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James Jacobs wrote:
Carbonacreation wrote:
Brissan wrote:
I apologize if this is inappropriate, but how would you feel about simply not answering people who post questions about the same issue over and over without taking your responses to heart?
Trying to clarify on a point I raised isn't being repetitive or meaningless, Brissan.

The way you're going about it IS repetitive. And frustrating. You need to realize that, and if you continue to ask the same question over and over without accepting the fact that Pathifnder and Golarion aren't the game for you, you're going to continue to butt heads with folks here. Myself included.

I've said it many times before—Pathfinder, or at least Golarion, might not be the right game or setting for you. You won't get us to rebuild the world and game to fit you—it's already VERY successful and appealing to a HUGE number of gamers (ourselves at Paizo included).

Perhaps take this up as a challenge to design your own setting following the themes and story elements you prefer? Creating your own game setting really IS a lot of fun!

In any event, please limit posts to this thread to actual questions for me.

To be honest, most of my complaints were just me quoting a bunch of my friends who were complaining about PF and the magic system being "too restrictive" "powergaming," and "unrealistic" (WTF?). I hope we can put this behind us now.

In any case, however, I now have a genuine question about technology in the setting-- why is it that the places with the least amount of magic, like Alkenstar, seem to be more advanced?

Paizo Employee Creative Director

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RumoWolpertinger wrote:

James, your patience is really unbelievable!

Question: how can I imagine Golarions plant life? Is it similar to what we see in today's world (e.g. The loast coast would have similar plant species like the US west coast) or would there be significant differences apart from certain magical plants? So I'm talking flowers in the garden, crop being grown etc.

It's pretty much the same as you see in the real world, although what part of the real world it's the same as depends on the region. For example, Varisia is very much similar to what you see in Northern California/the Pacific Northwest, with rainforests and redwoods and rolling hills in the west, with lots of rugged cliffline shores, while to the east it gets into highland desert mountain regions.

Paizo Employee Creative Director

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Carbonacreation wrote:
To be honest, most of my complaints were just me quoting a bunch of my friends who were complaining about PF and the magic system being "too restrictive" "powergaming," and "unrealistic" (WTF?). I hope we can put this behind us now.

That confirms my suspicion that you and your friends would have more fun with a different game. That's 100% cool and fine! Not every game is great for every person. I do hope you and your friends find a game you can all enjoy together, but I am not going to be able to convince your friends to change their opinions about Pathfinder. Nor do I want to. I prefer to create content and let others decide if they enjoy it. Many do. Those who don't, no worries! There's a whole world of other content creators out there that will hopefully inspire them. I'm going to focus on creating content I am proud of and interested in, and appreciate those who enjoy it as well.

Carbonacreation wrote:
In any case, however, I now have a genuine question about technology in the setting-- why is it that the places with the least amount of magic, like Alkenstar, seem to be more advanced?

Because magic doesn't function predictably in the Mana Wastes, people had to lean harder into technology to survive.

Scarab Sages

Hi James, I wanted to say that I really like this thread. Your posts are always interesting and it's great to have insight into Lost Omens lore.

I'm interested in the Lovecraft Mythos but I've never read anything from there. Where's a good place to start?

Paizo Employee Creative Director

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NECR0G1ANT wrote:

Hi James, I wanted to say that I really like this thread. Your posts are always interesting and it's great to have insight into Lost Omens lore.

I'm interested in the Lovecraft Mythos but I've never read anything from there. Where's a good place to start?

Yay, thanks for the kind words!

I'd suggest "The Dunwich Horror," "The Colour Out of Space," or "The Shadow over Innsmouth" to start in on Lovecraft.


James Jacobs wrote:
Carbonacreation wrote:
To be honest, most of my complaints were just me quoting a bunch of my friends who were complaining about PF and the magic system being "too restrictive" "powergaming," and "unrealistic" (WTF?). I hope we can put this behind us now.

