Werewolf

Hordak's page

37 posts. No reviews. No lists. No wishlists.


RSS


2 people marked this as a favorite.

https://www.youtube.com/watch?v=K9BtsQa4a_g

Thought I'd Share with the Community. Here's over two hours of the city of Magnimar!

Will be using this when I run RotRL again!

The channel has other cool video's as well! Including Sandpoint!


Reksew_Trebla wrote:
CBDunkerson wrote:
Hordak wrote:
Do they live longer than normal humans? (All of irrisens queens get to be a hundred years old and queen Elvana doesn't exactly look old)
The first few generations descended from Baba Yaga have certain otherworldly traits. After that they are just 'normal' humans.
To add onto this, the queens don’t age because of the Icecrown of Irrisen’s magic.

Thank you!


CBDunkerson wrote:
Hordak wrote:
Are all female Jadwiga white witches?

No. In Irrisen, you need to be female, Jadwiga, and a Winter Witch to hold the title of 'White Witch'... but not all people meeting those criteria are white witches.

Hordak wrote:
Do they all have pale skin and white hair(from lost omens character guide 2e)

Those are common, but not absolutes. Offhand, I can think of one blond white witch and one with blue skin.

Hordak wrote:
Do they live longer than normal humans? (All of irrisens queens get to be a hundred years old and queen Elvana doesn't exactly look old)
The first few generations descended from Baba Yaga have certain otherworldly traits. After that they are just 'normal' humans.

Thank you!


I can't seem to figure what exactly the Jadwiga is. So far what I know is this

It is a certain type of human.

They are all descendants of Baba Yaga.

They are the rulers of Irrisen (duchess, dukes, baroness and so on)

I know their function in irrisen and why they are called Jadwiga.

But here are some questions I can't seem to figure out:

Are all female Jadwiga white witches?

Do they all have pale skin and white hair(from lost omens character guide 2e)

Do they live longer than normal humans? (All of irrisens queens get to be a hundred years old and queen Elvana doesn't exactly look old)

Hope someone can help me with this.


Deadmanwalking wrote:
Hordak wrote:
Could you tell me what things they changed in 1E that were straight up errors? I mean lore wise.

Mostly little, early stuff.

The ones I know off the top of my head are all about the Gods: Early books made reference to Paladins of Asmodeus existing, and to the LG God Erastil being kinda sexist, as well as to the worship of Sarenrae being illegal in Taldor.

None of those three things is canonically true (though the last is closest, with some Taldans certainly being prejudiced against Sarenrae's faithful).

There's a handful of others, but they're quite rare.

Wow good to know! Thank you!


Deadmanwalking wrote:

They did not change history, no (with the exception of a couple of things that were straight up errors and changed even in later PF1 stuff...I don't think any were Absalom related).

So everything in the PF1 Guide to Absalom is still valid for Absalom circa 4707 (or whatever year its timeline goes to)...but it's about ten to twelve years out of date in-setting, so things have changed in that time period (ie: slavery was made illegal in Absalom in 4717, and Lord Gyr of House Gyxx is basically no longer the ruler of Absalom, having been missing since 4716, and so on).

So, it's not gonna be totally accurate, but more in a 'history marches on' way than a 'retcons have happened' way.

Alright thanks! that's what I was hoping for.

Could you tell me what things they changed in 1E that were straight up errors? I mean lore wise.


So I am big fan of the lore going on in 1st edition. can anyone tell me if anything has been changed in the time before the escape of the Whispering tyrant?

So not the development such as Lastwall falling or Oprak, but did they go back and change any of the already existing lore and say "We said this in 1st edition but in 2E this happened instead."?

Also I just bought "Guide to Absalom". How much of that book will be irrelevant now that the new Absalom guide is coming out in the near future?


2 people marked this as a favorite.

A brief history of Goblins.

www.youtube.com/watch?v=pHlwbJ60epQ


Did you make the age assumption or do you have a source somewhere?


But I agree that Hobgoblins are weaker in other regards like feats department


Humans only have +2 in one stat..


Hmm seems kind of unbalanced.. Houserule coming up.


I don't get it. So A hobgoblin starts off and gain level like everyone else?


So advance races, are there any level adjustments to the different races (tiefling, Hobgoblin etc) or are there no "penalties" for choosing a race that imo are a lot more powerful than the core races?


I was wondering if it is possible to put the Realm of the Fellnight Queen module in Fangwood, namely Crystalhurst? Could there be any problem with that?


2 people marked this as a favorite.

This is in my opinion very sad news. Can't we have one rpg that doesn't turn in to an mmo?! If you are going to do a game, make it like Baldurs gate 1 or 2 for Pc (but rather than that, make no computer game at all!)

I love computergames but this mmorpg crap is making me sick.
I wrote a long rant and deleted it, because in the long run it all comes down to this: It ruins the illusion. That is the most important thing of rpgs. Wizards did it and you'll do it. Damn it!


