Bad Gaming Etiquette, or Your Gaming Pet Peeves


Off-Topic Discussions

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1. I really can't stand it when you are trying to avoid a fight by making a diplomacy check to calm said beast/npc/whatever down then the following player outright attacks them with no regard for the fact that you are trying to do something, therefore screwing up the process before it gets anywhere...especially if you are the only member of the party capable speaking with it.

2. when the GM tells another player information in-game without leaving the table, so you have to totally disregard everything you are hearing...but what really throws salt in the wounds is when the GM asks said player if they'd like to reveal the info to the party and they say no, even though we already know, but aren't supposed to.


1. Players who want to metagame their careers upon their characters.
"Dude, I'm an MP--"
"But you're playing an elven magic-user..."
"Regardless, I deal with yahoos like me every day: the town constable would
never say that! You've gotta change the roll."

2. Players who try to hoard every item they see, even when their character can't use it.
"John, I'm not gonna let you take the scroll--your dwarf can't even read it."
"I'll sell 'em later! It's
my loot!"
"John, Mike's character will die unless Karen uses that scroll."
"Hey, Karen--wanna buy this scroll I found?"

The Exchange

The player who goes. "Where's the Loot?"


Players who don't pay attention to the game during combat, or think about what they're going to do unless it's their turn. Slows down the game for everyone.

Dark Archive

1) Had a player once who would LITERALLY say "We follow the boxtext"... or "We follow the plot"... *mutterfume* (This same player was a 35 year old male playing 'the most buxom redhead slut you've ever met'... his words, not mine. I have no problem with transvirtualism, but I do have a problem with stereotyping female characters poorly)

2) Increasing the CR of an encounter for spite, mostly by the enemy 'calling in for an airstrike'. (First DM did this. A lot) "Close air support covereth a multitude of sins."

3) Deus ex machina for its own sake. If done properly, Deus ex machina rocks.

4) Railroading for its own sake. "No one minds a railroad if there's pretty scenery outside the window and the train tracks lead to awesome-town"

The list could go on, but that's my first run.


Any player that sounds like Comic Book Guy from the Simpsons:

"I'll have you know that a Spiked chain can be used as a dimensional portal as long as the Rogue attempts a DC 35 Disable Device check while the Sorceror casts Glitterdust. This was covered in Dragon 342, page 34. Now please do not bother me with such obvious rules interpretations again."

Liberty's Edge

People who pedantically obsess over the rules when they should be playing the game in-character - the ones who argue over whether or not a character can reach a given target, given their specific combination of gear, feats, and traits, or who take metagaming to a whole new level during combats, crunching out stats as they go and cataloging each variant of a monster you present to them.

The Exchange

--Players that can't be bothered with leveling up their characters except for spells, attack bonuses, and hit points "I would've probably put some skill points in that...".
--Players who talk amongst themselves about real life stuff while the DM (me usually) is describing interesting tidbits that are needed in game and then act like the DM didn't give them the proper info.
--Players who do my second complaint and then when they finally regain focus on the game ask "Are we rolling initiative?" What the f$@@ for!?! Would you have any idea why you are fighting or what or where at this point after discussing the f%@@ing sports game du jour for the last 20 minutes?!?!
--Phones with web access are the devil.

Liberty's Edge

The wasted guy who repeatedly says, "I'm gonna get on the train."


Prince That Howls wrote:
Players who don't pay attention to the game during combat, or think about what they're going to do unless it's their turn. Slows down the game for everyone.
Fake Healer wrote:

--Players that can't be bothered with leveling up their characters except for spells, attack bonuses, and hit points "I would've probably put some skill points in that...".

--Players who talk amongst themselves about real life stuff while the DM (me usually) is describing interesting tidbits that are needed in game and then act like the DM didn't give them the proper info.
--Phones with web access are the devil.

Amen, AMEN, AMEN.

Liberty's Edge

A lot of my pet peeves involve "that guy..."

You know, the one who asks to get into the game, and, once introduced to the party, plays a barely-cooperative, antagonistic foil for the better part of his first session, ultimately asking "So why exactly should I join you, anyway?"

How about, the would-be min-maxer in optimizers' clothing? The one who doesn't offer constructive criticism, or try to help his fellow gamers best actualize their concept, but instead insults everyone at the table, and refuses to ever actually explain exactly why choosing feat x is better than feat w.

I know its almost a cliche, but the 'playing an irreverent CN goofball involved in an otherwise serious attempt at a game' guy tends to get on my nerves.

The one that makes it a personal goal to come to the game high or rip-roaring drunk.

My personal favorite, however, is the one that consistently brings nothing to the game table. No snacks, no soda, no beer, no candy, nothing, not even some styrofoam cups. Then has the audacity to complain that their brand of chips/soda/beer/what-have-you isn't present, or that a particular drink is warmer than they'd like it.

