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How would you figure out if someone else had lycanthropy?

Paizo Employee Creative Director

4 people marked this as a favorite.
Belle Mythix wrote:
James Jacobs wrote:
Alaryth wrote:

Are there some spell to make "photographies"? Or that would be a homemade spell? If homemade, what level, 0-1-2? What magic school will it be, Illusion, Conjuration, Transmutation?

Are the published spells a compilation of all thematic magic available, or only those available to make histories/ useful for adventurers? For example, could druids / clerics cast some kind of "bless crops" spell?

Thanks for all the answers you make here, James, and have a good day.

The closest would be permanent image, or MAYBE fabricate. Both very high level spells. You could, I suppose, make a lower level spell that takes pictures, but that's too anachronistic for my tastes and I wouldn't allow it in a fantasy game.

Published spells are not a compilation of all spells available, since we're constantly inventing new spells every month.

Again with something that could be interpreted as: "Not in my personal games, so you can't have it in the rules."

Also, I would say it depends on which kind of fantasy and who get to use those.

That's an overly antagonistic and kind of obnoxious way to interpret it, especially since this is the "Ask James Jacobs" thread. NO WHERE in my answer did I say "There's no way anyone should ever allow this in any of their games if they want to play the game right." I didn't even imply that. I simply explained why you won't likely be seeing a spell like this show up in print.

If you don't like my answers, the thread is self-contained and thus easy to ignore.

Paizo Employee Creative Director

Sylirinight wrote:
How would you figure out if someone else had lycanthropy?

Through in-game investigation, and the use of Perception checks, interrogations, observations, Sense Motive, clue-seeking, magic spells, and the like.

Paizo Employee Creative Director

Crustypeanut wrote:

I have a few questions myself that I've been thinking of:

If one were to ask about the capital of the old Azlant empire.. where would it be roughly, in relation to whats left of the continent? Would it be deep underwater? Would it be sufficiently hard to get to that even Aboleths wouldn't have easy access to it? Would perhaps the search for the capital be similar to the "Search for the Lost City of Atlantis" theme?

Lastly, what would the capital's name be, if I haven't just missed it somewhere?

Thanks in advance if you have the time to answer my questions!

Unrevealed. We're deliberately staying mysterious about Azlant.


James Jacobs wrote:
Crustypeanut wrote:

I have a few questions myself that I've been thinking of:

If one were to ask about the capital of the old Azlant empire.. where would it be roughly, in relation to whats left of the continent? Would it be deep underwater? Would it be sufficiently hard to get to that even Aboleths wouldn't have easy access to it? Would perhaps the search for the capital be similar to the "Search for the Lost City of Atlantis" theme?

Lastly, what would the capital's name be, if I haven't just missed it somewhere?

Thanks in advance if you have the time to answer my questions!

Unrevealed. We're deliberately staying mysterious about Azlant.

Dangit! Well I'll just come up with answers myself in the mean time :P Thanks for a response though!


MeanDM wrote:
tzizimine wrote:

James,

First, thank you for having this thread. I have used it before when stumped, so here I come again.

Are there any official rules concerning exactly how to use manacles and what, if any, restrictions or penalties they incur?

My current working model is that the standard manacles are too slow and awkward to use in a typical combat. The concept of the quick-close handcuff was a moderately new idea (1950's I think), thus putting manacles on someone would require them to be helpless, unconscious or pinned and it would take a full around action per wrist or ankle.

As for what kind of penalty, that is where I get stumped. I would imagine ankle restraints would limit movement to 10' or half normal and Acrobatics DC 10 or fall prone if that is exceeded. On the wrists, it wouldn't prevent spellcasting, as it is pretty clear that most casters can cast one-handed while the other is limp and not causing a problem. But attack penalities? Light weapons would be ok? One-handed at -4? No two-handed weapons or maybe at -8?

Any light you could shed would be greatly appreciated.

I don't normally respond or post to non JJ questions in this thread (to avoid clutter) but I just wanted to say I really think your initial thoughts on how to handle manacles are really cool and well done. Consider them stolen with great respect. :)

Not a problem and glad to help. The penalties for being manacles is somewhat less of a concern than the action to put someone in manacles itself.

If, as JJ points out, that the only official rules are what is listed in the corebook and the corebook does not list an action type, a full-round action per manacle makes sense to me. The reason for this is a conversion / homebrew project that has a prestige class that works with manacles in combat and I needed a baseline to work in.


James,

Hello there! I hope you're doing well! If not, that sucks, I'm sorry.

