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What one thing are you most excited to do/talk about at Paizocon?

Shadow Lodge

James Jacobs wrote:
Swivl wrote:
If using words of power as a sorcerer, would the human favored class bonus from the APG grant a new spell or would it give you a new effect or meta word?
Nope. Words of power are different than spells.

Just about everything else in the game that would grant a sorcerer generic additional spells known grants them additional words known instead. What makes the human favored class bonus different?


James Jacobs wrote:


The Craft skills were designed to simulate the creation of mundane objects like weapons, shoes, and barrels. Very few of those mundane objects cost more than a few hundred gold pieces. The rules use the object's gp value to help set how long it takes to build the objects—the more expensive the object, the longer it takes. For objects that cost only a few hundred gold, that generally works out okay.

It's not just poison, anything that costs more than about 200gp tends to be broken as far as the current rules go. Full plate costs 1500gp, and it takes about a year to make. Now, I have heard arguments that full plate took a year to make in real life (although everything I found said it was more like 6 months). But, considering nothing else in the magic rules takes anything like even 6 months, it stands out as way to long for the genre itself. It's jarring.

My favorite example is a gold ring vs a copper ring. If you make a copper ring, it's worth maybe 3 coppers if it's fancy, so you can make a ton of them in a single day. However, a gold ring is worth maybe 3 gp if it's fancy. You can still make a ton in a day, but, if you look at how much time it takes to make the rings, the gold ring takes 100 times the time it takes to make the copper ring. This is despite the fact that copper is harder to work than gold. :)

What's always been needed is a divorce of time from money. Making a ring should take about the same amount of time (relatively speaking) if it's made from gold, silver or copper. It's the complexity that should be the determining time factor. That would require a rewrite of the rules, obviously, but then poison could be expensive, but moderately complex. Rings could be expensive but simple. Oh well, my $0.02 worth anyway.


James Jacobs wrote:

Probalby a tie between...

1) Running "The Whaler's Bluff Incident."
2) Running "Siege of Windy Hollow."
3) Revealing what the adventure path after Jade Regent is.
4) Revealing the first few covers for the Jade Regent adventure path.
5) Watching "Super 8." (Not really a PaizoCon event, but it comes out the same day PaizoCon starts, and I've been looking forward to "Super 8" for a lot longer than I've been looking forward to PaizoCon!)

These all sound fun. Do you have ANY idea what's in that darned railroad car?

Dark Archive

James Jacobs wrote:


4) Revealing the first few covers for the Jade Regent adventure path.

So when will none Paizocon goers be able to see these covers?. Personally I cant wait to see how Shalelu looks now.

Paizo Employee Creative Director

Kevin Mack wrote:
James Jacobs wrote:


4) Revealing the first few covers for the Jade Regent adventure path.
So when will none Paizocon goers be able to see these covers?. Personally I cant wait to see how Shalelu looks now.

I suspect we'll blog those covers, or at the very least make them go live on our store, early in the week after PaizoCon concludes. And I suspect that photos of the pictures will go live before that on numerous fan sites or blogs or Facebook or wherever.


James Jacobs wrote:
mathpro18 wrote:
James Jacobs wrote:
Darkmatter189 wrote:
I'm not sure if this has been asked already, but are there any plans for a an improvement of the crafting system in PF?
No plans. (and frankly, I don't think it's as broken as people like to say it is... poison's an exception, but that's because it's unusually expensive and probably should have been handled like a magic item with a feat instead of "Craft alchemy.")

What are people saying about crafting poisons? Knowing this site there are probably hundreds of threads on it but can you just sum up the main points?

As someone who crafts poisons I'd like to see what opposition people have to it.

The Craft skills were designed to simulate the creation of mundane objects like weapons, shoes, and barrels. Very few of those mundane objects cost more than a few hundred gold pieces. The rules use the object's gp value to help set how long it takes to build the objects—the more expensive the object, the longer it takes. For objects that cost only a few hundred gold, that generally works out okay.