Liberty's Edge

The player that reads books, plays handhelds or texts/chats on his phone when the spotlight isn't directly on him. That one annoys the bejesus out of me.


I also really hate when a CG character (more often than not, a rogue) steals your stuff because they wanted it in the first place although it is better suited to your character....then has the audacity to try and justify their a**holery by saying(I'm chaotic so I can take that)....no fool, you are essentially robin hood, you take from the greedy people and give to the poor.

that guy who starts off with the party then will begin missing sessions like crazy, then gets pissed when the party decides to kick them out, which is a precursor to my next pet peeve

the same guy unfortunately happens to be the only player capable of using an item that the party needs which either

1.forces the GM to cheat on our behalf so we can use this
2. forces one character to screw up their char. concept and take a level of the kicked out characters class so we can use it

or at worst
3. we have to let the schmuck re-join

Sczarni

Not being able to do math. I'm not talking about derivatives and fluctuating 3-d area problems, I'm talking about 1d20+20, or 4d6+15. You are an adult, if you have an issue with maths, have someone else at the table help you, or stop playing games where you need to count.

Playing a CN (whatever the alignment is listed on the sheet) a-hole whose only goal is inter-party conflict. Arguments and moral disagreements I can take, stupid bickering for its own sake, not so much.

Stinky people, or those that rip farts constantly. Luckily, only ever had to deal with this once, at a Con. We eventually made him play at another table, and trusted him to roll his dice honestly. Really, he stunk THAT bad.

Not knowing what your character can do: Having helped design a particular character with a new player, lent him my PHB, and handheld him through the 1st part of the adventures, being asked "what does this feat do again?" is VERY irritating.

luckily, our group has been playing together long enough to eliminate most of the common problems, either through behavioral modification (I DO DM with a ruler pretty much all the time) or attrition. yay us!

-t

Sovereign Court

Please do not tough the minis that I spent hours painting with your greasy, cheetos fingers!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Beyond those already listed.

Guys that treat the gaming table like a singles bar.

Guys who think girls can't understand the game and either need their constant help or makes fun of every tiny mistake made.

Grand Lodge

Heathansson wrote:
The wasted guy who repeatedly says, "I'm gonna get on the train."

We have a winner.

Once again Heath wins the Thread by a mile.

Funniest.

Post.

In.

Months.

RPG Superstar 2011 Top 32

Dark_Mistress wrote:
Guys who think girls can't understand the game and either need their constant help or makes fun of every tiny mistake made.

On that same note, guys who "rescue" the gal player(s) ... even though she's better at handling the situation and has been playing years longer than they've been ;p

Luckily for me, only hit that at Cons or in MMORPGs, but makes me always want to stick their dice bag where the sun don't shine.

Scarab Sages

The guy in the VTT game who reads EVERYBODY's rolls to me, even though I am perfectly capable of reading it myself.

The guy who tries to answer EVERY question I ask, even if I'm not asking him.

(I know he's probably just trying to be helpful, but it just bugs me.)

Shadow Lodge

The guy who whines that the party *needs* a cleric or we can't possibly survive crossing the street.


Dragonborn3 wrote:
The guy who whines that the party *needs* a cleric or we can't possibly survive crossing the street.

This. A lot. Especially when he refuses to PLAY said cleric.


I can't stand having a GM experienced (supposedly) player that keeps telling me that I'm misinterpreting rules, and feels the need to correct me all the time.

Vent:
Problem player...

And 9 times out of 10, it was something that changed from 3.5 to Pathfinder, that I had already noticed before game (always double check rules beforehand), or he's just plain wrong (most often than not).

Why can't he just trust my rulings? What if I am (occasionally) wrong? I always rule to the best of the roleplay experience at hand, and looking for tiny rule disparities just kills the mood.

Well, I tried to keep him quiet and RPing, but he remained jerkish...
He started looking through the rulebook on his turns, double-checking MY rulings...
He pisses everyone off, because he played a cleric, and never had the appropriate spell prepared (no endure elements while traveling the desert, no detect magic while searching for an item, no protection from evil while infiltrating a LE temple...) Really selfish, and didn't like to waste slots on "useless" spells to help his allies. He also would argue with me ALOT, and just generally rebelled from ANY rulings, or party decisions.

One day, he blew-up at one of the players, at the end of a really good session...who happened to be my girlfriend, and we live together...so, because of that lack of respect, the campaign is on hold until he apologizes and they talk it out. It's been a week already...


Mr. Subtle wrote:

I can't stand having a GM experienced (supposedly) player that keeps telling me that I'm misinterpreting rules, and feels the need to correct me all the time.

