If I was in the Top 32 I would submit....


RPG Superstar™ 2010 General Discussion

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This is a placeholder thread for the time being.
It is for all those of us , who wont let them down by not being in the Top 32 and play along with the deadline and assignment game and nevertheless design a monster ( I will, it's a too good chance for exercise under controlled circumstances to let it pass).

Important:
Do not post your non-submissions here before the actual deadline has passed. And focus your feedback and comments on the real Top32, they deserve the attention and spotlight and from now on are dependent on our support and votes. This thread is just for fun and flexing some creative muscles, the real contest is elsewhere

My personal deadline for this will be Friday 8PM , 6 h after the normal deadline. let's see if I (we) can create a good monster until then.


sounds like some fun. *rubs hands menacingly* now were is that portfolio full of ideas...

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

I'm in for every round you fellas are.

Dedicated Voter Season 6

Yeah! Sounds fun!


::mumbles:: My thread title was better....

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

Oh yeah. Bring it on!! ;)

Sounds like fun. Let's see what we can come up with.

Grand Lodge Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8

Sure, I'm in. I haven't really thought about it until now so will be a day behind the official deadline.

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

I had a rough monster idea (and also ideas for domains, spells, feats, a villain, two prestige classes and a high-leveladventure).

hey - if I pitch an adventure for the final, it's still mine since I am not in the contest, yeah?

But I'll probably submit my mock entry Saturday, because work suddenly took a higher priority when I didn't advance. : }


Steven T. Helt wrote:


But I'll probably submit my mock entry Saturday, because work suddenly took a higher priority when I didn't advance. : }

Yeah, same for me. But life is life, i will try to stick to my self-set deadline nevertheless.

The basic idea stands however.


Glad to see this thread (and the other two :) ), and that others will be "playing along". I too have a monster concept that I will be sharing once the deadline for The Thirty-Two has passed.


First draft stands.
Way over word count.


Mwuahahahaha! I have a sinister gag monster that I am working on, The Hunting Haystack!

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Yes! If I were in the top 32, I would be posting before the deadline!

Done, dusted and at 277 words according to Word 2003. :)

Now just to sit on it till after we've seen the real entries...


Anthony Adam wrote:

Yes! If I were in the top 32, I would be posting before the deadline!

Done, dusted and at 277 words according to Word 2003. :)

Now just to sit on it till after we've seen the real entries...

Be careful, you have to figure in 7 years of inflation. as of 2010 you might be over 300 words ;)

I'm at 299 or 98 and feelin' uncomfortable so close to the max.

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

I have not started mymonster yet, but I will try to keep the spirit of the mock contest and get it in this evening.


Not sure when I'll have monster in- stuff at jobs got hectic yesterday. Hope to have something by tonight though.


consider my entry to be submitted, i will post it as soon as the real top32 deadline was crossed.

RPG Superstar 2009 Top 8 , Star Voter Season 9 aka Zynete

Part of me would suggest waiting to post these submissions until after Round 2 voting has finished. I am a bit concerned that if a monster posted here is somewhat similar to one created in the contest that it might have the potential to fiddle with the voting more.

I may be overly paranoid, but I am a bit afraid of the barest chance that someone might say, "This sumbission is lacking, that one similar monster in the 'If I was in the top 32' thread did it so much better. Here is a list of things it did better."

That probably wouldn't happen for many reasons, but I would rather delay this than chance messing with the actual contestants.

Or I could be crazy and/or it will be all fine.

RPG Superstar 2010 Top 32 aka Hydro

So, you guys will be allowed to put yours up as soon as the deadline goes past (in a few hours), right? They're not making you wait until Tuesday?


I think it might be fine. People are suggesting changes to submissions all the time, while saying they are better on many regards.
Also there are literally thousands of Monsters out there the submissions will be compared to, 5 more in this thread probably wont make a difference.

I will stick with my schedule. This way we have the weekend commenting on our non-submissions, and next week we can focus on the actual Top 32. Also this way we can follow the contest for the following rounds. and We assure that the monsters here and in the Top were developed independently.

But official comments on this matter are welcome.


Nicolas Quimby wrote:
So, you guys will be allowed to put yours up as soon as the deadline goes past (in a few hours), right? They're not making you wait until Tuesday?

Hey, that way YOU have the chance of being the commentator, ripping our Monsters apart. surely a relief from being restricted to smiling and nodding regarding our comments on your monsters :D

RPG Superstar 2010 Top 32 aka Hydro

Azmahel wrote:
Nicolas Quimby wrote:
So, you guys will be allowed to put yours up as soon as the deadline goes past (in a few hours), right? They're not making you wait until Tuesday?
Hey, that way YOU have the chance of being the commentator, ripping our Monsters apart. surely a relief from being restricted to smiling and nodding regarding our comments on your monsters :D

Ha!

