
yanessa |

<<snip>>
That said, thanks for the links, but at the same time let's keep this thread to questions for me; if you provide a link or a clarification like that, please drop in a question as well. Doesn't even have to be about the same topic you're clarifying or even about Pathfinder.
Ok; if ever put to the choice of either serving garrulous Ningauble of the thousand eyes or curt Sheelba of the eyeless face, which one would Shensen choose?

AlgaeNymph |

AlgaeNymph wrote:What's the afterlife like for faithful and successful servants of evil deities?A violent, dangerous, non-stop horror show of backstabbing and plotting and betrayal in which only the strongest or smartest or fastest or trickiest survive. AKA: They love it.
Interesting... : )
Any chance of seeing such characters in a future adventure?

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James Jacobs wrote:Ok; if ever put to the choice of either serving garrulous Ningauble of the thousand eyes or curt Sheelba of the eyeless face, which one would Shensen choose?<<snip>>
That said, thanks for the links, but at the same time let's keep this thread to questions for me; if you provide a link or a clarification like that, please drop in a question as well. Doesn't even have to be about the same topic you're clarifying or even about Pathfinder.
It's been a few decades since I've read the stories, but I suspect based on you using the words "garrulous" and "curt" that she'd prefer Ningauble.

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James Jacobs wrote:AlgaeNymph wrote:What's the afterlife like for faithful and successful servants of evil deities?A violent, dangerous, non-stop horror show of backstabbing and plotting and betrayal in which only the strongest or smartest or fastest or trickiest survive. AKA: They love it.Interesting... : )
Any chance of seeing such characters in a future adventure?
AKA Devils, daemons, demons, and other evil fiends? That's what these servants become in the afterlife, after all, so... Yup! Lots of chances.

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Are there any deities that like Arazni currently?
I suspect Milani admires and supports her goals, and wants to provide aid, but is wary about approaching her too soon in case Arazni misunderstands her intentions.
Calistria likes her too, probably.
(I say all of this based on my own ideas about her, not having read the article we published about her in Tyrant's Grasp which may have said something different.)

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James Jacobs wrote:Wait, did someone kill Aroden?Sporkedup wrote:Maybe.Whether or not he had any personal involvement in said events (not looking for spoilers), does Norgorber know who killed Aroden?
Do any of the gods?
Maybe. Getting killed is certainly one way to become dead, and since all we've said in print about Aroden's death is that he's dead, then "getting killed" would have to be a posibility. Along with slipping on the stairs, getting hit by a meteor, choking on a chicken bone, etc.

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Hi James,
What does the average citizen of Cheliax knows (or been told) about the events of Hell's Rebels?
Probably a lot of propaganda about how filthy savages (or some similar uncool, fraught, problematic phrasing an evil government would fall back on in a desperate attempt to hide from their oppressed citizens the truth that freedom won and that their control over the nation isn't as ironclad as they would have the average citizen believe) took Ravounel over, and how it's dangerous and perilous to even approach the border, so stay away and remain good loyal Thrunie citizens.

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GM PDK wrote:Maybe. Getting killed is certainly one way to become dead, and since all we've said in print about Aroden's death is that he's dead, then "getting killed" would have to be a posibility. Along with slipping on the stairs, getting hit by a meteor, choking on a chicken bone, etc.James Jacobs wrote:Wait, did someone kill Aroden?Sporkedup wrote:Maybe.Whether or not he had any personal involvement in said events (not looking for spoilers), does Norgorber know who killed Aroden?
Do any of the gods?
Can Paizo provide stats for a divine deific chicken large enough and powerful enough to cause a god to choke to death on it's bones?
I'm thinking it would have to be roughly as powerful as the Oliphaunt of Jandelay and think this should definitely be something which exists in game now that you've mentioned it :)

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James Jacobs wrote:GM PDK wrote:Maybe. Getting killed is certainly one way to become dead, and since all we've said in print about Aroden's death is that he's dead, then "getting killed" would have to be a posibility. Along with slipping on the stairs, getting hit by a meteor, choking on a chicken bone, etc.James Jacobs wrote:Wait, did someone kill Aroden?Sporkedup wrote:Maybe.Whether or not he had any personal involvement in said events (not looking for spoilers), does Norgorber know who killed Aroden?
Do any of the gods?
Can Paizo provide stats for a divine deific chicken large enough and powerful enough to cause a god to choke to death on it's bones?
I'm thinking it would have to be roughly as powerful as the Oliphaunt of Jandelay and think this should definitely be something which exists in game now that you've mentioned it :)
Paizo could, but beyond potentially doing so as part of an April Fool's day joke, I doubt we would.
I joke about things often here on this thread, but in print, I really don't think it's appropriate to poke fun at the game's lore.

