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With the nitty-gritty of various national militaries somewhat nebulous at present, and the delights of mass agriculture likewise in the "bean-counting isn't what I bought this game for" arena, is there any plan to stick the odd bit of regional cuisine into sidebars? I liked the note on the Reefclaw entry, where fishermen lop off their claws and let the creatures escape to heal up and be re-harvested.
Can we assume that Golarion has no need of a Columbian Exchange, and that maize, tomatoes, potatoes, vanilla and tobacco aren't exotic Arcadian imports, or is the diet in Avistan and northern Garund more pre-Columbian in character?
We do that now and then, but there's no plans to do it all the time. When it makes sense and the author has something fun to add, sure. I prefer those types of nuggets of world lore to show up unexpected and to augment other topics rather than be their own topics.
They aren't Arcadian imports. There is no "pre" or "post" Columbian in Avistan, because it's a different planet.

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Paladin of Baha-who? wrote:James Jacobs wrote:Where does the oil for oil lamps, alchemist fire, and so forth come from? Whales? Plants? Livestock? The quasi-demi-para-elemental plane of hydrocarbons?Samy wrote:Does Golarion use imperial or metric? If someone say something in-character, do they use grams or ounces, or some fictional unit?
Does Golarion have oil wells?
Golarion uses imperial, because the game is published in America, and because we use imperial for measurements. For better or worse.
Golarion does not have oil wells.
Comes from the same place it comes from in the real world, circa the 15th century or so, augmented by alchemy and magic. I don't know that much about the history of oil myself, but yeah, I'd say from whales, from the ground, and from magic/alchemy.
This level of minutiae in world design is, in my opinion, clutter that gets in the way of the interesting parts of the world. If you want to get into "where does oil come from," then that should be a MAJOR part of your setting—see the world from the "Dishonored" video game for a great example of how oil and where it's from can play a fun and interesting thematic role in a world. That's not the world Golarion is. It's interested in other stuff.
Speaking of Dishonored I think you've said you played it and the DLC.
What did you think of the game?
What about the Outsider?
Are you interested in the sequel?

Blackstorm |

Erm... I think that they asked you infinite times (maybe a faq? :P)
What type of damage is the falling damage? I mena, one could think that it depends of the surface you hit, like, the flat ground seems to be bludgeoning, while falling in a bear trap seems a really piercig damage. But someone says the damage is untyped... like "You know, I just falled from the window", "Ouch it seems an hurting blow" "Not really, it just some unknown scar"... What the hell?

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Did Count Ranalc have his own area in the First World like the other Eldest? If so what sort of land would it be and would it still be around?
And what would a CG follower of Count Ranalc be like? Its hard to imagine a CG follower of a guy named 'The Traitor'
Yes he did. We haven't revealed much about it yet, but might some day.
And traitors don't have to be evil; they just have to be chaotic. Hell's Rebels is FILLED with Chaotic Good Traitors to Cheliax as an example.

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Erm... I think that they asked you infinite times (maybe a faq? :P)
What type of damage is the falling damage? I mena, one could think that it depends of the surface you hit, like, the flat ground seems to be bludgeoning, while falling in a bear trap seems a really piercig damage. But someone says the damage is untyped... like "You know, I just falled from the window", "Ouch it seems an hurting blow" "Not really, it just some unknown scar"... What the hell?
It's just falling damage—aka untyped damage. You could certainly make a case for it being bludgeoning damage, but the game doesn't make that distinction.

Seannoss |

A question above is close to one I've been wondering for awhile. Through modules and AP's we've seen many ways that demons and devils reward or trick mortals by granting theme extra powers. Evil seems to have many more ways to break the rules (but they are also usually the antagonists so I understand from a story point).
Do good outsiders act in similar ways? How is that represented?
Do good powers break the rules and make the world a better place? How so?

