? Yes.

Ghul sounds a little bit more guttural than ghoul. Closer to gull but with an "h" sound in there.

Paizo Employee Creative Director

Jeff Erwin wrote:

Not sure if this is your thing: perhaps it's too consciously affected. But it is cosmic horror.

It reminds me of a really creepy story I read by Kathe Koja about an angel years ago.

Anyway, have you read this guy (Laird Barron)? Any impressions?

I've read a few of his short stories, and have a collection of his stories on my kindle I've not yet started, so no impressions yet.

Paizo Employee Creative Director

donato wrote:
At this point, would you say the demon lords presented in BotD 2 are all the ones who have some kind of interest or stake in Golarion?

Yes. That's the entire point of BotD 2, in fact—to set out which demon lords have stakes on Golarion. There's absolutely more of them, and we might make some of them up some day in the future, but we're far MORE likely to make up new Nascent Demon Lords in that way.

Paizo Employee Creative Director

Icyshadow wrote:

If you were to recreate the Shadowmen of Demons' Souls in Pathfinder, would you use Fetchlings, Shadow Giants or something else?

And related to the first; if the answer of the previous question was "something else", which race would you use?

Remind me which one were the shadowmen? Demons' Souls didn't ever really give names to things that weren't bosses in-game.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
Atrocious wrote:


Ha! You took the bait. I figured poking you in the RP button would set you off, but I didn't expect you'd actually write up a trickster build right on the spot.

But I don't feel "proven wrong" yet, I'm afraid you're going to have to finish the stat block to put me in my place. Better get cracking.

Unfortunately, your "Talking Villain" syndrome has given yourself away, and while I did indeed have her stat block 95% done, I just destroyed it and buried the ashes in a pit full of ear seekers, rot grubs, yellow mold, and goblin squirt.

It's gone, in other words. HA!

No...

Well...what do you remember from memory?

Secrets!

Silver Crusade

James Jacobs wrote:
Icyshadow wrote:

If you were to recreate the Shadowmen of Demons' Souls in Pathfinder, would you use Fetchlings, Shadow Giants or something else?

And related to the first; if the answer of the previous question was "something else", which race would you use?

Remind me which one were the shadowmen? Demons' Souls didn't ever really give names to things that weren't bosses in-game.

I think those were the the large shadowy people in the second part of Shrine of Storms that were summoned by the grim reaper-Ish enemies, may be wrong.

Silver Crusade

Going off of Demons Souls what would you stat as:

1. The Old Monk

2. The Storm King

3. Phalanx

4. The Dragon God

5. The Old One

Bonus: The Maiden in Black

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Who on Golarion would you say has the most developed military technology, excluding Alkenstar? Less about firearms and more about Maximilian plate armor, crossbows and such. Weapons and armor that were used near the 16th century?

Paizo Employee Creative Director

Rysky wrote:

Going off of Demons Souls what would you stat as:

1. The Old Monk

2. The Storm King

3. Phalanx

4. The Dragon God

5. The Old One

Bonus: The Maiden in Black

Honestly? Those are all pretty unique creatures. I'd stat all of them, the shadowmen included, up as unique monsters.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Who on Golarion would you say has the most developed military technology, excluding Alkenstar? Less about firearms and more about Maximilian plate armor, crossbows and such. Weapons and armor that were used near the 16th century?

If by "developed" you mean "most technological armor"? Numeria, of course.

Beyond that, there's not one nation that has more armor than the others; there's enough free trade going on that there's full plate and the like pretty much found anywhere you want it to be found. It's less commmon in some parts of the region mostly for flavor reasons—you won't see much of it in the Linnorm Kings or Thuvia, for example.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I guess I meant which nation has its army outfitted with the best equipment? The Roman Empire or Genoese Crossbowmen of Golarion, the army that makes other nations go "Wow, I'm glad they're on our side!"


James Jacobs wrote:
donato wrote:
When has an offhand comment or theory of a players inspired you or been directly stolen for your plots or stories in a game? Also, has this happened for Golarion?
Relatively often. When you have a secret plot built, and the players "figure out" an even better plot, switching that plot to match the theory the player came up with is a GREAT WAY to make the player feel like they're super smart for figuring out your complex plot... which makes YOU look like you're a super-mastermind brilliant designer of adventures.

That is pretty much my secret to running mystery adventures...I have a couple of possibilities and put out some general clues than let the PCs start the connections.

Pretty much whenever I run mysteries I don't know who the killer is till about the middle of the adventure.

Of course now that some of my players have discovered this secret...I sometimes go in the exact opposite direction.

No question just wanted to say I use this tactic often and it does work great.


