The Varnhold Vanishing (GM Reference)


Kingmaker

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Warforged Gardener wrote:
Justin Sluder wrote:
Vordakai is a necromancy specialist wizard. He has the channel energy ability only to be used with his Command Undead feat. He deals no damage with it. Heals no damage with it. He only controls undead with it. Only undead.
That does seem to contradict his tactics though. He dim doors away and heals up with it and uses it as a weapon against the party.

I think will let the wizard channel. I will have to assume that was the intention. <evil DM laugh>


wraithstrike wrote:
Warforged Gardener wrote:
Justin Sluder wrote:
Vordakai is a necromancy specialist wizard. He has the channel energy ability only to be used with his Command Undead feat. He deals no damage with it. Heals no damage with it. He only controls undead with it. Only undead.
That does seem to contradict his tactics though. He dim doors away and heals up with it and uses it as a weapon against the party.
I think will let the wizard channel. I will have to assume that was the intention. <evil DM laugh>

I think I'll give the BBEG a wand of inflict moderate wounds of some charges and have him UMD to heal himself up. He only needs to make a 7 on the roll to use it.


Geeky Frignit wrote:
I think I'll give the BBEG a wand of inflict moderate wounds of some charges and have him UMD to heal himself up. He only needs to make a 7 on the roll to use it.

Remember, as a lich, his touch attack does negative energy. As per the Bestiary, "a lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself." So he's got a built-in source of healing already with no chance of failure. :)


Brainiac wrote:
Geeky Frignit wrote:
I think I'll give the BBEG a wand of inflict moderate wounds of some charges and have him UMD to heal himself up. He only needs to make a 7 on the roll to use it.
Remember, as a lich, his touch attack does negative energy. As per the Bestiary, "a lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself." So he's got a built-in source of healing already with no chance of failure. :)

Sure enough. How about that. I guess this is what they're referring to when they mention his channel feature in the stat block.


evilash wrote:
James Jacobs wrote:
don't have the art in front of me to determine if it IS a spear...
As far as I can see the art clearly depicts her wielding a spear, along with a wooden shield and some sort of hide armor.

+1

Maybe Mother Moon grants her druids the ability to use swords.

Loved the the Alfred Hitchcock tribute in Varnholds stables. In fact if they rescue him I think I'll call the smith Heddren.

Paizo Employee Creative Director

DM Wellard wrote:
evilash wrote:
James Jacobs wrote:
don't have the art in front of me to determine if it IS a spear...
As far as I can see the art clearly depicts her wielding a spear, along with a wooden shield and some sort of hide armor.

+1

Maybe Mother Moon grants her druids the ability to use swords.

Loved the the Alfred Hitchcock tribute in Varnholds stables. In fact if they rescue him I think I'll call the smith Heddren.

Centaurs have proficiency with longswords as part of their race, though. So that part's covered.

Sovereign Court

James Jacobs wrote:
DM Wellard wrote:
evilash wrote:
James Jacobs wrote:
don't have the art in front of me to determine if it IS a spear...
As far as I can see the art clearly depicts her wielding a spear, along with a wooden shield and some sort of hide armor.

+1

Maybe Mother Moon grants her druids the ability to use swords.

Loved the the Alfred Hitchcock tribute in Varnholds stables. In fact if they rescue him I think I'll call the smith Heddren.

Centaurs have proficiency with longswords as part of their race, though. So that part's covered.

Right, but if she wields it, does she lose access to her Druid abilities?


Warforged Gardener wrote:
Right, but if she wields it, does she lose access to her Druid abilities?

The druid only looses her spells and spell-like abilities when wearing prohibited armor or shields, not when using non-druid weaponry.


I've noticed a couple of areas that have CR rating but no enocunters do we just disregard those?


TheChozyn wrote:
I've noticed a couple of areas that have CR rating but no enoc!*@ers do we just disregard those?