I was just looking over a couple of my favorite d20 settings the other day and I was wondering if Paizo had any plans to pick up a license for a Pathfinder-y version of someone else's product? Like how Sword and Sorcery had a World of Warcraft d20 game or Wizard's and Star Wars.

Also, is there anything up here in Canada that you wish you had in America?

Paizo Employee Creative Director

952 wrote:

James,

Hello there! I hope you're doing well! If not, that sucks, I'm sorry.

I was just looking over a couple of my favorite d20 settings the other day and I was wondering if Paizo had any plans to pick up a license for a Pathfinder-y version of someone else's product? Like how Sword and Sorcery had a World of Warcraft d20 game or Wizard's and Star Wars.

Also, is there anything up here in Canada that you wish you had in America?

We aren't really looking to license any other products in that way; we're pretty focused on Golarion for now.

As for something in Canada I wish we had in America? Yes! Ogopogo!!!!!!


James, what's your feelings on green olives? Especially on pizza?

(Don't let me influence you, but I think they are DELICIOUS.)


James Jacobs wrote:
952 wrote:

James,

Hello there! I hope you're doing well! If not, that sucks, I'm sorry.

I was just looking over a couple of my favorite d20 settings the other day and I was wondering if Paizo had any plans to pick up a license for a Pathfinder-y version of someone else's product? Like how Sword and Sorcery had a World of Warcraft d20 game or Wizard's and Star Wars.

Also, is there anything up here in Canada that you wish you had in America?

We aren't really looking to license any other products in that way; we're pretty focused on Golarion for now.

As for something in Canada I wish we had in America? Yes! Ogopogo!!!!!!

One basilosaurus cryptid coming RIGHT up. You're gonna pay for the shipping on that? >.>

Paizo Employee Creative Director

1 person marked this as a favorite.
Pendin Fust wrote:

James, what's your feelings on green olives? Especially on pizza?

(Don't let me influence you, but I think they are DELICIOUS.)

Yum!


James Jacobs wrote:
Pendin Fust wrote:

James, what's your feelings on green olives? Especially on pizza?

(Don't let me influence you, but I think they are DELICIOUS.)

Yum!

In the same vein, how about mushrooms?


James Jacobs wrote:
Sylirinight wrote:
How would you figure out if someone else had lycanthropy?
Through in-game investigation, and the use of Perception checks, interrogations, observations, Sense Motive, clue-seeking, magic spells, and the like.

My characters usually throw a stick. It'll be pretty obvious if they're a lycanthrope.


James Jacobs wrote:
Being able to make DC 70 checks (and I'm not sure how that's even possible, by the way)

Not too hard to arrange, actually, given high-enough level and a character that made significant investment in the skill. For example:

A halfling starts with +4 size bonus to Stealth. Starting 20 in Dex (18 +2 halfling dex mod), +5 level adv increases/+5 inherent bonus/+6 Dex boost belt, and the 36 means a +13 to the check, so +17. 20 ranks, +3 for class skill, +40. +6 from Skill Focus and ten ranks, +4 from Stealthy and ten ranks, and we're at +50. +15 competence bonus from leather greater shadow armor, +1 luck bonus from a stone of good luck, and he's rolling 1d20+66 on Stealth skill checks.

85% chance of making a DC 70 check (rolls of 1-3 fail), and we haven't left the Core Rulebook or used any spells.


Looking now at Chronicle of the Righteous and being thoroughly impressed with many of the Empyreal Lords...

Would it make sense for a Neutral Oracle, for example, to be devoted to a personal pantheon involving both Demon Lords and Empyreal Lords, as long as they followed some sort of common theme? Or is it impossible to have relevant allegiance to opposed poles of the alignment scale in this manner?

Paizo Employee Creative Director

1 person marked this as a favorite.
Kajehase wrote:
James Jacobs wrote:
Pendin Fust wrote:

James, what's your feelings on green olives? Especially on pizza?

(Don't let me influence you, but I think they are DELICIOUS.)

Yum!
In the same vein, how about mushrooms?

Gross. Mushrooms are nasty. Tasting. Looking. And what they grow on is gross. No thanks.

