DM Wellards Serpent Skull ..The Adventure


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Female Human Druid 1

So it seems likely that whoever brought us food killed the cook first. N'goka says, as she helps hoist lumber and sail away from the doomed vessel.

And yet, while we were poisoned, we were not slain, which suggests that our lives yet have some purpose, perhaps as sacrifices to dark powers, or fodder for some beast... she says, in a clinical tone that gives no indication that she is discussing her own possible fate.


Male Gnome Fighter (Armor Master)

Feh, that map merely confirms what I had already deduced.

Did we recover any documents? Did the captain have a log? Tranz will want to peruse any documentation, and then once we have gathered as many supplies as possible Tanz will suggest finding somewhere to make a makeshift camp.


There is indeed a Log..details will be given when I get back from work


"That would require that we be brought somewhere, or that the beast be on this island", Joao concluded, gathering the things that had been placed on the ledge. "That the captain and the crew are nowhere to be found save for two corpses concerns me more." He picked up the items with a grunt and began carrying them back along the path to the beach.


Female Human Druid 1

I am not skilled in the ways of the many different cultures outside these lands, and would not recognize if someone was acting unusually, but the fact that the cook was not who he appeared to be means that one of us, or one of the others on the beach, may be similarly wearing a false face.


Log details as promised...

An examination of this log reveals that the Jenivere’s captain seemed to be suffering from some sort of madness that grew over the course of the ship’s final voyage. Earlier entries from previous voyages are precise in recording progress and events along the way, as are entries from the first two-thirds of this last trip.Yet as one reads further, the more recent the entries get, the less common they become—in some cases, several days are missing entries.

What entries do appear are strangely short, focusing more and more on one of the passengers—the Varisian scholar Ieana, with whom the captain seems to have become obsessed. Several entries are nothing more than poorly written love poems to Ieana, while others bemoan Captain Kovack’s inability to please her or catch her attention. Near the end, the entries begin to take on a more ominous tone with the captain starting to complain that other members of the crew are eyeing “his Ieana.”

In particular, he suspects his first mate is in love with her, and writes several times about how he wishes Alton would just “have an accident.” The final entry is perhaps the most disturbing, for in it the captain writes of how he’s changed course for Smuggler’s Shiv at Ieana’s request. He hopes that the two of them can make a home on the remote island, but also notes that the crew are growing increasingly agitated at the ship’s new course. The captain muses that “something may need to be done about the crew” if their suspicions get any worse.


Male Gnome Fighter (Armor Master)

Tranz frownds as he reads further and further into the log, and eventually gathers the whole group round, to read it aloud for everyones benefit.

It seems the captain and that Ieana had hidden motives... the distinguished Gnome muses, making notes on the log with his phoenix feather quill.


The missing crew is probably dead..they would have been in their quarters in the totally destroyed lower deck in normal circumstances.


"Well things being as they are, let's make the best of the situation". "Perhaps we should build a shelter and fire of some sort, and establish a base camp here on the beach".

"If any of you have any wilderness skills, perhaps they can come with me, and let's explore the general area, looking for a supply of fresh water, and maybe some food". "Others could get busy with shelter, and a fire". "We can re-access our situation once the basics are taken care of". "We should also see what the other survivors have to offer".


Male Half Orc Ranger 1

Gareth carefully poses a question, speaking slowly to help prevent him from tripping over his words...Umm... Now that I... think about it...W-where did my...restraints go...? Gareth looks at his unshackled arms and feels the collar, the only piece remaining of a once very sophisticated restraint.

Gareth lifts the holy symbol he found in the captains desk up in front of his face so he can better see it.
U-umm.., Is N-Nethys a Sea god? I-I'm not to familiar with some of the m-more exotic gods...

Tariro wrote:
"If any of you have any wilderness skills, perhaps they can come with me, and let's explore the general area, looking for a supply of fresh water, and maybe some food". "Others could get busy with shelter, and a fire". "We can re-access our situation once the basics are taken care of". "We should also see what the other survivors have to offer".

...Umm...I'm O-okay at hunt'n and s-stuff. Much better at it than conv-conver-... conversing with people like them. Gareth loads his crossbow and keeps it in hand, ready to hunt and search the area.

