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Paizo Employee Creative Director

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Rysky wrote:
James Jacobs wrote:
Olgamor wrote:
Can you tell when and why Haldmeer Grobaras died? Plese, tell please

He died very recently, around 4718 or 4719. We haven't said much more about his death yet, but we will; the time's not yet right to tell that story. I hope to do some more Magnimar/Varisia/Sandpoint stuff at some point in the near future, at which point that product might be the right place to say more.

That said, as a quick spoiler from the upcoming Legends book...

** spoiler omitted **

Did the events of ** spoiler omitted **

Nope. It's something entirely different that's part of a plotline that I'm nurturing for further use in something that I've got plans for (I had very little to do with the book in the spoiler you reference).


Will supplements like "Sandpoint, Light of the Lost Coast" get a 2e-Update?
How about non-AP modules like "Crown of the kobold-king"?


Among Pharasmins, "creating undead is forbidden, and controlling existing undead is frowned upon", and "all priests have a solemn duty to oppose such abominations [undead] where they find them."

These sort of rules are never said to be put in place by Pharasma. These are likely the traditional laws of her clergy. Pharasma herself "opposes undeath as a desecration of the memory of the flesh and a corruption of a soul's path on its journey to her judgement," and "encourages her followers to hunt undead, as the souls of the destroyed undead will then reach her for judgement."

So, Pharasma detests undeath because it prevents souls from reaching her, and wants because it desecrates the memory of the person the reanimated corpse used to be, but she advocates for the hunting of undead primarily to set their souls back on track. However, what if undead were neither corrupted souls nor desecrated bodies?

Mindless undead are without souls; they are simply animated by negative energy. With magic and dedication, such undead can avoid becoming desecrations, they just need to be taken care of.

If someone wants their bodies to continue to do good after death, and they consent to reanimation as a mindless undead, it's not disrespectful to them to do such a thing; it's not disrespectful to carry out the wishes of the dead. Such consent could even be gathered with Speak with Dead!

Letting a body rot away, however, is certainly a kind of disrespect to the person who once inhabited it. This has easy solutions. With those freshly dead and intact enough to restore injured areas with Mending, periodically cast Gentle Repose to prevent rotting. With those already rotted or beyond mending, cast Decompose Corpse to make them a perfectly clean skeleton. Give both types dark hooded robes (reminiscent of Pharasma herself) and blindfolds as well as anything else to retain their dignity and prevent them from being disturbing.

Here's the question:
If a separatist cleric of Pharasma were to advocate the control and even creation of undead like this, would Pharasma continue to grant the cleric power?

Background Info:
This separatist cleric used to be a moderate priestess of Urgathoa, who led a small hidden cult opposite the local Temple of Pharasma. She advocated for living life to the fullest and saw undeath as a helpful tool as well as a blessing. One encounter with the PCs later, she was pulled into helping with the local undead uprising. Once the crisis is averted, the local Pharasmin in charge begrudgingly spares her, but forces her to give up her cult and convert. The silver-tongued cultist figures that if she can't beat them, she may as well join them and reform them to be more reasonable.

I am the GM, and I realize this basically means I can do anything I want, but I was still curious whether Pharasma would *officially* tolerate this sort of interpretation of her teachings.

Sorry for all the text!

Paizo Employee Creative Director

yanessa wrote:

Will supplements like "Sandpoint, Light of the Lost Coast" get a 2e-Update?

How about non-AP modules like "Crown of the kobold-king"?

We have no plans to reprint/update any 1st edition content to 2nd edition at this time beyond the Kingmaker Adventure Path.

(That said, the bulk of the Sandpoint book is pretty edition neutral.)

Paizo Employee Creative Director

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Dokacity wrote:

Here's the question:

If a separatist cleric of Pharasma were to advocate the control and even creation of undead like this, would Pharasma continue to grant the cleric power?

No.