But poisons aren't priced as if they were mundane objects. They're priced a lot more like they were magic items, because they have significant effects in combat. So poisons tend to cost a LOT per dose. Most poisons will cost more than a thousand for a bottle of a dozen or so doses, and a lot of poisons cost well over a thousand gp PER dose. As a result, the time it takes to craft poison with Craft (alchemy) is ridiculously long... and it breaks verisimilitude to think that it takes about twice as long to, say, distill a single dose of wyvern poison than it does to build a full suit of plate mail armor. It shouldn't take weeks or months to make a single dose of wyvern poison.

If they'd made the craft skills the way you build magic items, folks would have complained about this as well. But they didn't—they built a bunch of feats to cover item creation, and items created by those feats take MUCH less time to create than...

Glad I wasn't the only one who noticed how rediculously long it takes to craft poisons...when my character because an assassin I thought about having him make his own poisons but soon realized it was much much easier just to buy them in bulk than craft them.

Sovereign Court

Are you excited about Attack The Block?

I'm going to see it on Sunday.


I have been considering making a character for Pathfinder Society but I am having a couple problems. First off, from what I remember in the rules and I can be totally wrong here, you have to retire a character when it hits level 10. Feels a bit early to retire a character to me but I understand it. No overpowered characters in the game world. Mainly the other problem is the biggest one, which is that there are absolutely no other people in my town that will run PFS. My current group only does adventure paths like Kingmaker while the other group in town only plays 4th edition. Any suggestions or anything you could say to help me out?

Kingmaker question: Once we got into kingdom building, the game started grinding down to a crawl. When we do go adventuring, we barely get any treasure for ourselves rather than supplies for BP for the kingdom. We are getting kinda bored since at level 7 now, we only have enough money to get +1 magic items. We had a tough time with some encounters. I have other things I would point out but they would be story spoilers. But anyways, is there something we or the DM are doing wrong here? Our average party member only has about 800 gold. I am the only one making money since my DM has allowed me to sell powder kegs out of our main city every month. Of course he rolls a d6 to control how much I can actually sell and I only make 800 gold rather than 1000 each. To try to boost sales I have been marketing them as Flint's Fantastic Fireballs, after my Dwarven Gunslinger named Flint, rather than powder kegs so people will actually be aware of what they can do.

Paizo Employee Creative Director

GeraintElberion wrote:

Are you excited about Attack The Block?

I'm going to see it on Sunday.

Looks good!

Paizo Employee Creative Director

Jaçinto wrote:

I have been considering making a character for Pathfinder Society but I am having a couple problems. First off, from what I remember in the rules and I can be totally wrong here, you have to retire a character when it hits level 10. Feels a bit early to retire a character to me but I understand it. No overpowered characters in the game world. Mainly the other problem is the biggest one, which is that there are absolutely no other people in my town that will run PFS. My current group only does adventure paths like Kingmaker while the other group in town only plays 4th edition. Any suggestions or anything you could say to help me out?

Kingmaker question: Once we got into kingdom building, the game started grinding down to a crawl. When we do go adventuring, we barely get any treasure for ourselves rather than supplies for BP for the kingdom. We are getting kinda bored since at level 7 now, we only have enough money to get +1 magic items. We had a tough time with some encounters. I have other things I would point out but they would be story spoilers. But anyways, is there something we or the DM are doing wrong here? Our average party member only has about 800 gold. I am the only one making money since my DM has allowed me to sell powder kegs out of our main city every month. Of course he rolls a d6 to control how much I can actually sell and I only make 800 gold rather than 1000 each. To try to boost sales I have been marketing them as Flint's Fantastic Fireballs, after my Dwarven Gunslinger named Flint, rather than powder kegs so people will actually be aware of what they can do.

Regarding Pathfinder Society—you actually retire at 12th level, and even then we periodically do special adventures for those characters—but yeah, the PFS does indeed skew to low and mid level play. As for how to find a PFS group... I actually can't really help there. You might want to ask around on the PFS boards for advice, though!

