Creative spell use


Pathfinder First Edition General Discussion

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After seeing the thread about the Magnificiant Mansion, I thought it would be fun to hear all creative uses of spells you people have found out.

I'm wondering a bit for example, how Shrink Item would work on a projectile. unless my calculations are off by a lot, at 5th level you can shrink an item of max size:
10 cubic feet = 283 dm^2
A pole with a diameter of 1,5 dm (~6 inches) and a length of 6 meters (~20 ft) would have a volume of 282 dm^2. Shrunk it would have a size of 37 centimeters (~14.5 inches), about right for a short crossbow bolt.
The spell says it shrinks about 4 sizes, so it would be fair to assume that we get a working damage by increasing it from the crossbow's 1d10 four times. 1d10 -> 2d8 -> 3d8 -> 4d8 -> 5d8.
Equally fun could probably be had with slings.

Then you shoot it and shout the command word while it's in the air. Now, 5d8 damage isn't in any way huge at level 5 - especially for something that isn't a touch attack. However, it should be remembered that the spell lasts for no less than five days, so if going on a trip you could prepare a few beforehand. Also, with a little teamwork, the bolts or arrows COULD be given to the ranged guy in the party - though I'd call for a roll to shout the command word at the exact right time.

Not to speak of the use you could have carrying around a lead ball that when shrunk weighs a pound and a half - but when expanded weighs 7000 pounds. I mean, if you ever need to brake something, that could be quite handy. And if you happen to see a few ogre guards below you...


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There's a very fine line between creative and exploitative.

MMM as mobile death trap/money source = cheese.

Shrink Item for fired arrows = illogical cheese.

Shrink Item for big heavy ball to roll down hallway = creative.


Mynameisjake wrote:

There's a very fine line between creative and exploitative.

MMM as mobile death trap/money source = cheese.

Shrink Item for fired arrows = illogical cheese.

Shrink Item for big heavy ball to roll down hallway = creative.

Well, I guess it's a matter of taste where the line goes to cheese, and to me it often depends on how often it is used. Sure, if shrinking spears is the usual tactic for the party it could be considered cheesy, but if they are say launching an attack at a castle and are using slings as siege equipment I'd have no problem with that.

And I can't really see the issue with the logic; the spell states that the item weighs 1/4000 of it's original weight, and I can tell you that a bag of 4000 arrows is going to make you cry even if you get the blunt side in the head. It also specifically state that the item shrinks 4 times in size.

But sure, something like that might not be for every game, and if my players used it on a regular basis I'd probably consider it cheesy, but so far they haven't thought about it at all (though the wizard has the spell).

Shadow Lodge

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I suddenly do not want to fight in the shade...

;D

Liberty's Edge

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stringburka wrote:
Mynameisjake wrote:

There's a very fine line between creative and exploitative.

MMM as mobile death trap/money source = cheese.

Shrink Item for fired arrows = illogical cheese.

Shrink Item for big heavy ball to roll down hallway = creative.

Well, I guess it's a matter of taste where the line goes to cheese, and to me it often depends on how often it is used. Sure, if shrinking spears is the usual tactic for the party it could be considered cheesy, but if they are say launching an attack at a castle and are using slings as siege equipment I'd have no problem with that.

And I can't really see the issue with the logic; the spell states that the item weighs 1/4000 of it's original weight, and I can tell you that a bag of 4000 arrows is going to make you cry even if you get the blunt side in the head. It also specifically state that the item shrinks 4 times in size.

But sure, something like that might not be for every game, and if my players used it on a regular basis I'd probably consider it cheesy, but so far they haven't thought about it at all (though the wizard has the spell).

The real question is, does it gain any kinetic energy or does it slow to reflect its new (greater) weight?

For this example I'd rule that the bolt loses speed because of its increase in weight and size, and therefor probably just drops to the ground. Though this spell would be a good way to keep hallway-blocking objects in your pocket, or to roll down a staircase (gaining energy AFTER growing).


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mynameisjake wrote:

There's a very fine line between creative and exploitative.

MMM as mobile death trap/money source = cheese.

Shrink Item for fired arrows = illogical cheese.