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Could we interpret the Terrasque as a form of chicken powerful enough to choke a god to death on it's bones and split the difference?
Feel free to do what you want, I suppose! That said, I've always admired the D&D tarrasque since it appealed to my fandom of Godzilla and dinosaurs, and to me, equating either to a chicken feels insulting. I grew up with chickens kept for eggs and food and had many, many opportunities to observe how goofy and dumb and filthy chickens are, and I don't associate any of those with Godzilla or dinosaurs.

GM PDK |

Blissful Lightning wrote:Probably a lot of propaganda about how filthy savages (or some similar uncool, fraught, problematic phrasing an evil government would fall back on in a desperate attempt to hide from their oppressed citizens the truth that freedom won and that their control over the nation isn't as ironclad as they would have the average citizen believe) took Ravounel over, and how it's dangerous and perilous to even approach the border, so stay away and remain good loyal Thrunie citizens.Hi James,
What does the average citizen of Cheliax knows (or been told) about the events of Hell's Rebels?
So the trade negotiations in book 6 are largely on behalf of the Queen and few handpicked nobles that are 'in the know' yes?

GM PDK |

GM PDK wrote:Maybe. Getting killed is certainly one way to become dead, and since all we've said in print about Aroden's death is that he's dead, then "getting killed" would have to be a posibility. Along with slipping on the stairs, getting hit by a meteor, choking on a chicken bone, etc.James Jacobs wrote:Wait, did someone kill Aroden?Sporkedup wrote:Maybe.Whether or not he had any personal involvement in said events (not looking for spoilers), does Norgorber know who killed Aroden?
Do any of the gods?
I don't see a Mythic feat preventing asphyxiation by chicken bone actually... and since we all know that they're impossible to defeat in combat, and that fall damage and interstellar catastrophes are but minor inconveniences at worse... could it be that 'fowl' play was involved? O_O ;) :P
Edit: who would actually have a name that indirectly hints at the use of chicken as a weapon of choice against Aroden? hint: that person is Not A Burger.

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James Jacobs wrote:So the trade negotiations in book 6 are largely on behalf of the Queen and few handpicked nobles that are 'in the know' yes?Blissful Lightning wrote:Probably a lot of propaganda about how filthy savages (or some similar uncool, fraught, problematic phrasing an evil government would fall back on in a desperate attempt to hide from their oppressed citizens the truth that freedom won and that their control over the nation isn't as ironclad as they would have the average citizen believe) took Ravounel over, and how it's dangerous and perilous to even approach the border, so stay away and remain good loyal Thrunie citizens.Hi James,
What does the average citizen of Cheliax knows (or been told) about the events of Hell's Rebels?
The negotiations in book 6 are 100% from Thrune and the Queen, and nothing at all from the citizens of Cheliax as a whole.

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James Jacobs wrote:GM PDK wrote:Maybe. Getting killed is certainly one way to become dead, and since all we've said in print about Aroden's death is that he's dead, then "getting killed" would have to be a posibility. Along with slipping on the stairs, getting hit by a meteor, choking on a chicken bone, etc.James Jacobs wrote:Wait, did someone kill Aroden?Sporkedup wrote:Maybe.Whether or not he had any personal involvement in said events (not looking for spoilers), does Norgorber know who killed Aroden?
Do any of the gods?
I don't see a Mythic feat preventing asphyxiation by chicken bone actually... and since we all know that they're impossible to defeat in combat, and that fall damage and interstellar catastrophes are but minor inconveniences at worse... could it be that 'fowl' play was involved? O_O ;) :P
Edit: who would actually have a name that indirectly hints at the use of chicken as a weapon of choice against Aroden? hint: that person is Not A Burger.
And this is why I tend to avoid getting too into irreverent questions—they tend to take on lives of their own. If folks wanna explore chicken bone choking as a game mechanic, let's move that to another thread; keep this one to questions, please.

