
Vernal DeWynter |

Mantle of Elation
You and each ally within 5 squares of you gain a +1 bonus to damage rolls for opportunity attacks. In addition, each ally within 5 squares of you gains a +2 bonus to Diplomacy checks and Intimidate checks.
1d20 + 1 ⇒ (10) + 1 = 11 - init
"Let the vermin come to us, since darling Malize has found a source of something useful."
HP: 25/25
Bloodied value: 12
Temp HP: 0
Surges: 8/8 Surge Value: 6
AP: 1
Power Points: 2
Status: Perfectly OK right now.

Amelia |

As the living come into thier awareness, the skeletons react like a well honed machine. The drow archers stop, nock, and fire at the two in the doorway.
Arrow attacks against Vernal: 1d20 + 6 ⇒ (12) + 6 = 18 and Corpus: 1d20 + 6 ⇒ (19) + 6 = 25
Both arrows score as well, the barrel nearly, but not quite, deflecting the shot on Vernal.
Vernal takes 1d10 + 4 ⇒ (2) + 4 = 6 and Corpus takes 1d10 + 4 ⇒ (2) + 4 = 6
The swordsmen advance, then, and shove at the two with thier shields.
Both skeletons use Forward the Line, a shield bash that targets Fort. Attacks against Vernal: 1d20 + 5 ⇒ (17) + 5 = 22 and Corpus: 1d20 + 5 ⇒ (4) + 5 = 9
Corpus avoids the attack on himself, but Vernal is struck and staggers back.
Vernal takes 1d6 + 2 ⇒ (2) + 2 = 4 and is pushed to H24. Ovid is delaying and can take an action at any point. Stealth will be maintained until he does.
Corpus
Malize
Vernal
Kevoras
Commander
Santander
Ovid (delaying)
Archer 1
Archer 2
Swordsman 1
Swordsman 2

Amelia |

Corpus' Axes whistle in at the skeletons. Vernal's parries with his shield and Corpus' own foe dodges the attack.
Two misses.
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander
Santander, +2 damage
Ovid (delaying), +2 damage
Archer 1
Archer 2
Swordsman 1
Swordsman 2
Corpus, +2 damage

Amelia |

Vernal DeWynter |

Vernal advances on SS1 and stabs, twisting his knife and smiling.
"There are some who say that the pain isn't the knife at all. It's your own head. Let's find out."
Move to H25
Psionic Shield (AC) v SS1. On hit Corpus gets +1 to all defenses to end Vernal's next turn.
1d20 + 7 ⇒ (18) + 7 = 25
1d6 + 6 ⇒ (2) + 6 = 8

Amelia |

The lifeless eyes of the skeleton do not show any pain even as the drow's power stabs into it. It does seem to stagger for a moment.
Kevoras, +1 all defenses, +2 damage
Commander
Santander, +2 damage
Ovid (delaying), +2 damage
Archer 1
Archer 2
Swordsman 1
Swordsman 2
Corpus, +2 damage, +1 on all defenses until Vernal EOT
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage

Kevaras Zanorin |

Apologies Kevoras. I'll get back a row and leave the ground clear for you
No probs, I've got a plan.
Kevaras moves to F23 and with his standard action charges to G25 and uses Ardent Strike. At SS1, not Vernal.
Cha vs AC 1d20 + 7 + 1 - 2 ⇒ (16) + 7 + 1 - 2 = 22 (+1 for charging, –2 for cover)
Damage 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (+2 from Malize's awesomeness)
If he hits, SS1 is subject to divine sanction until EONT.
He issues a divine challenge to SS2 with his minor action.