Shrink Item for big heavy ball to roll down hallway = creative.

And it's a line that is determined by the GMs and players of any given group--in other words, a matter of opinion. Condemning other peoples' creativity can be construed as rude. Please don't do that here. It only serves to keep people from posting their ideas for fear of reprisal (ideas which may not work for you, but may be perfectly fine for others).

________________________________________________________________________

Unseen servants are great for reloading your crossbow, flipping over tables and other objects for cover, carrying small amounts of gear, opening potentially trapped items, etc.

I recently used prestidigitation to keep rain water off of the party, to keep everybody cool and dry in a hot, humid swamp, AND I kept the filth fever-ridden mosquito at bay all at once. My GM thought for sure he would run us down with natural elements and I foiled him at every turn with a single cantrip.

Using invisibility to hide a hazard (like a clothes-lining/decapitating sword you stuck in a tree) or silent image to conceal one (covering a natural pit) are pretty basic spell tricks.

Bestow curse is one of my favorites and has a bajillion potential uses thanks to its "create a curse" option.

Here are some ideas my friends and I came up with (YMMV):

* Curse a barbarian so that he is emotionally desitute and wholly unable to feel anger, happiness, or any other strong emotion.
* Curse a bard so that he is mute and unable to play an instrument without damaging it beyond use (strings snap, bites down on wind instruments, etc.)
* Curse a cleric so that every time he speak of his deity/faith and/or prays he speaks blasphemy instead. Also, make it so his holy symbol burns him like holy water against undead.
* Curse a druid so that he suffers from severe agoraphobia (fear of open spaces) and becomes a permanent shut-in.
* Curse a weapon-focused fighter to always fumble and drop his weapons whenever he attempts to draw them/pick them up.
* Curse a monk so that they cannot walk at all (0 ft. movement speed), effectively making them a cripple.
* Curse a paladin so that he is wholly unable to tell the truth ("I am a very bad man who brings innocent people to injustice!"). Also, see cleric.
* Curse a ranger so that his bow string always breaks or he always fumbles one of his two (or both of his) weapons. Also, curse him so that he percieves his favored enemies (if you know themas some other type of creature, causing him to use the wrong tactics against them. Also, see druid.
* Curse a rogue so that all valuable items look like worthless bobbles and vice versa. Also, make him always tell the truth, or sing loudly when he tries to sneak. Also, make him always miss his mark when making precision attacks.
* Curse a sorcerer so that they suffer from severe self-esteem issues.
* Curse a wizard with illiteracy.

* Curse a person to be blind, deaf, and mute--so that he can't tell anyone he is cursed.
* Curse a person so that they are wholly unable to swallow even remotely solid foods--watch as they suffer and starve to death slowly.
* Curse a person so that they can no longer bend their arms and legs at the elbow/kneww joints, causing them to walk around with a strange "tin soldier" like gate.
* Curse a womanizer with Shallow Hal syndrome so that they percieve all physically attractive girls as ugly and vice versa.
* Curse a master orator with Turet's syndrome so that they must blurt out at least one curse with every breath when talking.
* Curse a liar into always telling the truth.
* Curse a thief so that he cannot pick up anything that he attempts to steal (it always slips out of his grasp).
* Curse someone to smell so offensive as to keep people from coming within ten feet of them.
* Curse a pervert to always mistake somebody's sex until the worst possible/most critical moment.

* Curse a dwarf so that ale and other alcoholic beverages tastes like bland water--or something far nastier.
* Curse an aquatic creature with severe aquaphobia (fear of water). We actually did this to a giant squid once--it clambored up our ship's mast to get away from the water and remained there as we rowed into port (with several amazed harbor citizens staring at the odd sight in awe). Whenever it reached down for a sailor snack, we simply sparyed it with a bottle of water like it was some kind of misbehaving cat. The squid eventually dragged itself inland and died on its own.
* Curse a scarred barbarian who takes pride in his battle history with flawlessly smooth skin.
* Curse a person who took a Vow of Poverty with an uncontrollable greed.

I'm sure there are hundreds, if not thousands more, that you creative people can come up with.

When I think up great uses for other spells, I'll add them as well. I'm nothing if not creative.

