Must Whirlwind Attacks be made with only one weapon?


Rules Questions


1 person marked this as FAQ candidate.

Again on the WA feat : using it, must the character make all his attacks with the same weapon, or can he whirlwind with a sword and a flail (for instance - and this wouldn't add to the number of attacks, of course)?


Taking appropriate penalties for attacking with one of them as an off-hand weapon, yes, it seems like it. I don't see any reason you couldn't.

You could even quickdraw other weapons. (as long as you dropped whatever you were holding as a separate free action)


Louis IX wrote:
Again on the WA feat : using it, must the character make all his attacks with the same weapon, or can he whirlwind with a sword and a flail (for instance - and this wouldn't add to the number of attacks, of course)?

No, same weapon

Whirlwhind attack
Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.


Based on a strict reading of that rule, I don't see why a fighter couldn't attack with his mace against this foe, his short sword against that foe, and so on. He wouldn't get any extra attacks (as is specifically excluded by the rule), but it would let him, say, attack the undead next to him with a bludgeoning weapon, while attacking everyone else with his slashing weapon.

Does anybody else read it this way?


Louis IX wrote:
Again on the WA feat : using it, must the character make all his attacks with the same weapon, or can he whirlwind with a sword and a flail (for instance - and this wouldn't add to the number of attacks, of course)?

If your character could attack with multiple weapons say by having the improved unarmed strike, spiked armor and a dagger in hand you could choose for each attack on the whirlwind which one it was with.. but you could not get more attacks than normal by this.

To whit if you had 3 enemies you could kick one, impale one on armor spikes then stab the third in the process of the whirlwind attack.

-James


2WF isn't granted by a Feat, the Feat decreases the penalties...
And he's not talking about getting EXTRA attacks from 2WF, but just choosing which weapon he's already wielding to make the one attack per target with, i.e. not using 2WF rules at all but just taking advantage of the fact he is wielding both weapons.

Dropping a weapon is a Free Action not involving a Feat,
and Quickdraw affects how you draw a Weapon, not how many attacks you make.

If you are wielding two weapons ala normal 2WF setup, I don't even see why you should suffer the -2 penalty, because you aren't using the normal Full Attack Action (and gaining extra attacks thru dual-wielding, which the penalty is meant to offset), but are just using the specific Whirling Frenzy action, which doesn't specify one weapon being used, just one attack per target. No different than carrying around a mace and longsword in each hand, and one round making one attack with longsword, and another round making one attack with the mace: both would not have 2WF penalties, and would just be 1-Handed attacks. Otherwise, "Sword and Board" has serious problems.

I don't really see anything overpowered with allowing this, the only benefit may be overcoming specific DR or using specific banes/energy damage against varying enemies, but given you've paid for those weaopons and probably have the Feat-heavy 2WF chain to use them, it doesn't seem like a big deal: Everybody using Whirling Frenzy still makes the exact same number of attacks (well, assuming same reach), and using two separate 1H/Light weapons against different enemies is putting you at the disadvantage of using 1-Handed STR/P-Attack mods vs. 2-Handed. Dropping a weapon and Quickdrawing another has the possibly inconvenient side-effect of... dropping one of your weapons (which was apparently useful to attack at least one enemy).

Go for it if you want to.

RPG Superstar 2010 Top 16

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james maissen wrote:
To whit

Spoiler:
AUGH! "WIT!"

*ahem* Carry on.


Quandary wrote:

...

Go for it if you want to.

+1

sorry, i missread :P


I don't see a problem with cherry picking the weapons used in the attacks.

What I want to know is can i use combat manouvers instead of attacks? and If so, can I mix them up as well?

(Trip against Guy a, mace Guy B improved unarmed strike Guy c Shield slam Guys D and E and sunder the spear of Guy F)

Batts


Certain maneuvers can substitute for an attack, so sure. Juggling your entire "golf bag" of weapons within the constraints of remaining actions may not be possible, of course. (Unarmed Strike is optimal for this b/c it can work with all Maneuvers essentially)

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
tejón wrote:


** spoiler omitted **

*ahem* Carry on.

He cares not a whit. ;-)


Whirlwind Attack Feat Description

"The Whirlwind Attack feat (Core Rulebook, p.136) says:

Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.

Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach."

The key phrase here is that you make one melee attack against each opponent within reach.