RPG Superstar 2009 Top 32

James Jacobs wrote:
Lord Fyre wrote:
Which Pathfinder First Edition Adventure Paths would, in your educated opinion, most benefit from a GM converting the path to Pathfinder Second Edition?
Same as before: Second Darkness (since I'd be able to engineer a fix to the level gap between books 2 and 3, shore up the transition from "gambling house mogul" to "world-saving hero", and present elves as they were intended to be in Pathfinder and not carbon-copy them from Tolkein/D&D/Warcraft as isolationist xenophobes—aka have them act chaotic good instead of lawful neutral) and Wrath of the Righteous (which suffered from a misunderstanding of how mythic rules interact with high level characters, and a failure on our part to manage expectations and anticipations for the players and GMs that Mythic rules change the genre of the game from high fantasy to superhero). Has nothing to do with the difference in rules (since the stories we tell in either edition would play out pretty much the same), and everything to do with fixing deeper errors/missed opportunities in the campaign's original execution.

Would you at Council of Thieves to the list of AP that would benefit from "reconditioning"?

Paizo Employee Creative Director

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Lord Fyre wrote:
Would you at Council of Thieves to the list of AP that would benefit from "reconditioning"?

Perhaps, but the main thing I'd revisit I ended up doing in Hell's Rebels—giving players a chance to significantly strike back against Cheliax. The main thing I'd change if I did a new version of Council of Thieves would be to replace the "Do it yourself" sewers of the first adventure with "We did it for you" content.

Silver Crusade

What are some of Shensen’s favourite snacks?

Paizo Employee Creative Director

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Rysky wrote:
What are some of Shensen’s favourite snacks?

Smoked fish and crackers, dewberries, coffee-flavored candies, pickled onions, and fried garlic abalone strips.


I have a question about the Orbs of Dragonkind. According to item description in Ultimate Equipment, the ability to dominate the keyed dragon is as dominate monster. Does this mean the domination could be broken such as with dispel magic? Thanks in advance!

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
I've always wanted to do a rules-light, deep dive into the setting's famous NPCs beyond just featuring them in adventures or mentioning their names here and there in the text.

I hope we learn more about those unnamed Vancaskerkins!

As a somewhat-related NPC question—I haven’t read every AP, so I’m wondering

Spoiler:
with all the first edition APs having a canonical outcome, do we know if Viorian Dekanti was redeemed in Rise of the Runelords? And if she was, do we know what became of her and her mission to find the Swords of Sin and keep them from subjugating others?

Paizo Employee Creative Director

Fimoth wrote:
I have a question about the Orbs of Dragonkind. According to item description in Ultimate Equipment, the ability to dominate the keyed dragon is as dominate monster. Does this mean the domination could be broken such as with dispel magic? Thanks in advance!

Yup, but it'd be tough due to the level of the artifact.

Paizo Employee Creative Director

TomParker wrote:
James Jacobs wrote:
I've always wanted to do a rules-light, deep dive into the setting's famous NPCs beyond just featuring them in adventures or mentioning their names here and there in the text.

I hope we learn more about those unnamed Vancaskerkins!

As a somewhat-related NPC question—I haven’t read every AP, so I’m wondering
** spoiler omitted **

The assumption is she was killed. We don't have any further plans for her in any case.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks! I ran a game where the PCs redeemed her, but I figured the simplest and most common outcome was that she’d died. Any idea where Chellan ended up?

Paizo Employee Creative Director

TomParker wrote:
Thanks! I ran a game where the PCs redeemed her, but I figured the simplest and most common outcome was that she’d died. Any idea where Chellan ended up?

Wherever you want. I doubt we'll be doing ANYTHING with the swords of sin going forward after the events of Return of the Runelords changed so much of the runelord status-quo.


James Jacobs wrote:
Fimoth wrote:
I have a question about the Orbs of Dragonkind. According to item description in Ultimate Equipment, the ability to dominate the keyed dragon is as dominate monster. Does this mean the domination could be broken such as with dispel magic? Thanks in advance!
Yup, but it'd be tough due to the level of the artifact.

That's what I was figuring, thanks!

RPG Superstar 2009 Top 32

Given how long Social Distancing my go on, have you (or Paizo) considered publishing material directly for a VTT format (like say, Roll20)?

Paizo Employee Creative Director

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Lord Fyre wrote:
Given how long Social Distancing my go on, have you (or Paizo) considered publishing material directly for a VTT format (like say, Roll20)?