Shadow Lodge

Ravingdork wrote:
painful curses

Seriously man, those are hurtful!


Ravingdork wrote:


And it's a line that is determined by the GMs and players of any given group--in other words, a matter of opinion. Condemning other peoples' creativity can be construed as rude. Please don't do that here. It only serves to keep people from posting their ideas for fear of reprisal (ideas which may not work for you, but may be perfectly fine for others).

Getting divergent opinions is one of the reasons people post on open forums. And given your behavior on other other forums, I'm afraid nothing you have to say has any credibility with me.

Oh, and Prestidigitation doesn't work that way.


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I like to have unseen servants carry various wands and staves for me so I can access them quickly and easily.


Having Unseen Servant carry your staff/wands for you = creative (and a nice visual, btw).

Having Unseen Servant carry your staff/wands for you, then declaring that they all have the same command word, therefore you can fire them all at the same time while still being carried by the Unseen Servant as a magical Alpha Strike = cheese.

See, 'Dork? It's really not that hard.


Treantmonk wrote:
I like to have unseen servants carry various wands and staves for me so I can access them quickly and easily.

They are also nice for blocking squares in combat to prevent flanking and the like... though I wouldn't assign them both tasks at the same time since disarming an unseen servant is really easy...


Abraham spalding wrote:
Treantmonk wrote:
I like to have unseen servants carry various wands and staves for me so I can access them quickly and easily.
They are also nice for blocking squares in combat to prevent flanking and the like... though I wouldn't assign them both tasks at the same time since disarming an unseen servant is really easy...

I could see this done with floating disks, but unseen servants? They are not corporeal and have a really limited strength.


nidho wrote:
Abraham spalding wrote:
Treantmonk wrote:
I like to have unseen servants carry various wands and staves for me so I can access them quickly and easily.
They are also nice for blocking squares in combat to prevent flanking and the like... though I wouldn't assign them both tasks at the same time since disarming an unseen servant is really easy...
I could see this done with floating disks, but unseen servants? They are not corporeal and have a really limited strength.

They are corporeal or they couldn't do anything. Yes with a str of 2, but that doesn't mean they don't take up space... and space is what you need them to take up.

Now they'll auto fail on all combat maneuvers as well as being easy to hit... but most weapons can't hurt them and any time spent on them is time not spent on you... almost like a summons that can't attack.


Well, this has probably been done to death, but what about creative uses for that most useful of spells, Grease?

Zo


Pyrotechnics - for when the Paladin carrying 6 skins of alchemist's fire gets doused with boiling oil.


A friend of mine used Passwall underneath an Iron Golem to make it fall into the "pit", then dismissed the spell, trapping the golem in the ground.

I am -so- glad Pathfinder fixed it so you can't do that anymore.

Liberty's Edge

I once made a trap out of copious castings of the create water spell, a casting of control water, and a good cold spell.

1) Cast create water until there is about 1000cu ft. of water on the floor (in a big-ish area that's only a couple of inches high).
2) Lure big-bad evil thing (in this case a large size red dragon) into the area.
3) In concert, cast control water to raise the water level 10ft to cover the dragon, and cast the cold spell to freeze the cube solid.

Ipso presto, Dragoncicle!

Now, whether this should work or not is another matter entirely since we didn't know how much cold damage it took to freeze a 10ft cube of water, but we figured that the cone of cold (10d6) was probably enough to freeze it pretty well.
Then we just watched the dragon struggle against the ice until it suffocated. The DM gave the dragon an ad hoc -10 on strength checks because of the combination of cold muscles and lack of maneuvering room.

Shadow Lodge

When trapped inside the mouth of a colossal goddess, my druid cast Body of Lightning(really Body of Flame, but he took Energy Substitution) and flew straight up, using the lightning to make his way toward her brain...

MWAHAHAHA!!!!!


StabbittyDoom wrote:

The real question is, does it gain any kinetic energy or does it slow to reflect its new (greater) weight?

For this example I'd rule that the bolt loses speed because of its increase in weight and size, and therefor probably just drops to the ground. Though this spell would be a good way to keep hallway-blocking objects in your pocket, or to roll down a staircase (gaining energy AFTER growing).