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What's the inspiration behind the name Norogoinber?
Are you trying to spell Norgorber? If so... when I created my pantheon of deities for my homebrew, I used real world human names for a few of the deities (Lydia, Sasha, and Malachi for example), but for the majority of them I made up nonsense words. Norgorber was one of those; I just liked the way it sounded.
If your question didn't have a typo, then I can't help you other than to potentially have my feelings hurt that you are making fun of a name I created. :-/

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The 2E Bestiary states that the caligni were transformed by the Forsaken. In First Edition, it was owbs who did that. What’s the story there?
The story there is revealed in the adventure "Cradle of Night." The short version, though, is...

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What was inspiration for Demon Lord Nocticula design and character?
The name "Nocticula" is from real world French vampire myths of which there's not a lot out there, but Gygax took that mention and included it in the list of demon lords in the 1st edition D&D Monster Manual 2. Green Ronin's Book of Fiends did some more with her, setting her up as a (very different from Pathfinder's verison) demon lord.
So beyond her name being associated with life-draining spirits and demons, her incarnation in Pathfinder was mostly drawn from a wide range of sources—a bit from various succubus-themed lore I'd written for D&D (particularly that game's Malcanthet, invented originally by Rob Kuntz for the Maure Castle stuff we published in Dungeon, but significantly expanded by myself in later articles and books), various traditions of "femme fatale" characters from countless stories and movies (for her assassin elements), and my all-around demon obsession for how demons do their thing. For her initial evil succubus assassin appearance, I sent a rough description out (wings with runes, white eyes, hair in a fancy crown like style, burning hooves, and three stinger tails) to Sarah, and then Eva Widermann created the first actual illustration of her.
Then, when she transformed from succubus assassin into artist protecting demigoddess, I took that look and shifted it toward azata, althogh not all the way; less-evil runes on her wings, less salacious clothes, and turned the fire effect on her feet off (but kept her hooves); that's the look she has now in the game.
As for her inspiration for her new role in the setting as a goddess of artists, exiles, and midnight, there's not really any one inspiration other than my imagination, based on what came before and how that would transition into something more positive overall.

SOLDIER-1st |

This realm, known as Midnight’s Palette, is inspired in some part by her prior realm in the Abyss, yet whereas the components of the Midnight Isles were formed from the bodies of slaughtered demon lords, the lands of Midnight’s Palette took their shapes from the artistic works of 24 of Nocticula’s most devoted worshippers.
I think that's one of the coolest bits of lore behind a planar realm ever. Can you describe those worshippers or works of art a bit?

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How do you find the experience of playing Pathfinder online compared to Playing in person?
I much prefer playing in person, but online is an excellent alternative. It'd be cool for us all to get to a place where the VTTs, the internet, and each individual player's capacity to stream and receive voice and video is better across the board since that's my primary frustration about VTTs... the fact that internet connection issues can hamper game play.
It's also been a bit of a hurdle transferring all the tools I need to run homebrew games into VTTs; wish there was an easier way to do that also.
But having the ability to drop markers for damage and conditions and all that directly onto the map is certainly handy!

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Midwives to Death pg 79 wrote:This realm, known as Midnight’s Palette, is inspired in some part by her prior realm in the Abyss, yet whereas the components of the Midnight Isles were formed from the bodies of slaughtered demon lords, the lands of Midnight’s Palette took their shapes from the artistic works of 24 of Nocticula’s most devoted worshippers.I think that's one of the coolest bits of lore behind a planar realm ever. Can you describe those worshippers or works of art a bit?
There's a LITTLE bit more about that in Gods & Magic, but not much. I've not yet started to explore the potential of Midnight's Palette, so I don't quite yet have my head wrapped around the place... other than that Ayavah from Magnimar likely inspired one of the islands, since she's the one who's been the primary method by which I've been foreshadowing Nocticula's change of heart over the course of the past decade or so...

