Our DM forced us against an encounter we couldn't beat!!!!


Pathfinder First Edition General Discussion

RPG Superstar 2012 Top 32

We couldn't beat it because IT HAS NO STATS!!!!!!!!!!!!!!!

But hopefully next time, he will have stats, and then we can kill it.

I'm playing an angelic-templated human binder who's twin is an angelic-templated human duskblade. We both have Powerful Build, but I took a +2 to Con instead of Fast Healing 1. My bad!

Anyways, I had the worst luck with the dice, but I was able to use my different vestiges pretty well. The guy playing the duskblade was extremely happy with it. It did exactly what he wanted it to do, which is cause massive damage. And nothing says massive damage like a Large greatsword crit with Power Attack and Shocking Grasp channel spell.

I literally rolled a total of 5 on 7/8 3d6 rolls for my call lightning ability, and most of those were save for half. GRRR!!!!


Why did it have no stats? Was your DM unprepared?


What was the encounter?


It doesn't matter.

If your DM threw you against a beastie without stats, that's an encounter you're intended to run from. This happens fairly often in my local group, and functions fine as long as the players understand they're facing an immortal monstrosity. As I understand it, this is fairly status quo in Call of Cthulhu games.

On the other hand, if it's a battle you're intended to fight, it's a fight driven by plot, in which case it doesn't matter terribly whether you win or lose, as whatever result occurs was "scripted."

Or, it's an unprepared GM winging it long enough for the session to be over, in which case you survived (hooray!) and the GM will presumably be prepared in the future.

If the above scenarios/reality of what occurred fits your idea of a good game, then fine. Else, discuss with your GM and either remove him (or yourself) or adopt a compromise. Ultimately, complaining on the internet with incomplete data will accomplish nothing other than the rest of us wasting bandwidth on useless conjecture until more data arrives or the thread is locked/deleted.

Man, I'm mean, all coming in here with logic and stuff. :P


Zmar thinks that the encounter was pure fun.

RPG Superstar 2012 Top 32

It was the assassin who killed our foster-father. I think we accidentally found him too quickly....and tracked him down to a "Merchants' Guild" that is actually an Assassin's Guild....and he is in the main ballroom or whatever, surrounded by his brother assassins. And we're just a pair of 3rd level PCs....with a DMPC skill-based healer/foster mother.

Also, we have a longstanding joke: If it has stats, we can kill it!


SmiloDan wrote:


Also, we have a longstanding joke: If it has stats, we can kill it!

! I get it. It's funny because it's true.


Shady314 wrote:
SmiloDan wrote:


Also, we have a longstanding joke: If it has stats, we can kill it!
! I get it. It's funny because it's true.

Its why i never assume any npc the players meet will continue breathing for any length of time. Those damn pcs are murderous sociopaths i tell you!


Sounds like your PCs are lucky to be alive. It's always a DM challenge when, through unexpected decisions, the PCs leap ahead and bump into something they really aren't prepared for and that is likely to kill them if they engage it. Tough DMs, or those that strive for more realism, usually kill some characters at that point. More generous DMs usually try to find a way for the characters to get themselves out of the mess they've gotten themselves into. Sounds like yours is the latter. If he'd statted it, you might have gotten lucky and killed it. Sounds like it more likely would have resulted in a TPK.

The title of your thread is a little misleading, since it sounds like your own actions led you to the encounter rather than the DM railroading you into it. Also remember, you don't have to attack everything you meet. Retreating and returning to fight another day is always a valid sraetgy.


Kolokotroni wrote:
Shady314 wrote:
SmiloDan wrote:


Also, we have a longstanding joke: If it has stats, we can kill it!
! I get it. It's funny because it's true.
Its why i never assume any npc the players meet will continue breathing for any length of time. Those damn pcs are murderous sociopaths i tell you!

Ain't that the truth. If you don't give them what they want they'll beat it out of you. I once had a group threaten the king in his throne room...


How do you kill a man with no stats ? easy but puttin the stats in him.

cast Bear's Endurance to give him a 4 CON ,the cast poison and 2-4 rouns later he'll have lost 4 CON be at 0 CON due to the poison and be dead ;)

Or you could cast enervation giving him negative levels so that he's at -1 to -4 character levels and never have exisited


Umm, what is the question?


Mr.Fishy wrote:
Umm, what is the question?

what makes you think people who post have questions ?


Asking want the point was, seemed rude even for Mr. Fishy.

Grand Lodge

We had a GM that ran EVERY encounter without stats.