Survival1d20 + 5 ⇒ (14) + 5 = 19 +2 vs humans[/smaller]
Perception1d20 + 5 ⇒ (5) + 5 = 10 +2 vs humans[/smaller]


Gareth

Spoiler:
Your experience of living off the wild tells you that setting up camp on the beach would be a bad idea..it offers little shelter and the possibility of hostile beings spotting you..and lets not even mention latrines on a beach

You make your way back to the camp rigging up a makeshift pack saddle from the nets and rope and using tariros pony to carry the bulk off the equipment back to the the other passengers are still sitting around listlessly.

Current status off the NPCs

Name Attitude Morale

Aerys..Unfriendly..Shaken

Sasha..Unfriendly...Shaken

Ishiro..Indifferent..Shaken

Gelik..Indifferent..shaken

Jask..Unfriendly..Shaken

Diplomacy rolls can modify a NPCs attitude also certain circumstances.They can be useful in setting up and running a camp if used correctly


Female Human Druid 1

Knowledge (religion) DC 10 1d20 ⇒ 14

Nethys is the pale name for the Burned Face, patron of magic. N'goka says, in answer to Gareth's question.

Survival 1d20 + 9 ⇒ (6) + 9 = 15

She looks up past the beach, to see if there is any obvious place to build a camp within view, or if they will have to travel inland a bit to find a secure-looking place to settle.


Male Half Orc Ranger 1
N'goka of Omekai wrote:


Nethys is the pale name for the Burned Face, patron of magic. N'goka says, in answer to Gareth's question.

...B-but why would the c-captain have this then? Seems a-a bit odd... Also...umm...I-I think we shouldn't c-camp at the beach...


Female Human Druid 1

On that we are agreed, camping on the beach would only result in yet more attacks by the scorpion-creatures, I suspect. Or worse.


N'goka of Omekai wrote:
On that we are agreed, camping on the beach would only result in yet more attacks by the scorpion-creatures, I suspect. Or worse.

"Seconded", Joao commented, looking at the others that had not chosen to accompany them. "Are there any maps of wherever we are?" He glanced up at the sun, gauging the time. The others were were included in the look when he brought his gaze down from looking at the sun.

Coming to a decision, he walked over to Aerys, and looked her in the eyes, squatting down. He was within arm's reach, but watched her for a second, gauging her reaction to him. "You look like a hardass", he began, his face sober and even. "So I'm not going to waste my words prettying things up. You survived, unlike the crew, and ended up here with the rest of us. Which makes me think you're probably as good as the rest of us..." He gave a glance to the rest of them, then focused back on Aerys, tilting his head slightly as if he were curious, which he was. "--Or am I wrong?"
That's going to require a check, isn't it? Diplomacy 1d20 + 1 ⇒ (13) + 1 = 14


Female Human Druid 1

While the group gathers the other survivors and figures out where we are headed to camp, N'goka takes up the bodies of the slain scorpion-creatures and examines them for edibility, calling upon the spirits first to cleanse the body she chooses with clean water that pours down from her fingertips, and then to purge any unclean things within the meat.

Survival to check edibility, after using create water and purify food & drink to freshen it up if flies have gotten to it 1d20 + 9 ⇒ (5) + 9 = 14

She suspects that the best meat will be found in the claw and tail, regarding the creature as something like an oversized lobster.


Aerys gives Joao a bleary eyed look.."is that what you think..well good for you..you survived..got a drink?..if not..come back when you have one"

N'goka is fairly sure that the food she forages is edible.There will be enough from the four beasts to provide a days food for everyone

Jask is still manacled. he gazes morosely out to sea.Gelik is making bad jokes about pirates and mermaids.Ishiro sits motionless. Sahsa is pacing about the beach as if eager to get moving though the giggles that erupt from her ocassionally suggest she is still in shock.

[ooc]Note on survival..in this heat each person need 2 gallons of water a day..as that is what create water provides in a casting you have no problems with water.Food is another matter..you are going to have to hunt and you have no idea what the fauna or flora of this island are like.