That confirms my suspicion that you and your friends would have more fun with a different game. That's 100% cool and fine! Not every game is great for every person. I do hope you and your friends find a game you can all enjoy together, but I am not going to be able to convince your friends to change their opinions about Pathfinder. Nor do I want to. I prefer to create content and let others decide if they enjoy it. Many do. Those who don't, no worries! There's a whole world of other content creators out there that will hopefully inspire them. I'm going to focus on creating content I am proud of and interested in, and appreciate those who enjoy it as well.

Carbonacreation wrote:
In any case, however, I now have a genuine question about technology in the setting-- why is it that the places with the least amount of magic, like Alkenstar, seem to be more advanced?
Because magic doesn't function predictably in the Mana Wastes, people had to lean harder into technology to survive.

I'm confused by that last statement. It seems to run counter to all the assertions you have made that "magic does not stifle progress, it boosts it". Could you clarify on this please?

Paizo Employee Creative Director

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Carbonacreation wrote:
I'm confused by that last statement. It seems to run counter to all the assertions you have made that "magic does not stifle progress, it boosts it". Could you clarify on this please?

"Progress" in that quote speaks to society progressing, not to technology progressing.


James Jacobs wrote:
Carbonacreation wrote:
I'm confused by that last statement. It seems to run counter to all the assertions you have made that "magic does not stifle progress, it boosts it". Could you clarify on this please?
"Progress" in that quote speaks to society progressing, not to technology progressing.

The difference is kind of foggy for me, could you explain it? Like, what even is "societal" progress, and how does magic help it?

Liberty's Edge

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Hi James,

I was just reading this month's update for Kingmaker's Anniversary Edition, and was wondering: how's the process for backporting a 2e creature to 1e when there isn't an equivalent creature that already exists? I've had a really easy time converting 1e creatures to 2e but have not tried it the other way around, so I was curious what the experience has been like for you so far.

Paizo Employee Creative Director

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Carbonacreation wrote:
James Jacobs wrote:
Carbonacreation wrote:
I'm confused by that last statement. It seems to run counter to all the assertions you have made that "magic does not stifle progress, it boosts it". Could you clarify on this please?
"Progress" in that quote speaks to society progressing, not to technology progressing.
The difference is kind of foggy for me, could you explain it? Like, what even is "societal" progress, and how does magic help it?

Societal progress would include better standards of living, better safety in urban areas, increased culture and arts, more widespread education, better medical care, more free time, etc. We don't have magic in this world, but technological advancements helped us with all of those. In Golarion, magic is more widespread and thus stepped in to help instead.

Paizo Employee Creative Director

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Losonti wrote:

Hi James,

I was just reading this month's update for Kingmaker's Anniversary Edition, and was wondering: how's the process for backporting a 2e creature to 1e when there isn't an equivalent creature that already exists? I've had a really easy time converting 1e creatures to 2e but have not tried it the other way around, so I was curious what the experience has been like for you so far.

I'm just building them from scratch, using the 2nd edition stats as inspiration. The whole process is only making me enjoy how monsters and NPCs are built in 2nd edition all the more, I have to say.


How is work on Kingmaker coming along? Are you still spending most of your day on it or has the workload dropped off?

Paizo Employee Creative Director

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Kelseus wrote:
How is work on Kingmaker coming along? Are you still spending most of your day on it or has the workload dropped off?

Work is continuing to speed along, but there's a LOT to be done. Most of that is behind me now, thankfully, but I'm still spending most of my days on it. I'm really looking forward to starting to work on something new, to be honest. Writing "Ruins of Gauntlight" and "Malevolence" and an unannounced other thing that's on the way all really helped my sanity in doing something new, but that was all on my personal time as freelance work. And I just finished that last one last Sunday.

But yeah, I'm really looking forward to something new at this point, to be honest.


Gauntlight reads absolutely awesome. I'm optimistic about Malevolence as well!

Obviously you can't discuss the third project any further, so my only question about that is if it's something that will be revealed during PaizoCon?

Silver Crusade

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Odddddd question, how hygienic are breath weapons as opposed to actual breath?