Honestly, with a good GM I prefer it that way. He knew the critter he wanted us to fight and how long he wanted it to be on stage. It had JUST enough "Hit Points" to stay JUST that long... It would use its abilities and damage us JUST enough, though sometimes pretty darn close to death.

It was exciting, it was challenging. We NEVER knew for sure what it could do... takes metaplaying right out. You bring a Dire Lion against a PC party and they immediately start metagaming... it has XX hp, does this for attacks and we need to hit AC X... what fun is that!


Kolokotroni wrote:
Shady314 wrote:
SmiloDan wrote:


Also, we have a longstanding joke: If it has stats, we can kill it!
! I get it. It's funny because it's true.
Its why i never assume any npc the players meet will continue breathing for any length of time. Those damn pcs are murderous sociopaths i tell you!

LOL, the game I am in right now, our GM started off the story by having a message delivered to my character at his home. This being my first real roleplaying experience, I immediately attack the messenger. Our GM was flabbergasted. She promptly had the messenger kill me, and we had to start over again, with me making a new character.

Once again, she has the messenger arrive and deliver me a message. Guess what happened again?

After the second time, I was threatened with a ban from the table, and started to play along. Everyone was laughing hysterically though, so my work was done.

RPG Superstar 2012 Top 32

It was the 1st game with new PCs and a new DM, and the 2 PCs are twins with "special story" templates, so I think we were pretty safe.

Well, I thought that until the first encounter. He put us and 3 or 4 NPC allies against a horde of warriors he had to buy special plastic cowboys and indians to represent their quantity. Kind of scary. 3 of the NPCs died, and both PCs got dropped down to single digit hit points. I think the PC fell to 0 and had to wait for his fast healing at one point. Scary.

But scary is fun!

The Exchange

Krome wrote:

We had a GM that ran EVERY encounter without stats.

Honestly, with a good GM I prefer it that way. He knew the critter he wanted us to fight and how long he wanted it to be on stage. It had JUST enough "Hit Points" to stay JUST that long... It would use its abilities and damage us JUST enough, though sometimes pretty darn close to death.

It was exciting, it was challenging. We NEVER knew for sure what it could do... takes metaplaying right out. You bring a Dire Lion against a PC party and they immediately start metagaming... it has XX hp, does this for attacks and we need to hit AC X... what fun is that!

oh god no! so we all can play gnome Fighters with 5STR using whips and the combat is just as deadly as it would be for a party of 30str Halfdragon/halfogre barbarians?! when do the monsters die? when the favorite character of the GM hits it? why use dice then if they mean nothing. just describe your attack and the DM will decide if thats will be the attack to slay the beast.

thats just lazy DMing (many good Storytellers just dont want to put the effort into making the mechanics match the story in their head)


wrong thinking will be punished.


Sneaksy Dragon wrote:


thats just lazy DMing (many good Storytellers just dont want to put the effort into making the mechanics match the story in their head)

It's not lazy, it's resourceful :) I end up having to fudge all sorts of crap when the players decide to head "off the tracks" and explore some random island for half a game session. Sure, it's more "correct" to throw something out of the Bestiary at them, and I often do, but sometimes, you just want to do something odd. Or scary. Or immune to meta gaming. So you fudge it, and let the dice fact where they may.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Sneaksy Dragon wrote:

oh god no! so we all can play gnome Fighters with 5STR using whips and the combat is just as deadly as it would be for a party of 30str Halfdragon/halfogre barbarians?! when do the monsters die? when the favorite character of the GM hits it? why use dice then if they mean nothing. just describe your attack and the DM will decide if thats will be the attack to slay the beast.

thats just lazy DMing (many good Storytellers just dont want to put the effort into making the mechanics match the story in their head)

I'm more of the Erick Wujick school than the "Gygax Naturalism" or rather "Gygax Death Machine" school in that I'm of the the campaign should fit what the players want to play. Encounters after all are ultimately set up by the DM. Are you saying that when people create characters you set up the same combats regardless of class and level? I'm pretty sure the answer is no. A couple of years of Amber Diceless and some White Wolf before that gave me a very different perspective of roleplay. In D+D type games it's characters vs. monster... The monster might be a kobold, dragon, or lich, but the setup is basically the same. In Amber and White Wolf type games.... the antagonists are basically creatures just like yourselves which makes the potential arena of conflicts much much more wider.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Spanky the Leprechaun wrote:
wrong thinking will be punished.

Right Thinking will be ignored.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Our DM forced us against an encounter we couldn't beat!!!! All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion