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James Jacobs wrote:
Lucky Number Evan wrote:
James Jacobs wrote:
Lucky Number Evan wrote:

Also a small follow up

5. Vamollaroth, The Rancorous Wrath is a gargantuan 17 HD advanced hezrou. Does he also have any special abilities? he is described as being able to "vomit prodigious amounts of foul pollution and toxin..."

Are there any more named or special minions in the service of Treerazer unmentioned? If not specific answers, what kind of demons might he have as generals or servants that are called upon for specific tasks?

He does indeed have some special abilities, perhaps not limited to his stanky breath weapon, but until someone actually stats him up, I don't wanna say more, since I want to retain options for him to mesh with whatever story he ends up in.

There are PLENTY of more special and named minions who work for Treerazer. I don't THINK I've put Lukarayzyll into print yet—he's a unique bone-spur covered demon who served Treerazer in my homebrew. Maybe some day.

If I were to go about stating up Lukarayzyll, any suggested starting point? just general area would be great. I like the idea of a bone-spur covered demon.
The easiest way would be to use a barbed devil, advance it to whatever HD works best for your story, and swap out his alignment and traits for demon stuff.

solid. love it.


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James Jacobs wrote:
Lucky Number Evan wrote:

4. Thanks for being so nice and answering these questions. I am near the resolution of a two-year campaign, and I am very solidly in the unexplored territory portion of the world, with little resource to guide me. Each tiny sentence that can help explain enemy motives and methodologies is an extreme boon. I found a small write up on Mokravud in Demons Revisited and it has help immensely. So thanks again.

No prob! Hope my answers helped a little... I tend to not want to get into the "help design adventures/campaigns" type discussions here, since I feel that folks tend to ascribe too much weight to my comments, when the BEST solution is to let the GM decide. But also, it's a time-management thing for me... I can't answer a constant stream of campaign design advice. I need to save that energy for my actual job. :P

makes sense. it's just tough feeling like im drowning with lack of plans and in need of agiant wooden door I can pull myself onto while my vagabond lover freezes to death.


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James Jacobs wrote:
Lucky Number Evan wrote:

2. If an Incubus were to take class levels, which would he take? or might he jump straight to prestige class? Any kind of specializations i.e. eldritch archer magus or tattooed sorcerer as examples?

Whatever works best for the story.

the books sort of list out that succubus will make good assassins or enchanters or that glaberzus will sometimes take levels to increase their prowess in mind magic, and more like cambion and marilith all have descriptions about class levels they would take, but incubus has no described characteristics.

I understand what fits story best, but as a whole, is there a thing they would pick? How do bloodlines work with something that is already abyssal?


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James Jacobs wrote:
Lucky Number Evan wrote:

Hi James,

1. Is there any more information you could give on the House of Sky in the Five Kings Mountains above tanglebriar? What kind of problems would they be dealing with, especially with Treerazer minions so close by? What kind of class levels would the ruler and his parliament possibly have? Would any of them worship Tanagaar? How would they aid in a fight against Treerazer, especially if a coalition of forces from Kyonin, Galt, and the River Kingdoms were working together to slay the demonboi once and for all.

No more information. Tanglebriar is one of the oldest parts of the setting, in that it was imported from my homebrew, but the Five Kings Mountains was made up fresh for Pathfinder, and I'm not 100% up to speed on how those two have ended up syncing up their stories. But the Treerazer situation is an elf thing, and the dwarves are pretty much not specifically getting into it because he's not yet focusing on the dwarves, so they're likely having a case of "It's not affecting me so we can take our time dealing with it."

A big Treerazer adventure/story is something I want to do some day, and I've a lot of ideas about it, but they're not ready for the public yet.

I am 1000% interested in something with that as someone who has spent almost two years writing a story mashing up all kinds of elements from available source materials. Caruskei was fun to spitball.


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James Jacobs wrote:
Lucky Number Evan wrote:

3. If Mokravud wanted to bring down a city, how might he do it? Class levels suggestion for him as well?

By corrupting the city's rulers and movers and shakers by granting them twisted wishes, recruiting them to become traitors.

As for class levels... whatever works best for the story.

oh dang. I accidently set up a few of os those. excited.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
More a clarifying question than anything else: Since you don’t have much involvement with Starfinder, I should direct any questions about it to Rob McCreary, correct (except for questions about skittermanders, which go to Crystal, since they were her creation)?

Rob McCreary is the creative director of Starfinder. If you have skittermander-specific questions, he'll know who to send you to after that.

Paizo Employee Creative Director

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Thomas Seitz wrote:
Just curious Mister Jacobs, but as you said, "this book (Planar Adventures) is more of a ground zero point" would there be a book coming in the future about planes that aren't know by all?