The feat does not say you are making a series of attacks or a full-attack action with different weapons, but rather that you make “one melee attack” at your full base attack bonus against all targets within reach.
This is typically understood as being with whatever weapon (or unarmed strike) you are currently using to perform your melee attack.

General Rules for Full-Attack Actions- In a normal full-attack action, a character can make multiple attacks, and they can switch weapons between attacks (as long as they have the necessary actions to do so).
However, Whirlwind Attack is a specific type of full-attack action, and it only allows one melee attack per target within reach, rather than a normal sequence of iterative attacks.

Switching between weapons: Pathfinder rules don’t explicitly prevent switching weapons between attacks during a full-attack action (if you have the actions available to do so, such as a free action to drop a weapon or a swift action to switch grips), but Whirlwind Attack doesn’t follow the same rules as a standard full attack.

Unarmed Strikes and Reach Weapons- If you’re using a reach weapon (like a glaive or long spear), your reach is typically 10 feet or more, and your melee attacks for Whirlwind Attack will use that reach.

If you attempt to switch to Improved Unarmed Strike during the same Whirlwind Attack sequence, the problem arises because unarmed strikes typically have only a 5-foot reach (unless you’re using something like a Monk’s Ki Reach or a similar ability).

This means the two attacks would have conflicting reach ranges, making them impractical to combine in the same Whirlwind Attack.

No Explicit “One Weapon” Rule, But the Mechanics Imply It

There isn’t a written rule that explicitly states “you must use the same weapon for all Whirlwind Attack strikes.” However, the mechanics of how reach, weapons, and unarmed strikes work imply that you cannot effectively mix attacks in this way without specific feats or class abilities allowing it. Without the ability to combine different weapon types in a single attack routine (which Whirlwind Attack does not provide), the feat effectively limits you to using one type of attack for all enemies within reach.

Summary Whirlwind Attack allows you to make one attack against each target within your reach.

By default, this attack uses the same weapon (or unarmed strike) for all enemies because it’s treated as one series of melee attacks in one full-attack action.
There’s no explicit rule saying “only one weapon can be used,” but the mechanics of reach weapons vs. unarmed strikes and how full-attack actions work make it impractical to mix the two types of attacks in this case.


I disagree that the mechanics of the feat and its interaction with reach imply only one weapon. If anything, they imply the opposite:

If you have a standard Reach weapon (say, a longspear) but no* natural reach (or other extra flange affecting how you can use that weapon), you could have up to eight targets who are "within your reach" but which you cannot attack with your spear. Per the text of Whirlwind Attack you may attack those eight creatures, but per the other relevant rules you would need to use a different weapon from those further away.

As for whether you need to take TWF penalties to do so. Per the CRB you take penalties the whenever you wield two weapons at the same time, but they were FAQed to only apply if you claimed an extra attack from TWF. Most people go with the FAQ (knowingly or accidentally).

(* Or more precisely, the standard 5 ft natural reach for a Medium or Small creature.)

Liberty's Edge

glass wrote:

I disagree that the mechanics of the feat and its interaction with reach imply only one weapon. If anything, they imply the opposite:

If you have a standard Reach weapon (say, a longspear) but no* natural reach (or other extra flange affecting how you can use that weapon), you could have up to eight targets who are "within your reach" but which you cannot attack with your spear. Per the text of Whirlwind Attack you may attack those eight creatures, but per the other relevant rules you would need to use a different weapon from those further away.

As for whether you need to take TWF penalties to do so. Per the CRB you take penalties the whenever you wield two weapons at the same time, but they were FAQed to only apply if you claimed an extra attack from TWF. Most people go with the FAQ (knowingly or accidentally).

(* Or more precisely, the standard 5 ft natural reach for a Medium or Small creature.)

With your interpretation, by your words, you get to attack an extra 8 targets. That is "claiming extra attacks by using two weapons".

That said, I follow Arcainx interpretation. You are making a single attack, one that allows you to attack every creature in reach and that requires a different attack roll for each target.
As it is a single attack, you can't change weapon or use a secondary weapon.

The feat test is ambiguous so it can be read both ways and we will never get a FAQ to clarify that.

For the same reason, you can't mix different kinds of attack, like trip, to a whirlwind attack.
All attacks are of the same type, either all standard attacks or all trip attempts.


