Maftet

N'goka of Omekai's page

57 posts. Alias of Set.


Full Name

N'goka of Omekai

Race

Human

Classes/Levels

Druid 1

Gender

Female

Size

M

Age

18

Alignment

NG

Deity

Erastil

Location

on a beach

Languages

Polyglot, Druidic, Common (Taldan, with a Chelish accent)

Occupation

spirit guide

Strength 14
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 17
Charisma 10

About N'goka of Omekai

N’goka of Omekai
Female human Druid 1

N Medium humanoid
Init +2; Senses Perception +7

DEFENSE
AC 16, touch 12, flat-footed 14
(+2 armor, +2 shield, +2 Dex)
hp 9 (1d8+1)
Saves Fort +3, Ref +2, Will +5

OFFENSE
Spd 30 ft.
Melee club +2 (1d6+2 B/x2), sickle +2 (1d6+2 S/x2)
Ranged thrown dagger +2 (1d4+2/19-20), mw comp longbow +3 (1d8+2/x3)
Special Attacks
Spells CL 1st (-/1+1)
Spells Prepared
1st- cure light wounds x2 (DC 14)
0- create water, purify food & drink, guidance

STATISTICS
Str 14, Dex 14, Con 13, Int 10, Wis 17, Cha 10
[5 + 5 + 3 + 0 + 7 + 0 = 20, +2 Wis]

Base Atk +0; CMB +2; CMD 14

Traits Rich Parents (represents bringing some extremely valuable and rare items out of the Expanse and selling them to fund your travels), Boarded in the Mwangi Expanse (+1 knowledge - nature checks in the jungle, free polyglot)

Feats Spell Focus (conjuration, B), Augment Summons

Skills (4 +1 (human), +1 (favored class)) Climb (Str) 0 (+1), Craft (alchemy) 0 (-), Craft (armorsmith) 0 (-), Craft (bowyer) 1 (+4), Craft (weaponsmith) 0 (-), Fly (Dex) 0 (+1), Handle Animal (Cha) 1 (+4), Heal 1 (+7), Knowledge (geography) 0 (-), Knowledge (nature) 1 (+6, +1 in jungles), Perception 1 (+7), Profession (-) 0 (-), Ride (Dex) 0 (+1), Spellcraft 0 (-), Survival 1 (+9, +2 for nature sense), Swim (Str) 0 (+1); armor check penalty 0

Advancement: learn to craft own armor & weapons, knowledge geography, spellcraft, fly, more linguistics (undercommon & fey, to communicate with summon nature’s allies)

Languages Polyglot, Druidic, Common (Taldan, with Chelish accent)

SQ spontaneous summons, orisons, nature sense (+2 to knowledge (nature) and survival checks), nature’s bond (animal companion), wild empathy (1d20+1)

Load 39.5 lbs; Lt 0-50 lbs., Med 51-100 lbs, Hvy 101-150 lbs.

Combat Gear
Other Gear leather armor (+2 AB, 10 gp, 15 lbs, 0 ACP), darkwood shield (+2 SB, 257 gp, 5 lbs, 0 ACP), club (1d6 B/x2, 10 ft. range, - gp, 3 lbs), dagger (1d4 P/19-20, 2 gp, 1 lb), travelers vestments (0 gp, 5 lbs), spell component pouch (5 gp, 2 lbs), backpack (2 gp, 2 lbs), belt pouch (1 gp, ½ lb)
Spent 277 gp out of 900 gp
MW Comp Longbow (+2 Str, 600 gp, 3 lbs, 1d8+2 P/x3, 110 ft.), quiver w/20 arrows (1 gp, 3 lbs)
21 gp, 9 sp and 10 cp remaining

An assortment of fantastically-whorled shells, iridescent lacquered beetles, preserved butterflies and moths, polished stones and crystals, animal claws and fangs and brightly colored feathers, that she either keeps in a small broken-lidded box (wrapped with twine, to keep it closed), for safe keeping, or wears in her hair.

