Too many spell casters


Advanced Player's Guide Playtest General Discussion

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We have 17 base classes and by my count, only 6 don't caster spells: fighter, rogue, barbarian, monk, cavalier, and alchemist. And the alchemist creates spell like abilities. That leaves 5 strictly martial types.

To me, thats not enough. I would like to see a few more choices that don't include spells within the class. Even if that means spell less versions of the Ranger and Inquisitor.

What say you?


The thing is well most non magic stuff you can pull off with the base 6 you have. I mean what concept do you need filled that can not be done by the fighter, rogue, barbarian, monk, or cavalier.

Swashbuckler maybe? that can be done with a rogue if ya really want to however

EDIT: I like the ideal of a spellless Ranger , Inquisitor is very tired both to his god and faith and would be pretty much a whole new class if ya ripped that out


That is a good point. By the same token, the summoner could be a prestige class really

and the ranger as a spell caster always bugged me

I think the inquisitor could easily drop spells for more class abilities/feats/whatnot

I like the idea of a noble class. Maybe take some old swashbuckler stuff (like insightful strike) with 8+ int skills, and some noble talents (from the Rodney Thompson version). That would be an interesting alternative

I am sure the Pathfinder boys could come up with some


I disagree on the summoner , but yeah the thing is it really needs to be something that can not be pulled off well with the current builds and such. The caviler was a good example of this. Mounted is really hard to be effective without an animal companion.

Swashbuckler is a rogue, or a fighter with the right feats. Almost every one I have saw was more or less a combo of fighter/rogue. I think the issue is most none magic nitches are filled by the classes we have now.

The Exchange

Well if you want a spell-less ranger, you should check out Kobold Quarterly Issue 11
It has a spell-less ranger variant, designed specifically for Pathfinder

And like everything with KQ it is very high quality

Shadow Lodge

I find it iteresting that you didn't say "primary spellcasters," which would have excluded paladins, rangers, inquisitors, and possible bards and Summoners(in the opinions of some people).

The list would have then been as follows:

Casters: Druid, Cleric, Oracle, Sorcerer, Witch, and Wizard.

Non-Casters: Bard, Barbarian, Fighter, Monk, Rogue, Ranger, Paladin, Inquisitor, Cavalier, Summoner, and Alchemist.

If you create a third category...

Full Caster: Druid, Cleric, Oracle, Sorcerer, Witch, and Wizard.

Secondary Casters: Bard, Ranger, Paladin, Inquisitor, and Summoner.

Non Casters: Barbarian, Fighter, Monk, Rogue, Cavalier, and Alchemist.

Liberty's Edge

MerrikCale wrote:

We have 17 base classes and by my count, only 6 don't caster spells: fighter, rogue, barbarian, monk, cavalier, and alchemist. And the alchemist creates spell like abilities. That leaves 5 strictly martial types.

To me, thats not enough. I would like to see a few more choices that don't include spells within the class. Even if that means spell less versions of the Ranger and Inquisitor.

What say you?

My group does wind up with a lot of spell-less rangers. We usually swap in a feat when a ranger would normally get a new spell level.

The one I'm playing right now has some interesting features that follow along with combat style ability; normal feats that drop a prerequisite, but restrict him to light/medium armor, like mounted archery in my case.


seekerofshadowlight wrote:


Swashbuckler maybe? that can be done with a rogue if ya really want to however

There's the duelist PrC already.

You can have spell-less Rangers/Paladins quite easily. Just take away spells. Give them some bonus feats - one for each spell level - or do something with their class abilities.

I don't think we will see many more base classes period.

If we see more classes, they will belong to a theme - like Oriental Adventures (which will have Samurai and Ninja and stuff like that), or Psionics (no spellcasters at all - because, well, psionics!).

What do you want beyond those alternate class choices?


Dragonborn3 wrote:


If you create a third category...

Full Caster: Druid, Cleric, Oracle, Sorcerer, Witch, and Wizard.

Secondary Casters: Bard, Ranger, Paladin, Inquisitor, and Summoner.

Non Casters: Barbarian, Fighter, Monk, Rogue, Cavalier, and Alchemist.

Ya know thats interesting 6 caster's, six non casters and 5 hybrids. Although alchemist could be a hybrid as well


I wouldnt mind seeing a spell-free variant of the ranger and paladin. There were such options for both in 3.5.