Female Human Druid 1

Barring a sudden press to move out, N'goka will hoist the scorpion-things to drain, using a length of rope, so that the meat does not grow overly foul to the taste from corrupting fluids within. While she knows that the spirits can make the meat safe to eat, the spirits will not be so kind as to make it a *pleasant* experience, if she doesn't take at least basic precautions...

She calls over to the silent man with the strange sword. Ishiro, would you assist me? She has no need of the quiet man's aid, but wishes to engage him, believing that a too-quiet man with too-idle hands is a dangerous thing waiting to happen.

Hanging the beasts from the side of the little man's pony may end up being the solution of choice, or from a stick held by two of the travellers, if they set into motion, and she explains this to Ishiro, if he comes to assist.

This meat is safe, so long as the spirits cleanse it first, or it is well-cooked. It should last us the day, and Vix and Redstripe can devour the parts that we would not, but we will need to find another source of food for whatever days lie ahead.

As she is working, her eyes fall upon Gareth again, and his collar, and she calls out to the nearest of Tariro, Joao or Brugga, so see if one of the keys recovered from the ship would un-clasp the slave-collar. None should be slaves here.


Joao was about to say something, a look of disgust on his face at her response, and instead scowled, hissing something in Draconic that translated roughly to something having to do with "useless meat and bait", gaining his feet again to find the ring of keys amidst the things they had salvaged. His brows were still drawn, shaking his head at the half-elf's state. What became of her was her decision.

Once found, he goes over to the Garundi man first, since he was one of the ones impeded by the shackles on his wrists, trying each key, then doing the same for Gareth. "Prisoners, either." he stated.


Tariro approaches Sahsa. "What are you laughing about"? "You seem to be full of energy, would you like to help with finding a campsite"?

1d20 + 1 ⇒ (12) + 1 = 13 diplomacy


Male Half Orc Ranger 1

As Joao attempts to free Gareth's neck I think thats the only binding that Gareth has at the moment if I remember correctly Gareth mutters a "T-thank you," regardless of success.

Not so good with others, Gareth sets out to hunt for food and scout the area. Assuming he gets some food and returns, if the party has moved camp he will track them.

Survival 1d20 + 5 ⇒ (20) + 5 = 25 +1 for tracking anything
Perception 1d20 + 5 ⇒ (1) + 5 = 6

If you require more rolls for the hunting go ahead and make them using my stats, hopefully to speed things up if needed.

wow, what an interesting set of rolls!


There is a key that fits the fetters as they fall away from the Garundi Man his face breaks into a smile... and he offers his hand to Joao

"Well met" he says in slightly accented Taldane(common)"I am Jask Derindi cleric of Nethys and Scribe."

He levers himself to his feet..

"Thank you for freeing me..those fetters had been on since Corentyn and were beginning to become irksome.I have some skill as a healer and as a woodsman if you need me to assist with anything"

"Also I think I may have some insight into what happened to us"

He points to some looking furrows in the sand leading up from the waters edge..

"We were drugged most likely with a very strong dose of Taggit oil then someone brought us ashore..probably after the ship had hit thoise rocks. They dragged us up from the waters edge and brought our equipment with them..well all but mine..did you happen to find my gear on the ship?"

Ishirou at N'gokas request merely grunts an acknowledgement and sets to helping her.

Sasha looks down at Tariro and giggles again.."Oh sweetie I'm sure all these big husky men will be far more able to help you than me..now why don't you go away and play like a good little girl"


Female Human Druid 1

The only gear we found on the ship is the supplies we brought back, priest. N'goka replies to Jask's query. Perhaps you can use a bit of the lumber as a club or stave, if we are again beset by creatures such as these. she adds, gesturing at the bodies she and Ishirou are preparing for travel to wherever they are to eventually set up camp.

There was, however, a holy symbol of your god of magic, that must have been yours. Check the supplies...


"Joao Marcos", he replied. "Pursuant of Pharasma."

When Jask gives his explanation, it made a good amount of sense to him, and he nodded, accepting it. The Mwangi woman (whose name he had yet to get), made mention of the things that he may have owned, there was a ringing jingle from the keyring as they flew through the air towards him. Joao did not throw them to injure, and indeed, if Jask were too slow in reacting, they would fly past him in a lazy arc, well within his reach.

"Let's get off of this beach." he said, looking around for the papers that they had found, looking for a map. "It is going to get hotter as the day goes on."