As for Kingmaker: If your group finds the kingdom building element to be dull, then the easy solution is to just utilize the adventure's "Kingdom in the Background" option that regulates all the kingdom building and management elements of the campaign to background stuff, allowing the players to focus 100% on the actual adventures themselves. Your GM has all the information he needs to do this if that's what he wants—but if he doesn't realize that the players aren't having fun with the kingdom building stuff, you should tell him! As for treasure in the adventures themselves... there's actually a LOT of treasure as written in the adventures, and if they're run as written the party should have plenty of money or should have found plenty of magic weapons and items so far. If you've got much more than 4 players in your group, though, or if the GM is deliberately lowering the treasure rewards, you would end up with less magic than the adventures intend. Again, I'd chat with your GM if I were you, since it actually sounds like he's adjusted things too far for your group's preferences.


Apologies for cross-pollinating threads like this, but assuming the Rapture does happen ....

*fist-bumps* Many thanks to all of Paizo for creating an excellent, fun game. Thank you for coming down to the Off-Topic section to talk to us. And apologies for the Bat jokes, I'll leave them alone now.

Sovereign Court

Jaçinto wrote:
Kingmaker question: Once we got into kingdom building, the game started grinding down to a crawl. When we do go adventuring, we barely get any treasure for ourselves rather than supplies for BP for the kingdom. We are getting kinda bored since at level 7 now, we only have enough money to get +1 magic items. We had a tough time with some encounters. I have other things I would point out but they would be story spoilers. But anyways, is there something we or the DM are doing wrong here? Our average party member only has about 800 gold. I am the only one making money since my DM has allowed me to sell powder kegs out of our main city every month. Of course he rolls a d6 to control how much I can actually sell and I only make 800 gold rather than 1000 each. To try to boost sales I have been marketing them as Flint's Fantastic Fireballs, after my Dwarven Gunslinger named Flint, rather than powder kegs so people will actually be aware of what they can do.

Not to jack the thread, but this thread has some discussion going on about PC monies you might find helpful.

Silver Crusade

Asked this elsewhere, but never got any answer one way or the other:

Might we be getting some Good-flavored monk stuff soon?

We have two evil-only Qinggong monk abilities* and no good ones. We also have a bunch of devil-themed monk feats tied into Golarion, but as far as I know there's no Good/Angel/Archon themed feats. There just doesn't seem to be a lot to support super-good monks, but quite a bit for LE monks.

*and the [Evil] tag for both of them just seems awfully arbitrary, for one more than the other especially when there are non-evil spells that are far more morally questionable in the same section.

LazarX wrote:
If you think that the nerdrage over the VOP monk was something,

Hey thanks for the cheap shot against people with different opinions..

Liberty's Edge

A couple of questions:

1) the Starstone and Eathfall.

Quote:

–5293 Earthfall. The Starstone tumbles to Golarion, creating

the Inner Sea and kicking off a thousand years of
darkness. Azlant and Thassilon destroyed. Elves
depart Golarion.

I find this a bit unclear. the main target of the meteoritic fall was the island continent of Atzlan. So the Startstone is part of a secondary fall or it was the primary fall (maybe diverted by Atzlan magic) and still was sufficient to destroy Atzlan?

2) Again the Starstone.

Quote:

1 Absalom founded. Aroden, the Last Azlanti, raises the Starstone from the depths of the Inner Sea and

becomes a living god.

Beside being the (or one of the) target of the aboleth magic, the Starstone was something special even before Earthfall?

By that piece and some small titbit around the books I get the impression it could be something special even before Earthfall, possibly a asteroid with some remnant of an ancient civilization or some other peculiar thing.

3) You have considered doing a booklet with a map of Golarion before Earthfall? The lost civilization part in the campaign setting don't give much of an idea of the laid of the land before the event.


Going to ask this here, planning on running a campaign of my own making in Golarion, and one of the NPCs I plan on having the PCs run into (repeatedly) would be an Ogrekin Fighter, born and bred in Qadira.

Now, hate slavery, but will love setting up a clear 'enemy' for the PCs to tackle, ie the slavers, and the Ogrekin I have in mind is one of the survivors of an ill-fated plan to breed strong, loyal shock-troops for the Qadiran army by using some of the charmed Ogres from the northern border and Human slaves.