We're looking at ways to provide stronger support for Virtual tabletops.


Hi James.

In your opinion, if a tribe of kobolds and a (lawful good) metallic dragon met by happenchance, how would they react to each other?

Paizo Employee Creative Director

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GM of Blinding Light wrote:

Hi James.

In your opinion, if a tribe of kobolds and a (lawful good) metallic dragon met by happenchance, how would they react to each other?

The kobolds would panic and flee, and the dragon would chuckle before moving on.

Silver Crusade

What is your favourite story involving Kobolds?

Paizo Employee Creative Director

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Rysky wrote:
What is your favourite story involving Kobolds?

The first D&D game I ever ran was for my Mom, my Dad, my two sisters, and my best friend. I ran "Keep on the Borderlands" for them on that session, which pretty much was confined to them fighting the kobolds in the Caves of Chaos. I remember specifically that my friend tricked one of the kobolds into kissing my dad's PC, much to everyone's delight.


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What was it about Shensen in particular that made her stand out from other PCs you played before her and has made her stand out from other PCs you've played since? (Basically, what makes her your favorite of all the PCs you've played.)


Is there an easy and collected place I can read the canonical events or endings to the first edition adventure paths?

Paizo Employee Creative Director

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Belltrap wrote:
What was it about Shensen in particular that made her stand out from other PCs you played before her and has made her stand out from other PCs you've played since? (Basically, what makes her your favorite of all the PCs you've played.)

She's the PC I played the longest of any campaign I've ever played in as a player. Brought her in to replace a lizard-magic sorcerer named Sokoro who died on the first or second session of a campaign, and she proceeded to persevere up to nearly 20th level over the course of the campaign which lasted for several years. She died a few times along the way but managed to get brought back from death. And the last time she died and was brought back was via reincarnation.

Originally, she was a drow, and by the time I'd gotten to around 15th level, the disadvantages of playing a drow in 3.5 D&D had outweighed the advantages (the ECL hit was awful, and spell resistance was blocking ally spells more often than enemy spells). When she got reincarnated at that point from a drow to a half-aquatic elf, she kept the drow ability score adjustments, lost some of the other things, and ended up cementing her position as my favorite character ever. So many fond memories of things like subverting and taking control of a Thay Enclave from within, of defeating some truly legendary creatures, of being frightened by gorilla monsters, and most importantly some GREAT times with fellow PCs. Alas, I had to finally drop out of the campaign at about 19th level due to personality conflicts with a new player who was added to the campaign at a late point, but still. Favorite character ever.

It really does boil down to the fact that she's pretty much the only character I've ever played almost entirely from 1st to 20th level. It was more like from 2nd to 19th, but still!

Paizo Employee Creative Director

WR810 wrote:
Is there an easy and collected place I can read the canonical events or endings to the first edition adventure paths?

No, since no such list exists. The best place to go would be the Lost Omens World Guide, which incorporates all of their canonical endings in various ways into the text of the book, although some have smaller footprints than others...


You've mentioned before that lawful neutral is your second favorite alignment for bad guys. What are your favorite lawful neutral bad guys from Paizo's published adventures/setting and from your personal D&D/Pathfinder games?


If at the creation of 1.0 Pathfinder you could have acquired one piece of intellectual property from WoTC what would it have been?

(It's Demogorgon, right?)

Paizo Employee Creative Director

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Belltrap wrote:
You've mentioned before that lawful neutral is your second favorite alignment for bad guys. What are your favorite lawful neutral bad guys from Paizo's published adventures/setting and from your personal D&D/Pathfinder games?

Abadar and his faithful.

Paizo Employee Creative Director

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WR810 wrote:

If at the creation of 1.0 Pathfinder you could have acquired one piece of intellectual property from WoTC what would it have been?

(It's Demogorgon, right?)

Nope. I pretty much did all I wanted to do with Demogorgon in Savage Tide.

The one piece would be Obox-ob, who would have been in the role Pathfinder put Rovagug into.

That said... I DO miss mind flayers...


Me and my group were noticing that several APs have, in the first book, a path of some sort to the Darklands, with seemingly none to fairly minimal relevance to the adventure.