Female Human Druid 1

Indeed. These are ready for transport, N'goka says, hoisting the dead scorpions either aboard the pony, or on a makeshift travois to drag. We need to find a secure place, before the night comes, and whatever eats *these* comes to find a new meal...

Survival check to determine from the terrain where might be a suitable direction to travel to find a decent campsite 1d20 + 9 ⇒ (17) + 9 = 26


Jask moves to the pony and searches through the gear making exclamations as he finds items he claims are his..indeed all the items from the footlocker.
You create a makeshift travois from some of the heavy sail patches you found and move towards the forest...choosing the best place to camp isnt easy it all looks the same an unbroken expanse of green.by now its about 1000 am and the temperature is rising. the shade of the jungle looks inviting and you push into it the clammy heat enveloping you as you go..its slow going the undergrowth and rising terrain slowing you to a crawl..(about 1 mile in 2 hours)

By noon you are all feeling the strain and the heat is at approaching its highest...when you find a small area of relatively clear ground surrounded by rocks...

As you enter the bush rustles and a single dog sized rat scurries across the clearing


Just in case it is necessary, Surivial1d20 + 6 ⇒ (5) + 6 = 11

The rat was ignored as it passed, since killing it would only attract scavengers, but now, if the scavengers were that size, then he would plan his traps accordingly. "Will we wait out the heat-- ah, by the Lady, what is your name?", he said to the Mwangi woman, returning his attention to the jungle around them. There was certainly enough rope to craft more than a few traps.. stakes could be cut before or after.


Female Human Druid 1

N'goka, of the Omekai, she says to Joao, and your name? setting down whatever she was carrying heavily, clearly exhausted from the trek, although she's made no comment about it.


"Joao", he replied. "Marcos." His eyes followed the direction the large rat had gone, setting down what he had been carrying as well. He then walked around the perimeter of the clearing, mentally planning. The heat of the day forced him back to the shade with a grimace. "Hotter than I'm used to." he conceded, wiping his brow and pulling his hair back again.


So I'm assuming Sahsa didn't answer to Tariro's query?


Male Half Orc Ranger 1

Let me know when Gareth makes it back to the others or if he runs into any snags.


Tariro wrote:

So I'm assuming Sahsa didn't answer to Tariro's query?

she did but it might have been lost in the wall of text...reposted just in case

Sasha looks down at Tariro and giggles again.."Oh sweetie I'm sure all these big husky men will be far more able to help you than me..now why don't you go away and play like a good little girl"

just a reminder..if a person has an unfriendly attitude the DC to change it is 20 + their charima modifier..so it might need a group off you to work on each person..you can try intimidation as well but that only has an effect for a few hours


Gareth moves through the jungle managing to find roots,berries and small game enough to supply 8 peoples needs for today.Off course the small game is lizards and grubs for the most part.

Do you continue to hunt or work through the hottest part off the day?


Hi folks, I'm back for good now. Thank you for your patience.

Brugga is quite relieved to have Vix back and is less than helpful in searching the ship once she has found him. She does help carry supplies, however, and help in selecting a campsite.

As for convincing the other passengers to be friendly, Brugga has zero interest in doing it of her own accord, and is liable to be quite harsh and no-nonsense with anybody moping around.

Survival check to aid in camping, hunting, etc." 1d20 + 2 ⇒ (13) + 2 = 15


Brugga manages to forage wough food for 3 people so between her and Gareth you have another days food for everyone.

to those who might have no interest in keeping the NPCs alive...be aware that you can have major advantages if you get them on your side...they can act as camp guards...and fulfil other duties freeing up the PCs to explore..but they must be made at least indifferent to get any work out off them..oh and theres bonus Xp for keeping them alive


DM Wellard wrote:

Brugga manages to forage wough food for 3 people so between her and Gareth you have another days food for everyone.

to those who might have no interest in keeping the NPCs alive...be aware that you can have major advantages if you get them on your side...they can act as camp guards...and fulfil other duties freeing up the PCs to explore..but they must be made at least indifferent to get any work out off them..oh and theres bonus Xp for keeping them alive

Heh! Never said I didn't have any interest in the NPCs, just Brugga. She needs somebody brave enough to try to explain it to her!