It's unlikely, since while the Great Beyond is more or less infinite in its scope to contain various planes, it wouldn't be a good idea to start adding entire new significant planes to the setting willy-nilly, any more than it's a good idea to just start bolting new nations onto the Inner Sea region. What you're suggesting is pretty much a campaign setting expansion.

That said, a book that presents more details on demiplanes is a cool idea, similar to how we used Inner Sea Faiths to expand on the contents of the hardcover Inner Sea Gods.

And I can say this as well. At least ONE of those demiplanes is gonna get more coverage in the support articles for Return of the Runelords...

Paizo Employee Creative Director

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Cubed wrote:
Is it a coincidence that "Calistria" is an anagram for "satirical"?

Yes.

Paizo Employee Creative Director

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Dragon78 wrote:
So since Planar Adventures is the "ground zero starting point" it is safe to assume that the material plane will be covered even though it is the plane we actually exist in?

The Material Plane has a planar stat block that's used as an example on the "How to read the planar stat blocks in the rest of this chapter," but that's it. There's not a specific entry for the Material Plane, because pretty much every other book we publish is already playing that role.

Keep in mind as well that a lot of this content is setting stuff. There's really not a lot to say about the Material Plane without focusing in on locations in the Material Plane, at which point there's an infinite amount of things to say... but those are campaign settings.

AKA: If you want the "Material Plane" chapter from Paizo... we've already published it as "Inner Sea World Guide" and all the other books we do.

Paizo Employee Creative Director

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Lucky Number Evan wrote:
James Jacobs wrote:
Lucky Number Evan wrote:

2. If an Incubus were to take class levels, which would he take? or might he jump straight to prestige class? Any kind of specializations i.e. eldritch archer magus or tattooed sorcerer as examples?

Whatever works best for the story.

the books sort of list out that succubus will make good assassins or enchanters or that glaberzus will sometimes take levels to increase their prowess in mind magic, and more like cambion and marilith all have descriptions about class levels they would take, but incubus has no described characteristics.

I understand what fits story best, but as a whole, is there a thing they would pick? How do bloodlines work with something that is already abyssal?

That's like asking me "If you were to write a horror story about a nailgun and a disgraced clown, what would the clown look like and why does he use a nailgun to do his thing?" I can't answer that without creating the story, and I don't have time to create stories when answering questions. It's a personal limit that I'm imposing on myself in answering questions on this thread to help me manage time; sorry.

Oh, and please keep your posts here to actual questions; this isn't an appropriate place to reply to my answers or strike up a discussion. I don't expect that, and it clutters what's already a long and often hard to keep up with thread.


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During the shattered star campaign the acquisition of some of the shards grant story XP, but not all of them.

shards of greed, lust, and envy don't award XP for merely picking them up.

Is there a reason for this?

Paizo Employee Creative Director

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wordelo wrote:

During the shattered star campaign the acquisition of some of the shards grant story XP, but not all of them.

shards of greed, lust, and envy don't award XP for merely picking them up.

Is there a reason for this?

The Story XP awards are in there to balance the combat encounter rewards, but also to ensure the party stays on track for leveling up as the campaign progresses. We don't want to give out too many or too few; they're used to "patch holes" in the progression more than anything else.


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So in Planar Adventures the dimensions are not getting 6 pages like the planes are, correct?


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James Jacobs wrote:
Lucky Number Evan wrote:
James Jacobs wrote:
Lucky Number Evan wrote:

2. If an Incubus were to take class levels, which would he take? or might he jump straight to prestige class? Any kind of specializations i.e. eldritch archer magus or tattooed sorcerer as examples?

Whatever works best for the story.

the books sort of list out that succubus will make good assassins or enchanters or that glaberzus will sometimes take levels to increase their prowess in mind magic, and more like cambion and marilith all have descriptions about class levels they would take, but incubus has no described characteristics.

I understand what fits story best, but as a whole, is there a thing they would pick? How do bloodlines work with something that is already abyssal?

That's like asking me "If you were to write a horror story about a nailgun and a disgraced clown, what would the clown look like and why does he use a nailgun to do his thing?" I can't answer that without creating the story, and I don't have time to create stories when answering questions. It's a personal limit that I'm imposing on myself in answering questions on this thread to help me manage time; sorry.

Oh, and please keep your posts here to actual questions; this isn't an appropriate place to reply to my answers or strike up a discussion. I don't expect that, and it clutters what's already a long and often hard to keep up with thread.

right. makes sense. sorry.