This was always my view on using shrink object for ranged combat. However, you can do pretty significant damage making stuff to drop on the enemy. The only issue is how to rule dropping attacks. A three-foot cube of mortared brick only requires a few feet to reach the 20d6 damage ceiling.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mynameisjake wrote:
Oh, and Prestidigitation doesn't work that way.

Would you please be so kind as to prove your statement (preferably in another thread as I don't wish to derail this one further)? The effects listed under prestidigitation are not exclusive. It's a convenience spell for novice spellcasters that can do almost any minor thing (with severe limitations). They don't call it the mini-wish for nothing.

I've used it to make the party smell like horse treats in order to lure wild horses closer for capture, to stave off minor weather effects (such as stifling heat and hard rain--not heat hazards or hurricanes), kept everybody dry and clean even as they marched through a knee-deep swamp, to keep minor insects such as mosquito (not monstrous swarms) from biting us (my witch was afraid of contracting filth fever from em'), to light candles and blow them out, to make the fighter's hair purple before an important date as a prank, to make my frail witch appear more threatening with by using it to blow her hair (without wind) and make her eyes glow. The spell lasts for an hour. During that time you can create almost any minor magical effect (ie - mostly flavor stuff rather than mechanical stuff) that doesn't duplicate another spell.

GM willing, these are all things prestidigitation can do. I've heard of dozens of gaming groups on multiple forums using it in similar fashion. Are you seriously claiming that we are ALL wrong?

Also, I should probably clarify that the swamp scenario was a v3.5 game at the time.


Hiya.

Ravingdork wrote:
Mynameisjake wrote:
Oh, and Prestidigitation doesn't work that way.

Would you please be so kind as to prove your statement (preferably in another thread as I don't wish to derail this one further)? The effects listed under prestidigitation are not exclusive. It's a convenience spell for novice spellcasters that can do almost any minor thing (with severe limitations). They don't call it the mini-wish for nothing.

"They" being people who may be misinterpreting it's power, sure, but the rules sure don't, AFAIK.

Quote:


I've used it to make the party smell like horse treats in order to lure wild horses closer for capture,

Sure, I'd let that go.

Quote:
to stave off minor weather effects (such as stifling heat and hard rain--not heat hazards or hurricanes),

That's pushing it a bit much. I'd let it affect, say, the wizards hat; keeping it cool, but not the actual wizard (other than the relief of having a cool hat on your head).

Quote:
kept everybody dry and clean even as they marched through a knee-deep swamp,

Definitely way beyond it's power.

Quote:
to keep minor insects such as mosquito (not monstrous swarms) from biting us (my witch was afraid of contracting filth fever from em'),

Right on the edge of it for 'everyone'; one person I'd allow it, but not a whole party (or even two people).

Quote:
to light candles and blow them out, to make the fighter's hair purple before an important date as a prank, to make my frail witch appear more threatening with by using it to blow her hair (without wind) and make her eyes glow.

Yeah, I'd go with those.

Quote:
GM willing, these are all things prestidigitation can do. I've heard of dozens of gaming groups on multiple forums using it in similar fashion. Are you seriously claiming that we are ALL wrong?

While I'm not the person you were replying too, I can say that for me...yeah. All those people were wrong, to some degree. Some of what you listed I'd let go no problem. The key things I use to determine what I'd allow or not is based on two things:

(1) Is the spell trying to duplicate/replicate an effect from another spell?
(2) Is the 'area of effect' more than what would reasonably be applicable to 1 lb of 'stuff'?

The 'stuff' for point 2 is vague. The spell simply says "1 pound". One pound of lead would cover a lot less than one pound of feathers, if spread out ("painted", lets say) over an area.

IMHO, if players hear the spell's intent and say "Hey, that's kinda neat!"...I'd be more inclined to let it go. If they all stare and say "No. Way. THAT is *FRICKIN AWESOME*!!!"...then I'd be more inclined to nix it. ;)


"Reasonable" and "Balanced" are not words that one generally associates with RavingDork. Wait till he posts what a single casting of Invisibility can do....