Now given the Kelesh/Qadiran take on the fairer sex, I doubt that the Slave Master in question would waste 'good breeding stock' on Ogres, so I'll ask which of the various scenarios you think would be most likely:

Spoilered due to nature of the questions:

1: Mixed Bag: Male and Female Ogres, Male and Female Human Slaves, cheaply bought naturally, fed potions to increase fertility, drugged/magically forced into the act then taken apart to wait for the inevitable pregnancies. High mortality rate amongst the Female Human slaves.

2: Alchemy Ahoy: Human Slaves forced into carnal acts, (Female) Slaves infused with Ogre Blood to attempt to produce half-breed spawn without risking the 'stock'. Could have been a testing phase for potential half-Elemental and half-Dragon slave-soldiers.

3: Drink until they look good: Female Ogres and magically dominated/mercifully asleep Human Male Slaves, as Mixed Bag but the offspring are less likely to kill the mother and are probably going to have a slightly better chance at survival because of this. Female Ogres probably fine with the situation, being fed, pampered and getting 'purdy little boys' having touchy-feely sessions with them .... male slaves hopefully not being aware of what they are doing. (have you SEEN the Ogres in Golarion? Augh! Still, a touch better than the Warhammer Ogres, but only just! Like Cartman from Southpark crossed with the Grey Hulk ....)


The DM has mentioned post-game that we have missed treasure some times, even though I swear we searched every room when we go somewhere. Plus, we started kingmaker on the fast xp track, then when he saw we were not running out of resources since there was only 1 encounter a day, he dropped us to medium to slow us down, then slow. Then he went back to medium but put us on individual exp rather than party exp, which almost made us all quit because we would sometimes divide up duties to get some jobs done faster. We got him to go back to medium xp progression and party exp, not individual. So yeah I don't know why we are so broke unless he is making it so every time we find gold, he is assuming we are dumping it into BP. We do keep finding rooms of gear which he says "You find 4 BP worth of supplies." So I don't know what is going on here.

Actual Question now: What with FASA and Wizkids gone, has Paizo considered taking and restarting things like the Battletech rpg or the Battletech clix game? Wondering cause I just picked up Battletech 2nd edition at a thrift store. There are plenty of dead roleplaying games out there that kinda do deserve to be revived. I would say Shadowrun but I have no idea if that is dead now or not. I just miss my giant robot vehicles.

Another question: If you survive the mega earthquake that is supposed to happen at 6 pm today, what do you plan to do?

Grand Lodge

Do you like this?


Jaçinto wrote:

The DM has mentioned post-game that we have missed treasure some times, even though I swear we searched every room when we go somewhere. Plus, we started kingmaker on the fast xp track, then when he saw we were not running out of resources since there was only 1 encounter a day, he dropped us to medium to slow us down, then slow. Then he went back to medium but put us on individual exp rather than party exp, which almost made us all quit because we would sometimes divide up duties to get some jobs done faster. We got him to go back to medium xp progression and party exp, not individual. So yeah I don't know why we are so broke unless he is making it so every time we find gold, he is assuming we are dumping it into BP. We do keep finding rooms of gear which he says "You find 4 BP worth of supplies." So I don't know what is going on here.

Actual Question now: What with FASA and Wizkids gone, has Paizo considered taking and restarting things like the Battletech rpg or the Battletech clix game? Wondering cause I just picked up Battletech 2nd edition at a thrift store. There are plenty of dead roleplaying games out there that kinda do deserve to be revived. I would say Shadowrun but I have no idea if that is dead now or not. I just miss my giant robot vehicles.

Another question: If you survive the mega earthquake that is supposed to happen at 6 pm today, what do you plan to do?

Those IPs are owned by Catalyst Games. Although...perhaps not for long. Link.

Paizo Employee Creative Director

Mikaze wrote:

Asked this elsewhere, but never got any answer one way or the other:

Might we be getting some Good-flavored monk stuff soon?

We have two evil-only Qinggong monk abilities* and no good ones. We also have a bunch of devil-themed monk feats tied into Golarion, but as far as I know there's no Good/Angel/Archon themed feats. There just doesn't seem to be a lot to support super-good monks, but quite a bit for LE monks.

