Male Human in Jungle

Nadeq Shuzar Qedan's page

68 posts. Alias of Ravn.


Full Name

Nadeq Shuzar Qedan

Race

Halfling

Classes/Levels

Rogue 3 / Transmuter 3 / Shadow dancer 1

Gender

m

Size

s

Alignment

CN

Languages

Common, Halfling, Draconic, Orc

Strength 10
Dexterity 20
Constitution 13
Intelligence 14
Wisdom 10
Charisma 12

About Nadeq Shuzar Qedan

Defense

Spoiler:

AC 21, Touch 17, Flat-Footed 15
HP 43/43 (9+5+5+4+4+4+5+3 fav class + 7 con)

Fort +2, Ref +11, Will +4
Defensive abilities: Evasion, dodge, mobility, Hide in plain sight

Attack

Spoiler:

Speed 20 ft Initiative +5

Base Attack +3 CMB +1 CMD 16

Melee +4
Ranged +10 +1 shortbow 1d4

Special Attacks: Sneak attack 2d6

Skills

Spoiler:

Acrobatics 17 7 rank + 3 class + 5 dex + 2 race
Climb 9 4 rank + 3 class + 2 race
escape artist 12 4 rank + 3 class + 5 dex
stealth 24 7 rank + 3 class + 5 dex + 4 race + 5 cloak
perception 15 7 rank + 3 class + 5 goggles
disable device 15 7 rank + 3 class + 5 dex
Sleight of hand 12 4 rank + 3 class + 5 dex
k. arcana 9 4 rank + 3 class + 2 Int
Diplomacy 7 3 rank + 3 class + 1 Cha
Perform dance 10 2 rank + 3 class + 5 dex
Bluff 8 4 rank + 3 class + 1 cha

Feats

Spoiler:

Point blank shot,
dodge,
mobility,

Class feats
Scribe scroll
Arcane bond: Ring
School: Transmutation, forbidden: Enchantment
Sneak attack 2d6
Trapfinding
Rogue talent: Combat trick (Precise shot)
Evasion
Trap sense +1
Hide in plain sight

Traits
Dirty fighter; +1 flanking damage
Magical Knack; +2 CL

Equipment

Spoiler:

Gear: 23500

Magic
*Slippers of spider climb 4800
*+1 Leather armor 1000
*+1 shortbow 2000
Rope of climbing 3000
*Goggles of eagle eyes (+5 perception) 2500
Goggles of minute seeing (+5 disable) 2500
*Cloak of elvenkind 2500
Spells added: 1700 for scrolls + 580 for writing in spellbook
Scrolls scribed: 412
*Wands: 2250

Found/bought
+1 leather armor of pufferfish (grows poisonous spikes at will)
Necklace of force beads (#?)

Scroll case with the following scrolls in it:
Comprehend language
Hold portal
Mount
Disguise self (x2)
Reduce person (x2)
Jump
Rope trick
Knock (x2)
See invisibility
Locate object
Darkvision

wands
Wand of expeditious retreat 49
Wand of shield 49
Wand of true strike

Mundane
Backpack (with arcane lock and phantom trap)
Spellbook (with arcane lock)
*Rapier
*2 dagger
Bedroll
5 candles
Scroll case (with arcane lock)
5 chalk
Crowbar
Fishook
Flint and steel
Grappling hook
Ink
Inkpen
Lantern, bullseye
2 simple lock
Manacles
5 oil
10 Paper
3 belt puch
Sewing needle
Signal whistle
Waterskin

Spell component puch
Spellbook (with arcane lock)
Thieves tools

Total: 23305

Iron bits: 20

Gp left 95

*= on person.
The rest is in his pack wich he has cast arcane lock and phantom trap on.

Spells

Spoiler:

Arcane bond
0/1 left

Prepared
0 4 – Mage hand, Mending, Open/close, Dancing lights, Message
1 4 – Protection fom evil, Shocking grasp x2, Reduce person,
2 3 – Darkvision, See invisibility, Web
ooc'ed= already cast

Spellbook
Lvl 1 - 17
Alarm, hold portal, protection from evil, shield, grease, mount, true strike, Shocking grasp, ray of enfeeblement, silent image, disguise self, ventriloquism, enlarge person, expeditious retreat, feather fall, jump, reduce person, obscuring mist

Lvl 2 - 12
Arcane lock, web, see invisibility, locate object, darkness, scorching ray, phantom trap, alter self, cats grace, Levitate, rope trick, whispering wind, darkvision.

Background

Spoiler:

Nadeq was a petty thief, who robbed the occasionaly thomb or grave. One day he found the tomb of a long dead wizard who had belonged to the cult of Orcus. In this tomb he found two old leather inbound books. Intrigued by it he stuffed them in his back, along with whatever treasures there was in the tomb.
He started to read and study the books and qucikly realized that one of them was a spell book and the other the wizards journal wich mentioned some great secret still hidden in the old ruins. He was unable to decipher excactly what was hidden, but he understood that it was something important. Nadeq packed his things at once and set out for the Desolation and a what he thought would be a glorious future. After just a couple of days in the Desolation he had been near to death four times, and he decided to abondon his mission.

In the meantime he had passed of night time by studying the spell book and little by little he was able to analyze and identify the spells, and he realized that many of them would be really helpful. He returned from the Desolation and looked up Thangor, an old traveling companion who happened to be a wizard of some power and became his apprentice.
Due to his curious nature he was an excellent learner, and he quickly mastered some simple spells, but it altso had some less possitive aspects to it. His master had a chamber in wich there was a lot of small room, where he conducted different planar experiments. One day when his master had left the planar chamber unattended Nadeq snuck in, and climbed into one of the smaller rooms wich was tuned in to the shadow plane. In here he encountered a powerfull shadow that attacked him on sight, and since he wasn't wearing any protection against such creatures he was easy prey. That day his curiousity allmost costed him his life. Luckily for him though his master managed to safe him and bring help for his injuries, but something in Nadeq had changed. He was suddenly able to connect to natural shadows and blend into them, even if he was being watched.
His new ability has made him feel able to evade most dangers or authorities, wich often make him come off as cocky and over confident.

With his understanding of the arcane arts, and his newfound connection with shadows Nadeq has returned to the Desolation to find the secret of the cult of Orcus, and he now finds himself standing amongst the hastily built village called the Camp.