Five foot step


Rules Questions


Does the five foot step provoke an attack of opportunity during combat?


Nope.

Under the attack of opportunity rules:

Quote:
There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.


So a wizard can take a five foot step when in melee, then cast his spell with no attack of opportunity? But he still moves out of the opponents danger zone... I'm a bit confused about this(always was).Why does the five foot step protect him more than a normal move? How would you translate this to a real world fight?


When you take a 5-foot step you take extra care so as not to be hit, and you can only move 5 foot during that round. With a normal move you have better range, but you will be less careful when moving.

Silver Crusade

Pathfinder Adventure Path Subscriber

Also, Pathfinder makes the "move 5 foot and cast with no trouble" tactic a bit harder with several feats that counter it (Step Up, Lunge).


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Hordak wrote:
So a wizard can take a five foot step when in melee, then cast his spell with no attack of opportunity? But he still moves out of the opponents danger zone... I'm a bit confused about this(always was).Why does the five foot step protect him more than a normal move? How would you translate this to a real world fight?

The 5-foot-step is designed to be able to avoid an attack of opportunity. Also, it would be hard to translate this to "a real world fight", because in those you only very rarely cast spells.


Hordak wrote:
So a wizard can take a five foot step when in melee, then cast his spell with no attack of opportunity? But he still moves out of the opponents danger zone... I'm a bit confused about this(always was).Why does the five foot step protect him more than a normal move? How would you translate this to a real world fight?

Thats about the long and short of it. The 5' step allows your character to move out of a threatened area (of a critter without reach or reach weapon) and either cast a spell or used ranged attacks without provoking an AoO.

The 5' step protects him because he is (fluff) picking that exact moment when he can move (be it when the opponent is just setting up a swing or distracted for a split second or any other reason you could make up to justify it) and steps back/forward at that moment. You can't make a 5' step if you have previously moved that round or if the terrain is classed as dificult.

No idea how this would be translated into a real fight (other than the rubbishy reasons above) but it is an Artificial Game Construct pretty much like two-bladed swords being used without gutting yourself or wooly scarves set with blades being deadly weapons. Its a abstract combat system and things like that don't translate very well into the real world like being able to fall head first 50' into the ground and walk away after taking 5d6 damage. Best not to over think it!

Step Up seems to be the "must have" feat to stop the BBEG 5' stepping all over place.


Hordak wrote:
So a wizard can take a five foot step when in melee, then cast his spell with no attack of opportunity? But he still moves out of the opponents danger zone... I'm a bit confused about this(always was).Why does the five foot step protect him more than a normal move? How would you translate this to a real world fight?

As with all free-actions a 5' step is an effertless act. Your actions during a round and the actions of all characters i a combat are to be seen as being somewhat simultaneous. All the actions take place in a single round (6 seconds). If they where not simultaneous all characters after the first 10 would never get to act.

With that said moving a 5' step is a quick action taken almost as an afterfought before the wizard casts his spell. He makes a fast sidestep (out of reach) before casting and can therefore not be hit.

When making a move in stead you are not just making a quick adjust ment, but are actually exposing yourself since you cannot take the time to time your escape (as when taking a withdraw action) and are probably trying to recall the verbal components of your spell while digging into your pouch for the bat guano all at the same time.

I hope it helps.


Gorbacz wrote:
Also, Pathfinder makes the "move 5 foot and cast with no trouble" tactic a bit harder with several feats that counter it (Step Up, Lunge).

Extra reach from Lunge does not allow you to make AoO outside of your normal threatened squares.


Spacelard wrote:

... like being able to fall head first 50' into the ground and walk away after taking 5d6 damage.

In Russia I think they atribute that to the beneficial side effects of vodka!


The Grandfather wrote:
Spacelard wrote:

... like being able to fall head first 50' into the ground and walk away after taking 5d6 damage.

In Russia I think they atribute that to the beneficial side effects of vodka!

The funniest *Russians involved in vodka binge* story involved chainsaws...

"Hey Demitri! I have 200hps throw the whirling blades of death at me!"


Spacelard wrote:
The Grandfather wrote:
Spacelard wrote:

... like being able to fall head first 50' into the ground and walk away after taking 5d6 damage.

In Russia I think they atribute that to the beneficial side effects of vodka!

The funniest *Russians involved in vodka binge* story involved chainsaws...

"Hey Demitri! I have 200hps throw the whirling blades of death at me!"

No, the funniest story is about Vodka-drunk-Dimitri, being sick of his wife nagging leaving the livingroom and going to the balcony for some quiet. When Nagging-Wife suddenly goes to the balcony to dish out some more nagging poor Vodka-drunk-Dimitri is startled, losses his footing and falls 6 stories.