*and the [Evil] tag for both of them just seems awfully arbitrary, for one more than the other especially when there are non-evil spells that are far more morally questionable in the same section.

LazarX wrote:
If you think that the nerdrage over the VOP monk was something,
Hey thanks for the cheap shot against people with different opinions..

I'm not sure why they tagged those two powers as evil, honestly. In any case, there's gonna be a lot of more monk options in Ultimate Combat.

Paizo Employee Creative Director

Diego Rossi wrote:

A couple of questions:

1) the Starstone and Eathfall... I find this a bit unclear. the main target of the meteoritic fall was the island continent of Atzlan. So the Startstone is part of a secondary fall or it was the primary fall (maybe diverted by Atzlan magic) and still was sufficient to destroy Atzlan?

The aboleths brought down a devastating meteor shower—that's Earthfall. The majority of the meteors hit Azlant, but some hit Avistan, Garund, and Arcadia. The starstone was one of those peripheral events; the main destruction happened on Azlant.

Diego Rossi wrote:

2) Again the Starstone... Beside being the (or one of the) target of the aboleth magic, the Starstone was something special even before Earthfall?

By that piece and some small titbit around the books I get the impression it could be something special even before Earthfall, possibly a asteroid with some remnant of an ancient civilization or some other peculiar thing.

What the starstone was before Earthfall is not something we've explored yet. The aboleths had nothing to do with it being able to create deities though; the fact that their attempt to destroy humanity resulted in giving humanity a way to get more powerful is kind of a bit of irony, and also a metaphor for the "that what does not kill me makes me stronger."

Diego Rossi wrote:
3) You have considered doing a booklet with a map of Golarion before Earthfall? The lost civilization part in the campaign setting don't give much of an idea of the laid of the land before the event.

We haven't considered this—we're focusing our energy on modern Golarion.

Paizo Employee Creative Director

HalfOrcHeavyMetal wrote:

Going to ask this here, planning on running a campaign of my own making in Golarion, and one of the NPCs I plan on having the PCs run into (repeatedly) would be an Ogrekin Fighter, born and bred in Qadira.

Now, hate slavery, but will love setting up a clear 'enemy' for the PCs to tackle, ie the slavers, and the Ogrekin I have in mind is one of the survivors of an ill-fated plan to breed strong, loyal shock-troops for the Qadiran army by using some of the charmed Ogres from the northern border and Human slaves.

Now given the Kelesh/Qadiran take on the fairer sex, I doubt that the Slave Master in question would waste 'good breeding stock' on Ogres, so I'll ask which of the various scenarios you think would be most likely:

** spoiler omitted **

There actually weren't any questions in the spoilers, actually. IN any case, how you want to set up the ogrekin's history is up to you. That's the fun part about being a GM.

Paizo Employee Creative Director

Jaçinto wrote:
Actual Question now: What with FASA and Wizkids gone, has Paizo considered taking and restarting things like the Battletech rpg or the Battletech clix game? Wondering cause I just picked up Battletech 2nd edition at a thrift store. There are plenty of dead roleplaying games out there that kinda do deserve to be revived. I would say Shadowrun but I have no idea if that is dead now or not. I just miss my giant robot vehicles.

Nope. We've spent several years being a company that works with licenses of other company's IPs, and compared to how much more successful Paizo is now that we have our OWN intellectual properties, going back to licensed products isn't really something we're looking to do anytime soon.

Jaçinto wrote:
Another question: If you survive the mega earthquake that is supposed to happen at 6 pm today, what do you plan to do?

I plan to be watching a movie or playing a videogame at some point before 6, and then not even notice that the clock's moved past 6 when it happens.

Paizo Employee Creative Director

buzzby wrote:
Do you like this?

Sure!

Dark Archive

I realize that, at this point, Pathfinder RPG, Golarion, and all your products are based on those two things, and you're more interested in doing your own thing (referring to your licences/IPs answer). However, at some point, do you (or Paizo) hope (or expect) to be developing/working on a modern/future RPG or product line?

