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zza ni wrote:


2: you give up all attacks for one attack against all enemies in reach.

It is not one attack against ALL enemies, it is one attack against EACH enemy, which to me means one attack per enemy, so multiple attacks.

It just comes down to the interpretation of "one attack against each enemy" so I guess every DM is going to have to decide if that means one attack with one weapon or multiple attacks with whatever you can hit with.

Personally, I think Whirlwind Attack is very under-powered considering all the prerequisites, so I would interpret it in the best possible light. Plus I always envisioned it as a homage to the Diablo II barbarian's whirlwind attack, where using a weapon in each hand was the norm.


zza ni wrote:

the feat say:

When you use the full-attack action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each opponent within reach. You must make a separate attack roll against each opponent.

it is clear that you do not get any iterative attacks. you gave them ALL up. you get to make one attack, which is rolled separately vs each enemy in reach.

it's one AOE attack.

I think you are reading it wrong, "one melee attack against each opponent" does not mean there is only one AOE attack, it means that each opponent only gets one attack.


The way I read the feat is that a whirlwind attack IS a full attack action, so should be treated as a full-attack action other than the number of attacks you can make. So if you can make iterative attacks using multiple weapons and/or natural attacks you can also use whirlwind attack using multiple attack types. Thus, if you allow use of a glaive and armor spikes to be used in an iterative full-attack action, then you should also allow them both to be used in a whirlwind attack.


Mysterious Stranger wrote:


As I pointed out Haft Bash means your weapon no longer has reach so you cannot attack opponents that are not adjacent to you and no longer threaten those squares until the start of your next turn.

Thank for the response! I think I agree with your interpretations for the most part. My thought on Haft Bash was that it doesn't say you have to start using haft bash at the beginning of your turn. For instance, using an iterative attack routine, I was thinking you could hit with a polearm at reach for your first attack, and then haft bash with your second (and all subsequent attacks till your next turn.) So for whirlwind, I thought you could wield the polearm normally to strike at all the opponents at reach, then switch to haft bash and hit all close enemies (and it would remain a -2 club until your next turn.) Since switching to use haft bash seems to be a free action, I thought maybe you could switch in the middle of your turn.


My character has both the whirlwind feat and Weapon Trick: Polearm and I was wondering about the following synergies.

1. Can I use Whirlwind plus Close Sweep to make normal attacks on all enemies at reach, and make trip attacks on enemies at close range?

2. Can I make attacks of opportunity at close range with trip attacks using Close Sweep, i.e. do you threaten with Close Sweep?

3. While using whirlwind, can I make attacks on all enemies at reach, then use Haft Bash to also attack all close enemies with the haft?

4. Can I use whirlwind to attack all enemies with reach except one, then use Quick Brace at my full BAB in place of my last attack to ready an action to receive a charge?

5. If the answer to number 4 is yes, could I add a bit more cheese and do this in place of an attack on someone who I wouldn't normally attack?

Thanks in advance for any insights!