New Races? What races would you like to see?


Pathfinder First Edition General Discussion

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i think pathfinder will make some really interesting races and cant wait to see what they come out with.


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Scarab Sages

Definately for intelligent animal PCs. I once had an epic druid with leadership (made at 20th level) that had awakened several forest animals and trees to be guardians for the forest. My DM made them count as two followers of the appropriate level (HD).

I could also see a druid awakening an animal companion as a way to get a new companion, such as replacing a wolf with a tiger. This is 3.5, of course, since intelligent animal companions are now allowed.


I guess this being the Holiday season I would forego my curmudgeonly ways. Only cause my wife said she would like to see some "Narnia-esque" eaces as well. Centaurs, Fauns, and talking animals in specific. Would be cool to see them added simply out of my love of traditional fantasy worlds.

The Exchange

I have simple tastes. I would just like to see half-breeds of the existing races. Dwarf-humans, elf-orcs, etc.


Senmont wrote:
I have simple tastes. I would just like to see half-breeds of the existing races. Dwarf-humans, elf-orcs, etc.

i love this idea, ive always wanted to see a dwarf-orc, i think that would be fun

Dark Archive

I'm all for new races, but with a few reservations. It's difficult to introduce new races to an already existing world, and I would hate for some new muskrat-headed or moose-hooved humanoid society to suddently play an important role in Varisia or Cheliax or whatnot. So, a new race has to be either rare enough to not play a part in the already existing descriptions of Golarion, or be introduced from somewhere else.
Snowleopard-people of the far north, intelligent constructs from the red planet, wondrous new races from other continents, just go ahead. For me, the stories of their societies and cultures are more interesting than their stats, and what new ways of creating OP PCs they bring to the table.


northbrb wrote:
Senmont wrote:
I have simple tastes. I would just like to see half-breeds of the existing races. Dwarf-humans, elf-orcs, etc.
i love this idea, ive always wanted to see a dwarf-orc, i think that would be fun

You might want to check the Midnight campaign setting from Fantasy Flight, it has some crossbreeds. There are the Dwarrow (dwarf-gnome offspring), Dworgs (dwarf-orc offspring) and Elflings (elf-halfling offspring).

The racial traits are open content, so I'll work on getting that info typed up as soon as I can for anyone that would like to convert them over to Pathfinder.


Kingdoms of Kalamar has the Half-Hobgoblin.

Keep an eye on Rite Publishling in the next several days or a week or so; Qwillon is set to release the Wyrd, which is a ogre-elf cross-breed. Check his blog out for the other half-breeds he's got in the works.


Genasi genasi genasi

air genasi
water genasi
fire genasi
earth genasi

or whatever PF would have to call them

did I mention genasi?


There's also a product called Races of Consequence that crossbreeds between every standard player race.

Grand Lodge

I already mentioned Genasi.

I think it's one of those oddly too-unexplored aspects of the game, even in FR!

The Elemental Planes are a huge part of the traditional cosmology but they get no love in the PHB. Elemental-Touched Races are implied with a huge number of monsters from Azers & Pechs to mephits to Fire and Frost Giants and even Dragons (Red, White, Bronze, etc).

I think we should have 4 Genasi-like Races. All Paizo has to do is change the name a little. (What'd they do already, oh yeah, "Vhaaz't" instead of Graaz't)

Happy Holidays, PaizoniansI already mentioned Genasi.

Scarab Sages

Entropi wrote:
I would hate for some new muskrat-headed or moose-hooved humanoid society to suddently play an important role in Varisia or Cheliax or whatnot. So, a new race has to be either rare enough to not play a part in the already existing descriptions of Golarion, or be introduced from somewhere else.

Considering the Inner Sea is said to be a really small part of Golarion, I see no problem with adding new races, as long as their background keeps them for the most part away from the Inner Sea, or at least they are only known in mythic fairy tales.