The reason I ask is, though I love PRPG a lot, I'm starting to grow tired of Fantasy RPGs, and would very much enjoy something like a distant future/space RPG. And since I very much would like to support Paizo, so the question seems natural. =)


I'm bored. Do you play anything on xbox 360 live? I got some time to kill.

according to revelations, at the end the dead will rise. If this happens do you think the newly revived Bruce Lee will fight Hitler or anyone else?


Jason Beardsley wrote:

I realize that, at this point, Pathfinder RPG, Golarion, and all your products are based on those two things, and you're more interested in doing your own thing (referring to your licences/IPs answer). However, at some point, do you (or Paizo) hope (or expect) to be developing/working on a modern/future RPG or product line?

The reason I ask is, though I love PRPG a lot, I'm starting to grow tired of Fantasy RPGs, and would very much enjoy something like a distant future/space RPG. And since I very much would like to support Paizo, so the question seems natural. =)

WOTC revived Gamma World. Also aparanty Catalyst games has battletech. Those are based in the future. But yeah, paizo games are nice.


Jaçinto wrote:
Jason Beardsley wrote:

I realize that, at this point, Pathfinder RPG, Golarion, and all your products are based on those two things, and you're more interested in doing your own thing (referring to your licences/IPs answer). However, at some point, do you (or Paizo) hope (or expect) to be developing/working on a modern/future RPG or product line?

The reason I ask is, though I love PRPG a lot, I'm starting to grow tired of Fantasy RPGs, and would very much enjoy something like a distant future/space RPG. And since I very much would like to support Paizo, so the question seems natural. =)

WOTC revived Gamma World. Also aparanty Catalyst games has battletech. Those are based in the future. But yeah, paizo games are nice.

And they have Shadowrun.

Paizo Employee Creative Director

Jason Beardsley wrote:

I realize that, at this point, Pathfinder RPG, Golarion, and all your products are based on those two things, and you're more interested in doing your own thing (referring to your licences/IPs answer). However, at some point, do you (or Paizo) hope (or expect) to be developing/working on a modern/future RPG or product line?

The reason I ask is, though I love PRPG a lot, I'm starting to grow tired of Fantasy RPGs, and would very much enjoy something like a distant future/space RPG. And since I very much would like to support Paizo, so the question seems natural. =)

I would LOVE to do a post-apocalyptic game. Or a swords & planet type science-fantasy game. We'll see where our success brings us and our opportunities to branch out into other genres... but we're not in any big rush to do so. We're not tired of fantasy RPGs at all yet!


Wouldn't zombie Bruce Lee be unbeatable? After all, his skill goes beyond things like life and death.

Also, do you play Monster Hunter Tri on Wii? It is actually a really good game especially if you like the kinds of things Rangers do. Plus the crafting system is fun.

What was the name of that one great old one? You know, the one with no head, big fat human like body, and mouths in his hands. Something-nac....


James Jacobs wrote:

Also, any spell that's not self contained enough to function right out of the book as-is is poorly designed...

Summon spells already require this two-book option—expanding that to three or more would be no good...

I've been thinking about this, and that some summoned creatures have templates added so there aren't even have printed stats.

Would replacing the whole thing with standardized monsters that the PC can select the appearance of have a downside I'm missing? Sort of like the polymorphous spells. 9 versions (one for each level) than select one (or more) extra's like fly, burrow, smite, etc. It could probably even fold in the various versions of Planar Ally, Summon Ancestral Guardian, Summon Flight of Eagles, Summon Nature's Ally, and Summon Swarm spells.

Paizo Employee Creative Director

Jaçinto wrote:

Wouldn't zombie Bruce Lee be unbeatable? After all, his skill goes beyond things like life and death.

Also, do you play Monster Hunter Tri on Wii? It is actually a really good game especially if you like the kinds of things Rangers do. Plus the crafting system is fun.

What was the name of that one great old one? You know, the one with no head, big fat human like body, and mouths in his hands. Something-nac....

Even zombie Bruce Lee has his weaknesses. It's comic book law.

I don't play Monster Hunter Tri at all; actually never heard of it. I bought a Wii way back when, but I almost never play games on it. I vastly prefer those on the PS3 or the Xbox, really.