Poor Vodka-drunk-Dimitri rises from the fall completely unscathed and praising the lord goes op to his appartment again. Nagging-Wife is now totally out of her mind and starts yelling at poor Vodka-drunk-Dimitri again. Without any hesitation Vodka-drunk-Dimitri makes a break for it and jumps off the balcony again and walks away from the scene in hopes of getting as far away from Nagging-Wife as possible. [True Story]

EDIT: The details of the story are not completely clear, but that is more or less what happened.


The Grandfather wrote:
Spacelard wrote:
The Grandfather wrote:
Spacelard wrote:

... like being able to fall head first 50' into the ground and walk away after taking 5d6 damage.

In Russia I think they atribute that to the beneficial side effects of vodka!

The funniest *Russians involved in vodka binge* story involved chainsaws...

"Hey Demitri! I have 200hps throw the whirling blades of death at me!"

No, the funniest story is about Vodka-drunk-Dimitri, being sick of his wife nagging leaving the livingroom and going to the balcony for some quiet. When Nagging-Wife suddenly goes to the balcony to dish out some more nagging poor Vodka-drunk-Dimitri is startled, losses his footing and falls 6 stories.

Poor Vodka-drunk-Dimitri rises from the fall completely unscathed and praising the lord goes op to his appartment again. Nagging-Wife is now totally out of her mind and starts yelling at poor Vodka-drunk-Dimitri again. Without any hesitation Vodka-drunk-Dimitri makes a break for it and jumps off the balcony again and walks away from the scene in hopes of getting as far away from Nagging-Wife as possible. [True Story]

EDIT: The details of the story are not completely clear, but that is more or less what happened.

Ring of Feather Fall...

Obviously!


Spacelard wrote:


Ring of Feather Fall...
Obviously!

Ring of Vodka-fall; No damage without slowing down.

EDIT: I think a pile of snow was involved too, but that does not contribute to make the story fun.


The Grandfather wrote:
Spacelard wrote:

... like being able to fall head first 50' into the ground and walk away after taking 5d6 damage.

In Russia I think they atribute that to the beneficial side effects of vodka!

In Soviet Russia, ground falls into you!

(Sorry)


Hey all.

Brought this thread back because I had a few questions about movement. So, I understand that a 5ft step does not provoke an attack of opportunity. The question I have is; Can you make a move action and take a 5' step in the same round? Effectively giving everyone +5' to their speed, or if you take a move action or a move-equivalent action do you lose your 5' step?


Phazzle wrote:
Can you make a move action and take a 5' step in the same round? Effectively giving everyone +5' to their speed, or if you take a move action or a move-equivalent action do you lose your 5' step?

My understanding is, you can take a move-equivalent action in a round in which you take a five-foot step, but that action can't constitute movement.

In other words, you could draw a weapon and 5-foot (for example) but if you've actually moved, you can't.

Liberty's Edge

Phazzle wrote:

Hey all.

Brought this thread back because I had a few questions about movement. So, I understand that a 5ft step does not provoke an attack of opportunity. The question I have is; Can you make a move action and take a 5' step in the same round? Effectively giving everyone +5' to their speed, or if you take a move action or a move-equivalent action do you lose your 5' step?

A five foot step "adjustment" doesn't allow any other movement within the round. But you can still adjust and perform a full round action.


Phazzle wrote:

Hey all.

Brought this thread back because I had a few questions about movement. So, I understand that a 5ft step does not provoke an attack of opportunity. The question I have is; Can you make a move action and take a 5' step in the same round? Effectively giving everyone +5' to their speed, or if you take a move action or a move-equivalent action do you lose your 5' step?

Yes and No.

Under 5 foot step it states you cannot combine it with any other movement in a round. You can EITHER do a rounds normal movement (whatever that is for you) and no 5 foot step OR you can 5 foot step and use no actual other movement in that round.

Also you can perform actions that would use your move action, you just cannot actually MOVE and 5 foot step in the same round.

Example: You cannot use a move action for movement and 5 foot step in the same round but you can use a move action to find an item in a handy haversack (which uses a move action but is not actualy movement) and 5 foot step in the same round.

Example 2: You cannot do a full attack and use a move action in the same round but you can full atttack and take a 5 foot step in the same round (since you have not actually moved), even taking that 5 foot step between iterative attacks if that helps.

The prohibition with a 5 foot step is against combining it with any other actual movement in a round.


Geez what took you so long ;)

So, simply put, you cannot "move," and take a five foot step?

Thanks!


The Grandfather wrote:
Spacelard wrote:


Ring of Feather Fall...
Obviously!

Ring of Vodka-fall; No damage without slowing down.

EDIT: I think a pile of snow was involved too, but that does not contribute to make the story fun.

Hooray for the muscle-relaxing powers of alcohol. The Russians know it, galactic hitchhikers know it, other people probably know it, too.