Paizo Employee Creative Director

see wrote:
James Jacobs wrote:
Being able to make DC 70 checks (and I'm not sure how that's even possible, by the way)

Not too hard to arrange, actually, given high-enough level and a character that made significant investment in the skill. For example:

A halfling starts with +4 size bonus to Stealth. Starting 20 in Dex (18 +2 halfling dex mod), +5 level adv increases/+5 inherent bonus/+6 Dex boost belt, and the 36 means a +13 to the check, so +17. 20 ranks, +3 for class skill, +40. +6 from Skill Focus and ten ranks, +4 from Stealthy and ten ranks, and we're at +50. +15 competence bonus from leather greater shadow armor, +1 luck bonus from a stone of good luck, and he's rolling 1d20+66 on Stealth skill checks.

85% chance of making a DC 70 check (rolls of 1-3 fail), and we haven't left the Core Rulebook or used any spells.

At which point you're 20th level with a PC who's hyper-specialized in a specific skill, and said skill is one that has a DC that scales up (opposed Perception checks) rather than uses set DCs, so I don't see a problem there.

I thought we were talking about Knowledge checks though... and there's not a +15 suit of knowledge armor out there to help there...

Paizo Employee Creative Director

Analysis wrote:

Looking now at Chronicle of the Righteous and being thoroughly impressed with many of the Empyreal Lords...

Would it make sense for a Neutral Oracle, for example, to be devoted to a personal pantheon involving both Demon Lords and Empyreal Lords, as long as they followed some sort of common theme? Or is it impossible to have relevant allegiance to opposed poles of the alignment scale in this manner?

I don't think it would make sense, no. But oracles don't always have to make sense. Some of them are crazy.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
see wrote:
James Jacobs wrote:
Being able to make DC 70 checks (and I'm not sure how that's even possible, by the way)

Not too hard to arrange, actually, given high-enough level and a character that made significant investment in the skill. For example:

A halfling starts with +4 size bonus to Stealth. Starting 20 in Dex (18 +2 halfling dex mod), +5 level adv increases/+5 inherent bonus/+6 Dex boost belt, and the 36 means a +13 to the check, so +17. 20 ranks, +3 for class skill, +40. +6 from Skill Focus and ten ranks, +4 from Stealthy and ten ranks, and we're at +50. +15 competence bonus from leather greater shadow armor, +1 luck bonus from a stone of good luck, and he's rolling 1d20+66 on Stealth skill checks.

85% chance of making a DC 70 check (rolls of 1-3 fail), and we haven't left the Core Rulebook or used any spells.

At which point you're 20th level with a PC who's hyper-specialized in a specific skill, and said skill is one that has a DC that scales up (opposed Perception checks) rather than uses set DCs, so I don't see a problem there.

I thought we were talking about Knowledge checks though... and there's not a +15 suit of knowledge armor out there to help there...

Lore Mystery for Oracle, Focused Trance Revelation (APG):

Focused Trance (Ex): You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory. This trance lasts 1d6 rounds, during which time you can only take move actions. During this period, you gain a bonus equal to your level on all saves against sonic effects and gaze attacks. When you come out of your trance, you may make a single Intelligence-based skill check with a +20 circumstance bonus. You may enter your focused trance a number of times per day equal to your Charisma modifier.

Yeah... it's pretty silly.

Dark Archive

James, what level would you place a spell that allows you to permanently change your physical appearance?
I was thinking kind of how you could do it with Polymorph Any Object, but that it is restricted to changing only your physical appearance and possibly gender, without being able to change to a different race, so it basically only allows you physical change with no mechanical benefits. Or maybe it would be better to describe it as an alter self spell that is permanent, but doesn't allow you to change races or modify physical ability scores. The exception being that it isn't limited to yourself, just limited to a willing or maybe a helpless creature.

What level would this spell be? Only useful for making a disguise essentially...

Paizo Employee Creative Director

Atrocious wrote:

James, what level would you place a spell that allows you to permanently change your physical appearance?

I was thinking kind of how you could do it with Polymorph Any Object, but that it is restricted to changing only your physical appearance and possibly gender, without being able to change to a different race, so it basically only allows you physical change with no mechanical benefits. Or maybe it would be better to describe it as an alter self spell that is permanent, but doesn't allow you to change races or modify physical ability scores. The exception being that it isn't limited to yourself, just limited to a willing or maybe a helpless creature.

What level would this spell be? Only useful for making a disguise essentially...

I'd say 5th level, probably.


So, I'm a fan of flame throwers or anything that shoots a continuous spout of flame. Any thoughts on how rules could replicate a flamethrower? Is that something you would ever want to do officially (namely, more than one round of attacking with a spell)?


James,

First up, thanks again for answering my various random-y queries when they've popped up in thread. Anyway, a couple of questions that aren't again really related to each other.