Y'golonac. Created by Ramsey Campbell in his short story "Cold Print" I believe.

Paizo Employee Creative Director

dunelord3001 wrote:
James Jacobs wrote:

Also, any spell that's not self contained enough to function right out of the book as-is is poorly designed...

Summon spells already require this two-book option—expanding that to three or more would be no good...

I've been thinking about this, and that some summoned creatures have templates added so there aren't even have printed stats.

Would replacing the whole thing with standardized monsters that the PC can select the appearance of have a downside I'm missing? Sort of like the polymorphous spells. 9 versions (one for each level) than select one (or more) extra's like fly, burrow, smite, etc. It could probably even fold in the various versions of Planar Ally, Summon Ancestral Guardian, Summon Flight of Eagles, Summon Nature's Ally, and Summon Swarm spells.

I don't see how you could replace the summon monster spells with only 9 versions of spells like polymorph at all. Unlike polymorph spells, summon monsters spells NEED the whole stat block. Including a "generic" stat block with 9 summon monster spells might work, but it'd grind the game to a halt even worse as spellcasters have to build their monsters on the fly. Much better to just pick up a Bestiary, turn to the right page, and have at it.

Dark Archive

Were you involved in the Rivals Guide? And, if so, what's your favorite writeup from the supplement?

Dark Archive

James Jacobs wrote:

1) Running "The Whaler's Bluff Incident."

2) Running "Siege of Windy Hollow."

Could you give a spoiler on what those two great sounding adventures are about?

What maps are you using for "The Whaler's Bluff Incident."

Would that be an adventure I could easily shoe horn into Riddleport ?

Would you say the chances of you running either of these at GenCon to be less than 1 in 20 ? (I know you don't like running adventures at Gen Con, but as my Paladin playing friend has been saying since 1st Ed - "there is always hope")

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

baron arem heshvaun wrote:
James Jacobs wrote:

1) Running "The Whaler's Bluff Incident."

2) Running "Siege of Windy Hollow."

Could you give a spoiler on what those two great sounding adventures are about?

What maps are you using for "The Whaler's Bluff Incident."

Would that be an adventure I could easily shoe horn into Riddleport ?

You can read more about those two events here:

The Siege of Windy Hollow

The Whaler's Bluff Incident

Paizo Employee Creative Director

baron arem heshvaun wrote:
James Jacobs wrote:

1) Running "The Whaler's Bluff Incident."

2) Running "Siege of Windy Hollow."

Could you give a spoiler on what those two great sounding adventures are about?

What maps are you using for "The Whaler's Bluff Incident."

Would that be an adventure I could easily shoe horn into Riddleport ?

Would you say the chances of you running either of these at GenCon to be less than 1 in 20 ? (I know you don't like running adventures at Gen Con, but as my Paladin playing friend has been saying since 1st Ed - "there is always hope")

Beyond what's said in the two events in PaizoCon's event list, I'm not gonna say much more about them yet.

Other than neither of them are or could be set in Golarion. "Siege of Windy Hollow" is set in the apocalyptic future of Earth, while "The Whaler's Bluff Incident" is a Call of Cthulhu game set in the modern day. Neither would be well adaptable to Riddleport at all as a result

My chances of running either of these at Gen Con are zero. I just won't have time to do anything like that there.


Can a Beast Master or Pack Lord take Boon Companion multiple times to apply to his animals, effectively raising their levels by 4 to make them less weak?

Dark Archive

Any plans to publish another NPC Guide with more of the Paizo staff's PCs?


When will we get a book about fairies, James?

Paizo Employee Creative Director

Cheapy wrote:
Can a Beast Master or Pack Lord take Boon Companion multiple times to apply to his animals, effectively raising their levels by 4 to make them less weak?

That's a good question. I bet not, but I don't have the books handy to check. Your GM would know for sure, though! :)

Paizo Employee Creative Director

tcavagne wrote:
When will we get a book about fairies, James?

Is that something the public wants? If so, probably a year after we realize that (since it takes about a year from the "Let's do this book" stage to the "Yay, it's in print!" stage).