This amused me to no end! I know what you misspelled encounters as, with the misplaced o! :p


vagrant-poet wrote:
TheChozyn wrote:
I've noticed a couple of areas that have CR rating but no enoc!*@ers do we just disregard those?
This amused me to no end! I know what you misspelled encounters as, with the misplaced o! :p

DOH... that's what I get for posting at work... and having an O button that sticks...

Grand Lodge

A quick query - why is the piscodaemon's poison DC so low? If it followed the standard poison rules, it would be DC 22, which is pretty nasty, I admit, but that doesn't seem unjustified for CR 10. Where'd DC 14 come from?

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Ninjaiguana wrote:
A quick query - why is the piscodaemon's poison DC so low? If it followed the standard poison rules, it would be DC 22, which is pretty nasty, I admit, but that doesn't seem unjustified for CR 10. Where'd DC 14 come from?

That's a typo, unfortunately. Poison generally follows the 10+1/2 HD+Con mod formula. The piscodaemon's poison should thus be DC 22.

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vagrant-poet wrote:
TheChozyn wrote:
I've noticed a couple of areas that have CR rating but no enoc!*@ers do we just disregard those?
This amused me to no end! I know what you misspelled encounters as, with the misplaced o! :p

Copy/paste error is my guess. Area W5, for example, lists a CR 3 encounter, but there's no encounter there so just ignore that CR citation.

Paizo Employee Creative Director

evilash wrote:
Warforged Gardener wrote:
Right, but if she wields it, does she lose access to her Druid abilities?
The druid only looses her spells and spell-like abilities when wearing prohibited armor or shields, not when using non-druid weaponry.

Correct.

And now that I've got a copy of the adventure handy I can provide more advice.

Aecora Silverfire is a 7th level druid, but she's also a centaur.

The longsword she has is legal for her to use because as a centaur, she has proficiency in it (since monstrous humanoids are proficient in weapons their Bestiary entry lists them has having). And as pointed out above, druids don't lose anything for using unusual weapons; it's only for wearing weird armor.

The other weapon she's wielding isn't a halberd at all. It's a spear, and that's something that druids can use automatically.

Her shield is a plain old wooden shield (it can be either light or heavy; I'd say light from the looks of it).

Her armor is leather armor (although it looks more like a breastplate, it can just as easily be a "leather breastplate" which is the same as leather armor).

Paizo Employee Creative Director

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As for the lich's channel negative energy ability; that's basically just used by him to Command Undead due to the fact that he's a necromancer. We should have called it "Power Over Undead" instead.

The mention of "using negative energy to heal himself" refers not to channeled energy but his own negative energy touch attack. The mention of him channeling negative energy in combat is an error; he just casts spells.

Grand Lodge

Statblock errata post, go! Doing this from pdf, so I'll likely miss more things than usual.

p43, Piscodaemon: Poison DC should be 22 as I queried above. Attacks aren't adding up for me: I make it claws +18, tentacles +16. Not sure where the extra +1 in the statblock comes from.


I have been unable to find this addressed anywhere else so... on the Nomen Heights Random Encounters (pg. 79) under "Hills" at "Elk" the numbers count backwards and then start again with "Chimera" counting normally again. This means a random encounter roll of, say 45, generates 1 Will-o'-Wisp or 1 Chimera. Has this been corrected somewhere?


JonTschida wrote:
I have been unable to find this addressed anywhere else so... on the Nomen Heights Random Encounters (pg. 79) under "Hills" at "Elk" the numbers count backwards and then start again with "Chimera" counting normally again. This means a random encounter roll of, say 45, generates 1 Will-o'-Wisp or 1 Chimera. Has this been corrected somewhere?

I was also wondering about that, but mentioned it in the product tread. I've seen no correction so far.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I think there's some problems with the spriggan damage bonuses. The large spriggans have a halberd (2 handed weapon) and Str 21, so should do 2d8+7 instead of 2d8+5 for using a 2 handed weapon.