Amelia |

Kevoras charages into the battle and strikes the grimlock skeleton hard. The undead thing staggers, but does not fall.
The skeletal commander advances up behind his undead troops.
Santander, +2 damage
Ovid (delaying), +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Swordsman 2, Divinely challenged
Corpus, +2 damage, +1 on all defenses until Vernal EOT
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander

Amelia |

DM PCing Santander this action.
Santander darts forward to another pew, both to bring himself within range of the enemy, and to prevent any archer fire, then flames shoot out at Corpus' swordsman.
Santader moves to J16, and uses arcing fire against SS2. Attack: 1d20 + 4 ⇒ (17) + 4 = 21 hits for 1d8 + 9 ⇒ (5) + 9 = 14.
The grimlock skeletons' old bones crackle and burn under those flames and the thing staggers but does not fall.
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Swordsman 2, Bloodied, Divinely challenged
Corpus, +2 damage, +1 on all defenses until Vernal EOT
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander
Santander

Amelia |

No prob Santander.
Even as the swordsman reels under the flame attack, Ovid darts in and finishes it and the grimlock dies for the second time.
However, the enemy is far from done. Again arrows arc in at Vernal and Corpus, though this time the dead drow archers advance after firing.
Archers versus Vernal: 1d20 + 6 ⇒ (10) + 6 = 16 and Corpus 1d20 + 6 ⇒ (18) + 6 = 24
The shot against Vernal careens off the shield of the enemy swordsman and sticks into the barrel. However, the revenant is hit.
Corpus takes 1d10 + 4 ⇒ (7) + 4 = 11 damage.
The swordsman is drawn to Kevoras by the power of the divine and it lashes out with it's shield once more.
Forward the Line against Kevoras. 1d20 + 5 ⇒ (18) + 5 = 23 vs Fort.
The shield smashes the paladin back, and the skeleton advances.
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 and Kevroas is pushed to F24. The Skeleton shifts to G25.
Corpus, +2 damage, +1 on all defenses until Vernal EOT
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander
Santander
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction

Amelia |

Amelia wrote:The Skeleton shifts to G25.Although Kevaras has SS1 right where right where he wants it to be, I don't think the skeleton can shift across a hard corner.
And it's Kevaras with two A's, but not Kevaraas like it says on my headstone. :)
You're right. RAW does say that. I've always ignored it, since I don't like that particular rule. But, I'll leave it up to the group - do you wanna play corner as RAW, or allow diagonals past them? It works for you as well as the monsters.

Corpus DeWynter |

Move to I26 and use duel strike first strike on B and the second on SC.
1st Attack vs AC, 1d20 + 7 ⇒ (16) + 7 = 23, damage = 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
2nd Attack vs AC, 1d20 + 7 ⇒ (13) + 7 = 20, damage = 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Corpus is bloodied.
HP: 11/31
Surges: 11/12
AP: 1/1
Status: none

Amelia |

Move to I26 and use duel strike first strike on B and the second on SC.
1st Attack vs AC, 1d20+7, damage = 1d6+7+2
2nd Attack vs AC, 1d20+7, damage = 1d6+7+2Corpus is bloodied.
HP: 11/31
Surges: 11/12
AP: 1/1
Status: none
B is the barrel. I'll assume you don't want to attack it, and instead attack the commander with both.

Amelia |

Ignoring his own wounds, Corpus steps into the doorway and attacks the skeletal commander. His axes bite deep into the undead creature and send bone fragments everywhere.
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander, Bloodied
Santander
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Corpus, +2 damage, +1 all defenses until Vernal EOT

Amelia |

Malize stays where he is and throws a ball of force at the remaning swordsmans.
Force Orb vs Swordsman. 1d20 + 5 ⇒ (15) + 5 = 20. Hit: 2d8 + 6 ⇒ (2, 6) + 6 = 14. Secondary attack against commander. 1d20 + 5 ⇒ (14) + 5 = 19. Also hits. Damage: 1d10 + 6 ⇒ (5) + 6 = 11
The force ball slams into other grimlock skeleton, vaporizing it, and the resulting energy heavily damages the commander.
Vernal, +2 damage
Kevoras, +1 all defenses, +2 damage
Commander, Bloodied
Santander
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Corpus, +2 damage, +1 all defenses until Vernal EOT
Malize, +1 on arcane powers, +2 damage

Amelia |

Yes, B is the barrel and the space can be shared. Yes, Corpus is still bloodied.
Note that while undead, the archers are not stupid. As long as people nicely make them themselves targets, the archers will stand and shoot at them.
The temple is on top of a barren, rocky, hill.
Going out the window would require a str check to break it, and an acrobatics or athletics check to avoid being cut by glass. However, leaving the temple would negate your temple bonuses for this wave.