The way I read the feat is that a whirlwind attack IS a full attack action, so should be treated as a full-attack action other than the number of attacks you can make. So if you can make iterative attacks using multiple weapons and/or natural attacks you can also use whirlwind attack using multiple attack types. Thus, if you allow use of a glaive and armor spikes to be used in an iterative full-attack action, then you should also allow them both to be used in a whirlwind attack.


the feat say:
When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

it is clear that you do not get any iterative attacks. you gave them ALL up. you get to make one attack, which is rolled separately vs each enemy in reach.

it's one AOE attack.


More oddly, Whirlwind Attack being a full attack action means that if you have pounce you could whirlwind attack out of a charge and obtain any bonuses from charging.


zza ni wrote:

the feat say:

When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

it is clear that you do not get any iterative attacks. you gave them ALL up. you get to make one attack, which is rolled separately vs each enemy in reach.

it's one AOE attack.

I think you are reading it wrong, "one melee attack against each opponent" does not mean there is only one AOE attack, it means that each opponent only gets one attack.


I beg to differe, the feat name is Whirlwind attack, not Whirlwind attacks.

Let's face it, if the feat's text stopped after saying "instead make one melee attack at your highest base attack bonus against each opponent within reach" you wouldn't even ask about using more then one weapon.

Then it continued to explain that each enemy get his own attack roll -notice that it didn't say you make a separate attack against each enemy but an attack roll, to me this come to explain how the rules manage this one attack. If it was a separate attack against each enemy the word roll is unnecessary, it should have just said:
"You must make a separate attack against each opponent.".
Forcefully adding the word 'roll' mean the attack is one, the rolls are many.

the feat is separated into 3 segments:
1: the action it take is a full round action.
2: you give up all attacks for one attack against all enemies in reach.
3: to see who is hit with this one attack you roll separately for each enemy.


Tom Sampson wrote:
More oddly, Whirlwind Attack being a full attack action means that if you have pounce you could whirlwind attack out of a charge and obtain any bonuses from charging.

Not exactly, Whirlwind says "use the full attack action" not "when you make a full attack". Ergo, as charge is its own separate full action, it wouldn't be included in the replacement effect of pounce turning a single attack into a full attack.


You seem to be asserting that when you pounce, the full attack you perform would nevertheless not count as performing a full attack action. I believe that such a hair-splitting ruling, applied consistently, would actually cause quite a few problems elsewhere, as by that logic the Haste spell would not provide its extra attack when pouncing either.


I believe that is in fact exactly what "Charging is a special full-round action that allows you to move up to twice your speed and attack during the action." is supposed to mean. I also hardly doubt someone with as powerful an ability as pounce missing out on a haste bonus attack would not be any dearly missed loss in power.

edit: Just checked, there's specifically an FAQ for how haste interacts with pounce. Basically since it's a replacement effect of the full attack with simply it plus an extra attack, pounce+haste works regardless of other things like even the ability to make a full attack in the first place.

FAQ wrote:
Yes [You can gain a haste attack from pounce].This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isn’t specifically using the full attack action (as required by haste). The earlier ruling implied that pounce did not allow the extra attack from haste because pounce wasn’t using the full attack action.


zza ni wrote:


2: you give up all attacks for one attack against all enemies in reach.

It is not one attack against ALL enemies, it is one attack against EACH enemy, which to me means one attack per enemy, so multiple attacks.

It just comes down to the interpretation of "one attack against each enemy" so I guess every DM is going to have to decide if that means one attack with one weapon or multiple attacks with whatever you can hit with.

Personally, I think Whirlwind Attack is very under-powered considering all the prerequisites, so I would interpret it in the best possible light. Plus I always envisioned it as a homage to the Diablo II barbarian's whirlwind attack, where using a weapon in each hand was the norm.


A curious ruling, that. I would have pointed to the pounce rule's text that "when a creature with this special attack charges, it can make a full attack" as indicating that pounce creates a special case where a charge attack contains a full attack action. That FAQ text also oddly describes pouncing as "essentially" constituting a full attack when the "full attack" is an explicit part of the pounce rule's text. I don't see the point of this kind of FAQ where the RAW is taken this legalistically only to have the FAQ rulings that contradict RAW on Haste in order to amount to FAQratta/houserules under this interpretation.

Well, it is odd and needlessly inconsistent FAQ business to be sure, but I will grant that it suggests that pounce should not be regarded as containing a full attack action.