Wow thanks again Blave! Glad I started this thread!


True! Thanks Blave!


I really do like to hit things and do cool stuff!


Ups that's true, but sacrifice a level as fighter and I'll get 9th level spells and a BAB same as Bard,Cleric etc. I see no reason for Arcane strike... no more reason than a fighter would need something like it especially if I choose not to cast 9th level spells and advance in Ftr instead. Arcane armor training would depend on a lot. I could go with a low Spell failure at low levels and reaching higher levels magical items could boost my ac a lot with a minimum of Arcane spell failure as well.
Using a scimitar and selecting CRIT feats will make my Critical strike a very dangerous power even with "only" 7th level spells at my disposal. Plus I will have a bonded Item or a familiar as well.


I am planing on playing a Wizard7/Fighter3/EldritchKnight10 for my next campaign and I really like this combination. But when I look EK up on the net, all I see is negative comments about the EK. Why is this?

What is so wrong with EK?

Doing this combination I'll get a load of feats, some Wizard specialization powers, a base to hit at 17 on level 20 (3 less than a fighter!), the ability to cast 9th level spells and a very diverse character that I think will be fun to play!

All I see is WIN!

Could someone clarify what is so bad about this combo


4 people marked this as FAQ candidate.

When casting a touch spell, such as chill touch, if you choose to hold the charge, will you then be able to attack with a sword in one hand and the use the chill touch as an off hand weapon? Plus if touching a friend is a standard action ,while holding the charge, what kind of action is touching yourself or an opponent?

Source: page 185 in the core rule book.


Thanks for the spoiler! was GM on Curse of the Grimson throne and about to play as a pc in Carrion crown.

Add a spoiler note please!


Ok thanks for that clarification.


But does that mean that Fighters, barbarians have no problems using wands and such as long as they know the command word?


Does the activation of a magic items power always require a Use magic device roll?

For example a flaming sword? Does that need to be activated using UMD skill?


Ice Titan! Where did you get updated versions of the npc'?


I correct myself. He has a str of 14, dex of 16 and wis of 18. plus he has improved grapple.

So his CMB is 9 (ok) but his CMD is still 25! (Base attack + str + dex + wis + improved grapple + the one he gets for every 4th level)


Oh I see he added his Wis mod to his CMB, that's not right is it? But he gets it to his CMD


Well I didn't read the whole thread, but I have a Dwarven monk in my party that is level 5 and he has a CMB at 13 and a CMD at 26!
He has a 14 in str, a 16 in dex and a 18 in wis. So the stats are not overpowered. He has improved grapple of course but his CMD is equal to a Girallon and greater than a hill giants(who has 25 in str)!
That just doesn't make sense.
Don't get me wrong I love Pathfinder, but the monks CMB and CMD, I think, is too powerful. And it only gets better as he adds his level instead of his bab.


The Monk in the party is starting to make some encounters too easy for the pcs. He has a CMB of 13 and a CMD at 25 and he's only 5th level. They just beat up Grizzigt(sp?) from "Seven days to the grave" and the encounter was far too easy, because he just grappeled the rat, pinned him and the others finished him off. What do you guys do when a character makes the fights less "challenging"? It quickly kills tension and story plus it's no fun for me as a GM :/


So a wizard can take a five foot step when in melee, then cast his spell with no attack of opportunity? But he still moves out of the opponents danger zone... I'm a bit confused about this(always was).Why does the five foot step protect him more than a normal move? How would you translate this to a real world fight?


What if the cleric channels energy when fighting goblins for example... Would you heal them as well?


Does the five foot step provoke an attack of opportunity during combat?


I have been searching through the forums on bards and see that you either "love" them or "hate" them. I love them, but I am wondering what all the "haters" would like to see happen to the bard. What extra powers would you give him or what would you change about him?


Bards are great if you like roleplaying. I always "hated" players that sit around the table and figure out how they get to be the most powerful player, instead of figuring out how their character would act.
True bards aren't pure power like a wizard or fighter might be, but they add spice and life to a campaign.
Right now we're playing a game with four players and no Druid,paladin or cleric and we rely on the bard for healing. It's great fun! The bard excels at getting information and distracting, gaining allies within royalty and a lot of the roleplaying aspects that doesn't involve fighting.
Roleplaying is so much more than killing and looting, and bards are great to roleplay with. If I just want mindless hack and slashing, I turn on my pc and play Diablo.
My two cents on the Bard.


I just started GM'ing edge of anarchy and I am wondering about a thing. My group plays with books, dices, pen and paper only. We don't use miniatures at all very rarely even use maps(I do of course, but they don't unless it is absolutely necessary). I want to describe the shingles chase like any other encounter. My questions are these: since the book describes the shingles as a whole other district of the city, does it then have a map? How big is the shingles, how much of the city does it cover? Will it appear again during the adventure path?