Abraham spalding wrote:
nidho wrote:
Abraham spalding wrote:
Treantmonk wrote:
I like to have unseen servants carry various wands and staves for me so I can access them quickly and easily.
They are also nice for blocking squares in combat to prevent flanking and the like... though I wouldn't assign them both tasks at the same time since disarming an unseen servant is really easy...
I could see this done with floating disks, but unseen servants? They are not corporeal and have a really limited strength.

They are corporeal or they couldn't do anything. Yes with a str of 2, but that doesn't mean they don't take up space... and space is what you need them to take up.

Now they'll auto fail on all combat maneuvers as well as being easy to hit... but most weapons can't hurt them and any time spent on them is time not spent on you... almost like a summons that can't attack.

While I see where you come from, I feel that this use exceeds my expectations of the spell. Shall we continue this discussion here?


Generally put there is a first level spell called endure elements that handles "minor" environmental issues. That should be the spell used when dealing with heat, cold, and probably rain.

However prestidigitation can dry things so after you get out of the rain you could dry everyone off, and it can clean so you could then use it to clean them up too. You could probably keep one person dry during a storm but it would take a standard action each round to direct the spell to dry them, and by the end of the round they would still be wet again.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mynameisjake wrote:
"Reasonable" and "Balanced" are not words that one generally associates with RavingDork. Wait till he posts what a single casting of Invisibility can do....

Though some of my scenarios do stretch the rules a bit (and may require a kind GM) I never knowingly break the rules outright.

What's reasonable is a point of view and can vary wildly from one gaming group to the next.

Balance doesn't really apply to most of my tricks and scenarios as none of them break the game (I never post those, as I'm not one to break the game).

For example, being able to turn an allied giant invisible along with all of his gear doesn't destroy the game. Not even close. Even my "party in the invisible giant's backpack" doesn't cause most campaign worlds to suddenly come crashing down around the players and GM. --And even if it does, the world/group obviously wasn't very stable to begin with.

As for prestidigitation, I looked at it again, and it does seem far more restrictive than I originally thought--which is strange as it has basically been able to do little bits of minor anythings in every edition of the game. I still say the intent of the spell is the same, if not the RAW (which is rarely clearly worded anyways). After all, if you really were limited to only the things mentioned in the description, they wouldn't have to say that it can't deal damage, break concentration, and all those other limitations. Such text becomes irrelevant if the spell's effects are exclusive to those in the text.

Ah! And now I've gone off on a tangent.

Back on topic: Prestidigitation can also be used for fun little things, such as many of the parlor tricks we see in real life (pulling out a coin from a kid's ear for example).

Depending on one's interpretation of invisibility, you might be able to put the party into a giant's backpack and turn the giant invisible along with all he carries (including the party). It kind of trumps invisibility sphere, but considering the effort you'd have to go through to find a willing giant or similarly gigantic creature, it's more than balanced.

Abraham spalding wrote:

Generally put there is a first level spell called endure elements that handles "minor" environmental issues. That should be the spell used when dealing with heat, cold, and probably rain.

However prestidigitation can dry things so after you get out of the rain you could dry everyone off, and it can clean so you could then use it to clean them up too. You could probably keep one person dry during a storm but it would take a standard action each round to direct the spell to dry them, and by the end of the round they would still be wet again.

As for endure elements, it protects you from extreme heat hazard and cold hazards. Prestidigitation clearly doesn't. However, there is nothing keeping the spellcaster from keeping people more comfortable under non-hazard conditions such as the stifling heat and humidity in a swamp (such as by creating a bucket of ice or a cool breeze).

Also, prestidigitation lasts for an hour and during that hour you can do any number of minor magical effects. The moment somebody puts their leg in a knee deep swamp it is going to get wet, I've not said otherwise, but prestidigitation can continually work at drying the wet portion of a person's pants (which certainly weighs less than 1 lb. when dry).

YMMV.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Presitigitaton is a fun spell I'd mainly limit it's use to cosmetic effects.

Want to keep yourself dry while walking down the streets of Greyhawk during a light rain? Presitidgitation can manage that with no problem. After all it's an essentially cosmetic effect to keep your robes dry, not game changing deal where injury or exposure effects come into play.