Liberty's Edge

Actually, it is consistent with other FAQs. An attack isn't the same as an attack action, so a full attack isn't the same as a full acttac[ action.


That is true enough. That would put an end to the whirling charger, though you can still combine Whirlwind Attack with Dimensional Dervish and thus drastically expand the number of enemies that are within reach during your whirlwind attack.

Well, to bring this thread back on topic a bit and answer OP's question, I see no reason to demand that you cannot utilize two weapons while performing a whirlwind attack. However, I do not believe you would incur any penalties related to two-weapon fighting while doing this, for the same reason that you do not take any weapons related to two-weapon fighting if you are dividing a full attack's assortment of attacks for a single weapon between multiple weapons: because two-weapon fighting penalties only apply when using TWF combat to gain an extra attack (see this FAQ), which is impossible with Whirlwind Attack.


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Tom Sampson wrote:


Well, to bring this thread back on topic a bit and answer OP's question, I see no reason to demand that you cannot utilize two weapons while performing a whirlwind attack.

Personally I'd be surprised if the OP is still waiting around for an answer... 15 years later.


True, but threads like these are often searched up when other people find themselves asking the same questions, so it is still worth answering properly, especially if there is no FAQ to settle matters conclusively.

Also, I managed to miswrite a tad while reworking my sentence in my last post, so I want to state that "for the same reason that you do not take any weapons related to two-weapon fighting" ought to be "for the same reason that you do not take any penalties related to two-weapon fighting." It's a bit annoying you cannot edit a post more than 1 hour after posting it.

Liberty's Edge

You still fail the "you get more attacks" test if you use two weapons with different reach.

FAQ wrote:

Multiple Weapons, Extra Attacks, and Two-Weapon Fighting: If I have extra attacks from a high BAB, can I make attacks with different weapons and not incur a two-weapon fighting penalty?

Yes. Basically, you only incur TWF penalties if you are trying to get an extra attack per round.
...
In other words, once you decide you're using two-weapon fighting to get that extra attack on your turn (which you have to decide before you take any attacks on your turn), that decision locks you in to the format of "my primary weapon gets my main attack and my iterative attack, and my off hand weapon only gets the extra attack, and I apply two-weapon fighting penalties."

If use a weapon without reach while using Whirlwind attack, you get to attack the 9 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

All that assumes you can use two different weapons while using Whirlwind attack, something that is unclear and GM dependent.


That isn't how the RAW works, from what I can see. According to Pathfinder Core's two-weapon fighting combat rules:

Quote:

Two-Weapon Fighting

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way [emphasis added]. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Whirlwind Attack is decidedly not fighting this way.

Addendum: Apparently I'd accidentally linked the wrong feat (Dimensional Assault) above when I mentioned using Dimensional Dervish with Whirlwind Attack, so here is the correct link.


Diego Rossi wrote:


If use a weapon without reach while using Whirlwind attack, you get to attack the 9 8 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If I am flying, and using whirlwind attack, am I limited to 8 attacks? Or can I make 26 attacks if I have an enemy in every square adjacent to me? Does the fact that I am flying mean I would be adding more attacks than I am allowed, and thus is prohibited by whirlwind attack?

If I have enlarge person going, or long arm, or fluid form, can I make more attacks because my max reach is increased but my min reach remains the same and I am still only using one weapon?

Diego Rossi wrote:


If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

All that assumes you can use two different weapons while using Whirlwind attack, something that is unclear and GM dependent.

This is NOT two-weapon fighthing, and does not impose the TWF penalty to attack rolls.

Liberty's Edge

bbangerter wrote:
Diego Rossi wrote:


If use a weapon without reach while using Whirlwind attack, you get to attack the 9 8 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If I am flying, and using whirlwind attack, am I limited to 8 attacks? Or can I make 26 attacks if I have an enemy in every square adjacent to me? Does the fact that I am flying mean I would be adding more attacks than I am allowed, and thus is prohibited by whirlwind attack?

If I have enlarge person going, or long arm, or fluid form, can I make more attacks because my max reach is increased but my min reach remains the same and I am still only using one weapon?

Are you using two weapons? No.

So, why you ask a question that unrelated to my point?

bbangerter wrote:


Diego Rossi wrote:


If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

All that assumes you can use two different weapons while using Whirlwind attack, something that is unclear and GM dependent.