Their leader, Agai should do less damage with his crossbow in either size. Small size he should do 1d8+3 (+1 magic, +2 specialization) and in large size should do 2d8+3, since the damage bonus on a crossbow wouldn't change. With his greatclub, in small size he should get the 2 handed weapon bonus for 1d8+6 (+2 Str *1.5 for +3, 2 specialization, +1 weapon training). In large size, he should do 2d8+15 (+8 Str *1.5 for +12, +2 specialization, +1 weapon training)


JoelF847 wrote:

I think there's some problems with the spriggan damage bonuses. The large spriggans have a halberd (2 handed weapon) and Str 21, so should do 2d8+7 instead of 2d8+5 for using a 2 handed weapon.

Their leader, Agai should do less damage with his crossbow in either size. Small size he should do 1d8+3 (+1 magic, +2 specialization) and in large size should do 2d8+3, since the damage bonus on a crossbow wouldn't change. With his greatclub, in small size he should get the 2 handed weapon bonus for 1d8+6 (+2 Str *1.5 for +3, 2 specialization, +1 weapon training). In large size, he should do 2d8+15 (+8 Str *1.5 for +12, +2 specialization, +1 weapon training)

As it stands you only get 1.5 x STR bonus when wielding one handed weapons in both hands...the additional damage for two handed weapons is already factored into the dice.

Also the rule as written would suggest that low strength characters are at even more of a disadvantage when wielding a one handed weapon in two hands..I just house rule that it negates the strength penalty to damage in those cases

RPG Superstar 2011 Top 4

DM Wellard wrote:
As it stands you only get 1.5 x STR bonus when wielding one handed weapons in both hands...the additional damage for two handed weapons is already factored into the dice.

It's the same in PF as it was in 3.5. Strength added to damage rolls.

"...while two-handed attacks receive 1–1/2 times the Strength bonus."

All two-handed attacks get the bonus. It says two-handed weapons specifically in the equipment section too.

"Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon. "


Gahh..which just proves that it's possible to misread a rule for 10 years

RPG Superstar 2011 Top 4

Don't feel bad, my friends and I didn't realize until Pathfinder Beta that a magic weapon has to have a +1 bonus before you put any other abilities on it.


In area Z is written:

Quote:
The dragon’s remains are not completely intact—the bones along the right arm and wing are strangely incomplete, as if they had been melted away by a powerful acid.

...but Silver Dragons are immune to acid?

RPG Superstar 2011 Top 4

Maybe they got melted after it died?

Dark Archive

Zen79 wrote:

In area Z is written:

Quote:
The dragon’s remains are not completely intact—the bones along the right arm and wing are strangely incomplete, as if they had been melted away by a powerful acid.

...but Silver Dragons are immune to acid?

Wow, good catch.

And I'm guessing that's the "High-level Kingmaker villain" that James is threatening in that thread?

Paizo Employee Creative Director

Zen79 wrote:

In area Z is written:

Quote:
The dragon’s remains are not completely intact—the bones along the right arm and wing are strangely incomplete, as if they had been melted away by a powerful acid.

...but Silver Dragons are immune to acid?

Once a silver dragon is dead, it's no longer immune to acid. AKA: The dragon got killed and the victor took some time mangling the body partially to be evil and partially to prevent things like speak with dead or raise dead from working.


James Jacobs wrote:
Zen79 wrote:

In area Z is written:

Quote:
The dragon’s remains are not completely intact—the bones along the right arm and wing are strangely incomplete, as if they had been melted away by a powerful acid.

...but Silver Dragons are immune to acid?

Once a silver dragon is dead, it's no longer immune to acid. AKA: The dragon got killed and the victor took some time mangling the body partially to be evil and partially to prevent things like speak with dead or raise dead from working.