** spoiler omitted **

That there is a good enough reason to never play with him again. I'd move the campaign on without him if I were you.


Talonne Hauk wrote:
Mr. Subtle wrote:

I can't stand having a GM experienced (supposedly) player that keeps telling me that I'm misinterpreting rules, and feels the need to correct me all the time.

** spoiler omitted **

That there is a good enough reason to never play with him again. I'd move the campaign on without him if I were you.

It's funny 'cause he's my brother...


Mr. Subtle wrote:
Talonne Hauk wrote:
Mr. Subtle wrote:

I can't stand having a GM experienced (supposedly) player that keeps telling me that I'm misinterpreting rules, and feels the need to correct me all the time.

** spoiler omitted **

That there is a good enough reason to never play with him again. I'd move the campaign on without him if I were you.
It's funny 'cause he's my brother...

Yikes...hard when that happens.

Shadow Lodge

Mr. Subtle wrote:
Talonne Hauk wrote:
Mr. Subtle wrote:

I can't stand having a GM experienced (supposedly) player that keeps telling me that I'm misinterpreting rules, and feels the need to correct me all the time.

** spoiler omitted **

That there is a good enough reason to never play with him again. I'd move the campaign on without him if I were you.
It's funny 'cause he's my brother...

All the more reason for him to apoligize. Not to get to into this, but what if you end up marrying your girlfriend? Not a good situation between the two...


on a lighter note:
This campaign is very vivid and memorable, and I took thorough notes (all done by hand, one computer-crash too many), so if this thing is on hold for a long time, I think it could still be revived.

Plus, I'm starting a new campaign (well, same world, different time) with my girlfriend and her friend who is new to D&D, but very excited about playing. She has a great personality, and he isn't invited because we don't want that negativity.

I'm going to play a character, to round-out the party. I'm excited to make my Hindu/Indian style Druid w/Bengal Tiger companion, and decidedly Indian flavored spells (albino-bindied rat summons, Gonesha/elephant or cobra wildshape, etc.)

Since it's on short notice, I'll be using an adaption of Hollow's Last Hope as a staring place. I've never used a published adventure before, so I'm excited about that too.

All in all, if this is resolved, I'll just have two campaigns to run, which isn't so bad either. Although I doubt he'll man-up anytime soon...

Thanks for listening!

Dark Archive

The two players who sit and compare notes about the latest anime, or their WoW characters until it's time for combat and then they rejoin the group.


Heathansson wrote:
The wasted guy who repeatedly says, "I'm gonna get on the train."

Hahahaha... u made mt dew shoot out of my nose, and onto my keyboard.

Shadow Lodge

One trick ponies. Actually I'm fine with the occasional one trick ponies. It's when that is the only kind of character a player can use, and whine when they can't shine.

RPG Superstar 2012

Tensor wrote:
Heathansson wrote:
The wasted guy who repeatedly says, "I'm gonna get on the train."

Hahahaha... u made mt dew shoot out of my nose, and onto my keyboard.

What is this in reference to? I feel so out of it.


Mobile Phones.
Players forgeting important NPC details like NAMES.
Not listening then whining about they didn't hear me mention the angry Half-Orc that has just smashed them.
Any general arse-around after I have spent my precious cash on a module for their entertainment.


The thief, not in game but IRL. Dice, pencils, whatever he just grabs off the table and uses. Wouldn't actually bother me if he bothered to put them back.

The yackers (covered above) who talk about other s#+% at the table and miss important details.


Dennis da Ogre wrote:

The thief, not in game but IRL. Dice, pencils, whatever he just grabs off the table and uses. Wouldn't actually bother me if he bothered to put them back.

I "lost" my favorite d10 that way. I had for twenty years and some moron pocketed it and now claims it is his.


Players who use my stuff, and put it in their mouths! (like dice and pencils)

Shadow Lodge

People who roll-play more than pole-play in a PbP.

Shadow Lodge

Players that god-mod, then get mad at you when you do it to them.

Character sheets no one can read.


Players who can not explain their character concept without numbers or specific gear.
Game Masters who excessively rail road. Advancing the plot is fine. Telling a story is not.


Casters who track spell cast "in their head" but either accidentally or otherwise goof their count.

Fighters who track their hit points "in their head"...

Maybe this is a different topic


Dennis da Ogre wrote:
Casters who track spell cast "in their head" but either accidentally or otherwise goof their count.

"You're surrounded by nine ogres."

"But how!? I had Mordenkainen's Faithful Watchdog on lookout!"

"But you never actually cast the spell!!"

.... sorry, I couldn't resist >_>

Shadow Lodge

Orthos wrote:
Dennis da Ogre wrote:
Casters who track spell cast "in their head" but either accidentally or otherwise goof their count.