This is NOT two-weapon fighthing, and does not impose the TWF penalty to attack rolls.

Are you using two weapons and getting more attacks out of a full attack?

That is exactly how two-weapon fighting works.


Diego Rossi wrote:


Are you using two weapons? No.
So, why you ask a question that unrelated to my point?

Just trying to understand where and why you are applying a limit.

Diego Rossi wrote:


Are you using two weapons and getting more attacks out of a full attack?
That is exactly how two-weapon fighting works.

If I am facing 2 enemies, and have a BAB of 6, am wielding a reach weapon, and have IUS. Can I make one attack against a creature 10' away with the spear at BAB, and one creature next to me with a headbutt at BAB-5, do I incur TWF penalities on my attacks?

If I instead use whirlwind attack to make those same attacks, but both at BAB, do I now incur the TWF attack penalities? I have not gained any extra attacks. The only thing that has changed is the iterative penalty.

Note: Whirlwind attack does not impose any limitations to using a single weapon for attacks. eg, if I have 2 daggers, and one is silver and the other is +1, there are no restrictions placed on using the silver against the werewolf enemies in range, and the +1 against the DR/magic enemies in range. I don't even gain any extra attacks due to reach in this.


Diego Rossi wrote:


If use a weapon without reach while using Whirlwind attack, you get to attack the 9 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

Assuming you are a medium creature - wouldn't that be 8, 12, and 24?

Liberty's Edge

TxSam88 wrote:
Diego Rossi wrote:


If use a weapon without reach while using Whirlwind attack, you get to attack the 9 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

Assuming you are a medium creature - wouldn't that be 8, 12, and 24?

LOL, yes.

I will try to wiggle out of that error by saying that you can hit a diminutive creature in your square if you are using a non-reach weapon. ;-)

But then it can be countered by "You aren't counting flying creatures".


Diego Rossi wrote:
TxSam88 wrote:
Diego Rossi wrote:


If use a weapon without reach while using Whirlwind attack, you get to attack the 9 squares adjacent to you.

If you use a weapon with reach while using Whirlwind attack, you get to attack the 16 squares that are 10' away from you.

If you use a weapon with reach and one without at the same time, you get to attack 25 squares, so you increase the number of attacks. That imposes the two-weapon fighting penalty.

Assuming you are a medium creature - wouldn't that be 8, 12, and 24?

LOL, yes.

I will try to wiggle out of that error by saying that you can hit a diminutive creature in your square if you are using a non-reach weapon. ;-)

But then it can be countered by "You aren't counting flying creatures".

So washed he forgot the 3D threatened squares.


Diego Rossi wrote:
With your interpretation, by your words, you get to attack an extra 8 targets. That is "claiming extra attacks by using two weapons".

That's actually a really good point!

Now I am kinda wavering. On the one hand, if you attacks with a longspear and IUS you are definitely making more attacks than you could make with the longspear or the unarmed strikes alone. OTOH, it is not more attacks than you could make if you attacked with the longspear, dropped it, quick drew a dagger, and attacked with that - and you obviously would not take TWF penalties in the latter case. I need to ponder it further.

Tom Sampson wrote:
Whirlwind Attack is decidedly not fighting this way.

"Fighting this way" is with two weapons, which you are definitely doing in the posited scenario. That is why I said in my previous post that if you go by the book and ignore the FAQ, you definitely take the penalties.

zza ni wrote:

it is clear that you do not get any iterative attacks. you gave them ALL up. you get to make one attack, which is rolled separately vs each enemy in reach.

it's one AOE attack.

Not sure what you're trying to get across here (I am pretty sure we all know you don't get iteratives when doing a Whirlwind Attack). But it is definitely not an AoE - for example, it does not do extra damage to swarms.

Liberty's Edge

The problem is that the wording of the feat can be interpreted in two ways:

1) You make one cumulative attack against all the opponents in reach and make a separate roll for each target to resolve it. As you attack multiple targets it is not an AoE attack.

2) You make a separate attack against each opponent in reach.

Each interpretation has its set of problems and we will never get an official reply.

Obviously, I consider 1) the correct answer, but it is possible that the Devs would have ruled differently.


Diego Rossi wrote:

The problem is that the wording of the feat can be interpreted in two ways:

1) You make one cumulative attack against all the opponents in reach and make a separate roll for each target to resolve it. As you attack multiple targets it is not an AoE attack.