Want to survive in the Sahara Desert while trudging around in your medium or heavier armor? Then nothing less than Endure Elements will suffice. At this point we are talking about altering significant game effects.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
LazarX wrote:

Presitigitaton is a fun spell I'd mainly limit it's use to cosmetic effects.

Want to keep yourself dry while walking down the streets of Greyhawk during a light rain? Presitidgitation can manage that with no problem. After all it's an essentially cosmetic effect to keep your robes dry, not game changing deal where injury or exposure effects come into play.

Want to survive in the Sahara Desert while trudging around in your medium or heavier armor? Then nothing less than Endure Elements will suffice. At this point we are talking about altering significant game effects.

I agree wholeheartedly.


Ravingdork wrote:


Balance doesn't really apply to most of my tricks and scenarios as none of them break the game (I never post those, as I'm not one to break the game).

For example, being able to turn an allied giant invisible along with all of his gear doesn't destroy the game. Not even close. Even my "party in the invisible giant's backpack" doesn't cause most campaign worlds to suddenly come crashing down around the players and GM. --And even if it does, the world/group obviously wasn't very stable to begin with.

Actually what the 'Dork argued for, ad nauseum, was that with a single casting of Invisibility, he could turn his 7 Headed Undead Hydra, the large wagon he had tied to its back, and five party members invisible, all at the same time. With one casting of the spell. Just one. Some people you can give the benefit of the doubt, others, not so much.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mynameisjake wrote:
Ravingdork wrote:


Balance doesn't really apply to most of my tricks and scenarios as none of them break the game (I never post those, as I'm not one to break the game).

For example, being able to turn an allied giant invisible along with all of his gear doesn't destroy the game. Not even close. Even my "party in the invisible giant's backpack" doesn't cause most campaign worlds to suddenly come crashing down around the players and GM. --And even if it does, the world/group obviously wasn't very stable to begin with.

Actually what the 'Dork argued for, ad nauseum, was that with a single casting of Invisibility, he could turn his 7 Headed Undead Hydra, the large wagon he had tied to its back, and five party members invisible, all at the same time. With one casting of the spell. Just one. Some people you can give the benefit of the doubt, others, not so much.

And that statement has absolutely no real bearing here other than to slight my reputation.


Stone to Mud Channal mud into moulds then Dispell Magic and you have super concret items for use or sale.

Explosive Runes Cast on many small rocks twigs and other such junk scatter them over an ammbush site When foes are in place cast Dispel Magic area effect and Chosse to fail this sets them off boom! massive damage too all foes.

Unseen servants can carry a lot of ERs into a fight to be placed as your destructive impulses see fit.

First you make small 9lbs metal harrpoons with a ring hole at the back end. IN that hole you have a Shrunk Item made of metal shaped as a cressant with the horns touching just inside the harrpoon hole.
Then right on the shafts ER spells.
To attack use Telekinesis Those harpoons that stick will imediatly weigh the foes down a ton or so making fighting near impossable.
and if you want you can detonate the ERs to finnish them off.


Greater Invisability Ring Of Telekineses Ambush fun preset stacks of spear and arrows around a area that has some cove bushes rock trees Ledges and roof tops in an oval pattern.

Cast or Command violent thrust from the piles of weapons shifting the attacks direction every round leading your foe on a wild goose chase as you grind them to bits.


you fire 4 shrunken poles with crossbow. It hits target and now he has 4 bolts sticking out. You say command word as he is running forward and that bolt is now a pole sticking out. That sudden increase should deal dmg and possible throw the person out.


We have nailed a piece of paper with exploding runes cast on it to a 6ft stake and placed it in front of an enemy tent entrance, at about eye level.

The DM was both amused and shocked.

Grand Lodge

I know this is over used an old, but on the topic of explosive runes, I've always enjoyed mailing them to the players.

I would actually write up a letter and give it to the players when it was delivered. About half way down the page and in the middle of a sentence would be explosive runes. Needless to say they all started having someone else read letters for them out loud. I then started putting in dark and dirty secrets that pertained to the PCs that they were having complete strangers read out loud to people.

Also using mage hand for doing things is incredibly fun as well. Having rumors run around that a place is haunted and liberal uses of mage hand to make various items float and some uses of ghost sound is great.