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Since Starfinder is a thing, will this effect the chances of sci-fi, technology, aliens, and the other planets getting any more love in Pathfinder itself?


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James Jacobs wrote:
Blackstorm wrote:

Welcome back Jason :)

Now, please, don't hate me... but really, why you didn't specified a duration for the poisons in the design phase? "Until the weapon strike" means essentially that I can carry dozen of quivers of poisoned arrows, after all, just need to draw them.

I'm not Jason. You're in the wrong thread. Oops!

Sorry, I was thinking of Bullman, because I was reading an article he wrote. But the question was for you (I never noticed if bullman has asked to close his topic, so my welcome was really for you) :)

If you prefer, I can ask to Jason, but I trust your answers as well :)
Sorry for the inconvenience :)


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What sections/parts did you write for in Ultimate Wilderness?

Paizo Employee Creative Director

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Dragon78 wrote:
So in Planar Adventures the dimensions are not getting 6 pages like the planes are, correct?

The idea of a "dimension" is not very well defined in the game. I wish we could call "transitive planes" dimensions instead of transitive planes, frankly, but that ship's probably long-since sailed.

While we do have two demiplanes that include the word "dimension" in them (Dimension of Dreams, Dimension of Time), the word dimension will be treated more or less as flavor, since it's not a game term, really.

If instead you were asking about demiplanes, then no. There's 10 demiplanes in the book that get a page each; the rest will MAYBE get a sentence or just a name drop in the intro to the section. In future products, we'll certainly look at potentially expanding those entries out into longer articles... and in some cases, like Leng, we've done that already.

Paizo Employee Creative Director

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Dragon78 wrote:
Since Starfinder is a thing, will this effect the chances of sci-fi, technology, aliens, and the other planets getting any more love in Pathfinder itself?

No.

Paizo Employee Creative Director

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Dragon78 wrote:
What sections/parts did you write for in Ultimate Wilderness?

I wasn't a freelancer for Ultimate Wilderness, but I developed a large amount of the book and rewrote sections (as is the norm for development) when they needed rewriting.

Grand Lodge Contributor

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Hi James,

How do you pronounce Xhamen-Dor?

Silver Crusade

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Hi James, I really liked Zova's the New Iconics story. What book is Loper's story in? How does the class work? can you give us a hint? Do shifters shift like Metamorphs or like druids using a beast shape like ability?

Paizo Employee Creative Director

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Shaun Hocking wrote:

Hi James,

How do you pronounce Xhamen-Dor?

ZHAY-men DOOR and put a littlle hint of clearing your throat into that "ZH" sound.

Paizo Employee Creative Director

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Lou Diamond wrote:
Hi James, I really liked Zova's the New Iconics story. What book is Loper's story in? How does the class work? can you give us a hint? Do shifters shift like Metamorphs or like druids using a beast shape like ability?

Loper's story is from my homebrew setting; Ashwood is from my campaign, and Loper is the "big bad guy" of Ashwood there as well. His story in Golarion is pretty much what you've read in Zova's backstory at this point and nothing more.

As for how the class works, I suspect there'll be some more blog stuff about that in the future, and I'd rather let Zova take the spotlight until then.


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Is Loper some kind of undead werewolf?


Will Planar Adventures have any reprints from past articles(APs, campaign setting books, etc.)?

Paizo Employee Creative Director

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Dragon78 wrote:
Will Planar Adventures have any reprints from past articles(APs, campaign setting books, etc.)?

Yes. I'm trying to minimize it, though.

Paizo Employee Creative Director

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Dragon78 wrote:
Is Loper some kind of undead werewolf?

He's a werewolf ghost. Of course, both of those are templates. He has a base creature race and class levels too, but those haven't been decided yet.

(In my homebrew, he's sort of a cross between a werewolf and a wendigo and a ghoul with ties to the cult of Rovagug who adopted the name of a regional deity as his own after a group accidentally corrupted/dishonored their own ancestor's graveyard.)


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How will the celestial planes be covered in Planar Adventures? Specifically, will there be anything for good-aligned folk to do there?

Paizo Employee Creative Director

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AlgaeNymph wrote:
How will the celestial planes be covered in Planar Adventures? Specifically, will there be anything for good-aligned folk to do there?

The good planes will get the same amount of page space as the rest; all of them have a 6 page entry with a lot of hopefully compelling adventure hooks and stuff.

Whether or not there's anything for good-aligned folk to do there will be a challenge for adventure writers and GMs alike to answer. It's certainly more challenging to set an adventure in a place like Heaven than it is Hell, but it's hardly impossible.


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how do you pronounce Kaer Maga?

