Shades of Grey - Life in the Underdark


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Male Revenant (Drow) Tempest Fighter

Corpus lashes out the dread protector with his weapon masters strike.
attack vs ac, 1d20 + 7 ⇒ (17) + 7 = 24, damage = 1d10 + 10 ⇒ (9) + 10 = 19


Approval Given.

The Spider Queen clearly desires Vernal to not yet join her, as the Ardent manages to throw off worst of the effects.

Coprus, the dread protector is dead. Feel free to take another action.

Corpus - Warlock Curse
Santander - Warlock Curse, dying
Malize -
Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse


Male Revenant (Drow) Tempest Fighter

Move to I20 and attack EE1


Male Hobgoblin Cosmic Sorcerer 2

Death Save, 1d20=17


Coprus moves in against the elemental and knocks many stony chunks off its body, but the creature does not fall and turns it's attention to him.

Santander manages to not further fall into death's embrace.

Temple Map

Malize -
Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse, unconscious
Corpus - Warlock Curse
Santander - Warlock Curse, unconscious


Male Drow Protecting Paladin 14 / Hospitaler

Santander, have you used your Second Wind yet?

Amy, if I make a Heal check to help Santander use his Second Wind, does that also stabilize him?


Male Hobgoblin Cosmic Sorcerer 2

Santander has not used his Second Wind yet for this encounter


Kevaras Zanorin wrote:

Santander, have you used your Second Wind yet?

Amy, if I make a Heal check to help Santander use his Second Wind, does that also stabilize him?

You can use Heal to directly stabilize him at DC 15. As for the second wind option, I'm not sure. It would seem to me that that would almost invalidate the stabilize option given for Heal, but I want to do some scouring of Wotc's errate, etc. So, for now, I will say that it can work, but that might change if there is a rule clarification about it.


Male Drow Ardent 2

Amy - if it helps, this is the ruling we came up with for my games. A character can perform a heal check (DC10) to activate an unused second wind. Doing so acts like emergency CPR and the target heals a surge from 0. They remain prone and do not gain the +2 bonus to defenses. Since any such action means the target is back in the mix, they're automatically no longer in need of making death saves unless they take more damage that reduces them to 0hp or below.

You may remember there was a long debate about this months and months ago and I think in the end we went with what WoTC seemed to be intending. There may have been more clarification since then of course. I'll admit I haven't looked. Just breathed a sigh of relief at having a workable option and moved right along.


Vernal DeWynter wrote:

Amy - if it helps, this is the ruling we came up with for my games. A character can perform a heal check (DC10) to activate an unused second wind. Doing so acts like emergency CPR and the target heals a surge from 0. They remain prone and do not gain the +2 bonus to defenses. Since any such action means the target is back in the mix, they're automatically no longer in need of making death saves unless they take more damage that reduces them to 0hp or below.

You may remember there was a long debate about this months and months ago and I think in the end we went with what WoTC seemed to be intending. There may have been more clarification since then of course. I'll admit I haven't looks. Just breathed a sigh of relief at having a workable option and moved right along.

I do recall that, and unless I find errata clarifying it, I'm happy to play it like that. If there is a clarification, I'll run with it, but for now, if second wind is available, the lower DC option is useable.


*pokes Malize*


Female Drow Wizard

Shift to G20. Aid Attack - as per the latest errata, I just have to nominate an adjacent enemy, and then an ally. Corpus gains a +2 bonus to attack EE1. So that's +4 with my flanking as well.

"Strike, brother!" Malize commands.


Malize slides past the rocky creature as it turns towards Corpus and points out some weak spots to the fighter.

Temple Map

Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse, unconscious
Corpus - Warlock Curse, +4 on next attack vs EE1
Santander - Warlock Curse, unconscious
Malize


Male Drow Protecting Paladin 14 / Hospitaler

Kevaras revives Vernal with Lay on Hands, then moves to F22 and administers first aid to Santander.