Like say, Red Kobold or Copper Kobold wanted to use it in cooking (Ceviche for the latter)?

Paizo Employee Creative Director

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Rysky wrote:

Odddddd question, how hygienic are breath weapons as opposed to actual breath?

Like say, Red Kobold or Copper Kobold wanted to use it in cooking (Ceviche for the latter)?

If a breath weapon does fire damage, it's as safe as cooking with any other form of fire. You'll just wanna stay away from the breath weapons that do poison damage, cause disease, do negative energy damage, etc.

Acid might be fine if you're making lutefisk, cold's good for ice cream, and electricity is... hmm. dunno on that one

Paizo Employee Creative Director

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Sporkedup wrote:

Gauntlight reads absolutely awesome. I'm optimistic about Malevolence as well!

Obviously you can't discuss the third project any further, so my only question about that is if it's something that will be revealed during PaizoCon?

Thanks! Glad you enjoyed Gauntlight! I'm proud of it, but I'm even more proud of Malevloence. Some cool stuff in there, as well as some new lore stuff I've been meaning to get into print for the Dark Tapestry, Desna, and something else...

I'm pretty sure the third thing will be public knowledge by PaizoCon. It's much smaller than Gauntlight or Malevolence though.


James Jacobs wrote:
Carbonacreation wrote:
James Jacobs wrote:
Carbonacreation wrote:
I'm confused by that last statement. It seems to run counter to all the assertions you have made that "magic does not stifle progress, it boosts it". Could you clarify on this please?
"Progress" in that quote speaks to society progressing, not to technology progressing.
The difference is kind of foggy for me, could you explain it? Like, what even is "societal" progress, and how does magic help it?
Societal progress would include better standards of living, better safety in urban areas, increased culture and arts, more widespread education, better medical care, more free time, etc. We don't have magic in this world, but technological advancements helped us with all of those. In Golarion, magic is more widespread and thus stepped in to help instead.

But why don't the practitioners of magic just hoard it (you know, like my friends always assert they will do, logic being that tech cannot be hoarded while magic can)?

Paizo Employee Creative Director

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Carbonacreation wrote:
But why don't the practitioners of magic just hoard it (you know, like my friends always assert they will do, logic being that tech cannot be hoarded while magic can)?

Feel free to work with your friends to build a campaign setting that does so. Again, building a campaign setting is a lot of fun. More fun that tearing a setting down, I think. More productive, too.


James Jacobs wrote:
Carbonacreation wrote:
But why don't the practitioners of magic just hoard it (you know, like my friends always assert they will do, logic being that tech cannot be hoarded while magic can)?
Feel free to work with your friends to build a campaign setting that does so. Again, building a campaign setting is a lot of fun. More fun that tearing a setting down, I think. More productive, too.

I don't think I ever got your opinion on the role of magic. What are your thoughts on magic in society (like, a consolidated version of what I teased out of you over three pages worth of questions that I admit was genuinely kind of repetitive)?

Paizo Employee Creative Director

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Carbonacreation wrote:
James Jacobs wrote:
Carbonacreation wrote:
But why don't the practitioners of magic just hoard it (you know, like my friends always assert they will do, logic being that tech cannot be hoarded while magic can)?
Feel free to work with your friends to build a campaign setting that does so. Again, building a campaign setting is a lot of fun. More fun that tearing a setting down, I think. More productive, too.
I don't think I ever got your opinion on the role of magic. What are your thoughts on magic in society (like, a consolidated version of what I teased out of you over three pages worth of questions that I admit was genuinely kind of repetitive)?

It's very inspiring as a storyteller.


Pathfinder Roleplaying Game Superscriber

We finished the first floor and are onto the second floor of Gauntlight and absolutely love it so far. I do have a question about Belcorra. Spoilers potentially for Gauntlight:

Do we have a physical description of her that I've missed somewhere? There is a painting of her, but aside from the green dress I don't think she's described.

Is there any info yet that I could reveal or should I keep it vague for my players? I'd rather not have her appear significantly different since I'm assuming she shows up visually later.

