Amelia |
Approval Given.
The Spider Queen clearly desires Vernal to not yet join her, as the Ardent manages to throw off worst of the effects.
Coprus, the dread protector is dead. Feel free to take another action.
Corpus - Warlock Curse
Santander - Warlock Curse, dying
Malize -
Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse
Amelia |
Coprus moves in against the elemental and knocks many stony chunks off its body, but the creature does not fall and turns it's attention to him.
Santander manages to not further fall into death's embrace.
Malize -
Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse, unconscious
Corpus - Warlock Curse
Santander - Warlock Curse, unconscious
Amelia |
Santander, have you used your Second Wind yet?
Amy, if I make a Heal check to help Santander use his Second Wind, does that also stabilize him?
You can use Heal to directly stabilize him at DC 15. As for the second wind option, I'm not sure. It would seem to me that that would almost invalidate the stabilize option given for Heal, but I want to do some scouring of Wotc's errate, etc. So, for now, I will say that it can work, but that might change if there is a rule clarification about it.
Vernal DeWynter |
Amy - if it helps, this is the ruling we came up with for my games. A character can perform a heal check (DC10) to activate an unused second wind. Doing so acts like emergency CPR and the target heals a surge from 0. They remain prone and do not gain the +2 bonus to defenses. Since any such action means the target is back in the mix, they're automatically no longer in need of making death saves unless they take more damage that reduces them to 0hp or below.
You may remember there was a long debate about this months and months ago and I think in the end we went with what WoTC seemed to be intending. There may have been more clarification since then of course. I'll admit I haven't looked. Just breathed a sigh of relief at having a workable option and moved right along.
Amelia |
Amy - if it helps, this is the ruling we came up with for my games. A character can perform a heal check (DC10) to activate an unused second wind. Doing so acts like emergency CPR and the target heals a surge from 0. They remain prone and do not gain the +2 bonus to defenses. Since any such action means the target is back in the mix, they're automatically no longer in need of making death saves unless they take more damage that reduces them to 0hp or below.
You may remember there was a long debate about this months and months ago and I think in the end we went with what WoTC seemed to be intending. There may have been more clarification since then of course. I'll admit I haven't looks. Just breathed a sigh of relief at having a workable option and moved right along.
I do recall that, and unless I find errata clarifying it, I'm happy to play it like that. If there is a clarification, I'll run with it, but for now, if second wind is available, the lower DC option is useable.
Amelia |
Malize slides past the rocky creature as it turns towards Corpus and points out some weak spots to the fighter.
Kevaras - Warlock Curse
Lesser Earth Elemental 1
Lesser Earth Elemental 2
Myrissa - AP used, slowed, -2 to attacks
Ovid - Warlock Curse
Vernal - Warlock Curse, unconscious
Corpus - Warlock Curse, +4 on next attack vs EE1
Santander - Warlock Curse, unconscious
Malize
Kevaras Zanorin |
Kevaras revives Vernal with Lay on Hands, then moves to F22 and administers first aid to Santander.
Heal 1d20 + 2 ⇒ (13) + 2 = 15 and Santander can use his Second Wind.
____________________
Kevaras is currently at:
AC 20; Fort 13 Ref 14 Will 15
30/30 hp
Surges: 7/12
Lay on Hands 0 of 2
AP: 1
Conditions: none
Amelia |
Outside the temple Ovid dances with Myrissa.
Inside the temple Kevaras moves through the place, aiding his allies, while the elemental prepares to smash at Corpus. However, that blow never lands.
At the back of the temple the other elemetal reaches the altar. It sets the barrel on top of the altar and smashes it.
There is a blinding explosion as the walls of the battered temple ripple outwards, windows shatter, the pews become kindling, both elementals are ripped to shreds.
Myrissa sceams in triumph. "Victory!" she yells and then she is gone. Just gone.
GM fiat here, for artistic control over Ovid, and to make sure he gets to be in the next part.
Ovid races back towards the temple, wondering if any of other others could possibly be alive. That's when he sees the second blast, this one of pure magical energy. It rips out of the temple with an audible shriek, one that is almost painful. He's tossed backwards by it, hits the ground, and passes out.
Inside the temple, there is no time to do anything as the explosion happens. Perhaps thoughts of doom fill minds and then blackness overcomes the group.
Soon you all awaken in some shadow realm. "Help me!" calls out a voice, a desperate voice.
As you stagger to your feet you see you are within the temple. Only it's different. It's as if it's in a world of darkness and shadow. There is a figure - perhaps male, perhaps female, perhaps both, perhaps neither. It is where the altar would be. It is surrounded by tendrils that pulsate with power, darting in to strike the figure.
"You have defended my temple..." the figure calls out "....and my power is keeping you alive in it's ruin. If I fall here, so do you. Save me, so I can save you."