Heal 1d20 + 2 ⇒ (13) + 2 = 15 and Santander can use his Second Wind.
____________________

Kevaras is currently at:
AC 20; Fort 13 Ref 14 Will 15
30/30 hp
Surges: 7/12
Lay on Hands 0 of 2
AP: 1
Conditions: none


Male Drow Ardent 2

Vernal's eyes flick open and he looks thoughtfully at Kevaras. "Did you know the Spider Queen looks like Malize?"

Thank you!

6/25
5/8
Bloodied
No conditions


Outside the temple Ovid dances with Myrissa.

Inside the temple Kevaras moves through the place, aiding his allies, while the elemental prepares to smash at Corpus. However, that blow never lands.

At the back of the temple the other elemetal reaches the altar. It sets the barrel on top of the altar and smashes it.

There is a blinding explosion as the walls of the battered temple ripple outwards, windows shatter, the pews become kindling, both elementals are ripped to shreds.

Myrissa sceams in triumph. "Victory!" she yells and then she is gone. Just gone.

GM fiat here, for artistic control over Ovid, and to make sure he gets to be in the next part.

Ovid races back towards the temple, wondering if any of other others could possibly be alive. That's when he sees the second blast, this one of pure magical energy. It rips out of the temple with an audible shriek, one that is almost painful. He's tossed backwards by it, hits the ground, and passes out.

Inside the temple, there is no time to do anything as the explosion happens. Perhaps thoughts of doom fill minds and then blackness overcomes the group.

Soon you all awaken in some shadow realm. "Help me!" calls out a voice, a desperate voice.

As you stagger to your feet you see you are within the temple. Only it's different. It's as if it's in a world of darkness and shadow. There is a figure - perhaps male, perhaps female, perhaps both, perhaps neither. It is where the altar would be. It is surrounded by tendrils that pulsate with power, darting in to strike the figure.

"You have defended my temple..." the figure calls out "....and my power is keeping you alive in it's ruin. If I fall here, so do you. Save me, so I can save you."

You are all at full hp, and all powers are recharged. There is no map for this. You are in a modified skill challenge and must defeat 15 tendrils. You may use these skills:

Arcana, Nature, Religion - these skills allow the magic sustaining a tendril to be unravelled, destroying it
Athletics - to physically break a tendril
Endurance - this allows you to take a hit for that round for the temple spirit. You lose hp equal to your surge value, but prevent the damage from that tendril to it.
Heal - You restore one hp to the spirit.
In addition, you can use powers. Any hit destroys the tendril, but the target numbers are higher with powers. They do not make OAs, so movement to the target is automatically safe and successful.
At the end of each round, the tendrils strike the spirit, each strike doing 1 damage to it. It's not good if it dies.

Tendrils Remaining: 15
Spirit HP: 30/30

Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils


Male Drow Ardent 2

"Malize, sweeting - did you do this?"

Recent restoration from near death seems to have scrambled Vernal's brains even more than usual.

DM, is the spirit included among Vernal's allies for this challenge? i.e. can he up the spirit's defenses and grant it temp hp?


Vernal DeWynter wrote:

"Malize, sweeting - did you do this?"

Recent restoration from near death seems to have scrambled Vernal's brains even more than usual.

DM, is the spirit included among Vernal's allies for this challenge? i.e. can he up the spirit's defenses and grant it temp hp?

No for the defenses. He can grant it temp hp, or heal it, but the tendrils cannot miss it.


Male Drow Ardent 2

Cool. I can work with that. Or rather, Vernal can.


Female Drow Wizard

"Of course not, you idiot. We seem to have... been... well, never mind that now!" Malize says distractedly.


Female Drow Wizard

Have our APs returned?


Malize DeWynter wrote:

Have our APs returned?

No. Technically this is still part of encounter 4, so you haven't gained a new AP yet.


Male Shadar-Kai Monk 2

None of my skills are that relevant, so I'm just going to beat the tentacles. Also, as a being native to the Shadowfell I would presumably know if we just got sent there, correct?