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A question above is close to one I've been wondering for awhile. Through modules and AP's we've seen many ways that demons and devils reward or trick mortals by granting theme extra powers. Evil seems to have many more ways to break the rules (but they are also usually the antagonists so I understand from a story point).
Do good outsiders act in similar ways? How is that represented?
Do good powers break the rules and make the world a better place? How so?
Good outsiders don't "trick" people for personal gain, first of all. Some might trick folks for playful and harmless reasons (particularly on the chaotic end of the axis) but it's not malicious intent.
Good outsiders generally give their aid free of charge, or at the worst, as rewards for service or the like, and even then, if greater good can come from their involvement, they do so. They don't grant aid all the time though, because they also know that the more presence they have in aiding mortals, the more that'll coax fiends to meddle; it's sort of an arms race of mortal manipulation.

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Archpaladin Zousha wrote:What types of hairstyles do Golarion druids favor?That's like asking "What types of hairstyles do Earthling environmentalists favor?"
There is no one favorite at that scale. It's influenced by personal choice influenced by religion and region and environment.
Okay, sorry.
More specific then, what hairstyles are favored by druids in, say, Mendev or Brevoy, particularly of the Green Faith?

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James Jacobs wrote:Archpaladin Zousha wrote:What types of hairstyles do Golarion druids favor?That's like asking "What types of hairstyles do Earthling environmentalists favor?"
There is no one favorite at that scale. It's influenced by personal choice influenced by religion and region and environment.
Okay, sorry.
More specific then, what hairstyles are favored by druids in, say, Mendev or Brevoy, particularly of the Green Faith?
Practical ones, I guess, that don't require a lot of maintenance. It's not really something I've put any thought into though.

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So is AP featuring Tarrasque something Paizo might do eventually?
How can Nualia free Malfeshnekor? That casterlevel 20th thingy seems pretty unpassable for her, so if PCs would die to first goblin fight and never stop her, wouldn't stone giants raid the village long before she does if she is going to free him first?

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So is AP featuring Tarrasque something Paizo might do eventually?
How can Nualia free Malfeshnekor? That casterlevel 20th thingy seems pretty unpassable for her, so if PCs would die to first goblin fight and never stop her, wouldn't stone giants raid the village long before she does if she is going to free him first?
The Tarrasque is never off the table. In fact, he has almost popped into an AP several times, as far back as Age of Worms, but we've not really had the right place to throw him into the mix and have it be worth it.
Nualia's plans to free Malfeshnekor are via a special ritual she's working on developing, in part from visions granted by Lamashtu. If I were to stat up said ritual, I'd do so using the rules in Occult Adventures, but it's not really something that should happen in the AP before she's confronted by the PCs and/or Malfeshnekor is killed. If the PCs die against her, the raid from the stone giants may or may not still happen, but she'd likely finish her ritual before then.

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Some questions on how does a character's memories and personality affects their alignment and soul;
1) What happens to a character's alignment if they lost all their memories?
2) Do they become a neutral alignment?
3) What if they develop a new personality that behaves different from before they lost their memories? (Example, good person --> Lost Memories ---> Became bad person?)
4) Do such characters in (3) develop separated souls for each personality? (Kinda like androids?)
5) What happens if a character who lost their memories and have developed a new personality, regains their lost memories?
6) How does Pharasma judge such characters?
Does she only count the personality at the point of their deaths? Or take into account their entire history, including the things they don't remember doing?

impureascetic |

What are your models for role-playing fey as a DM?
With drow, orcs, intelligent undead, fiends, creatures from the dark tapestry, giants, trolls, dragons, and, of course, humanoid bastards, I feel like I have a handle on their mentality, but for some reason I can't quite wrap my head around how an evil fey is still... fey.
Is it just mean-spirited pranks? That seems a little beneath the higher end fey as written up in the 6th Kingmaker volume, right?
I feel like my evil fey are just generic douches with magic powers. I have a lot of trouble coming up with a way to merge their total indifference to consequences, their immortality, and an alignment that ends with E. It is particularly problematic right now since I have homebrewed a blighted fey incursion into the Narlmarches into Kingmaker, and I feel like they are simply menacing without any differentiating qualities.
Books? Movies? Plays? Video games?

