Kobold

Sneaksy Dragon's page

336 posts. Organized Play character for Adam Laux.


Full Name

Alrzion

Race

Psicrystal

Classes/Levels

L20

Size

Diminutive

Alignment

LG

Languages

Telepathic.

Strength 0
Dexterity 0
Constitution 0
Intelligence 20
Wisdom 20
Charisma 20

About Alrzion

<<< BACK TO Fallen

Crystal L20

Description:
A small Diamond crystal about the size of 3ed eye.

Personality:
Alrzion is happy go lucky

Alrzion
Diminutive construct
Init +5 Senses Sighted 120 ft., Perception +26
powerSpell resistance 31

STATISTICS []
Str -
Dex -
Con -
Int [20][+5]
Wis [20][+5]
Cha [20][+5]

OFFENSE
Speed --
Melee -
Space - ft.; Reach 0 ft.

BAB +14/9; CMB +9; CMD +29

DEFENSE
AC 36, - touch 36, --flat-footed
(10 +12 Armour 8 Shield -Dex*, +8Size -dodge +8NA)
156/156
Hardness 20 Dimond
Fort -- / Ref -- / Will 17

Power
+10 circumstance bonus on Bluff checks against those attempting to discern its true intentions with Sense Motive.
+4 bonus on its saving throw against any power or spell used to read its mind (such as read thoughts or mind probe).

Resistance
Immune: immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to non-lethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired, Flanking and Back Attacks.

Feats

Race Feats
-:Improved Evasion
-:Alertness (Ex)

SPECIAL ABILITIES

Psicrystals do not have the usual construct traits of darkvision 30' and low-light vision.

Psicrystal Ability Descriptions
All psicrystals have special abilities (or impart abilities to their owners) depending on the level of the owner, as shown on the table above. The abilities on the table are cumulative.

Natural Armor Adj. (Ex)
This number noted here is an improvement to the psicrystal’s natural armor bonus (normally 0). It represents a psicrystal’s preternatural durability.

Intelligence Adj. (Ex)
Add this value to the psicrystal’s Intelligence score. Psicrystals are as smart as people (though not necessarily as smart as smart people).

Alertness (Ex)
The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach (adjacent to or in the same square as its owner), its owner gains the Alertness feat.

Improved Evasion (Ex) [Owner]
If a psicrystal is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Personality (Ex)
Every psicrystal has a personality. See Psicrystal Personality, below.

Share Powers (Su)
At the owner’s option, he can have any power (but not any psi-like ability) he manifests on himself also affect his psicrystal. The psicrystal must be within 5 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 5 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. Additionally, the owner can manifest a power with a target of “You” on his psicrystal (as a touch range power) instead of on himself. The owner and psicrystal cannot share powers if the powers normally do not affect creatures of the psicrystal’s type (construct).

Sighted (Ex)
Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

Telepathic Link (Su)
The owner has a telepathic link with his psicrystal out to a distance of up to 1 mile. The owner cannot see through the psicrystal’s senses, but the two of them can communicate telepathically as if the psicrystal were the target of a mindlink power manifested by the owner. For instance, a psicrystal placed in a distant room could relay the activities occurring in that room. Because of the telepathic link between a psicrystal and its owner, the owner has the same connection to an item or place that the psicrystal does. For instance, if his psicrystal has seen a room, the owner can teleport into that room as if he has seen it too.

Deliver Touch Powers (Su)
If the owner is 3rd level or higher, his psicrystal can deliver touch powers for him. If the owner and psicrystal are in contact at the time the owner manifests a touch power, he can designate his psicrystal as the “toucher.” The psicrystal can then deliver the touch power just as the owner could. As usual, if the owner manifests another power before the touch is delivered, the touch power dissipates.

Telepathic Speech (Ex)
If the owner is 5th level or higher, the psicrystal can communicate telepathically with any creature that has a language and is within 30 feet of the psicrystal, while the psicrystal is also within 1 mile of the owner.

Power Resistance (Ex)
If the owner is 11th level or higher, the psicrystal gains power resistance equal to the owner’s level + 5. To affect the psicrystal with a power, another manifester must get a result on a manifester level check that equals or exceeds the psicrystal’s power resistance.