Yes, that's exactly what I was thinking. Get back at you all while I still can, before my own precious pet goes to the dunk-tank. :evileyes:

(I DO think it will give us something fun to do before the contest picks up again next week, especially those of us who are still in a monster-brewing headspace)


As threatened, now that the entries have closed, a (possibly) sinister and terrifying gag monster!!!
Hunting Haystack

Spoiler:
Description: In rural settings this highly intelligent predator most often lurks in the middle of fields or on the edge of farmyards; in urban settings it usually lies in wait in stables. In either environment it may be occasionally found in the back of a hay wain. In appearance it is virtually impossible to distinguish a hunting haystack from a normal haystack or pile of hay. It often emits an enticing smell of freshly mown grass. A hunting haystack feeds on the life-force of unwary lovers ‘taking a tumble in the hay’ in its depths, or on those leaping from tall buildings into what they mistook for a guaranteed safe soft landing. Whilst usually a solitary predator, it may occasionally form a symbiotic relationship with a fiendish temptress or a particularly lusty barmaid who can guarantee a supply of doomed romantic partners.
Powers and Abilities:
A hunting haystack can emit enticing phermones that inspire lust in humanoid creatures about it, and make them find it a desirable location for the consummation of passion. It has a remarkably potent energy draining attack that it can selectively use on those within its depths, that inspires euphoria in victims whilst causing the corpses of those it slays to crumble to dust within moments.
A hunting haystack relies on empathic domination of labourers to have itself moved around to more favourable hunting grounds or out of cold and damp locations. It has some limited form of precognition which allows it to seek shelter in advance from adverse weather conditions or to get itself strategically positioned in a seemingly abandoned wain at the bottom of a tall building about to suffer disaster and/or violent excitement.


And now to a more serious attempt:

Bonefiddler

Spoiler:

Description:
Sometimes the cruelest punishments are not reserved for heinous criminals, but for those who fail to amuse their liege. When a jester is killed for nothing but an ill received pun, he may rise as a bonefiddler, an undead mockery of the fool he once was.
A bonefiddler appears as a mostly skeletal, withered version of his former self, his eyes burning with hatred and glee, and still wearing the tattered remains of once joyful clothes.
Most bonefiddlers roam the land, spreading fear and terror while gathering a gruesome parade of skeletal minions, playing a horrible instrument crafted from their own bodies –the bonefiddle.

Powers and Abilities:
A bonefiddler can dance trough the air with ease, his toes enshrouded by eldritch flames. A bone fiddler can magically manipulate sound and minds alike, while sharing the resistances and immunities of his skeletal minions, but his most feared weapon is his bone music.
When a bonefiddler plays his fiddle he creates an insidious rhythm of discordance that is unbearable for most mortals, yet deeply resonates within their bones.
With this music he can cause skeletons to dance and fling themselves wildly abound, forcing living creatures to reign in their seizing bodies, concentrate his music on one creature, taking control of it like wicked puppeteer, raise corpses as skeletons under his control and create bone-shattering bursts of dissonance.
By sacrificing some of his energy he can cause his music to be transmitted via the medium of negative energy rather than sound, making it even more deadly to living creatures and bypassing magical silence.
If hardly pressed he can even use his fiddlestick as a weapon of last resort, as it drains the life force from any living creature it touches.


Azmahel wrote:

And now to a more serious attempt:

Bonefiddler
** spoiler omitted **

Are you looking for feedback?


of course. thats one of the main reasons I'm doing this.


Azmahel wrote:

And now to a more serious attempt:

Bonefiddler
** spoiler omitted **

Okay, some spelling/typing errors. ‘Trough’ instead of ‘through’, ‘abound’ instead of ‘around’, ‘rein’ instead of ‘reign’, etc.

As a comment/criticism not all jesters are going to be musicians, and even fewer jesters are going to be stringed-instrument playing musicians. Is this monster type specific to jesters who were stringed instrument players in life? Do variants with other instruments exist? Of is bonefiddler a catch-all term for all undead like this, whether they are fiddlers, bagpipe players, or dancers?