And they say the stuff is bad for you if overdone.

Kids: Alcohol can save lives - but don't try this at home. Or anywhere else. Especially the jumping out of buildings part.

Getting s#@$faced for once won't be the end of the world, but it should not become a habit.


KaeYoss wrote:

Hooray for the muscle-relaxing powers of alcohol. The Russians know it, galactic hitchhikers know it, other people probably know it, too.

And they say the stuff is bad for you if overdone.

Kids: Alcohol can save lives - but don't try this at home. Or anywhere else. Especially the jumping out of buildings part.

Getting s~#!faced for once won't be the end of the world, but it should not become a habit.

So... this is why drunk drivers always seem to survive the crashes they cause, but they kill the people in the other car.

The Exchange Owner - D20 Hobbies

How about if a Tiny creature uses a 5 ft step to enter the space of a Medium creature (that typically provokes for entering the square because it isn't 3 sizes difference.)

Does that mean you need an acrobatics to take the 5 ft step?

Sovereign Court

James Risner wrote:

How about if a Tiny creature uses a 5 ft step to enter the space of a Medium creature (that typically provokes for entering the square because it isn't 3 sizes difference.)

Does that mean you need an acrobatics to take the 5 ft step?

Nope the AoO in this case wouldn't be from "Movement" but from entering an occupied enemy square. You can't 5 foot step, or even use a move action to enter an occupied enemy square w/o provoking. There are only a few way to enter an enemies space w/o provoking: Using an appropriate combat manuever with the improved feat like bullrush & overrun and the Acrbatics skill (tumbling 5+CMD).

--School of Vrock

Scarab Sages

Don’t have the book in front of me (not sure how far a “standard” movement for a Tiny creature is), but additionally, if your movement is only 5 feet, you cannot take a 5-foot-step, as that would constitute your entire movement, and needs its own move action.

The Exchange Owner - D20 Hobbies

jtokay wrote:
Don’t have the book in front of me (not sure how far a “standard” movement for a Tiny creature is)

I've never seen a tiny with 5ft. Most have 15ft to 40ft move.

PHB p193 says a tiny creature can enter squares of others but provokes.
King of Vrock, do you have a reference where they can not move into the square with a 5ft step that provokes from the "enter the square" part but not from the "movement" part?

Sovereign Court

1 person marked this as FAQ candidate.
James Risner wrote:
jtokay wrote:
Don’t have the book in front of me (not sure how far a “standard” movement for a Tiny creature is)

I've never seen a tiny with 5ft. Most have 15ft to 40ft move.

PHB p193 says a tiny creature can enter squares of others but provokes.
King of Vrock, do you have a reference where they can not move into the square with a 5ft step that provokes from the "enter the square" part but not from the "movement" part?

Sure can... Very small creatures have their own special clause.

PRD: Movement, Position, & Distance:
Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.

The Exchange Owner - D20 Hobbies

King of Vrock wrote:
Very small creatures have their own special clause

Funny, I quoted that in my post.

Let me rephrase, do you have a rules quote that says that you can not use a 5ft step to move into the square that then provokes because you are tiny?

Because the line you listed only says moving into the space provokes. It does not say what type of movement you use to move into the space. It does not address whether or not you can use a 5 ft step to avoid this AoO (I don't think you can because it isn't for movement but rather for "enter space".)

Liberty's Edge

That line is the key. If I move 10 feet entering your square I actually provoke 2 Aoo's from you (you have to have Combat Reflexes or some special ability to take advantage of the 2nd AOO). If I move 5 ft and enter your square I only provoke 1 AOO from you *edit* For entering your square */edit*.

Sovereign Court

It says the same thing in the Creatures 3 or more sizes larger wording as well. It says "Creatures moving through squares occupied by other creatures provoke attacks of opportunity from those creatures.."

Personally I think it should follow the very small creatures wording a little more closely and say "into or through."

--To Kill a Vrockingbird

The Exchange Owner - D20 Hobbies

King of Vrock wrote:
Personally I think it should follow the very small creatures wording a little more closely and say "into or through."

It can't follow the small one, because you can move into a 3 size larger for no penalty (other than provoking for movement as normal.)

So by the last two posts, do we all agree?

5 ft step into a Medium by a Tiny provokes only one AoO?
The one from moving into an opponent square and not the one from movement?

Sovereign Court

James Risner wrote:
King of Vrock wrote:
Personally I think it should follow the very small creatures wording a little more closely and say "into or through."

It can't follow the small one, because you can move into a 3 size larger for no penalty (other than provoking for movement as normal.)

So by the last two posts, do we all agree?

5 ft step into a Medium by a Tiny provokes only one AoO?
The one from moving into an opponent square and not the one from movement?

Yes it only provokes one AoO from actually entering the opponents space, not from the "movement."

--Vrockafeller Center

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