Oracle / Sorcerer and Mystic Theurge


Advanced Player's Guide Playtest General Discussion


So, I dunno if this has been brought up elsewhere, if it has feel free to redirect me. Anyways, I was considering classes for an upcoming campaign, and Sorcerer/Oracle crossed my mind. I checked out some possible Prestige Classes, Mystic Theurge sticking out. Under the Combined Spells class ability there are no rules for two spontaneous casters going into this Prestige Class. So basically I'm wondering if there's any sort of official ruling on this, or even just a general consensus of how this might work.


It seems pretty straight forward to me. It says that you can cast spells from one class in slots from the other at one level higher (with some restrictions). Nowhere does it say that you must prepare spells in order for this ability to work. It simply allows you to prepare spells in the other class's slots if you would like. Since you aren't preparing, merely casting, you just get to skip that useless allowance.

Otherwise, you can't use Mystic Theurge's Combine Spells ability with any spontaneous caster, meaning sorcerers get shafted once again compared to wizards.

I don't have an official ruling on this, so someone may come along and prove me wrong, but that's how I see it being written there and that's how I would adjudicate it in my games.


sorcerer was never a really good entry for the MT you need to be a lvl 4 sorcerer opposed to a wizard 3

Silver Crusade

Pathfinder Adventure Path Subscriber

And MT was never a good PrC to begin with. Especially since the Oracle/Sorcerer combo gimps your caster level even more than a Wizard/Cleric ...


I thought the Prc was fine for wizard/cleric really, it might have included a spellpower boost to keep the casterlevel up to characterlevel.

All the mystic theurges I have seen took the 'practised spellcaster' feat to compensate (twice).

Silver Crusade

Pathfinder Adventure Path Subscriber

Even with CL boosts the MT still gets his spells later than a straight caster. Half as bad with Wiz/Clr, really bad with spontaneous classes.

Also, the economy of actions hits the MT hard, until he gets to the capstone. You have a ton of spells, but still just one standard action per round...


true to an extent, he has a ton of buffs and healing spells that do not need to be cast in combat.

In 3.5 I recall there were some feats and spells around that 'ate' spells to function, I can only think off arcane strike feat and mana shield spell atm, but there must have been more.


The big thing I always saw with the MT was that you can play the "magic tool box" with it. You will rarely be caught without spells that can't be used in the encounter, even when the DM tries to pull something sneaky out.

If you DM disallows the "15 minute sorcerer trick" from being used by the wizard (leaving some spell slots unchosen to be prepped later when you get more information) this is more of a benefit.

Sovereign Court

I have a player who is actually doing this. He hates it, not because of the caster level hit, but because of the fact that the curse royally bones you for no good reason. Since you get the whole penalty, but only get the weakest of the benefits from the ability. The curse rules still need a little hammering out, if the curse was progressive in the same way that the benefits were it would work better and not screw over multi-classed characters.


I'm aiming to do the same thing using the Alternative Source Spell feat from Dragon Magazine 325 to qualify for Mystic Theurge as a Sorcerer 4 / Oracle 1; that is, depending on what the revised oracle looks like.


Ambrus wrote:
I'm aiming to do the same thing using the Alternative Source Spell feat from Dragon Magazine 325 to qualify for Mystic Theurge as a Sorcerer 4 / Oracle 1; that is, depending on what the revised oracle looks like.

Honestly I do not know what the feat does


Remco Sommeling wrote:
Honestly I do not know what the feat does

It's a metamagic feat that, as a prerequisite, requires that a character be both able to cast arcane and divine spells. It allows a character to cast any of her divine spells as arcane spells or any of her arcane spells as divine spells. Each spell uses up a slot from the class that normally grants the spell, and each such spell is cast as if the caster were one level lower.

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