W E Ray wrote:

I already mentioned Genasi.

yes, and you are smart man


I am hugely fond of the 'animal races' concept, because to me it throws out the races from Lord of the Rings, and goes with races pulled from those Chinese Zodiac placemats you see at a certain class of Chinese restaurant.

I even went so far as to look for PC races that match the Chinese zodiac, and came up with

Rat Ratling
Monkey Varisi (or whatever they were called, from Oriental Adventures)
Dragon Kobold
Snake Changeling
Ox Goliath
Sheep Bauriar
Rooster Raptoran
Pig Half-Orc
Tiger Catfolk
Dog Lupin

and the ones I really couldn't come up with anything for

Rabbit Halfling
Horse Either Dwarf or Warforged

so anyway. looking forward to those.


ohako wrote:
Monkey Varisi (or whatever they were called, from Oriental Adventures)

Vanara

Scarab Sages RPG Superstar 2015 Top 16

MerrikCale wrote:

Genasi genasi genasi

air genasi
water genasi
fire genasi
earth genasi

or whatever PF would have to call them

did I mention genasi?

Doesn't the Legacy of Fire AP have a bunch of info on Jann, Djinn, and Genies? The humanoid, elemental outsider races? I thought that info could be adapted to player races. Especially the Jann as they were the least powerful race. I will have to check those issues again.


Rusty Ironpants wrote:
MerrikCale wrote:

Genasi genasi genasi

air genasi
water genasi
fire genasi
earth genasi

or whatever PF would have to call them

did I mention genasi?

Doesn't the Legacy of Fire AP have a bunch of info on Jann, Djinn, and Genies? The humanoid, elemental outsider races? I thought that info could be adapted to player races. Especially the Jann as they were the least powerful race. I will have to check those issues again.

they have the suli-jann which are a bit different. There is no Air Suli for example

Scarab Sages RPG Superstar 2015 Top 16

MerrikCale wrote:
Rusty Ironpants wrote:
MerrikCale wrote:

Genasi genasi genasi

air genasi
water genasi
fire genasi
earth genasi

or whatever PF would have to call them

did I mention genasi?

Doesn't the Legacy of Fire AP have a bunch of info on Jann, Djinn, and Genies? The humanoid, elemental outsider races? I thought that info could be adapted to player races. Especially the Jann as they were the least powerful race. I will have to check those issues again.
they have the suli-jann which are a bit different. There is no Air Suli for example

Ah, okay. I knew there was something there but could not remember exactly what. As I said, I will have to take another look at those issues.


you know what i would like to see is a large race, when i want to see new races i dont want to see level adgustmens i hate them so when i say large race i mean one that doesnt gain a level adgustment.


northbrb wrote:
Senmont wrote:
I have simple tastes. I would just like to see half-breeds of the existing races. Dwarf-humans, elf-orcs, etc.
i love this idea, ive always wanted to see a dwarf-orc, i think that would be fun

Heh . . . Dorc . . .

Grand Lodge

Dorc

LOL

* Player: Hey, can I be a Dork in the next campaign?
*DM: Sure, Dave, knock yourself out.

Liberty's Edge

I'd love to see official Pathfinder versions of some sort of Catfolk, Crabmen, a giantish race with no level adjustment (preferably stealing back the Firbolg name, but I'm easy to get along with there), some sort of flying race based on hawks, and "As a PC" stats for Lizardfolk and the classics that didn't have that in the Bestiary.

I'm also a huge fan of planetouched varieties and crossbreeds... the more of them the better. I'm VERY pleased that so many 3rd party companies seem to be raiding Bastards and Bloodlines... I love that book, even if I think the level adjustments for some of those races are ridiculous.


Stark Enterprises VP wrote:


I'd love to see official Pathfinder versions of some sort of Catfolk, Crabmen, a giantish race with no level adjustment (preferably stealing back the Firbolg name, but I'm easy to get along with there), some sort of flying race based on hawks, and "As a PC" stats for Lizardfolk and the classics that didn't have that in the Bestiary.