Racial +2 Wisdom, +1 Feat, +1 skill point / level, Favored Class: Druid (bonus taken for skill points)

Appearance / Backstory Ingoqa, N'goka, Enghoqa, however one spells her name, she's a striking woman, taller than most men of the 'dry lands,' lean and muscular. She wears a short poncho-like outfit, leaving her long legs and lean arms bear, when not dressed for war, in her scaled leather skins, cut from grey and green-skinned jungle lizards that live high in the treetops and prey on colorful birds and unusually large insects. Each morning, she awakens and prays to the four directions, once to the rising sun, once to the retreating night, and once to the winds of the north and to the winds of the south, making token offerings of flower petals, colorful feathers and scraps of food, as well as a sprinkling of pure water. After preparing her spells, she marks her face with ashes from the campfire of the night before, sometimes bearing the same markings several days in a row, at other times changing day after day, depending on whatever portents she has seen in her time communing with the Horned Lord, Gazelle of the Great Herd, Leaper on the Wind, whom the pale folk call 'Erastil.' The ashen markings show up as pale grey-white streaks along her dark skin, and she sometimes modifies them during the day, for reasons that remain unclear.

While Ingoka has the many tight coils, dark skin and notable height of a Bekyar, and has some Bekyar blood, she is not a member of that tribe, or any of the other three 'common' tribes. Her people, the Omekai, used to dominate the region now known as Rechiend's Plains, but have more or less been absorbed by the larger tribes, and do not retain much of their own culture. Her faith in Erastil, in the guise of the 'Great Horned Hunter,' is normal for her tribe, but surrounded by followers of Gozreh, sometimes in the guise of Shimye-Magalla, various totemist faiths and even worshippers of demon-lords (Angahzan chief among them), they tend to keep their faith to themselves, forming tight-knit 'clans within clans,' while more or less integrating with the more dominant Zenj, Bonuwat or Bekyar surrounding them.

She splits her keen eye for detail between her companion, whom she fusses over in a, for her, uncharacteristically feminine manner, and her longbow, which she keeps wrapped in oiled kidskin when not in use, to keep the moist jungle air from rotting the fine wood.

Her companion bears many scars, angry red against it's hide, and she tells the tale of how she rescued it from a wicked trainer who was sending it to fight hyenas and packs of wild jackals for the amusement of cruel men, reeking of pesh and strong drink.

Her travels have taken her west through the Ndele Gap into Nex, which she found off-putting and more than a little bit terrifying, north into Katapesh, where she found Redstripe, near dead after his owner pitted him against a pack of jackals in the arena, and was about to let him die, as he could not afford a healer to save the beast from it's many infected wounds, then north into Osirion (having made few friends in Katapesh, with her strong opinions of their actions...) and hopped a few ships to Thuvia, and finally found one heading below the Arch of Aroden, and back towards her homeland, passing around the vast Eye of Abendago.

In that time, she has transformed from a strong-willed woman seeking her destiny to one touched by the spirits of the living world. Where the spirits spoke only in poorly understood whispers to her, they now touch her in every breeze and dance sparkling upon the water. What other see as spells, she recognizes as spirits. What a less spiritually attuned soul might call 'create water,' she understands as calling upon spirit of the rain, who cheerfully responds with a gift of cool water.

Her growing bond to Redstripe has awakened strange hungers within her, and she sometimes forget where his feral mind ends and her own begins, crouching beside him to eat the red meat of his kill, or barking at him in his strange bird-like tongue.

Redstripe male Velocirator Companion
Small Animal
HD 2d8 (15 hp), AC 14 (+1 natural armor, +3 Dex), Bite +4 melee (1d4 P), 2 Claws +4 melee (1d6 S), Spd 60 ft., BAB +1, CMB +1, CMD 14, Fort +6, Ref +6, Will +1, Perception 1 (+5), Stealth 1 (+11), Weapon Finesse, Link (+4 to handle animal or wild empathy checks with companion, can command it as a free action or ‘push’ it as a move action), Share Spells, Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14, Low-light Vision, Scent,
(7) Tricks: Attack, Come, Down, Fetch, Heel, Stay, Track

Male? Badger Companion
Small Animal
HD 2d8+4 (13 hp), AC 15 (+2 natural armor, +3 Dex), Bite +4 melee (1d4 P), 2 Claws +4 melee (1d3 S), Spd 30 ft., burrow 10 ft., climb 10 ft., BAB +1, CMB +1, CMD 14 (18 vs. trip), Fort +5, Ref +6, Will +1, Perception 1 (+5), Stealth 1 (+11), Survival 0 (+1), Weapon Finesse, Link (+4 to handle animal or wild empathy checks with companion, can command it as a free action or ‘push’ it as a move action), Share Spells, Str 10, Dex 17, Con 15, Int 2, Wis 12, Cha 10, Rage as a barbarian 6 rounds / day, Low-light Vision, Scent, Tricks: Attack, Come, Down, Fetch, Heel, Stay, Track???
Raging: Str 14, Con 19, 19 hp, AC 13, bite +4 melee (1d4+2 P), claws +4 melee (1d3+2 S)