"Nice place you have here. Homey." Ovid makes his way to the altar, the shadows clinging to him like black cobwebs. "Bit too many tentacles for my taste. Let's see what I can do about that." Ovid swings his arm, and the shadows scythe through the tendrils.

Moving to the altar if possible and using Masterful Spiral. Burst 2, so I think I can get all of the tentacles in the burst. (vs Reflex, Force damage until the end of the encounter I have reach 2)

Block of Rolls:
1d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (16) + 5 = 213d8 + 5 ⇒ (5, 2, 4) + 5 = 16


Ovid leaps forward, his weapon flashing and 3 of the tentacles vanish into some sort of smoke.

Ovid, it is not the Shadowfell. It feels like it a little, but it also feels wrong. It's almost like what you might imagine the Shadowfell to feel like if it was sick.

Tendrils Remaining: 12
Spirit HP: 30/30

Vernal
Corpus
Santander
Malize
Kevaras
Tendrils
Ovid


Male Drow Ardent 2

Vernal stabs at a shadowy tendril, still secretly convinced that his siblings are responsible for the strange goings on, but determined not to admit it.

"A gift from the dark ..." he smiles as he stabs.

Energizing Strike (AC). On hit, one ally within 5 gets 4 temp hp.
1d20 + 7 ⇒ (20) + 7 = 27
Crit. Shame about that. Anyway 12 damage to the tendril and the spirit gets 4 temp hp.


Vernals blade flashes out, and not only does a tendril drop, but the spirit seems stronger. "Hurry..." the ghostly form pleads.

Tendrils Remaining: 11/15
Spirit HP: 30/30, 4 temp

Corpus
Santander
Malize
Kevaras
Tendrils
Ovid
Vernal


Male Revenant (Drow) Tempest Fighter

Corpus use duel strike to hack at two of the tentacles.

Primary, attack vs ac, 1d20 + 7 ⇒ (12) + 7 = 19, damage = 1d10 + 3 ⇒ (9) + 3 = 12 if I hit,
Secondary, attack vs ac, 1d20 + 7 ⇒ (3) + 7 = 10, damage = 1d6 + 3 ⇒ (4) + 3 = 7

I was missplaying the duel strike power, only if I hit with the primary strike can I make a secondary attack and it has to be against a diferent target other than the first.


Male Shadar-Kai Monk 2

No, you can always make two attacks. They just have to be against different targets.


Male Hobgoblin Cosmic Sorcerer 2

Endurance Check, 1d20+7=11

Santander places himself between the Temple Spirit and the tendrils attempting to protect the spirit.


Corpus's Blades don't seem to do anything to the tendrils, passing through them as if they were smoke. Santander positions himself by the spirit, hoping to draw one to him, but until they lash out, he won't know for sure.

Tendrils Remaining: 11/15
Spirit HP: 30/30, 4 temp

Malize
Kevaras
Tendrils
Ovid
Vernal
Corpus
Santander


Male Drow Protecting Paladin 14 / Hospitaler

In these troubled times, Kevaras resorts to that old stand-by, the power of prayer.

Religion 1d20 + 4 ⇒ (12) + 4 = 16


Female Drow Wizard

Arcana
1d20 + 9 ⇒ (2) + 9 = 11

Malize sneers and attempts to unravel the thing with the power of the mind!


Malize's arcane knowledge seems to not aid at all, but Kevaras does unravel one tendril.

The tendrils dart out, many hitting the spirit, and Santander does not manange to hinder any - and a new tendril flickers into existance.

Tendrils Remaining: 11/14
Spirit HP: 24/30, 0 temp

Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils


Male Shadar-Kai Monk 2

Ovid continues to assault the tentacles.

Time for Five Storms, attacking as many as possible:

Spoiler:
1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (5) + 5 = 10

You know, I'm uniquely unsuited to this skill challenge, what with the complete lack of relevant skills and with all the enemies' defenses being effectively 20 when I'm using Implement-based attacks.