That’s all the feedback that I can offer for now. Along with the judges (in their private chambers), we’re at the very cutting edge here of working out what should be in an entry and how to assess/give feedback on such entries.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8 aka Benchak the Nightstalker

Azmahel wrote:

And now to a more serious attempt:

Bonefiddler
** spoiler omitted **

Aside from some language issues (forgivable considering English is your second language, is it not?), this is a pretty cool concept!

I like the idea of the skeletal musician, dancing around the battlefield sowing chaos. I am wondering what challenge rating you had in mind though, because from the Powers and Abilities section is seems like he's got a lot of stuff going on at once?

Also, I think there was a spell in 3.5 called bonefiddle, wasn't there? I want to say it summoned a spectral bow to play on the enemy's bones, I remember really liking it flavor-wise.


Azmahel:
I will add that I have some concerns about the problems you would be setting yourself regarding the mechanics of how the undead actually works if it came to a stat block, but this Round 2 is more about creativity and concept than mechanics, I think.
And this looks fairly creative.


Benjamin Bruck wrote:
Azmahel wrote:

And now to a more serious attempt:

Bonefiddler
** spoiler omitted **

Aside from some language issues (forgivable considering English is your second language, is it not?), this is a pretty cool concept!

I like the idea of the skeletal musician, dancing around the battlefield sowing chaos. I am wondering what challenge rating you had in mind though, because from the Powers and Abilities section is seems like he's got a lot of stuff going on at once?

Also, I think there was a spell in 3.5 called bonefiddle, wasn't there? I want to say it summoned a spectral bow to play on the enemy's bones, I remember really liking it flavor-wise.

Tvash-Prull's bonefiddle in Dragon #328 or bonefiddle in the spell compendium, according to a quick Google, and neither of which source I have...

Dark Archive

This, then, would have been my attempt:

Chitterwolf:

Chitterwolf
Description: A chitterwolf is a wrinkly, hairless aberration with eight legs like a spider, but with a stunted head and claws like a canine. A chitterwolf has three eyes on either side of its head, and hosts a jutting, lipless jaw filled with thick, dagger-like teeth. Mature chitterwolves grow roughly to the size of a large dog and almost always hunt in packs. An individual chitterwolf is not much of a threat for well-prepared adventurers, but chitterwolves are rarely encountered individually.
Ranging in color from milky-white to dark brown, chitterwolves are territorial pack animals most commonly found in naturally dark habitats such as deep forests, large ruins, and caverns. Disliking bright light sources, chitterwolves are adept burrowers, and will dig out a burrow hole large enough for only a single chitterwolf to occupy. As such, a typical chitterwolf lair is pockmarked with deep holes to provide shelter to all members of the pack.
Powers and Abilities: Though chitterwolves only possess animal intelligence, they are adept pack hunters and commonly use swarm tactics to bring down larger prey with their bites and claws. The chitterwolf’s powerful legs and thick claws allow it to burrow quickly in soft earth and dirt, with slower burrowing through solid stone. In addition to burrowing, a chitterwolf’s powerful legs allow it to jump great distances, and attacking chitterwolves will often leaping upon surprised prey. A chitterwolf’s powerful jaws lock upon whatever a chitterwolf bites, allowing a chitterwolf to attempt a grapple with a successful bite attack. Finally, as pack creatures, a chitterwolf may emit a high-pitched howl that it may use to summon others of its kind and to frighten weak-willed prey.

Scarab Sages RPG Superstar 2013 , Dedicated Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Star Voter Season 9 aka Steven T. Helt

I solemnly swear I have not typed one word about my boy. I will post tonight or drop out....of the...non-contest. : }

Dark Archive

Steven T. Helt wrote:
I solemnly swear I have not typed one word about my boy. I will post tonight or drop out....of the...non-contest. : }

Terribly saddening, but it does leave a better chance for us ... uh ... non-winners.

RPG Superstar 2010 Top 16 aka tejón

Ooh, this looks like fun! My creature is a WAITAMINUTE...

Shadow Lodge Contributor, RPG Superstar 2010 Top 8 aka Benchak the Nightstalker

Charles Evans 25 wrote:


Tvash-Prull's bonefiddle in Dragon #328 or bonefiddle in the spell compendium, according to a quick Google, and neither of which source I have...

Yar, thats the one. Fun spell!

The Exchange

Lief Clennon wrote:
Ooh, this looks like fun! My creature is a WAITAMINUTE...

We'll find out soon enough, my pretties. Soon enough..