To be honest I like the inquisitor with spells, since a divine bard spell progression character has been lacking. Not to mention the fluff is essentially a holy warrior, if you drop spells, you are totally changing the class.

Now that said, I dont have a problem with more non-caster types, the question is, what should they be? Magic is a big part of the game, and most traditional fantasy worlds. What do we need from a non-caster? A swashbuckler? Probably, if its done right. Too often I have seen such classes fall flat. But besides that what arch-types are there? Ninja/samurai will likely come when paizo does their oriental adventures style book. What other archtypes would you like to see?


There are less martial classes but that is ok for me... It is a high magic fantasy setting after all, so magic users should be varied and many. And the paladin and ranger are hybrids actually, since their spells are support only. Also, the inquisitor strikes me as a melee class with spells to back him up, instead of a caster, and I see the alchemist as more of a caster than a melee build.

Melee: fighter, rogue, barbarian, monk, cavalier
Hybrid: paladin, ranger, inquisitor, bard
Caster: Druid, Cleric, Wizard, Sorcerer, Witch, Summoner, Alchemist, Oracle

So in my opinion, of 17 classes, we have 8 casters, 4 hybrids, and 5 melee
Because the hybrids lean more towards melee (except maybe the bard), I see no problem with this, as long as if there will be new classes from now on, they should be equally divided between caster and melee...


The two empty niches for nonspellcasters that I can think of are a Swashbuckler/Unfettered style lightly armed/armored warrior (who doesn't use sneak attack) and a Marshal/Warlord style leader. So there's room for new base clases there, BUT...personally I'd rather see some fighter feats inspired by Monte's Book of Experimental Might so that those are options for the fighter class.


KaeYoss wrote:


If we see more classes, they will belong to a theme - like Oriental Adventures (which will have Samurai and Ninja and stuff like that), or Psionics (no spellcasters at all - because, well, psionics!).

I know I am in the minority But I am hoping the ninja is just an alt rogue, as well thats just what they are.

Liberty's Edge

seekerofshadowlight wrote:
Dragonborn3 wrote:


If you create a third category...

Full Caster: Druid, Cleric, Oracle, Sorcerer, Witch, and Wizard.

Secondary Casters: Bard, Ranger, Paladin, Inquisitor, and Summoner.

Non Casters: Barbarian, Fighter, Monk, Rogue, Cavalier, and Alchemist.

Ya know thats interesting 6 caster's, six non casters and 5 hybrids. Although alchemist could be a hybrid as well

I'd probably make an alchemist a hybrid, but yeah, listed that way it seems pretty well balanced.


hogarth wrote:
The two empty niches for nonspellcasters that I can think of are a Swashbuckler/Unfettered style lightly armed/armored warrior (who doesn't use sneak attack) and a Marshal/Warlord style leader. So there's room for new base clases there, BUT...personally I'd rather see some fighter feats inspired by Monte's Book of Experimental Might so that those are options for the fighter class.

Both roles there can be done with feats I am thinking. The caviler seems would make a nice Marshal/warlord with the right feats, and swahbuckler ya can do with rogue/fighter with the right feats. Some feats to give a boost when in light armor and armed with a buckler and a light weapon would be nice


AlanM wrote:

Well if you want a spell-less ranger, you should check out Kobold Quarterly Issue 11

It has a spell-less ranger variant, designed specifically for Pathfinder

And like everything with KQ it is very high quality

Have it. Its quite good


Pathfinder Rulebook Subscriber

One I've heard several people I know asking for is a non-casting shapeshifter character.
A primary combatant that uses something like wildshape instead of rage, feats, skills, sneak attack, or (insert combat booster) here.

Shadow Lodge

People liked my post! +1 to you all.

As for rangers without spells, perhaps the ranger(and paladin) variant(s) from Complete Warrior can be house-ruled?


I think the only non-caster class that has yet to be addressed would be a tinkerer (not the Dragonlance gnome variety). A class based on building non-magical devices and gadgets would be fitting and a niche not yet filled by the other classes.

Dark Archive

seekerofshadowlight wrote:
KaeYoss wrote:


If we see more classes, they will belong to a theme - like Oriental Adventures (which will have Samurai and Ninja and stuff like that), or Psionics (no spellcasters at all - because, well, psionics!).

I know I am in the minority But I am hoping the ninja is just an alt rogue, as well thats just what they are.