Amelia |

Vernal's mental powers aid the undead drow, as Vernal ducks out of sight.
No, the barrel does not provide concealment. As Vernal can attest though, when behind it, it has provided cover.
Kevoras, +1 all defenses, +2 damage
Commander, Bloodied
Santander
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Corpus, +2 damage, bloodied
Malize, +1 on arcane powers, +2 damage
Vernal

Kevaras Zanorin |

Going out the window would require a str check to break it, and an acrobatics or athletics check to avoid being cut by glass. However, leaving the temple would negate your temple bonuses for this wave.
Thanks Amy, I'd forgotten about the bonus.
I use my standard action to use Second Wind, then move four squares to H26. Minor action to heal Corpus with Lay on Hands and Corpus regains HP as if he had spent a healing surge. I spend an action point to Valorously Smite Commander Skeletor.
Cha vs AC 1d20 + 7 ⇒ (20) + 7 = 27 for a critical (8, 8) + 4 + 2 = 22 damage.
And SC is subject to divine sanction until EONT.

Kevaras Zanorin |

SITREP
HP: 30/30
Surges: 8/12
Lay on Hands 1/2 (per day)
AP: 0
Status: none

Amelia |

Keveras not only channels the power to fully heal Corpus, but he slices the head off the commanders body and the bones fall to the ground.
Santander, +2 damage
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Corpus, +2 damage
Malize, +1 on arcane powers, +2 damage
Vernal
Kevaras

Santander |

Move to I22
Blazing Starfall, burst 1 centered on H32
1d20+4=5 vs SA1 Ref
1d20+4=19 vs SA2 Ref
1d4+7=10 radiant damage and the burst creates a zone bounded by burning ground that lasts until EOMNT. Whenever an enemy within the zone leaves it, that enemy takes 3 fire damage.
Santander forfeits the cover of the pew and comes forward to provide covering fire, literally covering the skeleton archers in radiant glowing embers as well as surrounding them.
HP:26/26
AC:14 Fort:13 Ref:12 Will:16
Surges:8/8 AP:1
Daily:1/1 Encounter:2/2
Status(self):none
Status (others):burst 1 zone centered on H32, 3 fire damage when crossed

Amelia |

The burning embers fall from the sky, lighting the ground with flame and badly burning one of the archers.
Orange square are the blazing starfall zone
Ovid, +2 damage
Archer 1
Archer 2
Swordsman 1, Bloodied, Divine Sanction
Corpus, +2 damage
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevaras, +2 damage
Santander, +2 damage

Amelia |

I'd have to ask which archer, but you missed, so it doesn't matter this time :)
The shuriken flies past the head of one of the archers. The twin undead things fire again, and they target those that attacked them.
Archer 1 fires back at Ovid: 1d20 + 6 ⇒ (14) + 6 = 20 and hits for 1d10 + 4 ⇒ (6) + 4 = 10 and Archer 2 fires at Santander: 1d20 + 6 ⇒ (13) + 6 = 19 and also hits for 1d10 + 4 ⇒ (3) + 4 = 7.
Arrows fly from within the fiery arc and both Ovid and Santander feel arrows thud into them. Then the archers emerge from the flames, gleaming short swords in hand, with wisps of smoke coming from thier bones.
Corpus, +2 damage
Malize, +1 on arcane powers, +2 damage
Vernal, +2 damage
Kevaras, +2 damage
Santander, +2 damage
Ovid, +2 damage
Archer 1
Archer 2, Bloodied

Vernal DeWynter |

"Malize, sweeting. Can't you do something?" Vernal casts a languishing glance at his twin and watches her reaction in the reflective blade of his knife.
Still trying to get a blasted dot. It's driving me mildly nuts. Threads I opened once, by accident, come up on the recently viewed list for days, but a thread I've posted obsessively on doesn't.