/evilcackle
/rubshands


Needs More Zasz wrote:

This, then, would have been my attempt:

** spoiler omitted **

Hmm, your chitterwolves raise a couple of questions for me:

1) You raise spider imagery so I instinctively went looking for mention of webs, but could not find any. Do chitterwolves have web spinning capacity? Or given that they can dig (as some spiders do, I think instead of spinnin webs) do they at least have poisonous fangs?
2) Given that they can dig, and work in packs, do they ever employ tactics where one group dig holes and wait in ambush, whilst another group drives victims towards the ambush site?

Hmm. It seems as if some sort of feedback will be possible with this round, which I find useful in turn in encouraging me to consider how well written an entry may have been and what it (and a creature) does? Thank-you Needs More Zasz.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32 , Star Voter Season 6, Star Voter Season 7, Star Voter Season 8

Hmmm. I posted my actual monster, but would it be alright if I posted the one I didn't go with? (I had it down to two and my gaming group voted the other one in. With some pretty good reasons, I thought.)


I figure Paizo may have gone home for the weekend by now, but maybe the judges are still around to answer...

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

OK, here we go:
Mnemonic Ooze

Spoiler:

Description
The mnemonic ooze appears, like many oozes, to be nothing more than a damp, glistening coating to whatever surface it covers. It has no discernible coloration and with its clear physical being, is often mistaken for a wet area by less than observant adventurers. Unlike other oozes, however, this creature is sentient and rather intelligent. While it does maintain as nondescript an appearance as possible, if need arises it can assume a crude semblance of a translucent medium bipedal creature, less a head.
Powers and Abilities
Mnemonic oozes possess an Intelligence draining attack, which, while hazardous in itself, becomes even more terrifying when a spell caster is the target of the attack. In such cases, the mnemonic ooze has a 10% chance for each point of Intelligence drained from such a target of draining a number of prepared spell levels equal to the twice the amount of the Intelligence drain. The drained Intelligence becomes a temporary Intelligence bonus for the ooze and any drained spells are usable by the ooze. In combat, the ooze benefits from its lack of support structure imparting a DR 10 versus physical attacks. Fire, however, is especially damaging to mnemonic oozes, inflicting twice the normal damage. Cold attack slow down a mnemonic ooze and inflict 1 point of Intelligence damage.

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

Azmahel wrote:

And now to a more serious attempt:

Bonefiddler
** spoiler omitted **

Oooo, I like ... I've always had a soft spot for undead. The flavor for this one is great. Mind if I tweak it up and stat it out for a home brew?

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

Charles Evans 25 wrote:

As threatened, now that the entries have closed, a (possibly) sinister and terrifying gag monster!!!

Hunting Haystack** spoiler omitted **

Heehee ... I was kind of expecting a needle attack ;)


zylphryx wrote:
Charles Evans 25 wrote:

As threatened, now that the entries have closed, a (possibly) sinister and terrifying gag monster!!!

Hunting Haystack** spoiler omitted **
Heehee ... I was kind of expecting a needle attack ;)

I believe that you're thinking of Nong Nang, the teapot with ambitions of global domination that I posted over on the gag villains thread...

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

Needs More Zasz wrote:

This, then, would have been my attempt:

** spoiler omitted **

First thing I thought was

Spoiler:

mutant chihuahuas ... not terrifying on their own, but get enough together and you'll be hating life.

Can they actually burrow through solid stone? Or did you mean rocky soil? If it is solid stone, that could be a nasty infestation for a castle or keep ...


zylphryx wrote:

OK, here we go:

Mnemonic Ooze
** spoiler omitted **

You didn't give any idea of the size of the creature, or of the environment that it commonly frequents.

You did go into details of mechanics which isn't strictly required by the specifications of Round 2 (and indeed I think might have been a DQ in last year's Round 2, but they seem to have loosened up on that this time).
I think you meant '...Cold attacks slow down a mnemonic ooze...' which could have been a DQ this time (spelling & grammar are up there as possible reasons for DQ in Round 2, though I suspect that that's for multiple offences).

The impression I have from what you've chosen to tell me in your entry is that you believe your monster is all about combat and its cool intelligence slurping ability. Hmm...

Well that was certainly a different one to review. And how are you supposed to determine the best of these entries if different contestants are telling you different things?
I think I need to go away and read what the Round 2 Rules state contestants are supposed to do again... Thanks for posting zylphryx. :D

Edit:
Uhh, actually:

Round 2 Rules (2010) wrote:
...Describe a new fantasy monster for use with the Pathfinder Roleplaying Game. This includes its description (physical shape, mental outlook, and so on) and a summary of its powers and abilities. Do not submit game statistics for the monster. Make it interesting and world-neutral, just like the monsters in the Pathfinder Roleplaying Game Bestiary--the focus is on the monster, not the setting...