TMP |
I have a couple (related) questions about the Aldori swordlords/swordpact, if you please:
1) Is it the case that anyone who follows the honor code of the Aldori is a member of the swordpact, or does the sowrdpact refer only to those who have officially been granted the title of swordlord?
2) My understanding is that, by tradition, once one becomes a "Swordlord," that person changes his or her name to Aldori. What is the relationship, then, between the swordlords and Brevoy noble families? For example, if a noble son of one of the families (e.g., Medvyed) becomes a swordlord, does he drop "Medvyed" from his name and replace it with "Aldori?" If not, is the "Aldori" just an add-on indicating an additional honorific (e.g., Medvyed-Aldori)? If the name does indeed change, are there social and economic consequences to this? Would that person no longer stand to inherit Medyved lands, for example? Is it assumed that his loyalty is now to the Aldori, rather than his birth family? In that case, are the Aldori effectively an additional "family" with the notable feature that you can't be born into it, but must be "adopted?"
3) Finally, are there any official plans for upcoming releases that will provide additional "fluff" for either the Aldori or Brevoy?
Thank you in advance for your time.

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Some questions on how does a character's memories and personality affects their alignment and soul;
1) What happens to a character's alignment if they lost all their memories?
2) Do they become a neutral alignment?
3) What if they develop a new personality that behaves different from before they lost their memories? (Example, good person --> Lost Memories ---> Became bad person?)
4) Do such characters in (3) develop separated souls for each personality? (Kinda like androids?)
5) What happens if a character who lost their memories and have developed a new personality, regains their lost memories?
6) How does Pharasma judge such characters?
Does she only count the personality at the point of their deaths? Or take into account their entire history, including the things they don't remember doing?
1) The alignment stays the same, but shifts quickly to match the character's actions from that point onward; the character is not compelled to act to his pre-memory-loss alignment at all unless the character is an outsider or undead.
2) Not unless their new actions are neutral.
3) They become the new alignment. Alignment is reactive. It's not something that mystically binds you (again, unless you're undead or an outsider... a non-native outsider, of course).
4) Nope.
5) One of the two personalities becomes dominant over a period of adjustment.
6) Pharasma judges the character according to all of their actions, including ones they have forgotten.

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What are your models for role-playing fey as a DM?
With drow, orcs, intelligent undead, fiends, creatures from the dark tapestry, giants, trolls, dragons, and, of course, humanoid bastards, I feel like I have a handle on their mentality, but for some reason I can't quite wrap my head around how an evil fey is still... fey.
Is it just mean-spirited pranks? That seems a little beneath the higher end fey as written up in the 6th Kingmaker volume, right?
I feel like my evil fey are just generic douches with magic powers. I have a lot of trouble coming up with a way to merge their total indifference to consequences, their immortality, and an alignment that ends with E. It is particularly problematic right now since I have homebrewed a blighted fey incursion into the Narlmarches into Kingmaker, and I feel like they are simply menacing without any differentiating qualities.
Books? Movies? Plays? Video games?
Fey encompasses a WIDE range of personality types. A dryad, for example, isn't going to use the same roleplay model as a spriggan or a pixie. Some are mean-spirited pranksters. Some are seducers. Some are cute and whimsical. Some are stoic and mysterious. It varies, but in most cases, the primary model is the real-world legend surrounding the fey in question. For those relatively few fey who aren't from real-world mythology, I generally look to the closest myth and go from there.
If you're looking for some baseline fey type things to find inspiration for various fey, here's the ones that pop into my head the first:
Books: Alice in Wonderland, Arthur Machen stories, Lord Dunsany stories
Movies: Pan's Labyrinth, Hellboy II, Thale
Plays: A Midsummer Night's Dream
Video Games: Alice, The Witcher