I'm with you on that; I've played "Ninja", and "Samurai" (both OA and CW versions), and frankly I've had monk/rogues make better ninjas, and paladin/fighters (or ranger/monks) make better samurai. An asian setting doesn't require unique classes, though perhaps some cavalier orders could be produced with a more bushido-esque mindset ...

The Exchange

sysane wrote:
I think the only non-caster class that has yet to be addressed would be a tinkerer (not the Dragonlance gnome variety). A class based on building non-magical devices and gadgets would be fitting and a niche not yet filled by the other classes.

I definitely agree with this sentiment as I am working on a Steampunk campaign and have yet to find a good "tinkerer" class

Dark Archive

Ben Adler wrote:

One I've heard several people I know asking for is a non-casting shapeshifter character.

A primary combatant that uses something like wildshape instead of rage, feats, skills, sneak attack, or (insert combat booster) here.

+1

It takes some of the concepts of the Bear Warrior PrC (from CW), druid, and alchemist and spits it out. What would be a good thought-process behind the class? Something more substantial than "non-spellcasting druid" or "shapeshifting barbarian", perhaps a "Totemist"? I'd rather see them have a variety of different forms available, but maybe with enhanced bonuses when they take their preferred form?


MerrikCale wrote:
That is a good point. By the same token, the summoner could be a prestige class really

No, it really couldn't. Summoner is the one single APG character concept that could not be reasonably pulled off as a Prestige Class.

Dark Archive

Ben Adler wrote:

One I've heard several people I know asking for is a non-casting shapeshifter character.

A primary combatant that uses something like wildshape instead of rage, feats, skills, sneak attack, or (insert combat booster) here.

A totem warrior of sorts, which goes from the non-lycanthropic shapechanging tribal champion up to the shamanic empowered guardian apotheosis would be good.

Also a noble class shall be excellent for any urban and/or politics abd intrigue based adventure or campaign.


Pathfinder Rulebook Subscriber
Thammuz wrote:
Ben Adler wrote:

One I've heard several people I know asking for is a non-casting shapeshifter character.

A primary combatant that uses something like wildshape instead of rage, feats, skills, sneak attack, or (insert combat booster) here.

+1

It takes some of the concepts of the Bear Warrior PrC (from CW), druid, and alchemist and spits it out. What would be a good thought-process behind the class? Something more substantial than "non-spellcasting druid" or "shapeshifting barbarian", perhaps a "Totemist"? I'd rather see them have a variety of different forms available, but maybe with enhanced bonuses when they take their preferred form?

I'm sure that somewhere in mythology there's a word for people who morph themselves into other shapes without lycanthropy or more versatile forms of magic use.

I'll have to consult my local GM/author/medieval folklore buff.

As to mechanics, I'd actually base it off of the Eidolon, and let the character build their own alternate form, or sets of alternate forms.


sysane wrote:
I think the only non-caster class that has yet to be addressed would be a tinkerer (not the Dragonlance gnome variety). A class based on building non-magical devices and gadgets would be fitting and a niche not yet filled by the other classes.

The issue with this is unlike the other classes it is very, very pigeonholed. It will only work in a few settings or it becomes very jarring. Really good for a streampunk themed source book though, but not great for a base class


seekerofshadowlight wrote:
The issue with this is unlike the other classes it is very, very pigeonholed. It will only work in a few settings or it becomes very jarring. Really good for a streampunk themed source book though, but not great for a base class

While I see where you're coming from I still have to disagree. I don't see a gadget based class being anymore restrictive than the alchemist. One achieves wondrous affects though chemical concoctions the other through mechanical devices. Both have their place and fill different roles.


See one deals in potions and herbs, mixing things...something folks have been doing before they could smelt iron. Sure you can max it all fancy with glass and such, but rough clay vials work just as well

Where as your other class your "tinker" not only requires a high amount of skill, but clockwork and gears, springs and just technical know how outside of the "standard" setting. Most games wont blink at an alchemist, but say your working with gear, pullys and springs and ya run into alot of "I do not think they fits the setting john"

Where alchmist relays on skill and assumptions already built into the game {folks mixing potions] a tinker would have to introduce a whole new level of tech beyond the norm

I don't mind the ideal of it, but find it far to specialized and setting themed for a general base class


seekerofshadowlight wrote:


Swashbuckler maybe? that can be done with a rogue if ya really want to however

I love swashbucklers... they just weren't worth it past level 3 in 3.5 though... they'd be the perfect class for pazio to work its pathfinder magic on and revise in my opinion... pity the class is owned by WotC and very likely not allowed for 3rd parties to tinker with :(


Goblinoid Toad wrote:


I love swashbucklers... they just weren't worth it past level 3 in 3.5 though... they'd be the perfect class for pazio to work its pathfinder magic on and revise in my opinion... pity the class is owned by WotC and very likely not allowed for 3rd parties to tinker with :(

It's a universal concept, anybody can make a swashbuckler class, they just can't mess with WotC's version.