Sight Link (Sp)
If the owner is 13th level or higher, the character can remote view the psicrystal (as if manifesting the remote viewing power) once per day.

Channel Power (Sp)
If the owner is 15th level or higher, he can manifest powers through the psicrystal to a distance of up to 1 mile. The psicrystal is treated as the power’s originator, and all ranges are calculated from its location. When channeling a power through his psicrystal, the owner manifests the power by paying its power point cost. He is still subject to attacks of opportunity and other hazards of manifesting a power, if applicable (for instance, he becomes visible when manifesting an offensive power if invisible, as does the psicrystal).

Psicrystal Personality (Ex)
Each psicrystal has a distinct personality, chosen by its owner at the time of its creation from among those given on the Psicrystal Personalities table. At 1st level, its owner typically gets a feel for a psicrystal’s personality only through occasional impulses, but as the owner increases in level the psicrystal’s personality becomes more pronounced. At higher levels, it is not uncommon for a psicrystal to constantly ply its owner with observations and advice, often severely slanted toward the psicrystal’s particular worldview. The owner always sees a bit of himself in his psicrystal, even if magnified and therefore distorted.

SKILLS

Class Skills - Skill Ranks per Level: 2 + Int modifier.
The class name’s class skills are Autohypnosis (Wis), Bluff (Cha), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (psionics) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis).

+4 To int rolls when [power used]
Also No Dex or Str when flying.
16x [4Int+2Class+1FC+2BG] [151]

+25 Appraise(+5int, 20rank)<
+28 Autohypnosis* (+5Wis +20Rank+ 3class)<
+25 Bluff (+5Cha +20Rank)<
+25 Disable Device (+5int, 20rank)<
+25 Diplomacy (5Cha 20Rank)<
+25 Disguise(+5cha, 20Rank)
+13 Escape Artist(+5dex, 8rank)<
+25 Heal (+5wis 20rank)
+25 Intimidate (+5Cha 20Rank)<
+25 Knowledge (Dungeoneering) (+5int, 20rank)<
+25 Knowledge (Engineering) (+5int, 20rank)<
+25 Knowledge (Geography) (+5int, 20rank)<
+25 Knowledge (History) (+5int, 20rank)<
+25 Knowledge (Local) (+5int, 20rank)<
+25 Knowledge (Nature) (+5int, 20rank)<
+25 Knowledge (Technology) (+5int, 20rank)<
+25 Knowledge (Science) (+5int, 20rank)<
+25 Knowledge (Planes) (+5int, 20rank)<
+25 Knowledge (Arcana) (+5int, 20rank)<
+25 Knowledge (Religion) (+5int, 20rank)<
+25 Linguistic (+5int, 20rank)<
+25 Perception((+5wis, 20rank)<
+25 Perform (+5Cha 20Rank)
+25 Sense Motive(+5wis, 20rank)<
+25 Spell/Psionic craft(+5int, 20rank)<
+25 Survival(+5Wis 20rank)
+25 Use Magic/Psionic Device(+5cha,+20rank)<

Concentration +25 (20ML+5INT)

Eternal Bond:
When this ability is taken, the item becomes intimately tied to the creature that gave it this ability. This item can’t be bonded to another creature as long as the creature that gave it this ability is alive and mythic.
Soul Safe
Your item carries a part of your immortal spark within it, and unless the item is destroyed you cannot be permanently slain. If you are killed, your body reforms 24 hours later in the nearest open space within 30 feet of the item. If you are affected by death effect or energy drain while wearing or wielding the item, you may expend one use of legendary power as an immediate action to negate that effect; this cost is doubled if the effect is a mythic effect and tripled if the mythic rank or tier of the effect’s creator exceeds yours.
An item must have the eternal bond legendary ability and be a minor or major artifact to have this ability. This is a persistent ability.
Undetectable:
This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can’t be detected or scryed by any method.

legendary item - TIMES EYE {38kgp}
Third Eye Effects
Sense: 23kgp
The wearer of this kind of third eye can manifest clairvoyant sense at will.
Aware: 15gp
This kind of third eye continually grants the wearer a +10 competence bonus on Perception checks.
View: 20kgp