I'm also a huge fan of planetouched varieties and crossbreeds... the more of them the better. I'm VERY pleased that so many 3rd party companies seem to be raiding Bastards and Bloodlines... I love that book, even if I think the level adjustments for some of those races are ridiculous.

i think that i real good idea would be for paizo to release like races for different lands away from the main gaming land, you know, i think that the base races in the book represent the starting countries of the game but there should be distant exotic lands with just as exotic races.

Silver Crusade

I don't care for additional races. Too many new races become more and more difficult to add to a campaign, and tend to diminish the uniqueness of the other races that are present. When everyone is special, no one is. What I would like, though, is a campaign with just few races, but all of them are alternate races. 5-7 races, both noble and villainous, is about right for me. Arcana Unearthed is the setting that really sticks out as a good example of this. Not too many races, but the ones they have are different. I always thought that Eberron would have been a better setting if they only used the Eberron races and humans were present. Other races sets that might be interesting might be All Planetouched and All Anthro (Thundercats, HO!).


My biggest problem with unusual races is that you have to suspend NPC (and PC) xenophobia, which doesn't seem believable to me, or roleplay it for verisimilitude, which becomes a distraction (pitchforks and flaming brands every time the PCs come to town is not fun). I think it's fair to say that most people in a fantasy campaign world are reasonably conservative. Despite the obvious differences, most fantasy campaign worlds are roughly analogous to medieval or early modern Europe, which is to say that most people are uneducated and provincial, and their breadth of experience with different kinds of people is not great. The concepts of multiculturalism and civil rights are probably not widely embraced, and people generally react defensively, even violently, to what they perceive as weird, because they feel threatened by it.


Shadewest wrote:
Too many new races become more and more difficult to add to a campaign, and tend to diminish the uniqueness of the other races that are present.
jocundthejolly wrote:
My biggest problem with unusual races is that you have to suspend NPC (and PC) xenophobia, which doesn't seem believable to me, or roleplay it for verisimilitude, which becomes a distraction (pitchforks and flaming brands every time the PCs come to town is not fun). I think it's fair to say that most people in a fantasy campaign world are reasonably conservative. Despite the obvious differences, most fantasy campaign worlds are roughly analogous to medieval or early modern Europe, which is to say that most people are uneducated and provincial, and their breadth of experience with different kinds of people is not great. The concepts of multiculturalism and civil rights are probably not widely embraced, and people generally react defensively, even violently, to what they perceive as weird, because they feel threatened by it.

[insert standard response about not having to use a race if you do not feel like it, couched by agreeing that if they try to stuff them all into Golarion then there can be a legitimate grievance]

However Shadewest has a good idea:

Shadewest wrote:
What I would like, though, is a campaign with just few races, but all of them are alternate races. 5-7 races, both noble and villainous, is about right for me. Arcana Unearthed is the setting that really sticks out as a good example of this. Not too many races, but the ones they have are different. I always thought that Eberron would have been a better setting if they only used the Eberron races and humans were present. Other races sets that might be interesting might be All Planetouched and All Anthro (Thundercats, HO!).

Entire big settings might not need to be released, they could be smaller "outline" books, or just "alternate race packets" for different styles of settings.


A couple of race ideas that interest me (mostly planescape themed since its my favorite setting and I run a pathfinder game set in Sigil)

Planetouched based around Lawful, Chaotic, and neutral beings and all 4 elements (Genasai under a new name)
New lizardfolk (seriously, I made a Lizardfolk race based around Komodo dragons and I would love to see ones based after other species)
Braiur's (or something equivalent)
Modron's (or something equivalent)
Rilmani (or something equivalent)


Intelligent spiders
Undead race
Construct race (not living constructs, actual constructs)

Silver Crusade

SilvercatMoonpaw wrote:


[insert standard response about not having to use a race if you do not feel like it, couched by agreeing that if they try to stuff them all into Golarion then there can be a legitimate grievance]

Or any setting. I never said I disliked nonstandard races as a rule, just the added volume. I have encountered too many DMs who tried to do just that. Hence, my follow-up suggestion:

SilvercatMoonpaw wrote:
However Shadewest has a good idea:

Thank You.