Heck, the recent Tome of Secrets book had a swashbuckler in it, designed with Pathfinder in mind (I don't say designed for Pathfinder because I've heard the book failed to match PF in all ways, but PF was the intention)


Again, see where your coming from but don't see where a tinker like class wouldn't fit in your "standard" setting. Having a class that could create non magical spell-like effects, much like the alchemist, would fit in most campaign worlds IMO.

Liberty's Edge

I want a fishwife and a bog iron collector.

Liberty's Edge

Heathansson wrote:
I want a fishwife and a bog iron collector.

How about charcoal burner?


sysane wrote:
Again, see where your coming from but don't see where a tinker like class wouldn't fit in your "standard" setting. Having a class that could create non magical spell-like effects, much like the alchemist, would fit in most campaign worlds IMO.

Fair nuff, well have to agree to disagree is all. Still thats a very hard concept to balance without slots or something going on


Serious:
Looking for a nonmagical shapeshifter class, and possibly a warlock-type (creating effects but not casting spells). Also, more feats and alternate class abilities for fighter and rogue to allow for more varied types of combat.

Nonserious:

I'd kill for a decent fisherman class. Landing the Big One is too good an ability name to pass up.


seekerofshadowlight wrote:
Fair nuff, well have to agree to disagree is all. Still thats a very hard concept to balance without slots or something going on

Agreed. Something along the lines of the alchemist's extract formulae mechanic would need to be worked into such a class.

Liberty's Edge

Mothman wrote:
Heathansson wrote:
I want a fishwife and a bog iron collector.
How about charcoal burner?

They always nerf him.


It should be a Prestige Class anyway.


kyrt-ryder wrote:


(I don't say designed for Pathfinder because I've heard the book failed to match PF in all ways, but PF was the intention)

I absolutely love the Priest Class from Tome of Secrets. A little less martial and a little more learned then the Cleric. Suits me better.

I think Paizo did uncommonly well with their core classes but I think you are going to see that its more difficult to expand from core for anyone.

Sigurd

Dark Archive

Ben Adler wrote:

I'm sure that somewhere in mythology there's a word for people who morph themselves into other shapes without lycanthropy or more versatile forms of magic use.

I'll have to consult my local GM/author/medieval folklore buff.

As to mechanics, I'd actually base it off of the Eidolon, and let the character build their own alternate form, or sets of alternate forms.

As an afterthought, I was similarly thinking of using the eidolon and alchemist as a starting point for abilities.

As for alternate names, though it may suffer similar comments as the "oracle" class, but "changeling" may be appropriate, especially if it allows multiple forms?

Dark Archive

Sigurd wrote:
kyrt-ryder wrote:
Goblinoid Toad wrote:


(I don't say designed for Pathfinder because I've heard the book failed to match PF in all ways, but PF was the intention)

I absolutely love the Priest Class from Tome of Secrets. A little less martial and a little more learned then the Cleric. Suits me better.

I think Paizo did uncommonly well with their core classes but I think you are going to see that its more difficult to expand from core for anyone.

Sigurd

I agree, the Priest class I thought opened up many roleplaying opportunities, as would the shaman.


Pathfinder Rulebook Subscriber
Thammuz wrote:
Ben Adler wrote:

I'm sure that somewhere in mythology there's a word for people who morph themselves into other shapes without lycanthropy or more versatile forms of magic use.

I'll have to consult my local GM/author/medieval folklore buff.

As to mechanics, I'd actually base it off of the Eidolon, and let the character build their own alternate form, or sets of alternate forms.

As an afterthought, I was similarly thinking of using the eidolon and alchemist as a starting point for abilities.

As for alternate names, though it may suffer similar comments as the "oracle" class, but "changeling" may be appropriate, especially if it allows multiple forms?