Is this a normal dragon(the evil one) or a special one like a particular black dragon from

Spoiler:
AoW

I ask because I plan to tie the spoiler named campaign into Kingmaker, and that might be a good way to do it.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
wraithstrike wrote:

Is this a normal dragon(the evil one) or a special one like a particular black dragon from ** spoiler omitted **

I ask because I plan to tie the spoiler named campaign into Kingmaker, and that might be a good way to do it.

According to the adventure (location Z) it's

Spoiler:
the black dragon Ithuliak who'll probably figure prominently in Chapter 6 of Kingmaker. After all, he (?) is on the cover of Pathfinder #36.

Zaister wrote:
wraithstrike wrote:

Is this a normal dragon(the evil one) or a special one like a particular black dragon from ** spoiler omitted **

I ask because I plan to tie the spoiler named campaign into Kingmaker, and that might be a good way to do it.

According to the adventure (location Z) it's ** spoiler omitted **

I think I will make him a special dragon like the one in the spoiler or maybe the same dragon. The names are similar enough.


James Jacobs wrote:
Once a silver dragon is dead, it's no longer immune to acid. AKA: The dragon got killed and the victor took some time mangling the body partially to be evil and partially to prevent things like speak with dead or raise dead from working.

I could imagine a party wanting to resurrect the Silver Dragon once they were high enough level, I know I would.

Any advice on this situation? A dragon would be a formidable ally to say the least.
What's the age category of the dragon? EDIT: Adult Silver (Thanks Kvantum, I really need to read things more carefully)

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Neil Mansell wrote:
James Jacobs wrote:
Once a silver dragon is dead, it's no longer immune to acid. AKA: The dragon got killed and the victor took some time mangling the body partially to be evil and partially to prevent things like speak with dead or raise dead from working.

I could imagine a party wanting to resurrect the Silver Dragon once they were high enough level, I know I would.

Any advice on this situation?
What's the age category of the dragon?

The dead silver is an Adult female silver dragon named Amvarean. Just read section Z on page 19 a bit more closely. Stats (I'm assuming) as per pg. 110-111 of the Pathfinder Bestiary.

RPG Superstar 2011 Top 4

Or, Dragon heaven is so awesome she doesn't want to leave.

Dark Archive

I dunno, I've been to dragon heaven, and there's no nachos.


Scipion del Ferro wrote:
Or, Dragon heaven is so awesome she doesn't want to leave.

That had occurred to me as well, but it seems a little unlikely. This is a silver dragon after all, humiliated, robbed, slain and her body mutilated. I could imagine her soul crying out for the chance of vengeance against the black dragon responsible.

Still, with no other choice I would go with that suggestion.

Umm, and she has no nachos either. :)


MMMMMM, Nachos. Exactly whose heaven has nachos, and how much would a tuning fork for that plane be?

Dark Archive

Gnome heaven, of course. Except there, they're called "laundry." Golarion gnomes are really weird.


Montana77 wrote:

I'm a bit confused about the town of Varnhold, when the pcs annex the town it contains 21 blocks worth of buildings which would give it a populaton of 5250.

Yet on page 19 it says that Varnhold had well over a hundred inhabitants before the problems. (while 5250 is "well over a hundred" i suspect that the author means 100-200 inhabitants).

Is there some reason Varnhold is so small relative to the number of blocks?
Have i missed some errata?
I know it has no impact on the rules but i'm still curious...

Personally i'm houseruling it that every block (and hex) gives the kingdom a population of 25 or 50. 250/block (hex) just seems too much, it would give a town a population growth of 500/month (if only single-block buildings are built. Theoretically it could be as much as 2500/month for a fledgling barony!)

Misread rules.

21 buildings *250 would be 5250.
Problem just is, its not counted like that. Its a full district = 250.
Just as one hex = 250 ppl.

Thus related to 1 consumption per district or hex, a farm producing enough to feed itself an another either hex or district.