Is there a deliberate theme or hidden purpose to these paths? Are they coincidental, or just amusing easter eggs, or foreshadowing/hinting for some kind of big (and probably very cool!) plan for the Darklands?

We're having a lot of fun speculating about the pattern, either way.

Thanks in advance~

Paizo Employee Creative Director

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Kaladin_Stormblessed wrote:

Me and my group were noticing that several APs have, in the first book, a path of some sort to the Darklands, with seemingly none to fairly minimal relevance to the adventure.

Is there a deliberate theme or hidden purpose to these paths? Are they coincidental, or just amusing easter eggs, or foreshadowing/hinting for some kind of big (and probably very cool!) plan for the Darklands?

We're having a lot of fun speculating about the pattern, either way.

Thanks in advance~

It's a combination of us trying to give dungeons a logical place for the monsters that live in them to come from, and us trying to keep the Darklands in folks' minds as a place in the world even when we aren't actually going into them.


James Jacobs wrote:
WR810 wrote:

If at the creation of 1.0 Pathfinder you could have acquired one piece of intellectual property from WoTC what would it have been?

(It's Demogorgon, right?)

Nope. I pretty much did all I wanted to do with Demogorgon in Savage Tide.

The one piece would be Obox-ob, who would have been in the role Pathfinder put Rovagug into.

That said... I DO miss mind flayers...

Haha, odd you mention Mind Flayers because they would be my second choice, after Demogorgon. I've always felt that there's a Mind Flayer-shaped hole in the Darkland's ecology. I don't know if I can articulate my point and it's definitely not a knock on Pathfinder or Paizo but something about the Darklands isn't the same between games and I blame not having to worry about having my brain sucked out between squid tentacles.

I saw on an old post that you're not a fan of airships because they remind you of Eberron. How do you feel about Eberron?

Paizo Employee Creative Director

WR810 wrote:

How do you feel about Eberron?

It's not for me, really.


James Jacobs wrote:
NECR0G1ANT wrote:

Do xulgaths commonly worship demons or instead qlippoths?

Darklands Revisited says qlippoth, but the ones in Extinction Curse are demon-worshppers, according to the Pathfinder Friday stream.

Alas, Darklands Revisited is wrong. (That book got kinda rushed through production and never got a creative review pass from me, unfortunately; there's some info on gugs and urdefhans that's wrong too, for example.) They primarily worship Zevgavizeb, to the extent that he's known as the "God of the Troglodytes" among other names. It's certainly possible for a xulgath to worship a qlippoth, as is the case for any other creature, but not to an extent that it should have been mentioned in print. The Extinction Curse Adventure Path will have a lot more information about xulgaths and their religion that's more accurate.

Sorry to bring up and old response, but I wanted to ask something about this. As a writer/world builder, why the preference for demon worshipping Xulgath? Both are chaotic evil outsiders that like destruction. I know demon was the original intent, but why not roll with this change? How do you know when to roll with a mistake or fix it when building such elaborate worlds?

Paizo Employee Creative Director

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Jedi Maester wrote:
James Jacobs wrote:
NECR0G1ANT wrote:

Do xulgaths commonly worship demons or instead qlippoths?

Darklands Revisited says qlippoth, but the ones in Extinction Curse are demon-worshppers, according to the Pathfinder Friday stream.

Alas, Darklands Revisited is wrong. (That book got kinda rushed through production and never got a creative review pass from me, unfortunately; there's some info on gugs and urdefhans that's wrong too, for example.) They primarily worship Zevgavizeb, to the extent that he's known as the "God of the Troglodytes" among other names. It's certainly possible for a xulgath to worship a qlippoth, as is the case for any other creature, but not to an extent that it should have been mentioned in print. The Extinction Curse Adventure Path will have a lot more information about xulgaths and their religion that's more accurate.
Sorry to bring up and old response, but I wanted to ask something about this. As a writer/world builder, why the preference for demon worshipping Xulgath? Both are chaotic evil outsiders that like destruction. I know demon was the original intent, but why not roll with this change? How do you know when to roll with a mistake or fix it when building such elaborate worlds?