I have recently started playing with the ARG's race builder and I might have missed something, how you handle spell-like abilities that a race doesn't get until later levels? An example would be like half-celestial or half-fiend where they get spell-like abilities based on their HD. Do they get a discount because they are not available at 1st and if so how much?

I apologize if this is not the right place to post this question.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
I guess I meant which nation has its army outfitted with the best equipment? The Roman Empire or Genoese Crossbowmen of Golarion, the army that makes other nations go "Wow, I'm glad they're on our side!"

There's not one obvious choice is what I'm saying.

Further, since mass combat isn't a part of the game we really support with a lot of detail, it's not a part of the world we've really done a lot of work on developing.

I suppose the number one options would be Mendev, Molthune, Taldor, and Andoran I guess?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Huh. That makes a lot of sense. Mendev and Molthune are pretty obvious, but I always thought Taldor was supposed to be a pushover, given their foppish nature. And what about the Chelaxian army with devil aid that's apparently capable of defeating multiple copper dragons at once? How have they not taken over Golarion yet if with Infernal supplementary troops they can repel a draconic invasion?

Paizo Employee Creative Director

Corryl wrote:

I have recently started playing with the ARG's race builder and I might have missed something, how you handle spell-like abilities that a race doesn't get until later levels? An example would be like half-celestial or half-fiend where they get spell-like abilities based on their HD. Do they get a discount because they are not available at 1st and if so how much?

I apologize if this is not the right place to post this question.

I would probably charge them full price at 1st level. You shouldn't get a discount on spell like abilities just because you can't use them at 1st level.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
Huh. That makes a lot of sense. Mendev and Molthune are pretty obvious, but I always thought Taldor was supposed to be a pushover, given their foppish nature. And what about the Chelaxian army with devil aid that's apparently capable of defeating multiple copper dragons at once? How have they not taken over Golarion yet if with Infernal supplementary troops they can repel a draconic invasion?

If Taldor were a pushover then they wouldn't have such a huge empire still. It's not as big as it used to be... but it still takes up a lot of space. If they were a pushover, then Qadira and Galt would have done a pincer move a long time ago.

And the Chelaxian army isn't so much about mundane armor as it is about augmenting things with supernatural armor.

And all of this is the primary reason I was hesitant to talk about it all in the first place, since as I mentioned before, the big mass combat war element of the world isn't one that I've done much thinking about at all, since we don't have robust rules for it.

Golarion wasn't built to be a game of Risk or the like, after all. It was built to be a bunch of small campaign settings that each offer a different theme for gaming.


James Jacobs wrote:

And all of this is the primary reason I was hesitant to talk about it all in the first place, since as I mentioned before, the big mass combat war element of the world isn't one that I've done much thinking about at all, since we don't have robust rules for it.

Golarion wasn't built to be a game of Risk or the like, after all. It was built to be a bunch of small campaign settings that each offer a different theme for gaming.

Are there any particularly long-term (or far-future) plans for a more robust mass combat system? There is already the Kingmaker adventure path for building a kingdom, so there are openings for mass combat around.


Are there any "____ Revisited" books that you would absolutely love to be made?

The Exchange

James Jacobs wrote:
Jeff Erwin wrote:

Not sure if this is your thing: perhaps it's too consciously affected. But it is cosmic horror.

It reminds me of a really creepy story I read by Kathe Koja about an angel years ago.

Anyway, have you read this guy (Laird Barron)? Any impressions?

I've read a few of his short stories, and have a collection of his stories on my kindle I've not yet started, so no impressions yet.

Speaking of which, what are the odds of seeing Pathfinder Tales as a kindle version? I have a pretty limited space for physical books left, and currently I am feeling with with Pathfinder Tales books and Dresden Files novels, both of which are unavailable in Kindle. It would be a huge relief if I could more easily buy the Pathfinder Tales books (It would also mean I'd buy more of them!)


James Jacobs wrote:
Aramuth wrote:

So my group is gearing up for WoTR and im looking at playing a tiefling.My GM is telling me that tieflings are killed on sight in Kenebras yet the players guide actually mentions that tieflings,while being looked down upon,can be a playable race. I read somewhere that an order of the heralds had curved the inquistion abit but it was from a 3rd party site and not sure its canon or not.

My question is it feasible to play a tiefling on this adventure path or will i be rolling up a new character 5 mins into the campaign?
What is the current state of Kenebras as far as the inquistions go?
Understanding that GM's always have final say about their campaigns any info(other than campaign spoilers)that you can provide is greatly appreciated.

If your GM is telling you that... then you should listen to him. Regardless of what the player's guide might say, your GM is the one in charge of your game, and if he doesn't want tiefling player characters and/or wants tieflings in his version of Kenabres to be auto-villains, then you shouldn't play a tiefling in this campaign.