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I have a couple (related) questions about the Aldori swordlords/swordpact, if you please:
1) Is it the case that anyone who follows the honor code of the Aldori is a member of the swordpact, or does the sowrdpact refer only to those who have officially been granted the title of swordlord?
2) My understanding is that, by tradition, once one becomes a "Swordlord," that person changes his or her name to Aldori. What is the relationship, then, between the swordlords and Brevoy noble families? For example, if a noble son of one of the families (e.g., Medvyed) becomes a swordlord, does he drop "Medvyed" from his name and replace it with "Aldori?" If not, is the "Aldori" just an add-on indicating an additional honorific (e.g., Medvyed-Aldori)? If the name does indeed change, are there social and economic consequences to this? Would that person no longer stand to inherit Medyved lands, for example? Is it assumed that his loyalty is now to the Aldori, rather than his birth family? In that case, are the Aldori effectively an additional "family" with the notable feature that you can't be born into it, but must be "adopted?"
3) Finally, are there any official plans for upcoming releases that will provide additional "fluff" for either the Aldori or Brevoy?
Thank you in advance for your time.
1) Nope. You have to be officially granted the title. If not, you're akin to a ronin; you have the same skills but aren't able to officially call yourself a swordlord (or samurai).
2) The swordlords are self-made and not a part of the Brevic families, which is a source of conflict. A key inspiration would be the Night's Watch from Game of Thrones, although the Swordlords are VERY different in purpose and cause from the Night's Watch. A noble scion who becomes a swordlord is swordlord, not a noble scion.
3) None significant that we've announced of note at the moment, although they may get name drops or tidbits here and there scattered among the Player's Companions.

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Secane wrote:1) The alignment stays the same, but shifts quickly to match the character's actions from that point onward; the character is not compelled to act to his pre-memory-loss alignment at all unless the character is an outsider or undead.1) What happens to a character's alignment if they lost all their memories?
Follow-up: in the rare cases where we see outsiders or undead go through an alignment change (good fiends or fallen angels, etc.) are those always on a voluntary basis (extremely hard acts of will) and not the result of such memory loss or modified memories? (a lot of spells in OA deal with alteration of memories) Thanks!

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2) The swordlords are self-made and not a part of the Brevic families, which is a source of conflict. A key inspiration would be the Night's Watch from Game of Thrones, although the Swordlords are VERY different in purpose and cause from the Night's Watch. A noble scion who becomes a swordlord is swordlord, not a noble scion.
Follow-up: has the meaning of the word Aldori and how/where Sirian Aldori gained his fighting techniques ever been released? Thanks.

Seannoss |

Ooops, trick was the wrong word in my question. Guess I'll provide some examples and hopefully avoid a wall of text.
From Giantslayer there are two examples of evil outsiders helping mothers in need to have children. One curses her whole family and the other turns into a hag.
Are there good outsiders that help in cases like this?
(this is where I wonder if the reader's or PC's perspective is slanted as they are usually set up to fight these evils)
There is the devilbound template and methods for demons to grant powers to bad folk.
Are there good versions?
Obviously not soul related. Or will we see something like this in the adversaries in Hell's Vengeance?