Paizo Employee Creative Director

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wordelo wrote:
how do you pronounce Kaer Maga?

care MA-gah


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Is the Loper a vilkacis?

As soon as I saw the ghost werewolf I recognized it from the Carrion Crown AP. Took me a bit to track the critter down, though. (Though with a name like that, it must be mythological... huh, it's the Latvian word for werewolf. Okay then.)

Grand Lodge

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Hey James welcome back to the boards!

I was just wondering if you had a favorite Queen of the Night, who that might be, and why?

Paizo Employee Creative Director

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Zhangar wrote:

Is the Loper a vilkacis?

As soon as I saw the ghost werewolf I recognized it from the Carrion Crown AP. Took me a bit to track the critter down, though. (Though with a name like that, it must be mythological... huh, it's the Latvian word for werewolf. Okay then.)

Nope; Loper is something else. He may well have some of them working for him, but he himself is his own thing.

Paizo Employee Creative Director

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Therrux wrote:

Hey James welcome back to the boards!

I was just wondering if you had a favorite Queen of the Night, who that might be, and why?

Mahathahahahhhallalalala, although I can never remember how to spell her name. I like the fact that she's not a fallen angel but instead a fallen psychopomp.


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Have you played as a Shifter yet?

Paizo Employee Creative Director

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Dragon78 wrote:
Have you played as a Shifter yet?

No.

Silver Crusade

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At the risk of me permanently being labelled as that Worldscape/Crossover guy, who are the staff I should approach involving Worldscape material?

Paizo Employee Creative Director

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Laird IceCubez wrote:
At the risk of me permanently being labelled as that Worldscape/Crossover guy, who are the staff I should approach involving Worldscape material?

Erik Mona.


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Hi Mr. Jacobs!

I retired from d20 games after a five year AD&D 2E campaign back in the 90s, and devoted myself in the interim to antiquated White Wolf systems, FASA/Shadowrun systems, and other "less D&D" flavored games. Three months ago my GM--feeling like he needed some fantasy in life--suggested "we give this game Pathfinder a try," and we begrudgingly sifted our old d20s from our dice bags.

Not to gush, but immersing myself into the world that you and your friends have created has been one of the most entertaining and imaginative pastimes of my thirty years at the table. This setting is as good, if not better, than most any other creative world in which I've roleplayed; you've raised the bar, and other developers should look to your creative team for inspiration in their world building. So thank you, and your team, for reinvigorating my interest in the passion of my youth.

That said, and to actually ask a question: what is the best part of working with Paizo, and why is it "having your character painted by Wayne Reynolds?" :D

Paizo Employee Creative Director

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SixTen wrote:
That said, and to actually ask a question: what is the best part of working with Paizo, and why is it "having your character painted by Wayne Reynolds?" :D

That's not the best part of working at Paizo, although it's certainly nice! The best part is working in a creative environment with the smartest and most imaginative and most awesome people.


Do those planar infused/infected type feats from Planar Adventures have a name?

Paizo Employee Creative Director

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Dragon78 wrote:
Do those planar infused/infected type feats from Planar Adventures have a name?

Of course they do... but that name may well change during development, so now isn't the time to say it out loud. ;P


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What do you envision that the ritual to obtain a familiar looks like? 1st Edition D&D had a very simple description of burning incense in a brazier, which is a good start. But...it seems like so much more happens during the process. (Personally, I'm somewhat inspired by Steven Brust's interpretation in Jhereg). What is your take on it?


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James Jacobs , I seek a ruling from you on bardic masterpieces.
Would you let a player in a game you were running, trade out one of the spells added to spells known from the bard archetype Flame Dancer for a bardic masterpiece ? I am asking for a friend 8)

Paizo Employee Creative Director

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Iosue wrote:

James Jacobs , I seek a ruling from you on bardic masterpieces.

Would you let a player in a game you were running, trade out one of the spells added to spells known from the bard archetype Flame Dancer for a bardic masterpiece ? I am asking for a friend 8)

You should ask your GM instead. I am hesitant to answer questions like this that are half rules question, half implied "can I do this in my campaign" question. Sorry!

Paizo Employee Creative Director

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John Mechalas wrote:
What do you envision that the ritual to obtain a familiar looks like? 1st Edition D&D had a very simple description of burning incense in a brazier, which is a good start. But...it seems like so much more happens during the process. (Personally, I'm somewhat inspired by Steven Brust's interpretation in Jhereg). What is your take on it?

This has never come up in a game I've played or run, nor has it been a key part of any book I've written or developed, so I've never really thought about it. My take is to go with the 1st edition D&D version OR to swap in any sort of ritual from a movie or book you enjoyed that depicted it.

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