2) You make a separate attack against each opponent in reach.

Each interpretation has its set of problems and we will never get an official reply.

Obviously, I consider 1) the correct answer, but it is possible that the Devs would have ruled differently.

There is an issue with the argument that using two weapons with different reach gives extra attacks. Using two weapons does not meet the qualification of "...bonus or extra attacks granted by other feats, spells, or abilities."

Counterpoint, TWF (and taking the TWF attack penalty) also is not a bonus attack from feats, spells, or abilities. It is something any character can just choose to do. No one here is suggesting that you can TWF with whirlwind to make one attack against all creatures in range, then also get offhand iteratives on top of that. But if the extra attack from TWF is prevented, does the extra weapon count as providing extra attacks (personally, IMO, it does not, in the same way being enlarged, using long arm, or fluid form, does not).

But, for option 1 we should actually examine the text of the feat itself more closely.

Quote:


When you use the full-attack action, you can give up your regular attacks and instead make one melee attack ... against each opponent within reach. You must make a separate attack roll against each opponent.

Its not one single attack (or cumulative attack as you stated it), with a seperate attack roll for each target. It is one attack against each. That is, it is multiple attacks, with multiple attack rolls, against multiple targets.

So obviously option 2 is the correct answer :). And the only requirement is they be in reach of your valid melee attack.


Whirlwind Attack feat on aonprd with reqs: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4. lol - that is a long (& non-trivial) list! during the Whirlwind Full Attack the user is explicitly forbidden from gaining bonuses (etc) from feats/spells but not taking on the penalties. How far that extends is a GM call but it seems pretty universal.

Making only one attack roll on many targets is cleary a product of over-parsing RAW. Read the whole Benefit paragraph again. Designers write in common english, not hyper literal logcal rules statements in independent sentences. LoL - it's CRB cut & paste text!

there's no restriction on the weapon itself or which weapon in what hand, or which head of a double weapon, or having a third weapon held in your prehensile tail, or the reach of the weapon(s). As a full action the Crtr needs to have the weapon(s) in hand at the start of the Full action. Quick Draw is a feat and it can be argued that pulling a weapon is a 'bonus'{rather than a literal bonus}, so again, before the full action & not during. TWF is a Full attack, so I don't think you get two full attacks a round nor can you combine them in a simplistic view.

CRB Multiple Weapons, Extra Attacks, and Two-Weapon Fighting FAQ looks at 4 weapons in an iterative attack, TWF, and Quick Draw.


Arcainx wrote:

Whirlwind Attack Feat Description

"The Whirlwind Attack feat (Core Rulebook, p.136) says:

Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4.

Benefit: When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach."

The key phrase here is that you make one melee attack against each opponent within reach.

The feat does not say you are making a series of attacks or a full-attack action with different weapons, but rather that you make “one melee attack” at your full base attack bonus against all targets within reach.
This is typically understood as being with whatever weapon (or unarmed strike) you are currently using to perform your melee attack.

General Rules for Full-Attack Actions- In a normal full-attack action, a character can make multiple attacks, and they can switch weapons between attacks (as long as they have the necessary actions to do so).
However, Whirlwind Attack is a specific type of full-attack action, and it only allows one melee attack per target within reach, rather than a normal sequence of iterative attacks.

Switching between weapons: Pathfinder rules don’t explicitly prevent switching weapons between attacks during a full-attack action (if you have the actions available to do so, such as a free action to drop a weapon or a swift action to switch grips), but Whirlwind Attack doesn’t follow the same rules as a standard full attack.

Unarmed Strikes and Reach Weapons- If you’re using a reach weapon (like a glaive or long spear), your reach is typically 10 feet or more, and your melee attacks for Whirlwind Attack will use that reach.

If you attempt to switch to Improved Unarmed Strike during the same Whirlwind Attack sequence, the problem arises because unarmed strikes typically have only a 5-foot reach (unless you’re using something like a Monk’s Ki Reach or a similar ability).

This means the two...

I was GMing a campaign right after COVID started and one of the players wanted to play a Monk with WA (Whirlwind Attack) and had many similar questions about it use. So to be fair to the player I deep dived the FEAT at the time 13 years of posts and rules questions on this and other Forums. The Cliff Notes Answer is it turned out about 70% in favor of the Multiple Weapons are allowed in a single round use of the Feat and 30% in contradiction. The argument for this type of use I will summarize for you. Researching this FEAT did more for my understanding of COMBAT rules than any other research I have done.

