Tarren the Dungeon Master |
I'm planning to organize a summoner vs. summoner arena battle called something along the lines of "Skirmish Rings of Vudra". Each player brings one summoner and one Eidolon to the skirmish ring. Contests will be one on one. Summoners cannot directly attack each other but can attack each other indirectly through their eidolon or summoned creatures. Summoners can attack their opponents eidolon or summoned creatures. Battle ends when one summoner dies or one eidolon is defeated. Summoners and Eidolon begin the battle in their rings but may move from their rings to the arena floor if they wish.
This will be first come (fully statted summoner and eidolon) first serve.
Any interest?
Tarren the Dungeon Master |
Yes, very interested. I'll have the sheet done tonight.
That's the spirit. Quick and dirty. Survive a battle and you go on to the next one.
I assume it's first level?
Yes, first level with PRPG rules and a 20 point buy for summoners.
Kibbutzers are also welcome in the game thread as long as you kibbutz in character and gamble.
If a summoner survives three consecutive battles, we'll level up the contest to the second level (but what are the chance of that happening?).
Tarren the Dungeon Master |
How are we doing HP?
What is a Summoner's starting gold?
Can we use Pathfinder Traits?
Maximum hit points for first level with choice of putting favored class bonus into hit points or skill point (hit points would probably make sense).
Let's give 100 gold to start ... any you don't spend, you can gamble on yourself for future rounds.
Yes. Two pathfinder traits from any published Paizo source (Wayfinder not included).
Sound fair?
Davi The Eccentric |
Dragonborn3 wrote:Ouch. Maybe I should restrict traits to those allowed in Pathfinder Society games?Yes. Now off to spend 1800gp*! Bwahaha.
Not really, though, cause where is the fun in that? .
*Combine Rich Parents with Duskwalker of Katapesh.
Of course, he did say he wasn't going to do that right after. Also, rolling for my eidolon's second hit die: 1d10 + 1 ⇒ (4) + 1 = 5
Tarren the Dungeon Master |
"Hsss"
In other words, done with both parts of my sheet.
Looks good. Weapon finesse makes this guy pretty deadly. Remember to max the hit points.
You're in the first ring.
I'll get the arena mapped tonight. I still have to decide on the size. I'd like a creature to be able to make a move and meet the other creature in the middle so I guess we are talking about starting points about 60 to 80 feet apart.
Davi The Eccentric |
Well, I've posted on the main thread. Also, as for the death rate we're probably going to have, couldn't we just say that, if you fall into negative HP but not enough to kill you, you just stabilize from, well, DM fiat basically, then a convenient cleric heals you, etc. Your character's out of the tournament, but the character's still alive for the loser's bracket (or something like that).