Liberty's Edge

Madclaw wrote:

I know this is over used an old, but on the topic of explosive runes, I've always enjoyed mailing them to the players.

I would actually write up a letter and give it to the players when it was delivered. About half way down the page and in the middle of a sentence would be explosive runes. Needless to say they all started having someone else read letters for them out loud. I then started putting in dark and dirty secrets that pertained to the PCs that they were having complete strangers read out loud to people.

Also using mage hand for doing things is incredibly fun as well. Having rumors run around that a place is haunted and liberal uses of mage hand to make various items float and some uses of ghost sound is great.

"Why do you always cast Energy Resistance: Fire when you read your mail?"

"... no reason."


Madclaw wrote:

I know this is over used an old, but on the topic of explosive runes, I've always enjoyed mailing them to the players.

I would actually write up a letter and give it to the players when it was delivered. About half way down the page and in the middle of a sentence would be explosive runes. Needless to say they all started having someone else read letters for them out loud. I then started putting in dark and dirty secrets that pertained to the PCs that they were having complete strangers read out loud to people.

Also using mage hand for doing things is incredibly fun as well. Having rumors run around that a place is haunted and liberal uses of mage hand to make various items float and some uses of ghost sound is great.

Hahah. I like this. I very nice little touch of DM malice (without being too harmful).

One of the reasons I love illusions is coming up with solutions to odd problems. One time when we were supposed to stay in our inn room (watched by a guard, though not technically "guarded") and something started going down outside, a few people went to investigate. I used minor image to make it look like they were sleeping in their beds (with light snoring sounds). It worked until one of them got caught anyway. XP


I like to shorten a room with silent image so you stand next to the wall ''Invisability sphere lite" ready to nail reenforcments or wandering patrols.


Bump
Steam bombs Simple preasure guage to tell when it is about to blow a metal sphere And a raging hot fire. One Shrink item and its safe as apple suace till you toss it or dispell it.


I've used Shrink Item and Floating Disc in combination to take something I wanted to keep that the party wasn't ready to try and put in a pack -- ended up saving the entire party with that too when I used what I had grabbed to barter for much needed equipment.

I've also dressed up an unseen servant and had it walk in front of the party holding a stick with continual light cast on it before. Fooled a couple of ambushers with that.

Misdirection has caused the party paladin to go after the wrong person before.

Shrink Item to turn a piece of adamantine into a cloak which was then used for: Blocking a hallway, a bridge, a tent, a quarterstaff, a guillotine, and other such effects.


A friend of mine's character created 50 tiny boxes with slip on lids,cast fire trap on each one, then engineered a carrying case for them with a device that would allow the lids to all be removed at once. He used to surrender to enemies and then warm them not to open it. It wasn't very cost efficient, but boy was it funny the first time a bad guy opened it.

Levitate and a Decanter of Endless Water can turn a wizard into a human speedboat.

Using Transmute Rock to Mud and either Levitate or Water Walk can be handy for casters dealing with melee types.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Back in the days of 2nd ed I was running a game. it was high level at that point (level 18 i believe) and I had an adventure where the characters needed to retrieve a magical item to continue. The item was incased inside the body of a petrified devil that was intered at the bottom of a lake of acid. The characters couldn't see through the lake well enough to use teleportation or bigby's spells to just grab the stone. One of my players sat and studied his spell list (he was a wizard) for about 20 minutes then told me he had an idea. He then proceedd to outline the following plan.

They new basically where the stone was at, so he wanted to cast reverse gravity over the lake on the other side. The spell would then draw up the contents of the lake lowering the "waterline' till the stone was visible. Once the stone became visible he would then cast a bigby's spell (forget specifically which one) to grab the stone and fling it out of the lake quickly.

I had to give him the success for the creative thinking.


I love the ideas represented by this thread.
I've a few that are less in the line of awesome stories, more like unexpected utility. Yes, these have really come up in our games. Shut up. :)

WARNING: some of these may be disturbing to think about. They really shouldn't be, but, hey, our western culture is squeamish about some weird things, and I've got things that are silly that squick me, so, here's a warning.