Male Half Orc Ranger 1
DM Wellard wrote:

Gareth moves through the jungle managing to find roots,berries and small game enough to supply 8 peoples needs for today.Off course the small game is lizards and grubs for the most part.

Do you continue to hunt or work through the hottest part off the day?

I return to camp, most game would probably be out in the cooler times anyway.


Male Half Orc Ranger 1
Brugga of Slothjaw wrote:
DM Wellard wrote:

Brugga manages to forage wough food for 3 people so between her and Gareth you have another days food for everyone.

to those who might have no interest in keeping the NPCs alive...be aware that you can have major advantages if you get them on your side...they can act as camp guards...and fulfil other duties freeing up the PCs to explore..but they must be made at least indifferent to get any work out off them..oh and theres bonus Xp for keeping them alive

Heh! Never said I didn't have any interest in the NPCs, just Brugga. She needs somebody brave enough to try to explain it to her!

Yeah and Gareth is not the most out going person either. He'd sooner keep his mouth shut than draw these human's attention to him. Although if asked by someone he likes he would diffidently make an attempt.


Male Half Orc Ranger 1

...or if an npc engages with Gareth, that could be as start too, even if the npc is unfriendly.


Female Human Druid 1

N'goka has fairly quickly decided that the alcoholic half-elf and the laughing woman are in some sort of shock, or perhaps just naturally useless, and focuses her attentions on Jask and Ishirou.

Jask seems friendly enough, and the two-faced god of magic is known to her, both as a potential protector, and a potential destroyer, fickle and fearsome. Engaging the former prisoner seems wise, and she invites him to assist in dividing up the food.

Ishirou seems quiet, perhaps resigned to some fate, but as he did the task she assigned him back on the beach without complaint, she asks him again to help her prepare the sea scorpion for them to eat, figuring that whatever game Gareth brings back can be eaten later.

She flat-out forgets the presence of the gnome, in her attempt to get the castaways involved in their own survival...

Yeah. Diplomacy in this group. What's our best modifier? +0. Oy. Will give it a shot anyway on improving the moods of Ishirou and Jask, at least.

Diplomacy on Jask, hoping for a circumstance bonus for us freeing him and giving him back his holy symbol. 1d20 ⇒ 8

Diplomacy on Ishirou. 1d20 ⇒ 15

DC 10+Cha mod on Ishy, since he's Indifferent, DC 15+Cha mod on Jask, since he's Unfriendly, so Ishy is my friend! N'goka's Diplomacy Girl!


actually Jask is friendly

Jask advises ( and N'goka should know) that working in the hottest part off the day is a recipe for exhaustion..

basically from noon to 3pm any major exertion will result in fortitude checks to resist the effects of the climate

Jask tells you his story while you rest

He was once employed by the Sargavan government, but when he uncovered evidence of corruption involving illicit deals with the Free Captains of the Shackles, Jask confronted his superior, only to be betrayed and framed for the same crimes. Faced with imprisonment, Jask fled all the way to Corentyn, where he lived a modest life as a scribe for a decade. He’d thought his enemies in Sargava had forgotten him, but then a Sargavan agent caught up with him and put him in irons. The agent handed Jask over to the captain of the Jenivere with instructions to return Jask to Sargava for trial, but the captain disappeared during the shipwreck, leaving Jask alive but bound.

One of the incriminating papers he found so long ago indicated that one of his superior’s contacts in the Shackles was a man named Avret Kinkarian. Kinkarian’s ship, the Brine Demon, reputedly wrecked here on Smuggler’s Shiv. He knows it’s a long shot, but Jask would love to track the ship down and explore the wreck on the off chance there could be more evidence somewhere aboard to prove his innocence.

Name.. Attitude....Morale

Aerys..Unfriendly..Shaken

Sasha..Unfriendly...Shaken

Ishiro..Indifferent..Shaken( can be a Guard or a Defender for the camp)

Gelik..Indifferent..Shaken (can be an Entertainer or a Medic for the camp)

Jask..Friendly..Shaken(can be a Hunter or a Medic for the camp)

Once a campsite is established, it provides a safe place to rest out of the relentless heat of the sun, while the shelter and smoke from a campfire helps to ward off insects (reducing the chance of being exposed to disease to 10% per day). In addition, there are five roles that PCs or (more likely) NPCs can take up as part of their daily duties to further enhance the effects of a campsite, as detailed below. In order to fill one of these roles, the character must spend the entire day pursuing the role.