Paizo Employee Creative Director

Virellius wrote:

We finished the first floor and are onto the second floor of Gauntlight and absolutely love it so far. I do have a question about Belcorra. Spoilers potentially for Gauntlight:

Do we have a physical description of her that I've missed somewhere? There is a painting of her, but aside from the green dress I don't think she's described.

Is there any info yet that I could reveal or should I keep it vague for my players? I'd rather not have her appear significantly different since I'm assuming she shows up visually later.

She's certainly described in part 3 of the Adventure Path, but I didn't have that description available at the time I wrote it, as that section of the adventure path was being written by another author. I indicated in my text turnover that we needed to include a description of her in the painting (I was only able to say that she's a smirking woman without potentially contradicting her at-the-time-of-writing unknown appearance—I wrote my adventure 3 months before the other two authors so they could have my text to work off of), but it sounds like not enough additional information was included during development, alas.

Of course, she's got some illustrations coming up (I believe she's on the cover of part 3, if I'm not mistaken), so this is a problem that'll go away for all who run the adventure path in a few months, but until then, I suggest you post a question asking about her description in the Abomination Vaults thread. Hopefully Ron Lundeen will spot it and swoop in to give a more detailed description.

Sorry about the mix up!


Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Virellius wrote:

We finished the first floor and are onto the second floor of Gauntlight and absolutely love it so far. I do have a question about Belcorra. Spoilers potentially for Gauntlight:

Do we have a physical description of her that I've missed somewhere? There is a painting of her, but aside from the green dress I don't think she's described.

Is there any info yet that I could reveal or should I keep it vague for my players? I'd rather not have her appear significantly different since I'm assuming she shows up visually later.

She's certainly described in part 3 of the Adventure Path, but I didn't have that description available at the time I wrote it, as that section of the adventure path was being written by another author. I indicated in my text turnover that we needed to include a description of her in the painting (I was only able to say that she's a smirking woman without potentially contradicting her at-the-time-of-writing unknown appearance—I wrote my adventure 3 months before the other two authors so they could have my text to work off of), but it sounds like not enough additional information was included during development, alas.

Of course, she's got some illustrations coming up (I believe she's on the cover of part 3, if I'm not mistaken), so this is a problem that'll go away for all who run the adventure path in a few months, but until then, I suggest you post a question asking about her description in the Abomination Vaults thread. Hopefully Ron Lundeen will spot it and swoop in to give a more detailed description.

Sorry about the mix up!

Oh you're fine! I'll post over there and check. Thanks so much!


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
My favorite giant robot would be Mechagodzilla.

Which Mechagodzilla is your favorite so far?

(And if, like me, your preferences have different criteria, feel free to just pick on aesthetic or storytelling grounds- for example, I LOVE Kiryu from a narrative standpoint and he looks really cool, but the 1974 version wins on aesthetics)

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Cole Deschain wrote:
James Jacobs wrote:
My favorite giant robot would be Mechagodzilla.

Which Mechagodzilla is your favorite so far?

(And if, like me, your preferences have different criteria, feel free to just pick on aesthetic or storytelling grounds- for example, I LOVE Kiryu from a narrative standpoint and he looks really cool, but the 1974 version wins on aesthetics)

Hmmm... Probably the original one, in part due to nostalgia and in part because Mechagodzilla made Godzilla actually bleed his own blood, which was a shocker for me to see as a kid on TV.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I noticed in "Ruins of Gauntlet" that there are some rooms in the dungeon that contain a commode and a bathtub. IOW, what a modern Westerner in *this* world would call a "bathroom". To me, this implies the possibility, at least, of indoor plumbing. My first foray onto the Internet on this subject turned that "indoor plumbing" in our Western society seems to date back to about 1840, and didn't start to become common in North America until the 1930s. A deeper delve suggests that the concept dates back well over 2000 years. The Minoans had flush toilets, for example. Well, one has been found anyway. :-)

So, question: does Golarion, or parts of Golarion, have indoor plumbing?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Hypothetical situation: you are going to introduce four of your friends who have exactly zero experience with ttrpgs to PF2E. Your plan is to start with the Beginner Box, follow up with Troubles in Otari, and then if they're still interested, take them through the Abomination Vaults. Thing is, if they're on schedule they'll be 5th level when they finish Troubles. You can, and maybe should, offer them the chance to create new characters for "Ruins of Gauntlight", but suppose they want to keep the characters they have. If you make no chances to the encounters in the adventure, and they start at 5th level, they'll have a very easy time of it for a while, but they also won't advance very quickly. So, question: what level would you expect them to be when they finish "Ruins of Gauntlight"?