PossibleCabbage |

In the context of "setting an adventure somewhere we've not had an adventure before" in terms of establishing/teaching people about that place is it better to have the PCs come from somewhere else and be visiting that place, or be from there?
How much would you feel you need to write about, for example, Vudra, before you would feel good enough to set an adventure there where the PCs are expected to play people from the region?
I know there are "colonialism" issues with "a bunch of Taldans go to Vudra and fix a problem" but it's hard to figure out how to play a member of a culture you know very little about unless the entire party is just wall-to-wall ingenues and amnesiacs.

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In the context of "setting an adventure somewhere we've not had an adventure before" in terms of establishing/teaching people about that place is it better to have the PCs come from somewhere else and be visiting that place, or be from there?
How much would you feel you need to write about, for example, Vudra, before you would feel good enough to set an adventure there where the PCs are expected to play people from the region?
I know there are "colonialism" issues with "a bunch of Taldans go to Vudra and fix a problem" but it's hard to figure out how to play a member of a culture you know very little about unless the entire party is just wall-to-wall ingenues and amnesiacs.
It's not just the concept of starting an adventure where no one has been before that's tricky (after all, we did just this with Burnt Offerings when we started Rise of the Runelords back in the day), but the fact that, for all the desire folks have mentioned on these boards to have adventures set outside the Inner Sea, for a LOT of folks there's comfort and interest in playing in the place that they know. It's also a case of us wanting to maximize support products, and the timing for when we publish these products can complicate things; that's why we had to wait an extra few years to do Jade Regent—we wanted to launch the AP, the rulesbook with the classes and options to support it, and the campaign setting book to explore it, and getting a point where all three lines were synchronized to do that took a long time to pull off.
Today, we're ironically in a much better place to do that since Golarion's very well established, but also in the dawn of a new edition. Our flavor resources are well over a decade strong, but the rules have been reset to about a year.
That all said... we could do an adventure or even an Adventure Path set entirely off-map. It'd be tough to pull off, but we could do it. Stay tuned!
(And I'm pretty much done with "PCs play colonialists" plotines forever. I'd be okay with a "PCs fight against the colonialists" though!)

Shisui |

Hey, I'm watching both the Kingmaker stream and Band of Bravos, and I'm very happy to see Shensen around and your Q&As, thanks for doing that!
As a question: Usually when you're trying to create new content (encounters, monsters, lore), is there any 'standard' way you organize your ideas? That seems to be the most difficult part to me!

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Hey, I'm watching both the Kingmaker stream and Band of Bravos, and I'm very happy to see Shensen around and your Q&As, thanks for doing that!
As a question: Usually when you're trying to create new content (encounters, monsters, lore), is there any 'standard' way you organize your ideas? That seems to be the most difficult part to me!
I usually come up with the basic idea, then do the rules, then write the flavor, because the flavor is the most fun to write and it's like a prize for me once the rules are done.

Shisui |

Shisui wrote:I usually come up with the basic idea, then do the rules, then write the flavor, because the flavor is the most fun to write and it's like a prize for me once the rules are done.Hey, I'm watching both the Kingmaker stream and Band of Bravos, and I'm very happy to see Shensen around and your Q&As, thanks for doing that!
As a question: Usually when you're trying to create new content (encounters, monsters, lore), is there any 'standard' way you organize your ideas? That seems to be the most difficult part to me!
That makes sense!
And still on this topic: Do you have the 'Aw, they didn't care/learned about that lore/backstory thing I loved to write?' feeling sometimes, too?
GM PDK |

GM PDK wrote:What's the inspiration behind the name Norogoinber?Are you trying to spell Norgorber? If so... when I created my pantheon of deities for my homebrew, I used real world human names for a few of the deities (Lydia, Sasha, and Malachi for example), but for the majority of them I made up nonsense words. Norgorber was one of those; I just liked the way it sounded.
If your question didn't have a typo, then I can't help you other than to potentially have my feelings hurt that you are making fun of a name I created. :-/
Oops auto-correct must have skipped a beat there... sorry for that. Yes I meant Norgorber... can you give us the inspiration behind him using Axis' underground as divine domain? I think it's cool, and I get it, as he's somehow a parasite of civilization or the corruption that acts as the oil between the rigid gears of the machine (i.e. no government can be completely free of hubris, corruption, bribery or immune to scandal)
However since all the other evil gods seem to have a home down south of the alignment equator, does he have, say, a cottage down in Abbaddon or something?