To start like Most of the rules and Feats came from the original 3.5e of DND. In the 3.5 players handbook the feat was verbatim the same with the exception of the flavor text.

"You can strike nearby opponents in an amazing, spinning attack."

Pathfinder version of the flavor text reads:

"You can strike out at every foe within reach."

Like the arguments in this current post it is believed the Devs changed this just for this reason. 3.5e was being used like the 70% majority even with that verbiage so when it was imported it was changed to add a little clarity. "You can strike out at every foe in reach" supports the multiple attacks rather than a single swing with one weapon. Most feats that want restriction placed on the feat add verbiage to imply this. A great example of this is the Cleave feat:

"You can strike two adjacent foes with a single swing."

This helps to clarify it is with same weapon 1 swing.

The next point has already been mentioned in this thread "make one melee attack....against (each) opponent within reach." Emphasis on each. Which implies multiple strikes not a single swing. Now comes my biggest learning experience as a GM. Do this exercise search "Combat Pathfinder" it pulls up (on Google search) the d20PFSRD on there do your standard Ctrl F and type in "Melee Attack". It pulls up about 48 hits of those words. You can quickly go thru each use of these word in less than 5 minutes but I can almost guarantee you you will gain a new understanding of the rules you may have missed previously. SO this is the restrictive word in the FEAT. After doing this exercise you will understand a Melee can be:

Melee Weapon
Unarmed Strike
Natural Weapons (Claws and bite)
certain Combat Maneuvers can be used in place of a Melee Attack (ie Trip and Sunder)

So in the case of my Player after completing all this research I allowed them to play the FEAT and attack with their Unarmed Strike and Longspear against each opponent in reach. I felt confident in my interpretation of how the FEAT functioned. When he later added the Lunge feat and this allowed him to strike with his Unarmed Strikes 5-10 feet out and/or Strike with his Longspear 10-15 feet out.

My last point is about the FEAT tax for WA is brutal. I tried to talk my Player into using a Brawler or Fighter so it would come on board much faster. But he stuck to his guns. That is about one of the most brutal Feats lines to go down with what all you give up. He wasn't even that strong against a group mobs by the time it came online (compared to casters) and because he gave up so many feats he was weak against bosses compared to other melees in the group.

I think we have a tendency to add to much realism into a Fantasy world campaign. As a GM we must never forget they are the hero's., sometimes villains, of the story. The most popular use of this FEAT is a WHIP build that with a couple additional feats can threaten out 15 feet even before lunge and enlarge are added to the mix. I have seen zero arguments on this feat that this use is not possible. Imagine 20+ opponents being Tripped in one round of combat with a single weapon. Striking out 20 separate times to wrap the ancle of your foes yank them off there feet to fall prone. That is a lot to do in 6 seconds but it is what the FEAT allows.

Hope this was helpful,

SP


zza ni wrote:

I beg to differe, the feat name is Whirlwind attack, not Whirlwind attacks.

Let's face it, if the feat's text stopped after saying "instead make one melee attack at your highest base attack bonus against each opponent within reach" you wouldn't even ask about using more then one weapon.

Then it continued to explain that each enemy get his own attack roll -notice that it didn't say you make a separate attack against each enemy but an attack roll, to me this come to explain how the rules manage this one attack. If it was a separate attack against each enemy the word roll is unnecessary, it should have just said:
"You must make a separate attack against each opponent.".
Forcefully adding the word 'roll' mean the attack is one, the rolls are many.

the feat is separated into 3 segments:
1: the action it take is a full round action.
2: you give up all attacks for one attack against all enemies in reach.
3: to see who is hit with this one attack you roll separately for each enemy.

Late to the party, hi everyone.

Sorry to rain on your parade Zza Ni, but that's not how we read that sentence in English:

Quote:
Take one sip from each glass.

That doesn't mean the person has to line all the glasses up, have a multi-pronged straw and take a single sip that draws liquid from all of the glasses at once. It means that they get to pick up each glass one at a time and take separate sips from each.

The same language is used in Whirlwind attack. "One attack against each enemy" means they get separate attacks against each enemy. They're not the same attack. The language about making a separate attack roll against each enemy is a clarification, but doesn't change the meaning.

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