1) Just to turn an earlier reply into a question, would Artifacts and Legends mentioning the good elemental lords as being alive but imprisoned be another one of those things that slipped into canon that you would want to correct some day (like the merged Mwangi deity thing and such)?

2) Is there a chance of there being rules someday for paladins and cavaliers having flying mounts (pegasi, griffons, the like) as their special/bonded mount or are they stuck having to take leadership and take them as a cohort? Rangers managed to get the Sable Company Marine and all. I ask largely because, well, this was something I asked before, and you noted to wait on Animal Archive for it. Archive came and went, no such stuff in it.


Hi James, Role Playing games often involve complex social interactions amongst players. With you playing in so many games do you often strike out of game issues, with players and GMs?


With Mythic Adventures on the way, I have a question about Iggwilv, since she was statted out in the penultimate adventure of Savage Tide. Specifically, if you were to rebuild her in the Pathfinder ruleset, I assume she'd be Mythic. How "Mythic" would you make her? Very high, high, middle, low, or very low? Would you say she's as strong as the Whispering Tyrant, or perhaps Baba Yaga? Or is she further down the list?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

On page 160 of Ultimate Combat, it says that creatures that have ranks in Knowledge (engineering) or use a targeting platform (see below) are not adversely affected by their size when firing direct fire ranged siege weapons.

Except there is no "below" to see. That's the only time a targeting platform is mentioned in the book. I did a search of the PDF to be sure. So what is a targeting platform?

EDIT: I found a FIRING PLATFORM mentioned twice in the Skull and Shackles Player's Guide. Could that be it? Relevant quote below:

For an additional 8,000 gp, a galley or warship can be fitted with a ram and castles with firing platforms fore, aft, and amidships. Each of these firing platforms can hold a single Large or Huge direct-fire or indirect-fire siege engine. Siege engines on the fore and aft firing platforms can be swiveled to fire out the sides of the ship or either forward or aft, depending on their position. A siege engine on the amidships can be swiveled to fire out either side of the ship.

If so, could these be used in places OTHER than upon these two ships (such as other ships, or up on castle walls)?

How much would it cost to install in said other locations?

Dark Archive

James Jacobs wrote:


I'd say 5th level, probably.

So it's on par with baleful polymorph, thanks for the answer!

How would the level change if it wasn't permanent, but had a duration of 1/hour per caster level, but could be made permanent with permancency?

Also, does this spell seem unbalanced to you or open to abuse?


James Jacobs wrote:
Belle Mythix wrote:

Again with something that could be interpreted as: "Not in my personal games, so you can't have it in the rules."

Also, I would say it depends on which kind of fantasy and who get to use those.

That's an overly antagonistic and kind of obnoxious way to interpret it, especially since this is the "Ask James Jacobs" thread. NO WHERE in my answer did I say "There's no way anyone should ever allow this in any of their games if they want to play the game right." I didn't even imply that. I simply explained why you won't likely be seeing a spell like this show up in print.

If you don't like my answers, the thread is self-contained and thus easy to ignore.

I want to apologize, my mood is a rollercoaster these days and I lashed at you for stupid reasons.


Atrocious wrote:
James Jacobs wrote:


I'd say 5th level, probably.

So it's on par with baleful polymorph, thanks for the answer!

How would the level change if it wasn't permanent, but had a duration of 1/hour per caster level, but could be made permanent with permancency?

Also, does this spell seem unbalanced to you or open to abuse?

IANJJ, but, it shouldn't too unbalanced unless it bypasses things like True Seeing.

Paizo Employee Creative Director

Albatoonoe wrote:
So, I'm a fan of flame throwers or anything that shoots a continuous spout of flame. Any thoughts on how rules could replicate a flamethrower? Is that something you would ever want to do officially (namely, more than one round of attacking with a spell)?

There are rules for flamethrowers in the penultimate Reign of Winter adventure, so if you can wait a month or so, you'll have that available.

As for a spell that persists for multiple rounds... we do those already. In fact, flaming sphere kind of does this, although it's descriptive text is different than a flamethrower.

Paizo Employee Creative Director

mark kay wrote:

James,

First up, thanks again for answering my various random-y queries when they've popped up in thread. Anyway, a couple of questions that aren't again really related to each other.

1) Just to turn an earlier reply into a question, would Artifacts and Legends mentioning the good elemental lords as being alive but imprisoned be another one of those things that slipped into canon that you would want to correct some day (like the merged Mwangi deity thing and such)?