Drahliana Moonrunner |

TMP wrote:Hello Mr. Jacobs,
Thank you for all the time and effort you spend answering all our questions. It's very impressive "customer service," and much appreciated.
I am currently running Kingmaker, but have Wrath of the Righteous "on deck" for my next campaign down the line. As I'm sure you're aware, there's a lot of discussion on these boards about Wrath of the Righteous being "broken" as a result of the "overpowered" Mythic Adventures rules, and numerous Game Masters have written about their need to do extensive revisions in order to make the AP challenging for even non-optimized players.
I'm an experienced game master (20+ years), and have been playing with the same group (4 of us) for all those 20 years. I believe myself very good at role-playing and story-telling, but I'll confess that I am not the most skilled GM when it comes to revising on the fly, or improvising stat adjustments on the fly to compensate for imbalanced fights--nor am I a rules savant that can master all the nuances and crunchy combinations of feats, powers, etc. that might come into play. As for our group, although we like to have our "that was an awesome attack routine" moments, we tend to focus more on story and character development.
In your opinion (perhaps in retrospect), does Wrath of the Righteous have a "problem" when it comes to the Mythic rules? In any event, do you have any advice on how to navigate the challenges (whether real or merely alleged) that others have complained about?
Thanks!
As for Wrath... I've also heard plenty of feedback saying that folks enjoyed it. I think that a lot of what the problems folks who did complain about it had were in part them not having the right expectations; Mythic plays out more like superhero than fantasy, and folks expecting fantasy but getting superhero can be put off by the unfufilled expectations. Further, Mythic is a LOT more complex, which means a lot more chances for folks to mess up... be they game designers, adventure writers, adventure...
I want to add my vote for having a blast with Wrath. The AP was GMed by our local PFS Judge Valory Lazar and he used a lot of adhoc adjustments plus plenty of throw in things to customize the campaign and make it our own. We're now doing Hells Rebels which has a new set of characters that are sponsored by the GodSworn (the original Wrath PC's retired to NPC status) to carry on Iomedae's plans in Cheliax where a less subtle group has already failed. And we're having a blast with the new group which includes two bards, one a Chelish Diva competing with each other.

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Hey James I have a few questions if you could indulge me.
1. I don't know if you made his stats but, why was the whispering tyrant made using NPC wealth instead of pc wealth?
2. Would you ever consider making a book detailing the periods of Golarion's history? ie. Its version of Triassic and Permian and detailing its mass extinction events.
3. Have you ever seen the shows Cosmos or How We Got To Now? If so what did you think of them? If not I would recommend them if you're interested in the history of real world science and technology.
4. Who would you say is stronger Zutha or Tar-Baphon?
5. Are the "evil" races like drow and orcs, evil because the are inherently evil or more because of a combination of culture and instincts?
6. When a player character dies and a person is making a new character, at what lvl or xp point would you like the new character to be? For example, it starts one level lower than everyone else.

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James Jacobs wrote:Follow-up: in the rare cases where we see outsiders or undead go through an alignment change (good fiends or fallen angels, etc.) are those always on a voluntary basis (extremely hard acts of will) and not the result of such memory loss or modified memories? (a lot of spells in OA deal with alteration of memories) Thanks!Secane wrote:1) The alignment stays the same, but shifts quickly to match the character's actions from that point onward; the character is not compelled to act to his pre-memory-loss alignment at all unless the character is an outsider or undead.1) What happens to a character's alignment if they lost all their memories?
They are not always voluntary. Each is unique, and that means that the option for non-voluntary change needs to be possible. At the very least, the helm of opposite alignment exists for a non-voluntary method of change.

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James Jacobs wrote:Follow-up: has the meaning of the word Aldori and how/where Sirian Aldori gained his fighting techniques ever been released? Thanks.
2) The swordlords are self-made and not a part of the Brevic families, which is a source of conflict. A key inspiration would be the Night's Watch from Game of Thrones, although the Swordlords are VERY different in purpose and cause from the Night's Watch. A noble scion who becomes a swordlord is swordlord, not a noble scion.
It has not.

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Ooops, trick was the wrong word in my question. Guess I'll provide some examples and hopefully avoid a wall of text.
From Giantslayer there are two examples of evil outsiders helping mothers in need to have children. One curses her whole family and the other turns into a hag.
Are there good outsiders that help in cases like this?
(this is where I wonder if the reader's or PC's perspective is slanted as they are usually set up to fight these evils)
There is the devilbound template and methods for demons to grant powers to bad folk.
Are there good versions?
Obviously not soul related. Or will we see something like this in the adversaries in Hell's Vengeance?
Yes there are good outsiders who help with fertility and birth.
There are good versions to become a good outsider as well. Some are built into classes like the oracle and the monk. Others exist as well. At the very least, there's the celestial and half-celestial templates.
No plans for this type of rule as far as I know in Hell's Vengeance.