You are all at full hp, and all powers are recharged. There is no map for this. You are in a modified skill challenge and must defeat 15 tendrils. You may use these skills:
Arcana, Nature, Religion - these skills allow the magic sustaining a tendril to be unravelled, destroying it
Athletics - to physically break a tendril
Endurance - this allows you to take a hit for that round for the temple spirit. You lose hp equal to your surge value, but prevent the damage from that tendril to it.
Heal - You restore one hp to the spirit.
In addition, you can use powers. Any hit destroys the tendril, but the target numbers are higher with powers. They do not make OAs, so movement to the target is automatically safe and successful.
At the end of each round, the tendrils strike the spirit, each strike doing 1 damage to it. It's not good if it dies.
Tendrils Remaining: 15
Spirit HP: 30/30
Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils
Amelia |
"Malize, sweeting - did you do this?"
Recent restoration from near death seems to have scrambled Vernal's brains even more than usual.
DM, is the spirit included among Vernal's allies for this challenge? i.e. can he up the spirit's defenses and grant it temp hp?
No for the defenses. He can grant it temp hp, or heal it, but the tendrils cannot miss it.
Ovid Of The Shades |
None of my skills are that relevant, so I'm just going to beat the tentacles. Also, as a being native to the Shadowfell I would presumably know if we just got sent there, correct?
"Nice place you have here. Homey." Ovid makes his way to the altar, the shadows clinging to him like black cobwebs. "Bit too many tentacles for my taste. Let's see what I can do about that." Ovid swings his arm, and the shadows scythe through the tendrils.
Moving to the altar if possible and using Masterful Spiral. Burst 2, so I think I can get all of the tentacles in the burst. (vs Reflex, Force damage until the end of the encounter I have reach 2)
Amelia |
Ovid leaps forward, his weapon flashing and 3 of the tentacles vanish into some sort of smoke.
Ovid, it is not the Shadowfell. It feels like it a little, but it also feels wrong. It's almost like what you might imagine the Shadowfell to feel like if it was sick.
Tendrils Remaining: 12
Spirit HP: 30/30
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils
Ovid
Vernal DeWynter |
Vernal stabs at a shadowy tendril, still secretly convinced that his siblings are responsible for the strange goings on, but determined not to admit it.
"A gift from the dark ..." he smiles as he stabs.
Energizing Strike (AC). On hit, one ally within 5 gets 4 temp hp.
1d20 + 7 ⇒ (20) + 7 = 27
Crit. Shame about that. Anyway 12 damage to the tendril and the spirit gets 4 temp hp.
Corpus DeWynter |
Corpus use duel strike to hack at two of the tentacles.
Primary, attack vs ac, 1d20 + 7 ⇒ (12) + 7 = 19, damage = 1d10 + 3 ⇒ (9) + 3 = 12 if I hit,
Secondary, attack vs ac, 1d20 + 7 ⇒ (3) + 7 = 10, damage = 1d6 + 3 ⇒ (4) + 3 = 7
I was missplaying the duel strike power, only if I hit with the primary strike can I make a secondary attack and it has to be against a diferent target other than the first.
Amelia |
Corpus's Blades don't seem to do anything to the tendrils, passing through them as if they were smoke. Santander positions himself by the spirit, hoping to draw one to him, but until they lash out, he won't know for sure.
Tendrils Remaining: 11/15
Spirit HP: 30/30, 4 temp
Malize
Kevaras
Tendrils
Ovid
Vernal
Corpus
Santander
Amelia |
Malize's arcane knowledge seems to not aid at all, but Kevaras does unravel one tendril.
The tendrils dart out, many hitting the spirit, and Santander does not manange to hinder any - and a new tendril flickers into existance.
Tendrils Remaining: 11/14
Spirit HP: 24/30, 0 temp
Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils
Ovid Of The Shades |
Ovid continues to assault the tentacles.
Time for Five Storms, attacking as many as possible:
You know, I'm uniquely unsuited to this skill challenge, what with the complete lack of relevant skills and with all the enemies' defenses being effectively 20 when I'm using Implement-based attacks.
Amelia |
Actually, the tendrils have variable defenses. Last round they were indeed 20, but depending on how the party does each round the defenses and skill target numbers change.
While Vernal's knife misses, Ovid brings down two more of the tendrils.
Tendrils Remaining: 9/14
Spirit HP: 24/30, 0 temp
Corpus
Santander
Malize
Kevaras
Tendrils
Ovid
Vernal
Amelia |
Malize unravels the energy around another tendril and also interferes with the regrowth of the ones 'slain' by weapons. The remaining 5 strike the spirit, and it looks weaker.
Tendrils Remaining: 5/12
Spirit HP: 19/30, 0 temp
Ovid
Vernal
Corpus
Santander
Malize
Kevaras
Tendrils
Round 3, posting order doesn't matter.