2) Is there a chance of there being rules someday for paladins and cavaliers having flying mounts (pegasi, griffons, the like) as their special/bonded mount or are they stuck having to take leadership and take them as a cohort? Rangers managed to get the Sable Company Marine and all. I ask largely because, well, this was something I asked before, and you noted to wait on Animal Archive for it. Archive came and went, no such stuff in it.

1) That's, alas, a case of the right hand and the left hand not knowing what the other is doing. I wasn't aware of that change. Looking at the only other thing we've said about the elemental lords, page 233 of Inner Sea World Guide, we specifically say in print that the evil lords have "slaughtered their weaker counterparts." In a case where it's the Inner Sea World Guide versus a smaller softcover book, I generally side with the Inner Sea World Guide. What ramifications this will have on the dead/imprisoned/whatever good elemental lords is unrevealed and will be until I make a decision in print if I ever decide we're going to do more... unless someone sneaks something in under the radar, of course. I'm 99% likely to go with the Inner Sea World Guide... and not only because it's got more copies in print and is in front of more eyes, but because I prefer the asymmetry of no good elemental lords. In 1st edition D&D, there were not only only evil elemental lords, but there were 5 of them—there was a lord of cold as well. That's two instances of asymmetry, and this asymmetry is one of the reasons, I think, that the elemental lords introduced in Fiend Folio became so popular. It certainly wasn't due to their artwork...

2) There's a chance, yeah... but the mounted combat rules in Pathfinder are already kind of sketchy in my opinion. Animal Archive was not a book I developed or designed, and it happened more or less entirely without my input as it worked out, and in retrospect the majority of the flying mounts aren't animals anyway so it wasn't a great spot for it. We might some day revisit the topic, but it's not high on the to do list at this point.

Paizo Employee Creative Director

Alan_Beven wrote:
Hi James, Role Playing games often involve complex social interactions amongst players. With you playing in so many games do you often strike out of game issues, with players and GMs?

If you mean "Do you often physically or verbally assault players due to conflicts in game play?" by "strike out of game issues", no, I do not. I've seen this happen lots, and it does no one any favors, ESPECIALLY the game itself.

Paizo Employee Creative Director

Alleran wrote:
With Mythic Adventures on the way, I have a question about Iggwilv, since she was statted out in the penultimate adventure of Savage Tide. Specifically, if you were to rebuild her in the Pathfinder ruleset, I assume she'd be Mythic. How "Mythic" would you make her? Very high, high, middle, low, or very low? Would you say she's as strong as the Whispering Tyrant, or perhaps Baba Yaga? Or is she further down the list?

I would make her a top tier, as powerful as you can make her, mythic character. Not only maximum level and maximum tier, but also maximum CR which would involve giving her ad hoc boosts that essentially amounted to a +6 CR boost. She'd be stronger than the Whispering Tyrant, and if not stronger than Baba Yaga, no less than equal to her.

She's really meant to be the baddest of the bad as far as I'm concerned, without stepping into divinity.

Paizo Employee Creative Director

Ravingdork wrote:

On page 160 of Ultimate Combat, it says that creatures that have ranks in Knowledge (engineering) or use a targeting platform (see below) are not adversely affected by their size when firing direct fire ranged siege weapons.

Except there is no "below" to see. That's the only time a targeting platform is mentioned in the book. I did a search of the PDF to be sure. So what is a targeting platform?

EDIT: I found a FIRING PLATFORM mentioned twice in the Skull and Shackles Player's Guide. Could that be it? Relevant quote below:

For an additional 8,000 gp, a galley or warship can be fitted with a ram and castles with firing platforms fore, aft, and amidships. Each of these firing platforms can hold a single Large or Huge direct-fire or indirect-fire siege engine. Siege engines on the fore and aft firing platforms can be swiveled to fire out the sides of the ship or either forward or aft, depending on their position. A siege engine on the amidships can be swiveled to fire out either side of the ship.

If so, could these be used in places OTHER than upon these two ships (such as other ships, or up on castle walls)?

How much would it cost to install in said other locations?

I don't use this tread to track possible errata; those types of threads need to be placed in the product's errata folders. I strongly doubt that "targeting platform" was speaking to something from Skull & Shackles, since that AP didn't exist at the time Ultimate Combat was being built. In fact, we wanted to use Ultimate Combat to present vehicle rules for ships, but the design team, alas, went in a direction with vehicle combat that made it too impractical to use ships or other vehicles on that scale for nautical conflicts, so we had to build a new system.