There is a 'Do not submit game statistics' in there. Sorry: I think that would have been trouble if this had been for real zylphryx. :(

On the bright side, it wasn't and I had to go check that out, so thanks again. :D

Sovereign Court Dedicated Voter Season 6, Star Voter Season 7

Charles Evans 25 wrote:


Uhh, actually:
Round 2 Rules (2010) wrote:
...Describe a new fantasy monster for use with the Pathfinder Roleplaying Game. This includes its description (physical shape, mental outlook, and so on) and a summary of its powers and abilities. Do not submit game statistics for the monster. Make it interesting and world-neutral, just like the monsters in the Pathfinder Roleplaying Game Bestiary--the focus is on the monster, not the setting...

There is a 'Do not submit game statistics' in there. Sorry: I think that would have been trouble if this had been for real zylphryx. :(

On the bright side, it wasn't and I had to go check that out, so thanks again. :D

See, I read the "no game statistics" as "no stat block", but in reading through the FAQ, yeah, the percentage for spell drain and DR would have most likely knocked it out. Should have left those as generic descriptors (i.e. - "can pull spells from the spell caster" or "physical attacks have limited effect").

Size was touched on, in that it could coalesce into a medium bipedal form and, yes, I should have mentioned the subterranean aspect.

But such is life. Thanks for the review Charles. :)

Shadow Lodge Contributor, RPG Superstar 2010 Top 8 aka Benchak the Nightstalker

Needs More Zasz wrote:
Chitterwolf

I have to ask, was this at all inspired by the real life Wolf Spider? Because that's the first thing I thought of when I read this entry, that it was a literal wolf spider!

The image of a creepy, hairless dog-thing with a bunch of extra legs is also pretty darn interesting. While I'm pretty ambivalent about most animal mash-ups, I think this one works.

zylphryx wrote:


Mnemonic Ooze

I think Charles may be right about this being more mechanics than the rules allow. Specifically the powers and abilities section, where you talk about draining 'points' of intelligence and what the creature's DR is.

That said, I think this would be a pretty good monster entry with a little rewrite, the idea of an ooze that sucks spells out of your brain and fires them back at you is wicked cool.

Edit: Ninja'd by YOU!

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

Ok I met the self deadline though I am sure if the pressure was on I would have pattered, puttered, and played with it for much, much longer O:)

Irrisen Sun Grizzly

Spoiler:

Description

Also known as the red steg-ursus, this large omnivore usually ambles on four sharp-clawed legs. Nine bone spikes erupt from its unusually long tail and great triangular plates jut from the creature’s spine. Growing up to two feet in length each plate has many grooves that reflect light in the colors of a setting sun. Displays from burnt ambers to raw siennas or splashes of violet surround the beast. The hard, hornlike material cuts those who touch it the wrong way as serrated edges line each plate.

When agitated the bear rears up on its hind legs granting claws and tail greater maneuverability. On its chest, a circular ring of gold fur interrupts an otherwise sorrel coat. On nursing females this ring is solid. Like a sun breaking through red clouds at sunset this feature gives rise to the adage ‘red sun at night, ‘tis no worse sight.’

Powers and Abilities
The sun bear has greater than animal intelligence. Teeth and claws are only used against berries and small prey. With more serious adversaries the spiked tail often knocks prey dozens of feet as often as it punctures a victim’s lung. The plates often damage those foolish enough to make natural attacks against the bear. They also offer protection against spells requiring attack rolls and some tales even say rays can be returned to the caster. The sun grizzly has it own magical abilities as well, using the light patterns off these plates to dazzle or confound their opponents. A handy trait when robbing the combs of giant bees.


I gotta say it cool to see so many of the Top 32 here O:) I hope it is good practice for y'all.


COOKIE MONSTER

Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

James Martin wrote:
Hmmm. I posted my actual monster, but would it be alright if I posted the one I didn't go with? (I had it down to two and my gaming group voted the other one in. With some pretty good reasons, I thought.)

I would love to say yes but, this could be dangerous if it has any similarities to your entry (even just the author's voice). If so it could be construed as 'additional material' Wait a week. You can either post when you are done working on round 3 or when you are done with round 3. :) You too Bill Dodds, though if everyone got round 2 done your alternate can come in sooner.

I will comment on each as a few more get posted, but in general I think bonefiddler, chitterwolf, mnemonic ooze and even the haystack are creative monsters. That is the first quality I will vote on in the top 32 O:)
EDIT: despite my shiny new pin O:)

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