James Jacobs wrote:
tcavagne wrote:
When will we get a book about fairies, James?
Is that something the public wants? If so, probably a year after we realize that (since it takes about a year from the "Let's do this book" stage to the "Yay, it's in print!" stage).

From several threads on the forum and interest between my own groups, yes!

Thanks for considering our opinion. You guys are a great company :)


James Jacobs wrote:
tcavagne wrote:
When will we get a book about fairies, James?
Is that something the public wants? If so, probably a year after we realize that (since it takes about a year from the "Let's do this book" stage to the "Yay, it's in print!" stage).

I think a book directed at fey in general, to show off their hidden potential, would probably be a good thing. Not necessarily fairies in specific, because that would be far too narrow. But I think fey in general, from all our native folklore from around the world, would be something most GMs and players would appreciate.

And James, be thankful you're not much of a sports fan. After watching the Heat spank my Bulls tonight, I'm telling you be glad you don't share my pain. Ouch.


Yeah i would love a "classic Fey revisted" or a "Guide to the first world".

Nice ecologies for Fey like Nixies, Pixies, Nymphs, Dryads, Brownies, Leprauchans, Redcaps, etc.

I know there is a thread about this somewhere.


Dragon78 wrote:

Yeah i would love a "classic Fey revisted" or a "Guide to the first world".

Nice ecologies for Fey like Nixies, Pixies, Nymphs, Dryads, Brownies, Leprauchans, Redcaps, etc.

I know there is a thread about this somewhere.

I second the Fey themed book!


TheWhiteknife wrote:
Dragon78 wrote:

Yeah i would love a "classic Fey revisted" or a "Guide to the first world".

Nice ecologies for Fey like Nixies, Pixies, Nymphs, Dryads, Brownies, Leprauchans, Redcaps, etc.

I know there is a thread about this somewhere.

I second the Fey themed book!

+1 to a Pathfinder 'In-Depth' manual about Golarion's Fey-races, the 'First World' and the histories of some of the more famous members of these races.

Also, I do recommend you hire out Monster Tri and give it a whirl, it's freaking awesome fun. Imagine running up to a giant Dragon/Dinosaur/Monster and smacking it around with a weapon made out of monster parts. Imagine being able to build everything you could ever need, from ammunition to medicine to starting your own farm to armor and weaponry.

You will know true fear once you hear the howler-monkey-like scream of the first 'big' Enemy you encounter, damn things have Predator Stealth-Armor, I swear!


Pathfinder Lost Omens Subscriber

First off, I absolutely love Ultimate Magic and the Rival Guide is a masterpiece. Thanks so much, I'm buzzing!!

A question on the Summon Monster spell - apologies if this has been asked before. As there are many new monsters since the Core Rule Book was published and as the Summon Monster spell is pretty important to the Summoner class, I am trying to update the list of monsters which can be summoned for each level of the spell. Would I be correct to assume that:

Summon monster I - summons CR1/2
Summon monster II - summons CR1
Summon monster III - summons CR2
Summon Monster IV - summons CR3 AND CR4
Summon Monster V - summons CR5 AND CR6

So for Summon Monster III, I could add Cacodaemon, Cythnigot, Doru (Div)?

For Summon Monster IV, I could add Gaav (lesser host devil), Yaenit, Vermlek, Accuser, Ukobach, Barghest and Howler?

Grand Lodge

James Jacobs wrote:


What the starstone was before Earthfall is not something we've explored yet. The aboleths had nothing to do with it being able to create deities though; the fact that their attempt to destroy humanity resulted in giving humanity a way to get more powerful is kind of a bit of irony, and also a metaphor for the "that what does not kill me makes me stronger."

In In Nominee the David the Archangel of Stone believes that the only way for Humanity to be tough enough to survive what's ahead is to inflict disasters upon it so that it can rise up stronger after each one. (He's definitely of the "tough love" school) Perhaps some power was aware of what the Aboleths were planning and saw it as an opportunity to advance Humans further by tossing in a little surprise addition.


Any chance that the current and future electronic books will be converted to an E-reader format? Trying to read the Core Rulebook on my Nook is interesting.

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