In any event, a "targeting platform" is NOT a "firing platform." As far as I can guess (and it's just a guess since I wasn't involved in Ultimate Combat's creation apart from designing the 1st draft of the gunslinger and working a little on gun rules), the targeting platform was something that was cut from the book but then not cut from being referenced elsewhere, and the "or use a targeting platform (see below)" section you bolded above should just be cut from the book.

But again... this isn't the appropriate thread to bring that to our attention. We need to keep our house in order, as you know, so please post this observation over in the rules forum for the designers to see and note and consider.

Paizo Employee Creative Director

Atrocious wrote:
James Jacobs wrote:


I'd say 5th level, probably.

So it's on par with baleful polymorph, thanks for the answer!

How would the level change if it wasn't permanent, but had a duration of 1/hour per caster level, but could be made permanent with permancency?

Also, does this spell seem unbalanced to you or open to abuse?

Yup; I'd say it's on par with baleful polymorph. I arrived at 5th level by considering it was similar to how reincarnation makes you a permanent new body but you have to be dead and you don't have control over the new body, so that bumping that up by 1 level seems about right.

If the spell was ENTIRELY COSMETIC and had no game effects whatsoever, then I suppose it could be lower level.

Consider also that druids get this exact power (a thousand faces) at 13th level. The fact that they can do this at will, though, can account for the level boost to what would essentially be a 7th level spell.

I would avoid doing this as a 1/hour level spell they can be made permanent, since that seems to me to be a cheaty way to manipulate rules design to get what you want for less.

Paizo Employee Creative Director

Belle Mythix wrote:
James Jacobs wrote:
Belle Mythix wrote:

Again with something that could be interpreted as: "Not in my personal games, so you can't have it in the rules."

Also, I would say it depends on which kind of fantasy and who get to use those.

That's an overly antagonistic and kind of obnoxious way to interpret it, especially since this is the "Ask James Jacobs" thread. NO WHERE in my answer did I say "There's no way anyone should ever allow this in any of their games if they want to play the game right." I didn't even imply that. I simply explained why you won't likely be seeing a spell like this show up in print.

If you don't like my answers, the thread is self-contained and thus easy to ignore.

I want to apologize, my mood is a rollercoaster these days and I lashed at you for stupid reasons.

Thanks for the apology! Makes me feel better! :)


James, do you do horror campaigns with the Pathfinder rules? When you do so, do you use any house rules to make things more dangerous?

Do you have any experience with World of Darkness. My Pathfinder setting has enough thematic parallels that I'm using the high level of excellent materiel in WOD splats as a source of ideas for Pathfinder, and I'm wondering which books you like best.


Well, technically it says that the ones who worship the Elemental Lords say that the reason they have no good analogues is because they slaughtered said counterpart, which is not necessarily the same thing as it being true, though of course it can certainly be true, especially if you prefer it that way.

I also note for Albatoonoe, there is in fact an Ifrit spell that mimics a flamethrower called firestream, found in Advanced Race Guide.

And to not be rude or derail the thread, some questions of my own.

1) Outside of the big three (daemons, demons, and devils), which kind of evil outsider (ie, with the evil subtype) is your favorite, and why?

2) What's your favorite non-evil outsider, whether celestial, protean, something else altogether, and why?

3) Which of the Inner Planes, minus the obvious answer of the Material Plane, is your favorite, and why?

4) In Golarion's solar system, which is your favorite non-Golarion planet, and why?

5) What's your favorite non-core player race, and why?

6) Moving away from the normal continents, out of Arcadia, Casmaron, Sarusan, and Tian Xia, which do you like the most, and is there any chance we'll get some more stuff regarding them in the not too distant future?

7) Several of the people in my roleplaying group say that humans are by far the most populous intelligent race on Golarion; is that true? How do orcs, goblinoids, and other races noted to be particularly fecund measure up in comparison?

8) I saw the mention of dinosaur-based lycanthropes with a giant base earlier in the thread. If there was such a pack of lycanthropes on Golarion, where do you think they would be most likely to be located, and what kind of giant do you think would be best suited for a base?

9) What kind of evil giant is your favorite?

10) What kind of non-evil giant is your favorite?

Dark Archive

James Jacobs wrote:
Atrocious wrote:
James Jacobs wrote:


I'd say 5th level, probably.

So it's on par with baleful polymorph, thanks for the answer!

