The Kobold Trap Thread, no non-Kobolds allowed!


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Attack Kobold #23 wrote:
June Cleaver wrote:


Huh. They're giving away ham.

Well, it always gives me the runs.

*peeks out from the murderholes* *mutters quietly in Draconic and goes scampering to find #24*

"We need more ham gas traps!"

*Digs self out of rubble*

I'm not dead!
Remind me to remember to write down the coordinates, I'm always forgetting!
And is the human still there? She is! Excellent! Are any of the flesh golems still alive?


Crimson Jester wrote:
hmm traps hhmmm not a trap for Kobolds then but rather traps by Koblods.... Might be worth a gold or two.

Trapping a Kobold? HA!!!


Crimson Jester wrote:
hmm traps hhmmm not a trap for Kobolds then but rather traps by Koblods.... Might be worth a gold or two.

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!


Trapper Kobold #11 wrote:
Crimson Jester wrote:
hmm traps hhmmm not a trap for Kobolds then but rather traps by Koblods.... Might be worth a gold or two.

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!

DO EET!!


Cheel Vorastrix wrote:
Trapper Kobold #11 wrote:
Crimson Jester wrote:
hmm traps hhmmm not a trap for Kobolds then but rather traps by Koblods.... Might be worth a gold or two.

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!
DO EET!!

No, I want to see his reaction. I am about to prove an earlier point.


There have been some pretty good traps from old source material like dungeon magazine; I loved the toilet trap; where players got flushed down a bowl; through the pipes and into a sewer with lots of yuck monsters at the bottom.

I am currently enjoying using mushrooms toxic to mammals; ie humans and most player classes; gives all kinds of problems to players before they fight a race much less powerful than them one on one.

I also like the old wall of mounted heads stuck into the wall that my kobold can look through the skulls to observe oncomming parties.

Door or floor section with a trap that fires a Ballista that shoots down a long hallways is one of my favorites; lots of variations of this one.

Chains or ropes hanging like man o war tenticles (or better yet; man o war tenticles themselves as the creature doesnt need to be alive for them to work) down a long hallway that reach nearly to the floor and are thick with poison.

my kobolds are mosty prehistoric; so use stone and leather stuff; so putting a rust monster or so in with them scares the pants off those heavy metal guys; lol; lots of fun that.


Oooh, Rust Monsters! I had a pet Rust Monster named Adam... then the evil, mean nasty Humans came along with their spell-casters and killed him. That Paladin of Bahamut was funny, running away and screaming like a little girl!

*sighs contentedly* I might have to trap another Rust Monster soon...


Attack Kobold #23 wrote:

Oooh, Rust Monsters! I had a pet Rust Monster named Adam... then the evil, mean nasty Humans came along with their spell-casters and killed him. That Paladin of Bahamut was funny, running away and screaming like a little girl!

*sighs contentedly* I might have to trap another Rust Monster soon...

Once I nearly caught one, but then it escaped. That's when I started making wood cages. Of course, now I feel glad I didn't catch it--now it's causing trouble at the Poodle thread!

Bwahaha!


Trapper Kobold #11 wrote:

Once I nearly caught one, but then it escaped. That's when I started making wood cages. Of course, now I feel glad I didn't catch it--now it's causing trouble at the Poodle thread!

Bwahaha!

Poodles make awesome traps when properly motivated.

*scampers off to properly motivate a poodle*


I have a player who just rolled up a Kobold Ranger for a campaign I'm resurrecting. I'm so proud.


Attack Kobold #23 wrote:

Oooh, Rust Monsters! I had a pet Rust Monster named Adam... then the evil, mean nasty Humans came along with their spell-casters and killed him. That Paladin of Bahamut was funny, running away and screaming like a little girl!

*sighs contentedly* I might have to trap another Rust Monster soon...

<Peers around the corner warily>

This place looks interesting. And they seem to like poodles like me...


I can help with traps. I'm good at slicking up floors.

It'll be f

uuuuuuuuuunnnnnnnnnnnn!!!


This is why I like being able to fly....


Cheel Vorastrix wrote:
This is why I like being able to fly....

Freak.

*Cough*
Who said that? Was it that rude sea slug over there? I think it was!


Trapper Kobold #11 wrote:

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!

I thought that was Ceiling Cat's murder hole.


Maelstrom Tapewyrm wrote:
Trapper Kobold #11 wrote:

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!
I thought that was Ceiling Cat's murder hole.

No reason it can't be both! We're efficient like that.

Liberty's Edge

My tribe makes extensive use of stingstings and undead in our traps.
I majored in containers full of undead bees.

"What's in the treasure chest?"
"AAAAAAGH! Zombie bees!!!"

Good times...


Xuttah wrote:

My tribe makes extensive use of stingstings and undead in our traps.

I majored in containers full of undead bees.

"What's in the treasure chest?"
"AAAAAAGH! Zombie bees!!!"

Good times...

*takes notes*

That explains how those spiders lived long enough in a sealed chest. Hmm...