"You're surrounded by nine ogres."

"But how!? I had Mordenkainen's Faithful Watchdog on lookout!"

"But you never actually cast the spell!!"

.... sorry, I couldn't resist >_>

Ha! +1

Liberty's Edge

While I don't like the players who talk about their WoW game at the table, my #1 pet peeve is

THE SLEEPER

This is the gamer that for some reason, be it exhaustion or boredom, cannot seem to stay awake at the gaming table. They doze off midway through the session and only respond when poked with a pointed stick in the eye.

I find it disrespectful to the other players, and even moreso to the DM who puts in the lion's share of the work to run a game. If you're tired before a game, then caffienate yourself or catch a power nap before you show up! Better yet, just email your character and let someone else play it, since that's what will likely end up happening anyways.

The Exchange

Orthos wrote:
Dennis da Ogre wrote:
Casters who track spell cast "in their head" but either accidentally or otherwise goof their count.

"You're surrounded by nine ogres."

"But how!? I had Mordenkainen's Faithful Watchdog on lookout!"

"But you never actually cast the spell!!"

.... sorry, I couldn't resist >_>

Speaking of which....

I had Detect Hostile Intent going so I would know about that evil dude that just got the drop on us.
me-when did you cast that?
I always do that when things look dangerous.
!!?!?!?!?

Players who only play character that are in the top 10% of power level among classes, no matter what classes are allowed in the game instead of playing something for fun.
People who constantly scramble desperately for the Ultimate Power no matter what that is instead of playing a fun, interactive, descriptive game of exploration in a world of unimaginable variety.

Dark Archive

Characters who's first action upon locating the "Book of Ultimate Evil" (their term for it) is to try and open it so they can read it.

The Exchange RPG Superstar 2010 Top 16

David Fryer wrote:
Characters who's first action upon locating the "Book of Ultimate Evil" (their term for it) is to try and open it so they can read it.

Oh, now, you see, I simply adore those characters. It's like the characters who would, if given the opportunity, draw ten cards out of the deck of many things and arrange them in a tarot spread.

Of course, if you don't approve of that kind of plot-derailing hilarity, don't go dropping the deck, or the tome of ineffable damnation in the PCs' laps.


  • Players who sheepishly allow their characters to get railroaded every which way.
  • Players who spend more time playing on their laptops/phones than playing the game.
  • Players who insist on playing wizards, but refuse to pick spells.
  • Players who play a succession of characters whose only dialogue is "Hulk Smash!" I get REALLY tired of hearing "My character is 7'3", has huge muscles, with Int and Cha as dump stats -- yet again."

  • Dark Archive

    Chris Mortika wrote:


    Of course, if you don't approve of that kind of plot-derailing hilarity, don't go dropping the deck, or the tome of ineffable damnation in the PCs' laps.

    And oh it was the ultimate in hilarity because the party paladin grabbed the book before anyone could open it and ran out into the desert with it. The rogue ran after him, hoping to catch him. The sorcerer and the druid, who were both enamored with the rogue ran off after him; and the ranger and the cleric decided to stay behind and loot the tomb that they had found the book in. And well we never finished the adventure because by that point we were all laughing so hard that we could hardly breath.


    Dennis da Ogre wrote:
    Casters who track spell cast "in their head" but either accidentally or otherwise goof their count.

    (When I GMed) I used to make the caster(s) write their memorized spells on a small dry erase board.


    >Players that can't be bothered to learn the rules. There is a reason you have a rulebook. Use it. Don't ask me to reexplain things over and over again. Read the book. Make notes on your sheet. Act like you actually want to play...

    >Players that don't pay attention to what is going on in combat until it is their turn, and then have to ask questions like: What enemies are still up? Can I flank with anyone? For crying out loud! Pay attention or just shut up and look at the map.

    >Ridiculous dice. You don't actually need a d100. Percentiles work fine and we don't need to wait five minutes for it to come to a stop. Plus, you can actually read the numbers on them clearly.

    >Players who don't listen to descriptions of rooms or areas, and then when they see the map ask "What are those round things in the corners?" ten seconds after I just told them what they were.

    >Players who don't write down what their magic items do, then have to ask in the middle of combat "What does XXXX do again?" so everything grinds to a halt so I can flip to the entry and let them know. (Not as much of a problem now that magic items are contained in the core book. Thanks, Paizo!)


    Players who, upon meeting a plot NPC, say, "Okay, so I found this feat in the Complete Arcane, and I wanted to know if you'll allow it in game."

    Players who, upon entering a dungeon that is several days journey from the nearest town, ask, "So how many scrolls of displacement can I buy?"

    Players who waste 20 minutes debating the finer points of grappling rules when no grapple check has taken place in game.

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