Not all changes are for the best, first of all. Sometimes, they're just errors. Other times, it's because a freelancer is excited to write about the "new" stuff but forgets to keep in mind that often, the "new" stuff is intended to fill a very specific and narrow niche, and expanding their presence degrades their role in the game.

But I called out Darklands Revisited as being wrong mainly because I specifically created a demon lord for the xulgath to worship; that was their whole point. And because qlippoth work better as mysterious figures that aren't always front and center; having them be worshiped by a relatively common and widespread ancestry like xulgath makes the qlippoth too common. The qlippoth being rarer and more mysterious and more obscure is one of the major ways they're justified in existence in the rules; if they're just as common as demons, why not just make them demons?

As for when I "know" when to accept a change or reject it... that's part of my job. I'm paid to make decisions like that. Furthermore, having worked on Golarion longer than Golarion existed, I've got decades of experience with the storylines for many of these characters. Xulgath, as it works out, is a name for troglodytes I invented back around 1990 or so, and a lot of their flavor in Golarion has been influenced by all the various bits of lore I've put into them over the past 30 years. Them being demon worshipers is a big part of that.

EDIT: None of this is meant to throw shade at the book's author. "Darklands Revisited" was fraught with deadline problems from the start; it was put on the schedule VERY late and we all had to scramble to get it out on time. Part of the sacrifices we had to make to get it out on time was that I didn't have any chance to do a world continuity pass on the book before it went to print, unfortunately. Which ended up with some errors creeping in that I, as the up until that point, being the primary creator of the Darklands and the warden of its content (in much the same way as I am for places like Varisia or Kyonin or Mediogalti), should have caught and corrected before it even went to edit. The vast majority of the book is spot on and, frankly, a miracle that it exists in the first place, though... but there's a few error in there that we're working to correct as we represent the content for 2nd edition. Gugs having male and female genders and the Urdefhans having eyes in their eye sockets and not in their throats are the other two major fixes we're working to adjust from that book's lore.


James Jacobs wrote:

Lots of words about the Darklands Revisited....

I did not mean to come off as rude about the work put into the book. I apologize if I was. It's one of my favorite books on Golarion. I just find the writing process fascinating and was curious how you make the decisions you do. The mysteriousness of the qlippoth is a neat theme I hadn't noticed that really does help to differentiate them. Thank you for the informative response!

Required question: What thematically about Mind Flayers do you miss and how do you think that could be replaced? Or is it really the whole package that we miss which makes them irreplaceable?

Paizo Employee Creative Director

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Jedi Maester wrote:
Required question: What thematically about Mind Flayers do you miss and how do you think that could be replaced? Or is it really the whole package that we miss which makes them irreplaceable?

I miss the whole package, but I don't think that said package is irreplaceable. In fact, we DID replace them: with the Dominion of the Black.

The brain collector was originally created as a D&D version of AD&D's mind flayer, after all, back in X2: Castle Amber.

Paizo Employee Starfinder Society Developer

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James Jacobs wrote:
None of this is meant to throw shade at the book's author. "Darklands Revisited" was fraught with deadline problems from the start; it was put on the schedule VERY late and we all had to scramble to get it out on time.

"Quick Thursty, we need you to write an entire book in the span of... I think 2-3 weeks?"

Good times. Glad we're passed them. :)


Thurston Hillman wrote:
James Jacobs wrote:
None of this is meant to throw shade at the book's author. "Darklands Revisited" was fraught with deadline problems from the start; it was put on the schedule VERY late and we all had to scramble to get it out on time.

"Quick Thursty, we need you to write an entire book in the span of... I think 2-3 weeks?"

Good times. Glad we're passed them. :)

That's what you get for doin' good jobs - do it all over again and with an even shorter deadline :)


And with Thurston just present, a question to you both:
How close is James Jacobs to a Hobgoblin Taskmaster in his work-relationship with subordinates? :)

Paizo Employee Creative Director

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Thurston Hillman wrote:
James Jacobs wrote:
None of this is meant to throw shade at the book's author. "Darklands Revisited" was fraught with deadline problems from the start; it was put on the schedule VERY late and we all had to scramble to get it out on time.