Liberty's Edge

There's also sting stings with traps built into them.

Giant spiders with explosive runes written on their underbelly. When they die and the adventurer's flip them over...BOOOM!

Beetles with Dead Man Switches too. Creature dies and falls over and triggers the trap it's carrying (fusilade of poison darts, anyone?).

Livin' the dream, I tells ya.


Xuttah wrote:

There's also sting stings with traps built into them.

Giant spiders with explosive runes written on their underbelly. When they die and the adventurer's flip them over...BOOOM!

Beetles with Dead Man Switches too. Creature dies and falls over and triggers the trap it's carrying (fusilade of poison darts, anyone?).

Livin' the dream, I tells ya.

Excellent! These will make excellent additions to the lair!

Bwahaha!

Liberty's Edge

Trapper Kobold #11 wrote:


Excellent! These will make excellent additions to the lair!

Bwahaha!

Happy to help. The explosive runes thing also works well if you have golems.


hippity-hops through the thread

The Exchange

Cheel Vorastrix wrote:
Trapper Kobold #11 wrote:
Crimson Jester wrote:
hmm traps hhmmm not a trap for Kobolds then but rather traps by Koblods.... Might be worth a gold or two.

Human, do you really want me to drop the echidnas on your head? I have a cage of them right above you. Never overlook the square cut in the ceiling.

Bwahaha!
DO EET!!

um No.


Then we shall witness how good your trap avoidance skills are little thief! *Pulls lever*
*Twenty rabid echidnas fall from the ceiling onto CJ's head, hissing and spitting*
Bwahaha!

Liberty's Edge

Trapper Kobold #11 wrote:
Never overlook the square cut in the ceiling.

Best way to get them to forget about it is to put something interesting on the floor right under it. A pile of "treasure" with a sign "free gold" right under the drop point is classic. Also works with bird seed if you've got roadrunner problems...

The Exchange

Xuttah wrote:
Trapper Kobold #11 wrote:
Never overlook the square cut in the ceiling.
Best way to get them to forget about it is to put something interesting on the floor right under it. A pile of "treasure" with a sign "free gold" right under the drop point is classic. Also works with bird seed if you've got harpy problems...

Or universal glue and glue a single GP to the ground.


June Cleaver wrote:

Huh. They're giving away ham.

Well, it always gives me the runs.

Pulls into thread, engine of Plymouth revving.

And we would know the difference, how?

Speeds towards June, windshield wipers and spray wash on full power.

Liberty's Edge

The classic trap door leading to a pit full of kobold deep water (ie waist deep for humans) with some zombies in it is fun.

Variant: Same pit trap, only have the water comfortable and warm, perhaps with sweet-smelling oils and a cheerfully painted rubber ducky. Maybe have a permanent ghost sound of calming music. Symbols of Sleep on walls.

Variant #2: Dig the pit into an area with lots of volcanic heat. Boiling water with various vegetables, herbs and spices floating in it. Add adventurers and simmer 'til done.

A trap that casts Web that is guarded by some of your tribal incorporeal undead. You need to keep their numbers under control as this trap sometimes leads to a population boom in undead spawn. Best to use in an area faaar from the tribe.


Ward wrote:
June Cleaver wrote:

Huh. They're giving away ham.

Well, it always gives me the runs.

Pulls into thread, engine of Plymouth revving.

And we would know the difference, how?

Speeds towards June, windshield wipers and spray wash on full power.

*vomits some caltrops on the pavement in front of the Plymouth*


June Cleaver wrote:
Ward wrote:
June Cleaver wrote:

Huh. They're giving away ham.

Well, it always gives me the runs.

Pulls into thread, engine of Plymouth revving.

And we would know the difference, how?

Speeds towards June, windshield wipers and spray wash on full power.

*vomits some caltrops on the pavement in front of the Plymouth*

Here let me h

ELLLLLLLLLPPPPPPPPHHHHHHHH


Sees caltrops, swerves for kobold construction ramps, which takes it airborne, heading back toward June now from the side.

Yee-haw! Fury from above!

Liberty's Edge

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Ward wrote:

Sees caltrops, swerves for kobold construction ramps, which takes it airborne, heading back toward June now from the side.

Yee-haw! Fury from above!

Looks like those Cleaver boys are in a heap of trouble. (banjo music)


Ward wrote:

Sees caltrops, swerves for kobold construction ramps, which takes it airborne, heading back toward June now from the side.

Yee-haw! Fury from above!

*swats the car out of the air, King Kong-style*

Xuttah wrote:
Looks like those Cleaver boys are in a heap of trouble. (banjo music)

I think this thread has a winner. Well-played, sir.

Liberty's Edge

June Cleaver wrote:


Xuttah wrote:
Looks like those Cleaver boys are in a heap of trouble. (banjo music)
I think this thread has a winner. Well-played, sir.

Thank you! I'm here 'til Thursday. Try the elf, it's fantastic!

The Exchange

The elf is a little dry, do you have any sauce?

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