Bonus question: is it reasonable to expect that they'll "catch up" to the level of whichever part of the AP they're in eventually, hopefully before the end of the AP?

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Ed Reppert wrote:

I noticed in "Ruins of Gauntlet" that there are some rooms in the dungeon that contain a commode and a bathtub. IOW, what a modern Westerner in *this* world would call a "bathroom". To me, this implies the possibility, at least, of indoor plumbing. My first foray onto the Internet on this subject turned that "indoor plumbing" in our Western society seems to date back to about 1840, and didn't start to become common in North America until the 1930s. A deeper delve suggests that the concept dates back well over 2000 years. The Minoans had flush toilets, for example. Well, one has been found anyway. :-)

So, question: does Golarion, or parts of Golarion, have indoor plumbing?

Yes, parts of Golarion have indoor plumbing, although often when you see us say a room has a toilet, it's just a pit toilet or something like that. It's mostly in there because the internet gets concerned when there's nowhere for dungeon denizens to go to the bathroom, and generally isn't something we dwell on too much about whether there's running water, a flush toilet, or just a hole in the ground... but yeah, flush toilets in one form or another have been around in the real world for a long time. Golarion is a made-up world with a recorded history timeline over twice as long as the real world though, so mapping when flushes start in the real world to when they do on Golarion is kinda impossible/pointless.

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Ed Reppert wrote:

Hypothetical situation: you are going to introduce four of your friends who have exactly zero experience with ttrpgs to PF2E. Your plan is to start with the Beginner Box, follow up with Troubles in Otari, and then if they're still interested, take them through the Abomination Vaults. Thing is, if they're on schedule they'll be 5th level when they finish Troubles. You can, and maybe should, offer them the chance to create new characters for "Ruins of Gauntlight", but suppose they want to keep the characters they have. If you make no chances to the encounters in the adventure, and they start at 5th level, they'll have a very easy time of it for a while, but they also won't advance very quickly. So, question: what level would you expect them to be when they finish "Ruins of Gauntlight"?

Bonus question: is it reasonable to expect that they'll "catch up" to the level of whichever part of the AP they're in eventually, hopefully before the end of the AP?

If they had enough fun with the Beginner Box and/or Troubles, when they move on to Gauntlight I'd have them build new characters, since the whole point of that swap is to realize that there's far more options for you in the Core rules. I'd let them rebuild the same characters they used in the Beginner Box of course if they want, and even say that they're in the same continuity as the last time but just that their XP resets. Alternately, just let them start Gauntlight at 4th or 5th level. The first few levels will be easier than normal, but that will also let them burn through them faster with fewer rests, and eventaully their levels will stabalize back.

The best way, though, is to start Gauntlight after the Beginner Box and throw in Troubles in Otari as side adventures along the way and use a slower XP progression.

But yes, since you stop getting XP for encounters that are 5 or more lower level, and get less XP for the ones betweeen -1 and -4, they'll catch up in time.


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Pathfinder Roleplaying Game Superscriber

Hey James, are you aware of how much we the community appreciate you, not only for your work on Golarion, but for your continued presence in threads like this? Because we do. A lot. Thank you for taking time out of your day to engage with us.

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Fumarole wrote:
Hey James, are you aware of how much we the community appreciate you, not only for your work on Golarion, but for your continued presence in threads like this? Because we do. A lot. Thank you for taking time out of your day to engage with us.

I am, but it's always nice to hear kind words and support; thank you!