"Quick Thursty, we need you to write an entire book in the span of... I think 2-3 weeks?"

Good times. Glad we're passed them. :)

Exactly! That said, thanks again for putting the rest of reality on hold for those weeks to save the book from getting cancelled! Whew! :-)

Paizo Employee Creative Director

yanessa wrote:

And with Thurston just present, a question to you both:

How close is James Jacobs to a Hobgoblin Taskmaster in his work-relationship with subordinates? :)

Let's keep this thread focused on questions to me, please; I don't want to make it any more complicated than it already is for me to keep up with the thread.

Dark Archive

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Pathfinder Starfinder Roleplaying Game Subscriber

Yeah I'm bit annoyed about female gug making it in Extinction Curse considering they reproduce by eating gug corpses and vomiting out new gugs :p

Though to be fair, I guess its really hard to have every writer remember how monster reproduction works for specific creatures...

When it comes to GM trying to run the adventures lore accurate, would you say its better to run adventure as written or make adjustments so it fits better the previous lore? Though that is extra hard with some books which are only source of lore on particular subject being outdated

Paizo Employee Creative Director

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CorvusMask wrote:

Yeah I'm bit annoyed about female gug making it in Extinction Curse considering they reproduce by eating gug corpses and vomiting out new gugs :p

Though to be fair, I guess its really hard to have every writer remember how monster reproduction works for specific creatures...

When it comes to GM trying to run the adventures lore accurate, would you say its better to run adventure as written or make adjustments so it fits better the previous lore? Though that is extra hard with some books which are only source of lore on particular subject being outdated

The thing with gugs, of course, is that they've been around in print for coming up on 100 years, so there's plenty of established lore about them—be it in Lovecraft's original writings or other sources. The concept of a creature reproducing by eating bodies and spitting out babies is creepy-cool, but it should be set aside for something that doesn't have nearly a century of lore to the contrary.

If a GM is trying to run an adventure to be "lore-accurate" it's always best to assume the more recent publication has the correct lore, since this is the only way we have of correcting errors (since we never issued errata for softcover books in the campaign setting line, and never got the chance to fix errors via reprinting; our only option, really, is to mention those errors here on the boards since the format of our adventures don't really allow for us to say things like "THIS INFORMATION CORRECTS INFORMATION WE PREVIOUSLY PUBLISHED").

The fact that there's a female gug in Extinction Curse is 100% accurate, and is an example of us fixing an error that crept into the game from "Darklands Revisited"'s rushed schedule. Sorry if you're annoyed by that; feel free to change it in your game if you wish, but canonically (in Golarion, and in Lovecraft) gugs don't reproduce by eating their dead.

Had I had the chance to do a pass on the book before publication, I would have probably jut moved the gug-eats-dead-to-reproduce lore to a different creature in the game where that new lore would be additive rather than contradictory. (Unfortunately the lore wouldn't make sense for any of the other creatures in the book.)


Where would be a good place to add Cauldron to Golarion?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Ah I missed that earlier part about that being incorrect lore ._. Well uh, I guess its good it got corrected even if I find lack of creepy-cool thing saddening. Well maybe I get lucky and a new creature gets that trait eventually

Well I guess this is chance to check on this: Is gremlins reproducing by budding canon nowadays or was that another of those outdated info in campaign setting books? Gremlins in adventures at least don't seem to acknowledge that they can breed asexually.

On complete sidenote, are followers of Damerrich out of place in Inner Sea, or do you think they would fit pretty much anywhere? I was considering whether Cheliax, Lastwall(pre gravelands) or Galt would be good fit..


Mr Jacobs, can you settle a debate for my group? Was the content of Carrion Crown created via a fan contest, with the winner suggesting ideas which the official writers then turned into an adventure path?


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Are there any plans to do a book exploring the areas of Nex, Geb, and the Mana Wastes? Even with the small bit we've gotten of it over the years it's one of my favorite regions in Pathfinder and it kind of surprises me it doesn't have a book similar to Rule of Fear or the upcoming one about Absalom.

Paizo Employee Creative Director

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WR810 wrote:
Where would be a good place to add Cauldron to Golarion?

The mainland reaches of the Shackles.

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