Transmogrifist?

Skin Walker? (look them up)


As the forum grognard, I'd like to point out that all (yes people, I did just say all) classes stem from the base four--cleric, fighter, rogue (originally thief) and wizard (originally magic-user). So when you look at the base four, half cast and half don't. All the other classes are variants or combinations of the four. Paladin is a fighter with some cleric thrown in, ranger was originally a nature-based fighter that could eventually cast cleric and magic-user spells, druid was a cleric that worshiped nature in place of a deity, etc.

So I have a question; what do you want a new non-caster to be able to do? There are only so many ways to kill a critter without spells really.

I think the swashbuckler idea is a style of play perfect for the Pathfinder rogue, especially in light of the increase in HD and the addition of rogue talents. As several have already pointed out, certain archetypes can be better done by using the classes already available (see ninja and samurai arguments above).

Finally, I applaud the folks at Pathfinder for coming up with different ideas for new classes. It would be like trying to re-invent the wheel for me, but they have come up with some very cool ideas. They are well-balanced with the original classes, not over-powering them or over-shadowing them in any way (at least as far as I can see so far). Thanks a ton.


Max Money wrote:
There are only so many ways to kill a critter without spells really.

For me I'd say that biggest stumbling block is Sneak Attack. That's it: I want to be able to use the rogue class as a template without its precision-based extra damage. Replace that with something else or a list of options and I can play the entire game using only fighter, rogue, and spellcaster.


Max Money wrote:
So I have a question; what do you want a new non-caster to be able to do? There are only so many ways to kill a critter without spells really.

There could be 100+ ideas that would lend themselves for good non-spellcasters… Especially if stick to the concept that new classes are variations of the primary 4. (if we just looking at existing 3.5 material there are many to choose from, e.g. Noble, Expert type class ala Master from Dragonlance, Gladiator type, sailor or mariner type, cavalier/knight, warlord, marshal, assassin core class, marksman, etc.)

This concept of spells and magic being the default is exactly one of the fundamental flaws in 3.5. It’s also silly when you think that 80% to 90% of the core fantasy worlds should be non spellcasters, but 80% to 90% of the class concepts are all spellcasters. IMO spells and spellcasters are just so common that it’s lost its kewl-factor.

I think it would be brilliant if we saw more non-spellcasting classes introduced in the future. We have far too many options for spellcasters already. To reverse the argument, what is there that wizard cannot do? Why do we need so many spell casters when simply selecting the correct feats and spells allows for a completely new concept? If we can create so many variation spellcasters we can do the same for non-casters.


Wouldn't mind seeing as true archer base class. While there are fighter, ranger, and rogue builds that optimize the use of the bow they just don't capture the true archer feel.

I can see the argument that its to "nichey" to warrant full class but think it would be cool none-the-less.


I really don’t think it matters what niche needs filled, all I think is that melee non-spell casters are unfairly represented and I do agree we do play in a high fantasy game but when you have so few non-spell casters it feels unfair for people like me who don’t enjoy spell casters.


northbrb wrote:
I really don’t think it matters what niche needs filled, all I think is that melee non-spell casters are unfairly represented and I do agree we do play in a high fantasy game but when you have so few non-spell casters it feels unfair for people like me who don’t enjoy spell casters.

So create another one.

We'll call it "archer"

it gets bonus feats every even level, and a bonus to damage with range weapons... and... oh wait that's a fighter...

Well we will make him woodsy instead and... oh wait ranger...

How about he's uncivilized and... barbarian...

hm... this is hard how about you make one?


Abraham spalding wrote:
northbrb wrote:
I really don’t think it matters what niche needs filled, all I think is that melee non-spell casters are unfairly represented and I do agree we do play in a high fantasy game but when you have so few non-spell casters it feels unfair for people like me who don’t enjoy spell casters.

So create another one.

We'll call it "archer"

it gets bonus feats every even level, and a bonus to damage with range weapons... and... oh wait that's a fighter...

Well we will make him woodsy instead and... oh wait ranger...

How about he's uncivilized and... barbarian...

hm... this is hard how about you make one?

so your response is that there are already non-spell casters, let me guess you like spell casters,my point is that there are too many casters.


I think there are too many fighter types actually. Casters for me are those who are TOTALLY aimed at that (9th level spells), and there are less of those than there are Full BAB guys.

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