How would the level change if it wasn't permanent, but had a duration of 1/hour per caster level, but could be made permanent with permancency?

Also, does this spell seem unbalanced to you or open to abuse?

Yup; I'd say it's on par with baleful polymorph. I arrived at 5th level by considering it was similar to how reincarnation makes you a permanent new body but you have to be dead and you don't have control over the new body, so that bumping that up by 1 level seems about right.

If the spell was ENTIRELY COSMETIC and had no game effects whatsoever, then I suppose it could be lower level.

Consider also that druids get this exact power (a thousand faces) at 13th level. The fact that they can do this at will, though, can account for the level boost to what would essentially be a 7th level spell.

I would avoid doing this as a 1/hour level spell they can be made permanent, since that seems to me to be a cheaty way to manipulate rules design to get what you want for less.

Okay, so can I interpret this answer as "A spell that duplicates the new body function of Reincarnate, but you have control over which body you get and it doesn't require you to be dead, would be roughly a fifth level spell"?


Aspect of the Falcon

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat ranged of a weapon, such as the Improved Critical feat or a keen weapon.

-------------------------------

Does this spell +1 competence bonus works with any range attack and ranged touch attack (like Alchemist bombs) or its just for Crossbows and Bows?

Paizo Employee Creative Director

Phoenix Pinbeck wrote:
James Jacobs wrote:
Sylirinight wrote:
How would you figure out if someone else had lycanthropy?
Through in-game investigation, and the use of Perception checks, interrogations, observations, Sense Motive, clue-seeking, magic spells, and the like.
My characters usually throw a stick. It'll be pretty obvious if they're a lycanthrope.

Hey everyone! Behold! None other than the infamous Phoenix Pinbeck! Good to see you on the boards, although I was expecting Rayzender to show up, or maybe Davey Cricket...

Paizo Employee Creative Director

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Kelsey MacAilbert wrote:

James, do you do horror campaigns with the Pathfinder rules? When you do so, do you use any house rules to make things more dangerous?

Do you have any experience with World of Darkness. My Pathfinder setting has enough thematic parallels that I'm using the high level of excellent materiel in WOD splats as a source of ideas for Pathfinder, and I'm wondering which books you like best.

Horror is always a part of my campaigns, regardless of the system. I've included significant horror elements in the games I've run for the folks in the office; you can see a lot of the results of these in books like Magnimar: City of Monuments with the intellect devourer elements, or with the tidbits about the Red Bishop in Pathfinder #49. I generally don't use house rules to do so, and also don't try to make things more dangerous than normal; horror, in my opinion, has nothing to do with being inherently more dangerous. There should be risk, of course, but horror is more psychological. Some specific elements of how I worked horror into my campaign:

1) Wes's character discovered he was, perhaps, one of several clones of an original who met a grisly end at the hand of a cult of derros.

2) When the PCs had to go visit a nobleman in Magnimar, they found the place deserted except for strangely vacant-eyed servants who turned out to be juju zombies. They found an old nemisis (Aliver Podiker) in the house, and there was a creepy monster locked in the attic who was using telepathy to torment them.

3) The ghost of Chopper possessed Sheriff Belor Hemlock after the PCs accidentally allowed his ghost to come back through a reconstructed clockwork songbird, and the PCs had to track down the killer and confront the ghost several times in foggy nights on Sandpoint's streets.

4) James Sutter's character was haunted by birds. I took the time to have him periodically make Perception checks when no one else got to, and regardless of the result I had him spot a weird red seagull watching him from the distance. Sometimes, large flocks of birds startled him, or all stared at him at once. And when something stressful was happening, I often had a sudden appearance of a raven or vulture startle him. All of this was a subplot involving Pazuzu and the mothman known as the Red Bishop who wanted to use Sutter's character as a vector to burn down Sandpoint.

There are LOTS more examples from that one campaign, but those should do the trick to show how I incorperated horror themes into the campaign. No house rules, really, and the monsters were no more deadly than normal. They just had some spooky flavor.

My experience with World of Darkness is very limited. I've never played any of the games set in the setting, with the exception of one computer RPG that came out in the early 2000s. My go-to source for horror inspiration is mostly movies and stories. And after reading horror stories and watching horror movies for over three decades, it rubs off on ya!

Paizo Employee Creative Director

Atrocious wrote:
Okay, so can I interpret this answer as "A spell that duplicates the new body function of Reincarnate, but you have control over which body you get and it doesn't require you to be dead, would be roughly a fifth level spell"?