Hi James,
I realise is isn't really exactly Pathfinder's focus but I was wondering if there's been any notable economic incidents (hyperinflation, national bankruptcies, etc) in Golarion history?

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GM of Blinding Light wrote:

Hi James,

I realise is isn't really exactly Pathfinder's focus but I was wondering if there's been any notable economic incidents (hyperinflation, national bankruptcies, etc) in Golarion history?

Probably, but it's never come up in a book as far as I know. If it does, it'll likely do so as part of a specific adventure, I guess.


Why are guns so weak in Pathfinder? Flintlock muskets as defined by the new book do only 1d6 damage, inferior to even bows. This goes against real life, where guns could do massive damage when they hit. This results in situations where a platoon of flintlock wielding soldiers can fire at an armored knight and fail to significantly damage him, when IRL they would kill him. Is there just something about Golarion that makes guns weak?

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Carbonacreation wrote:
Why are guns so weak in Pathfinder? Flintlock muskets as defined by the new book do only 1d6 damage, inferior to even bows. This goes against real life, where guns could do massive damage when they hit. This results in situations where a platoon of flintlock wielding soldiers can fire at an armored knight and fail to significantly damage him, when IRL they would kill him. Is there just something about Golarion that makes guns weak?

A dagger can do massive damage when it hits.

It's a game, though, not real life, and as such we need to balance the options.

If you want to play a game where guns are overwhelmingly powerful and are the obvious choice for battle, pick a different game.


Hi James,
Do you think the time will come in the development cycle where Mythic Adventures could be updated to PF2? Or is Mythic Adventure subsystem just to different from PF2 to be adapted to it?

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Saint Bernard wrote:

Hi James,

Do you think the time will come in the development cycle where Mythic Adventures could be updated to PF2? Or is Mythic Adventure subsystem just to different from PF2 to be adapted to it?

I think there's certainly room to extend things beyond 20th level in 2nd edition, especially with how much tighter the math is at high level, although probably not further than 25th level, frankly. That way the power increase matches what was intended in Mythic, with level 30 creatures being the absolute top tier of monster.

Whether or not we get to that in 2nd edition, or whether we would rather explore other things, time will tell, I guess. Although if we have enough people asking for that sort of content, then that'll certainly help us make our decisions.


(with the obvious caveat, that I'm not expecting you to design a whole 200 page book in your answer) Do you have any advice on running Wrath of the Righteous in P2?

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Kelseus wrote:
(with the obvious caveat, that I'm not expecting you to design a whole 200 page book in your answer) Do you have any advice on running Wrath of the Righteous in P2?

I'd suggest picking pretty much ANY other Adventure Path to try to run in 2nd edition before that one, since that does require the GM to design entire new systems OR to downgrade a lot of the fights to what would feel disappointments.

Silver Crusade

Let me add that I would love having more levels as the Epic/Mythic/Legendary answer rather than effectively templates you put on everything you deal with as you level. Fighting a herald of a god? Awesome. Fighting mythic bugbear at level 3 as lots of things just have mythic just cause? Not so much.

Speaking of Epic, I forgot, did you design any Epic monsters for 3.5? I know you did some of the Elder Evils.

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Rysky wrote:

Let me add that I would love having more levels as the Epic/Mythic/Legendary answer rather than effectively templates you put on everything you deal with as you level. Fighting a herald of a god? Awesome. Fighting mythic bugbear at level 3 as lots of things just have mythic just cause? Not so much.

Speaking of Epic, I forgot, did you design any Epic monsters for 3.5? I know you did some of the Elder Evils.

I did here and there, yeah. I think when I statted up Orcus in my Dungeon adventure "Headless" that it pre-dated Epic Rules AND Deities & Demigod rules, and I guess that adventure got the periodicals department in a little bit of hot water with the D&D folks at the time since they weren't yet ready to stat up demon lords.

Did a lot of epic monster design/work in the later parts of the Adventure Paths of course. Folks like Kyuss or Demogorgon.