Defender: A defender works to set traps, shore up a shelter’s walls, and see to the safety of the campsite. The first time in a day that a wandering monster or hostile creature attacks the campsite, the defender’s traps inflict 2d6 points of damage—divide the damage done as equally as possible among all attackers. Each additional defender
assigned to a campsite increases this damage by 2d6.

Entertainer: An entertainer helps to raise hopes for rescue—each entertainer grants NPCs a +2 bonus on Will saves to increase morale

Guard: Each guard reduces the chance of a wandering monster attacking the camp during the day or night by 5% (minimum chance of 5%).

Hunter: Each hunter provides enough food and water for eight Medium creatures per day.

Medic: Each medic reduces the chance of being exposed to disease by 5% and increases the number of hit points healed naturally during a night’s rest in the camp by 2.


Given the advice of Jask and N'goka-- with which he concurred-- Joao uses the time that they were not working to perform a detailed check on his equipment and items to see what state it was in, specifically his crossbow. It was possible that it was in a questionable state thanks to its exposure to the sea. Salt water was not friendly to a lot of things, and he would not be surprised to find something damaged or in a state that required it to be cleaned. As Jask talked, he listened.

He did not offer any opinion on the story that was told, but did note it. They would have the extent of this island explored in a few weeks, and if there was a ship to be found, he was fairly certain that they would run across it. After finishing inspection and maintenance of his items and equipment, Joao started planning for the trap setup around the camp to account for the very large rat that was seen, and cats of equivalent size.
Joao will definitely fit better as a Defender for the camp, and start working towards that.


Female Human Druid 1

Putting Ishirou on Guard, Gelik on Entertainer and Jask on Medic seems a decent start. Joao on Defender, N'goka on Hunter, Gareth also on Hunter, Brugga and Tariro on Guard/Defender? I'm not sure what our chances of random encounters are, or the chance of disease, so it's possible that more Guards & Medics might be more important than Defenders or Hunters (since we've got a little food banked up, and free access to create water and purify food & drink). If we have multiple Hunters, one should probably rotate on a daily basis to Guard or Defender or Medic, since we probably won't need 16 people worth of food every day.

N'goka agrees with Jask that nobody should work during the hottest hours around noon, and adds, Drink nothing that the spirits have not provided and cleansed. We have no medicines here for those who grow ill or feverish.

Privately to the little gnome, whom she remembers never shut up during their journey, even if he's been a bit subdued since the shipwreck, Does your arsenal of tales include any of daring rescues of the survivors of shipwrecks? Preferably a stirring tale of survivors working together to survive? Such a story might be useful to stir the drunkard out of her soul-sickness, and inspire the whimsical lass to be a bit more helpful.

She treats the gnome like he's a valuable addition to the survivors, and not at all like the two she has just privately dismissed, to give him the idea that he's 'part of the gang' and that she's trusting him with something important.

Diplomacy 1d20 ⇒ 8


I don't think it was intended for PC's to take up the 'role' slots, unless they can't post for a while, since they are all day tasks, and we won't have time to do anything else. Tariro wants to explore


Male Half Orc Ranger 1

Gareth notice's everyone shaken attitude and tries to make them feel better, despite his usual passiveness.
E-everyone, Every t-thing is going t-to be a-alright. I've b-been in worst s-scraps than t-this, and I-I t-turned out ok...

Diplomacy 1d20 - 1 ⇒ (13) - 1 = 12


Geliks attitude doesnt change much...

"Aye. I've got a few stories." he states and launches into a rather bawdy tale of a marooned pirate and a young lady of gentle birth left on an island which had nothing on it but a load of rum.


Brugga is also eager to explore the island, although if there was to be a day where the party will be staying at the campsite all day, she would be willing to lend her assistance as a guard.

As for the heat, she's wiped out by about 10:30, and finds the heat oppressive until 4 or 5 hours after noon. She'll tough it out though.

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