I'm seriously considering working up something in an all planetouched campaign. Maybe something primordial or lost world, with the planetouched races as the sources of sorcerous bloodlines.


Shadewest wrote:


SilvercatMoonpaw wrote:
However Shadewest has a good idea:
Thank You.

Well anything where the info is tailored around a style is great for picking and choosing, which I love to do. ;)


Personally, I don't see why Aasimars and Tieflings were not made into templates.

If any race can bring us one of these, why would one size small, large, or even more extreme such as tiny or huge always have medium sized plane touched.


Racial Templates (Half-Human Template, Half-Dwarf Template, Half-Elf Template, Half-Orc Template, Half-Gnoll Template, etc), and good straightforward rules for applying them, ones that work to reproduce the core half-elf/half-orc races when applied to humans. Also, as was said above, plane-touched templates for those with planar bloodlines.

Feline race that isn't planar and horribly evil and powerful.

Clockwork race

Winged races (or winged as a template taken at 1st level in place of a feat).

Dark Archive

I would like to see a lesser minotaur race. Something Medium size with 0 LA, something similar to the the one in D&D4E.

One of the few thing I like about 4E


Entropi wrote:

I'm all for new races, but with a few reservations. It's difficult to introduce new races to an already existing world, and I would hate for some new muskrat-headed or moose-hooved humanoid society to suddently play an important role in Varisia or Cheliax or whatnot. So, a new race has to be either rare enough to not play a part in the already existing descriptions of Golarion, or be introduced from somewhere else.

Snowleopard-people of the far north, intelligent constructs from the red planet, wondrous new races from other continents, just go ahead. For me, the stories of their societies and cultures are more interesting than their stats, and what new ways of creating OP PCs they bring to the table.

I have never been fond of throwing new races in to an existing world just because they got created in another world and became popular. I understand at the dawn of our hobby all the races except humans were take from some other story and shoved into role paying games. But now it just makes me puke when a established world has a bunch of new races shoved in it. I do not mind if a world has a new race or two added in a story way. Like two races battled in their plane to the point that their deities destroyed their world and now they have fled to this world or some thing else that is story based. But what I would like much more is another world with these new races as the main races not just more options to an existing world. A certain world back in the 90s had cannibal hobbits, now while that was very creative to recreate a main race like that, if they had changed to much they should have just called them something else. It is just like when some one creates their homebrew world and calls a race goblins but changes enough of the basic info that they should no longer be called goblins. So to sum up my rant new races good, shoving new races in established world bad, New world for new races really good.


I love new races, especially when they're given the full player race treatment, not just exiled to the monster book ghetto and saddled with crippling level adjustment penalties to punish anyone who might desire to play them.

I like my fantasy worlds to be wildly fantastical - If I wanted to play a LotR rpg then I'd grab one. Otherwise, I'd rather have more options then just humans of varying heights and ear shapes.

So I say bring on the dragon people, the devil people, the elemental people. Bring on the furries and scalies and chitinous insect folk. Send me your sentient golems, your ambulatory plants, and your playable undead, for they are more then welcome in my gaming worlds. My games are so cosmopolitan that nobody blinks an eye at seeing a strange new creature window shopping in the market. There are so many different races that encountering one you've never seen before is hardly an unheard of experience. And as a player, I usually run humans myself, but what I find most enjoyable is to play a human in a world populated by a dizzying rainbow of the beautiful and the bizarre.

So you don't like adding more sentient races to existing games - but do you similarly object to every new sentient monster entry? Why is adding a new variety of intelligent mob any less objectionable then a new playable insect race? It's still a new society to try and work into the game world.