I also wrote "Razing of Redshore" for Dungeon, which had one of my favorite ever villains. The adventure's working title "Moby Druid," sums that bad guy up.

And also several other articles here and there... I remember statting up one epic level character, Lascar (a mysterious looming threat in "Redshore") in Dragon, and I think he's the one where he ended up with an Intelligence score so high that he couldn't spend all of his skill points. He maxed out every skill, including ALL crafting, knowledge, performance, and profession skills, and had something like 64 points left to spare.

Silver Crusade

Ooo, interesting.

Continuing off of that, what are some DnD monsters or statblocks you had fun making? Not "what monsters you'd want to have for Pathfinder to use", just what things you had fun with.

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Rysky wrote:

Ooo, interesting.

Continuing off of that, what are some DnD monsters or statblocks you had fun making? Not "what monsters you'd want to have for Pathfinder to use", just what things you had fun with.

The awakened sperm whale druid from "Redshore" was a lot of fun, as was Orcus in "Headless." Beyond those... hmmm. Had lots of fun making the high level demon lords for the demon book. The kaorti from Fiend Folio were a delight. Dragotha was a lot of fun, but his treasure hoard was even more fun. And of course the ulitherid, back in Dungeon #24, which ended up being a lot more integrated into D&D lore than I ever expected.


How is it possible to excavate weaponry from tombs dating to over 1000 years ago from Azlant to Thassalon and for them to be the exact same as current weaponry?


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I remember you once saying that you felt that the population sizes for 3.X were too small. Have you changed that in PF proper? Because it's especially ridiculous that 25k+ is a metropolis. People try to put you down by claiming "the delusions of modern population" but then you realize that Paris had medieval infrastructure and was in the 100s of thousands. Golarion has a much more advanced tech, not to mention magic, so why are pops still so small?

EDIT: I mean, reading this article https://en.wikipedia.org/wiki/Historical_urban_community_sizes#Middle_Ages

It's almost hilarious how much larger every other "small to large city" (in PF terms) in the 1400s-1600s is than PF's metropoli. It is genuinely hilarious when you consider how cities in the east during this time often dwarfs European medieval cities, while in PF the china/japan analogues have the same general (tiny) pop as the Inner Sea.

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D3stro 2119 wrote:
How is it possible to excavate weaponry from tombs dating to over 1000 years ago from Azlant to Thassalon and for them to be the exact same as current weaponry?

Magic and suspension of disbelief.

Paizo Employee Creative Director

D3stro 2119 wrote:

I remember you once saying that you felt that the population sizes for 3.X were too small. Have you changed that in PF proper? Because it's especially ridiculous that 25k+ is a metropolis. People try to put you down by claiming "the delusions of modern population" but then you realize that Paris had medieval infrastructure and was in the 100s of thousands. Golarion has a much more advanced tech, not to mention magic, so why are pops still so small?

EDIT: I mean, reading this article https://en.wikipedia.org/wiki/Historical_urban_community_sizes#Middle_Ages

It's almost hilarious how much larger every other "small to large city" (in PF terms) in the 1400s-1600s is than PF's metropoli. It is genuinely hilarious when you consider how cities in the east during this time often dwarfs European medieval cities, while in PF the china/japan analogues have the same general (tiny) pop as the Inner Sea.

Ask the design team. They're the ones who tackled this in 2nd edition, not me.


Now that the full listing of ancestries and heritages in the Lost Omens Ancestry Guide has been revealed (Luis dropped the last of the spoilers on stream last night), is there any particular ancestry or ancestry/heritage combo now available that really intrigues you? As a storyteller or as a player?

Paizo Employee Creative Director

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Sporkedup wrote:
Now that the full listing of ancestries and heritages in the Lost Omens Ancestry Guide has been revealed (Luis dropped the last of the spoilers on stream last night), is there any particular ancestry or ancestry/heritage combo now available that really intrigues you? As a storyteller or as a player?

Strix and fleshwarp are my two favorite new ones in that book, but my favorite 3 ancestries remain human, elf, and tiefling.

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