Sorry ikki, he read right and I agree with him that the cities are expanding at far too rapid a pace. (Page 58 Rivers Run Red)

"a city's population is equal to the number of completed blocks within its districts x 250"

I reduced growth to 200 a block, but it may be a good idea to reduce it further. Although one must keep in mind that the mass battle rules coming in book 5 could require larger populations.


James Jacobs wrote:

If your players really impress the Nomen Centaurs and make friends with them, that'd be a great way to have the centuars become a more supportive ally for the kingdom. ANY allied NPC the PCs meet can be a potential recruit for a leadership position if they do well enough on the roleplaying and Diplomacy or bribing or whatever, including centaurs or even things like charmed spriggans or controlled undead! The sky's the limit!

The above-mentioned quest reward is the expected way that the PCs will recruit the centaurs to their side, of course.

Ow dear... hahaha!! Now you really made heads spin :D

..linnorm simulcra, awakened mastodonts.. golem general? :D

Already mostly convinced mr satyr and lady dryad would make a excellent royal couple. Especially as one of them will never not-be-present.


Light Dragon wrote:

Sorry ikki, he read right and I agree with him that the cities are expanding at far too rapid a pace. (Page 58 Rivers Run Red)

"a city's population is equal to the number of completed blocks within its districts x 250"

I reduced growth to 200 a block, but it may be a good idea to reduce it further. Although one must keep in mind that the mass battle rules coming in book 5 could require larger populations.

yeah, began wondering at that... a block consisting of nothing but barracks, 18 of them. 250 warriors total wouldnt be very impressive..

Otoh, afaik the 100 year war was fought mostly with 5000 men a side.

maybe a block is one consisting of 4 slots? Thus a city could have a population of 36*9*250 before needing another hex (81.000)
Or then.. 324.000 hmm,,, ohwell,.,


I knew I'd seen a reference somewhere that would explain the rapid growth of the cities in Kingmaker and now I've found it

'Riverfolk welcome thousands of escaped slaves to all kingdoms each
year, to fill ranks in armies and agriculture.'..Guide to the River Kingdoms page 8

If you build it they will come


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DM Wellard wrote:

I knew I'd seen a reference somewhere that would explain the rapid growth of the cities in Kingmaker and now I've found it

'Riverfolk welcome thousands of escaped slaves to all kingdoms each
year, to fill ranks in armies and agriculture.'..Guide to the River Kingdoms page 8

If you build it they will come

lolz. that is all.


DM Wellard wrote:

I knew I'd seen a reference somewhere that would explain the rapid growth of the cities in Kingmaker and now I've found it

'Riverfolk welcome thousands of escaped slaves to all kingdoms each
year, to fill ranks in armies and agriculture.'..Guide to the River Kingdoms page 8

If you build it they will come

so really really lots of halflings :p (those were the slaves of golarion afaicr). In this kingdom we truly stand as titans above the commoners :D


Any race can be slaves in Golarion..it's just that halflings are specifically targeted by Chellish slavers and are therefore the most prominent example.

Paizo Employee Creative Director

DM Wellard wrote:
Any race can be slaves in Golarion..it's just that halflings are specifically targeted by Chellish slavers and are therefore the most prominent example.

yeah... Cheliax is particularly fond of halfling slaves, but that doesn't mean that attitude translates to EVERY nation. In the River Kingdoms, anyone who's unlucky or whatever can end up being a slave.

RPG Superstar 2011 Top 4

Halflings seem like a really poor choice for manual labor slavery. Silly Cheliax...

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Scipion del Ferro wrote:
Halflings seem like a really poor choice for manual labor slavery. Silly Cheliax...

Halfling slaves take up half as much room as human slaves.

They don't eat as much.

They're easier to bully around for humans because of their Strength penalty.

They're not used to lift lumber or build pyramids in Cheliax as much as they are to cook food, set tables, clean carpets, pick grapes, weed lawns, and the like, in any event.


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James Jacobs wrote:
They don't eat as much.

But what about elevensies?

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