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Mr. Jacobs, this is kind of a weird question, but this has been floating around in my head for a while, so I might as well ask it.
If each of these AIs had a primary deadly sin and heavenly virtue, what would they be?
1. Ultron
2. GLaDOs
3. SHODAN
4. AM
5. HAL
6. Skynet
7. Unity
I am not familiar with all of these, and for some of them I'm only familiar with one version (Example: I know Ultron from the movie, not from the comics).
That said:
1: Ultron = lawful evil
2: GLaDOs = chaotic evil
3: SHODAN = don't remember enough but I guess neutral evil?
4: ???
5: HAL = lawful neutral
6: Skynet = lawful neutral
7: Unity = lawful evil (the only one that actually has an official alignment)

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Hey James I have a few questions if you could indulge me.
1. I don't know if you made his stats but, why was the whispering tyrant made using NPC wealth instead of pc wealth?
2. Would you ever consider making a book detailing the periods of Golarion's history? ie. Its version of Triassic and Permian and detailing its mass extinction events.
3. Have you ever seen the shows Cosmos or How We Got To Now? If so what did you think of them? If not I would recommend them if you're interested in the history of real world science and technology.
4. Who would you say is stronger Zutha or Tar-Baphon?
5. Are the "evil" races like drow and orcs, evil because the are inherently evil or more because of a combination of culture and instincts?
6. When a player character dies and a person is making a new character, at what lvl or xp point would you like the new character to be? For example, it starts one level lower than everyone else.
1) Jason built that NPC and doesn't have as much experience building NPCs for Golarion as do the developers, and I'm guessing that he didn't realize that we often give PC wealth to key NPCs, and whoever developed it didn't catch the error.
2) Nope. I'm more interested in modern Golarion. I might mention the prehistoric stuff here and there in the context of an AP as needed, but a whole book? No thanks. I'd rather do a game set in the real-world prehistoric era if that's gonna have to happen.
3) I have. I'm interested in the history of real world science and technology, but something about the new Cosmos annoyed me—I think it was that it was too flashy and tried too hard to impress with unnecessary visuals.
4) Tar-Baphon. Zutha is less powerful than Karzoug, and Karzoug is less powerful than Tar-Baphon.
5) No non-outsider or non-undead race is inherently anything. Drow and orcs are humanoid. They're evil 100% because of a combination of culture and their society and the influence of Rovagug and demon lords.
6) A replacement PC should be the same level as the dead PC. It's lame to punish a player for losing a character. That sucks already. Making their new character intentionally less powerful is a petty and mean-spirited cruel GM stunt that I wish would go away.