And while I can understand not wanting to add new races to a highly detailed existing world, that's still no reason to exclude them from non-setting-specific expansions like advanced players' handbooks - the kinds of things that DMs can draw on to make new worlds of their own. If you don't like any new races released, then just don't use them, the way you would for any gameplay element that didn't fit your home campaign. That's no reason to object to such options being introduced for those players and DMs whou would use them.

Anyway, the specific races I'd most like to see parallels of in 3.P are Dromites and Necropolitans (not exactly a race, I know, but any playable brand of undead would be great). Dromites in particular - I love the idea of brave, cute, disciplined little insect people. I trust the forums won't begrudge me a brief aside -

"Kawaii!! <3 :D"

Er... Ahem. Continuing on - Of course, my ideal would be a playable undead +0 LA template (even if it stripped out most of the undead immunities) that could be applied to an existing race of small sized, humanoid insect people. Best of both worlds! I might even have to consider playing something other then a human at that point.


I like my fantasy worlds to be wildly fantastical - If I wanted to play a LotR rpg then I'd grab one. Otherwise, I'd rather have more options then just humans of varying heights and ear shapes.

here here, that is absolutly the same as i feel, give me exotic races that dont look like altered humans.


Thirded.


Mind you, sometimes I like the idea of a setting with very constrained list of races. Though usually the list of races I'd go for is odd (for a long time my favorite setting was humans, centaurs, velociraptor guys, otters, dragons, and that's it.)

Sometimes I like the idea of a JUST human setting.

Then a lot of times I want an anthro lion, an animate tailor's mannikin and a metallic lumberjack ambling along with a bard in her gingham dress.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
William Timmins wrote:

Then a lot of times I want an anthro lion, an animate tailor's mannikin and a metallic lumberjack ambling along with a bard in her gingham dress.

And the bard's little doggy too?

*whistles We're off to see the Wizard..."


Yep!

What's fun is that in the PF setting I've been working on, that party as all PCs is TOTALLY DOABLE.


...

<.< >.>

I uh... i wanna see the Tibbit again.

... Shut up.


Jetstream wrote:
I uh... i wanna see the Tibbit again.

I honestly think they work better a sa template.


Newt-like race.
so slight and smooth as to be good at escape, diehard for its simple anatomy, and stealty.

Tree frog-like race.
jump and climb!


Clockwork races, tree-frog races, undead races .... etc.

Folks, a lot of these DO exist already. Pathfinderized. Paizo may probably never make some of these, but there are 3PPs out there (and decent ones I may add) that has already done such. If your search-fu skills are not up to snuff, some us will gladly point out where you can find them and add them to your campaign. :P

</Just a fan on a soapbox>


Urizen wrote:
If your search-fu skills are not up to snuff, some us will gladly point out where you can find them and add them to your campaign. :P

Except some of us may have found all of them already and decided they aren't what we're looking for. So we keep asking until someone comes up with a version we like.


For me definitely changelings and genasi, or some legal variant thereof and perhaps golem-kin - smaller, itelligent costructs. And rules for ballanced playing of underdog monsters like the Kobolds...


I can come up with my own races without a huge problem. I'd still like to see Paizo give them a wack. ;)

I have made a construct race, undead as PCs, general anthro race, various reptilian races, centaurs as a PC race, otterfolk, and so on.


SilvercatMoonpaw wrote:
Except some of us may have found all of them already and decided they aren't what we're looking for. So we keep asking until someone comes up with a version we like.

Could you cite an example of what you've seen and what may have been their functionality issue that doesn't suit well for you? Perhaps it'll help them rethink their design direction.

Sometimes, I wonder (as I've read in a couple of posts prior to this) where people just want to see PAIZO be their sole provider of those race variants?


Paizo has earned some measure of trust and faith in their ability to balance from many of us (myself, at least).

It's not 100%, but they do good work.

Few 3pp have earned that trust. There have been many 3pps in the past that have, in fact, earned utter distrust in anything they produce because of horrible balancing, editing, and clear lack of playtesting.

Me? I want to see what Paizo things about a lot of things, not a 3pp.

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