Male Drow Ardent 2

Vernal twists his knife into another tendril, but somehow mangles the attack.

Energising Strike. On hit spirit gets 4 temp hp.
1d20 + 7 ⇒ (9) + 7 = 16


Actually, the tendrils have variable defenses. Last round they were indeed 20, but depending on how the party does each round the defenses and skill target numbers change.

While Vernal's knife misses, Ovid brings down two more of the tendrils.

Tendrils Remaining: 9/14
Spirit HP: 24/30, 0 temp

Corpus
Santander
Malize
Kevaras
Tendrils
Ovid
Vernal


Male Drow Ardent 2

Very cunning, Amy :)


Vernal DeWynter wrote:
Very cunning, Amy :)

Thanks. I have to admit I do like playing with the rules of a system to see how flexible they are, and 4e is providing me with ample ways to play within it's rules and yet make things more unique.


Male Drow Ardent 2

You may have noticed I have similar tendencies.


*pokes people* You don't need to worry too much about init order since the tendrils go last.

Tendrils Remaining: 9/14
Spirit HP: 24/30, 0 temp

Corpus
Santander
Malize
Kevaras
Tendrils
Ovid
Vernal


Male Revenant (Drow) Tempest Fighter

Corpus uses duel strike again.

Primary, attack vs ac, 1d20 + 7 ⇒ (14) + 7 = 21, damage = 1d10 + 3 ⇒ (4) + 3 = 7
Secondary, attack vs ac, 1d20 + 7 ⇒ (14) + 7 = 21, damage = 1d6 + 3 ⇒ (4) + 3 = 7


Male Drow Protecting Paladin 14 / Hospitaler

I'll keep praying

Religion 1d20 + 4 ⇒ (13) + 4 = 17


Corpus' blades tear two more tendrils down, and Kevaras manages to unravel another. There is almost a sense of panic coming from the the handful of them that remain.

Tendrils Remaining: 6/13
Spirit HP: 24/30, 0 temp

Santander
Malize
*Kevaras
Tendrils
Ovid
Vernal
Corpus


Male Hobgoblin Cosmic Sorcerer 2

Explosive Pyre, 1d20+4=11 vs Tendrils Reflex, 2d8+7=15 fire damage and until SOMNT, any enemy that enters a square adjacent to the target or starts its turn there takes 1d6=6 fire damage.

Santander backs away and tries to cover as many tendrils in fire as possible.


Santander makes a nice shadowy light show, but the tendrils don't seem bothered by it at all.

Tendrils Remaining: 6/13
Spirit HP: 24/30, 0 temp

Malize
*Kevaras
Tendrils
Ovid
Vernal
Corpus
Santander


Female Drow Wizard

Arcana
1d20 + 9 ⇒ (9) + 9 = 18


Malize unravels the energy around another tendril and also interferes with the regrowth of the ones 'slain' by weapons. The remaining 5 strike the spirit, and it looks weaker.

Tendrils Remaining: 5/12
Spirit HP: 19/30, 0 temp

Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils

Round 3, posting order doesn't matter.


Male Revenant (Drow) Tempest Fighter

More of the same.

Primary, attack vs ac, 1d20 + 7 ⇒ (12) + 7 = 19, damage = 1d10 + 3 ⇒ (2) + 3 = 5
Secondary, attack vs ac, 1d20 + 7 ⇒ (3) + 7 = 10, damage = 1d6 + 3 ⇒ (6) + 3 = 9


Corpus cuts down another tendril, and only four remain. The spirit seems happy!

Tendrils Remaining: 4/12
Spirit HP: 19/30, 0 temp

Ovid
Vernal
*Corpus
Santander
Malize
Kevaras
Tendrils


Male Shadar-Kai Monk 2

Another Five Storms, although I don't know how many I can catch in the burst. 1d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (19) + 5 = 241d20 + 5 ⇒ (17) + 5 = 22

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