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Mr. James Jacobs,
Could you post a link to that custom Pact Binder vestige of yours?
As far as I know, that info never got posted online. I might be wrong, but I'm not able to find it if it was. I'm pretty sure it exists only as a word document buried on my computer.
Here it is, in any event, in all of its unedited glory:
The Green Lady is a relatively obscure vestige. She gives her summoners the ability to turn or rebuke undead, an enhancement to their Charisma, grants the use of many arcane magic items, allows you to utilize a first-level arcane spell of your choice as a spell-like ability, and the ability to recognize magic items for what they are.
Legend: Once a high priestess of Wee Jas, the Green Lady was instrumental in carrying the faith of the Witch Goddess from the old Suel Imperium into the new world after the Rain of Colorless Fire. She died in the Cairn Hills, and a small cult dedicated to her memory remains there today.
Special Requirement: You must either draw the Green Lady’s vestige within sight of a graveyard or of any site sacred to Wee Jas.
Manifestation: The Green Lady first appears as a beautiful Suel woman dressed in resplendent robes of the faith of Wee Jas.
Sign: Your eyes turn emerald green and glow faintly, and faint shimmers of green energy periodically ripple over your body.
Influence: While under the Green Lady’s influence, you become haughty and elitist, and expect your allies to defer to your opinions and wishes. The Green Lady requires that you make at least one attempt to turn or rebuke any undead you encounter before you can attack it physically or with magic (unless you have already used all your attempts for the day). Filth and decay disgust you, and given a choice you must always avoid placing yourself in a situation that would soil your clothing or your skin.
Granted Abilities: The Green Lady infuses you with mastery over magic and death, and enhances your natural ability to influence and control your subjects.
Turn/Rebuke Undead: You can turn or rebuke undead as a cleric your effective binder level. As with a cleric, you turn if you are good and rebuke if you are evil. If you are neutral, you choose whether to turn or rebuke upon binding with the Green Lady and cannot later change your mind. If you have the ability to turn or rebuke undead from other classes, your levels in those classes stack with your effective binder level for the purpose of determining your turning ability. Once you have used this ability, you cannot do so again for 5 rounds.
Green Lady’s Beauty: You gain a +2 bonus to Charisma.
Arcane Knack: You can use spell trigger items, such as wands and staves, as if you were a wizard of your effective binder level.
Gift of Magic: The Green Lady grants you the use of one 1st level wizard spell as a spell-like ability. You may use this spell-like ability at will, but once you have used it, you cannot do so again for 5 rounds. You must pick your spell-like ability when you bind the Green Lady, after which you cannot later change your mind. Your caster level with this spell-like ability is equal to your equivalent binder level.
Lore of Magic: You can use Spellcraft to identify magic items. You must examine the item to be identified for one minute, after which you make a Spellcraft check (DC 20 + the magic item’s Caster Level). If you exceed the target DC by 10 or more, you also note any curses the magic item may bear. You cannot retry an attempt to identify a magic item.
Vestige Level: 2nd
Binding DC: 17
Special Requirement: Yes

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Mr. Jacobs,
AM is the primary antagonist of the novella I Have No Mouth and I Must Scream. Quite excellent.
And his deadly sin is wrath.
“HATE. LET ME TELL YOU HOW MUCH I'VE COME TO HATE YOU SINCE I BEGAN TO LIVE. THERE ARE 387.44 MILLION MILES OF PRINTED CIRCUITS IN WAFER THIN LAYERS THAT FILL MY COMPLEX. IF THE WORD HATE WAS ENGRAVED ON EACH NANOANGSTROM OF THOSE HUNDREDS OF MILLIONS OF MILES IT WOULD NOT EQUAL ONE ONE-BILLIONTH OF THE HATE I FEEL FOR HUMANS AT THIS MICRO-INSTANT FOR YOU. HATE. HATE.”
What's your favorite Ellison story, James?

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Mr. Jacobs, this is kind of a weird question, but this has been floating around in my head for a while, so I might as well ask it.
If each of these AIs had a primary deadly sin and heavenly virtue, what would they be?
1. Ultron
2. GLaDOs
3. SHODAN
4. AM
5. HAL
6. Skynet
7. Unity
OH! I totally misread this question. You asked for sins and virtues, not alignments. I'll list the sins, because I don't think any of the ones you list are virtuous.
1. Ultron = pride
2. GLaDOs = wrath
3. SHODAN = dunno, been too long
4. Dunno
5. HAL = pride
6. Skynet = envy
7: Unity = pride

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I apologize if you've already been asked this question (doubly so if I was the one who asked you), but have you read The Name of the Wind by Patrick Rothfuss? and if so, thoughts?
Also, what is your favorite class to play as?
I've never read it or even heard of it or that author.
My favorite class is bard. Cleric and rogue and swashbuckler tie for 2nd place.