Unseen servant:
* magical breast-pump for the new mother!
* strength-enhancer for heavy lifting! (also: assisting strength checks)
* dressing/swaddling a baby... (not levitating it, though!)
* handling the dangerous substances
* scrubbing that stain that just won't come out

Prestidigitation:
* seriously, I have to tell you weird uses for this?
* okay, okay, here's but a few
* dishes (scrubbing them clean, changing the color or pattern, etc)
* laundry (cleaning it)
* food enhancement (flavoring, reheating, spicing, blandening [I don't know if that's an actual word or not])
* personal hygiene (affects or replaces: showers, diapers, baths, etc)
* toys (cheap, easy, and replaceable, and completely child-safe)
* climate control (personal - no need for AC or heaters!)
* minor medicinal aid (hot pads, cold pads, temporary bandaging)
* toilet maintenance (or, in fact, creation when it comes to it)
* tracking (making it easier or more difficult: if you're captured, easier, if you're hiding more difficult) [via scents, crumb-trail, other non-obvious elements]

Floating Disk
* if you have enough and a good tarp to put them all in: instant dirigible! (though your mage(s) would have to be flying to make this work, but hey! The distribution of weight by volume worked for us!)

There are others, but I'm too tired to remember them right now.


Unfortunately floating disk now has an altitude ceiling.


Expolsive Runes on a hundred pages put them in a dark bottle seal the bottle to prtect from acidental reading and area effect Dispel Magic.

Have a cohort throw the bottle or Unseen servant drop it in foes square and then Dispell Magic the area and boom 600d6 of dead foes.


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My party once draped a Portable Hole over the top of a a floating disk. The wizard flew down a hallway trapped with Guards and Wards and we stood in the portable hole, elbows out on the edge of the disk, crossbows, bows and spells at the ready. We could only later describe it as 'the tank.'

Sad that it was an illegal use of spell and item, but it was amazing. Greatest idea we've ever had.


A nasty tactic I have witnessed was a caster dropping an Obscurring Mist,(also wearing the goggles that allow vision in fog) then casting Air Bubble on himself. Then Tossed several Vials of Nightmare Vapor onto the ground around him, once enough creatures were caught within the vapor and were affected (dc 20 sucks at low levels) he tossed couple vials of Burnt Othur Fumes to deal creatures Con dmg. Since it lasts for 6 rounds of confusion and they have to save twice to break free, most of the time the creatures do not leave the mist, so the caster just keeps hitting them with Burnt Othur Fumes dealing them Con damage which also needs two saves and at 18 DC. This tactic killed several BBEG's and brought up discussion on using Biological Warfare in the game.


My party once draped a Portable Hole over the top of a a floating disk. The wizard flew down a hallway trapped with Guards and Wards and we stood in the portable hole, elbows out on the edge of the disk, crossbows, bows and spells at the ready. We could only later describe it as 'the tank.'

Sad that it was an illegal use of spell and item, but it was amazing. Greatest idea we've ever had.

Swap out Tensors disk for a ten by ten Levitated wooden plank bed propulsed by Unseen servant hoard and your back in Tankness.

I love the 4th lvl spell Suspension from FR's Shigning South book Basicly a 4th lvl Levitate.
and you can have an on the cheap airship.


We were fighting a BBEG wizard at really low levels (3, I think) who was flying above a raging river. He was supposed to be a persistent antagonist who just shows up to throw a couple of fireballs at us, let us cut through his mooks and then dip.

My swashbuckler, having absolutely no way of getting at him, ties a rope to the Warforged's ankle, then uses the grappling hook on the other end to snag the wizard's leg ... then had the Warforged jump into the river. DM gave the wizard three attempts to get off a dimension door before being bludgeoned unconscious and drown and didn't he roll higher than a 3.

I guess this should've gone in the "creative uses for mundane items" thread.

-----------------------------------------------------

I once freed a fellow PC pinned [half] under rubble with a dimension door.


Bromton wrote:

I love the 4th lvl spell Suspension from FR's Shigning South book Basicly a 4th lvl Levitate.

and you can have an on the cheap airship.

Until someone dispels it. Then it's create a new party time.

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