I suppose. But the EASIEST way to do this spell is "This works as alter self, but the duration is permanent and it costs 2,500 gp in rare components." That way you limit the amount of times characters (be they PCs or NPCs) do this.

Paizo Employee Creative Director

Karse wrote:

Aspect of the Falcon

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat ranged of a weapon, such as the Improved Critical feat or a keen weapon.

-------------------------------

Does this spell +1 competence bonus works with any range attack and ranged touch attack (like Alchemist bombs) or its just for Crossbows and Bows?

It works on all ranged attacks, regardless of if they're bows, crossbows, javelins, starknives, pistols, scorching rays, manticore quills, or anything else that makes a ranged attack.


"James Jacobs wrote:
..the mothman known as the Red Bishop who wanted to use Sutter's character as a vector to burn down Sandpoint.

Mothmen have got to be some of the creepiest monsters out there..

Paizo Employee Creative Director

Luthorne wrote:

1) Outside of the big three (daemons, demons, and devils), which kind of evil outsider (ie, with the evil subtype) is your favorite, and why?

2) What's your favorite non-evil outsider, whether celestial, protean, something else altogether, and why?

3) Which of the Inner Planes, minus the obvious answer of the Material Plane, is your favorite, and why?

4) In Golarion's solar system, which is your favorite non-Golarion planet, and why?

5) What's your favorite non-core player race, and why?

6) Moving away from the normal continents, out of Arcadia, Casmaron, Sarusan, and Tian Xia, which do you like the most, and is there any chance we'll get some more stuff regarding them in the not too distant future?

7) Several of the people in my roleplaying group say that humans are by far the most populous intelligent race on Golarion; is that true? How do orcs, goblinoids, and other races noted to be particularly fecund measure up in comparison?

8) I saw the mention of dinosaur-based lycanthropes with a giant base earlier in the thread. If there was such a pack of lycanthropes on Golarion, where do you think they would be most likely to be located, and what kind of giant do you think would be best suited for a base?

9) What kind of evil giant is your favorite?

10) What kind of non-evil giant is your favorite?

1) Qlippoth, because they're so Lovecraftian in themes.

2) Azatas, because they're chaotic and artistic and pretty.

3) The First World, because it's still relatively new and unexplored and has some cool possibilities that evoke some of my favorite writers, like Machen, Blackwood, and Campbell.

4) Castrovel, probably, because it's got all the pulp-Venus trappings that I like so much... but Eox and Aucturn are close behind for obvious reasons. Aucturn is not my #1 choice despite its Lovecraft elements because some of the associations it ended up having with Osirion are, to me, kinda awkward and off-putting.

5) Tiefling, because they're how you get to play a demon as a PC.

6) Arcadia, probably, but only because I scratched my Asia itch with Jade Regent and Dragon Empires. Depending on your definition of "distant future" we'll have more to say eventually.

7) Yes. Humans are the most populous race on Golarion. Goblins and orcs and the like are fecund, but they live such violent lives that they have trouble getting to be anything approaching widespread; when adventurers aren't fighting them because they foolishly attacked the adventurers' home town, these races are REALLY good at keeping their own numbers in line via violence.

8) Mwangi expanse. Jungle giants.

9) Rune giants, ever since Pathfinder #6. But marsh giants could eventually replace them.

10) Stone giants, ever since Pathfinder #4.

Paizo Employee Creative Director

Crustypeanut wrote:
"James Jacobs wrote:
..the mothman known as the Red Bishop who wanted to use Sutter's character as a vector to burn down Sandpoint.
Mothmen have got to be some of the creepiest monsters out there..

I certainly agree!


James Jacobs wrote:
Alan_Beven wrote:
Hi James, Role Playing games often involve complex social interactions amongst players. With you playing in so many games do you often strike out of game issues, with players and GMs?
If you mean "Do you often physically or verbally assault players due to conflicts in game play?" by "strike out of game issues", no, I do not. I've seen this happen lots, and it does no one any favors, ESPECIALLY the game itself.

My bad wording! I meant more, how often do you see it happen. I was trying to ask with your breadth of playing experience do you often see it. Thanks for t he answer!!


So Chelaxians call halflings 'slips' and tieflings 'hellspawn.' Do they have similar 'nicknames' for any other races?


Something weird came up in our skulls and shackles game with a player that made a shark shaman druid. He took the death domain since it is available to the and used animate dead. Now, I always thought that undead were abominations and crimes against nature so why would any druid have access to that domain and spell? Just trying to make sense of it here.

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