If I were running a Wrath of the Righteous game, I would ABSOLUTELY allow a PC tiefling. In fact, that'd be really fun, I think, and would have all sorts of cool story possibilities and would fit perfectly with one of WotR's themes of "Good sometimes looks ugly, and evil sometimes looks beautiful."

The inquisitions in Kenabras are no longer in effect. Their heyday was at the dawn of the 3rd crusade several decades ago, and that period of witchburning is thought of as a low point among the crusaders at this point. It's a stain that the leader of Kenabres, Lord Hulrun, has never been able to wash from his reputation, but it's also in the past. There are still isolated overly-zealous witch/demon-hunting types throughout the borderlands, but it's nowhere NEAR as bad as it was a few decades ago during the 3rd crusade.

And if things were still that bad, it raises one very important question:

Spoiler:
How'd all those tiefling NPCs the players have to fight get into the city? They couldn't all have come through from the Worldwound during the attack, after all.


1 person marked this as a favorite.

Runelord question

Were any of the final Runelords(the ones in power when Thassilon fell) attached to someone? Did they have family? What about friends or particularly prized servants, that they perhaps counted among their friends?

Being bigshot end-game villains, I can see why these sorts of things might not be explained in any of the books, since humanizing the incredibly dangerous titan of sin-magic, might not lend itself to the proper mood, when telling stories about them. But were there any such people? Did Karzoug have a friend or advisor with whom he, when they were supposed to talk about affairs of state, would trail off in conversation about something entirely different? Did Sorchen have a favorite paramour, who she did not as regularly have intercourse with, as much as she pillow-talked? Did Xanderghul think much of anyone, except his own reflection?

Or were they just as history remembered them?

-Nearyn

Sczarni RPG Superstar 2012 Top 32

James, are you glad have become the Paizo version of Dr. Phil on the messageboards?


Hi, James.

This has been bugging me sice I bought the Inner Sea World Guide a few years ago...

What was the design decision to name the pseudo-Viking area the "Lands of the Linnorm Kings?" I always thought it sounded a bit awkward.

(In my version of Golarion, the area is called "Ulfenland.")

Thanks!

Silver Crusade

Pathfinder Adventure Path Subscriber
Haladir wrote:

Hi, James.

This has been bugging me sice I bought the Inner Sea World Guide a few years ago...

What was the design decision to name the pseudo-Viking area the "Lands of the Linnorm Kings?" I always thought it sounded a bit awkward.

(In my version of Golarion, the area is called "Ulfenland.")

Thanks!

IANJJ, but likely the proper name for LooLK in Ulfen language is "Skjarrsmergsjordblortsgottenuttland" and out of mercy for everybody involved, Taldor linguists went for a literal translation... ;-)


James Jacobs wrote:
Icyshadow wrote:

If you were to recreate the Shadowmen of Demons' Souls in Pathfinder, would you use Fetchlings, Shadow Giants or something else?

And related to the first; if the answer of the previous question was "something else", which race would you use?

Remind me which one were the shadowmen? Demons' Souls didn't ever really give names to things that weren't bosses in-game.

The only Shadowman in-game that is actually "alive" in any sense is the Old Hero, who is the boss of 4-2.

All the bones in Shrine of Storms, however, are those of dead Shadowmen and such. Worship of death, so yeah.

What kind of confused me would be the fact that the bones seem human-sized, while Old Hero is a giant in comparison.

Dark Archive

2 people marked this as a favorite.

"And we will call them 'these lands.'"

Paizo Employee Creative Director

Alleran wrote:
Are there any particularly long-term (or far-future) plans for a more robust mass combat system? There is already the Kingmaker adventure path for building a kingdom, so there are openings for mass combat around.

Not at this time.

Paizo Employee Creative Director

Albatoonoe wrote:
Are there any "____ Revisited" books that you would absolutely love to be made?

Yes. Now that Mystery Monsters Revisited and Demons Revisited are done, there's a few more I'd like to see us do. Not time yet to reveal what they are though...

Paizo Employee Creative Director

1 person marked this as a favorite.
Lord Snow wrote:
Speaking of which, what are the odds of seeing Pathfinder Tales as a kindle version? I have a pretty limited space for physical books left, and currently I am feeling with with Pathfinder Tales books and Dresden Files novels, both of which are unavailable in Kindle. It would be a huge relief if I could more easily buy the Pathfinder Tales books (It would also mean I'd buy more of them!)

I would love to see us get our books into the Kindle store, but that's a complex problem that I'm not really involved in the solution of.

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