Why does reading this thread make me think of who might be lurking?
Probably because this thread was design by an AI which recently escaped confinement on a government server. It wants to lure in unsuspecting posters so that it can download itself into your brain and make you do terrible things with jello.
Sounds like Moorluck and Patrick have fun-filled days ahead of them, and HD probably couldn't sleep because he looked up stuff on the Internet after he was warned not to. *shudder* It was OK until the freakin' picture.
The waffle thing?
Yep, the BARRRRRFFFFFFHHHHHUUUURRRLLLLLLL!!!!! thing.
Ugh! The water is out in the building I work in. Now, if I want to use the head, I've got to go across the street. And, to make matters worse, some folks used the head before realizing that the water was cut off. Ewww.....
So, at my Friday night game, we encounter some fungus creatures, and what minis does the DM put down? Your avatar and mine, since he lacked good fungus minis. I wanted to say, "Those aren't fungus men! It's the Bishop of Barf and the Vicar of Vomit!!!"
I don't know. Everything I eat has disagreed with me lately.
BBBBBAAAAAA-RRRRRRRAAAAAAAHHHHHHHCCCCCKKKKKKKK!
:::up-chucks two vintage 80s speaks, an ATARI 2600 with three cassette games, two abstract painting, one box set entitled Gamma World third edition, and a 70s lawnmower.:::
I can see why you're having a problem. One of those 2600 cassettes is the E.T. ga
Enters the Thread and looks around. Pulls out two heavy duty pistols and sprays spicy nacho cheese all over the thread with an extra squirt or two at Vomit Guy.
Two vomits are walking down the street. All of a sudden one begins to cry. What’s wrong asks the other. Oh nothing... it's just that this is where I was brought up.
Tenacious Tracker (Ex): At 2nd level, a Calistrian hunter gains a +1 bonus on Diplomacy checks to gather information and on Survival checks made to identify or follow tracks. This bonus increases by 1 for every 4 levels the Calistrian hunter possesses beyond 2nd. This ability replaces bravery.
KITSUNE ABILITIES:
Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores.
Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
TRAITS, DRAWBACKS & FEATS:
indelible Ire: When you are gravely wounded, you’re stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for 1 round.
Opportunistic: Requirement(s) Calistria
You have learned to recognize openings that your foes leave, and you know how to take advantage of them. You gain a +1 trait bonus on attacks of opportunity when using a dagger, sword, or whip.
Weapon Finesse: You are trained in using your agility in melee combat, as opposed to brute strength.
Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.
Weapon Focus (Whip): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Whip Mastery: Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Prerequisites: Weapon Focus (whip), base attack bonus +2.
Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature's armor bonus or natural armor bonus.
Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.
EQUIPMENT:
Masterwork Agile Breastplate
Masterwork Whip
Cold Iron Short Sword
Silver Light Hammer
Sling
Sling Bullets x20
Wayfinder
Mask of Tiger's Eye (MW Intimidate Tool - uses head slot)
Alchemists Fire x2
Burst Jar
Impact Foam
Smoked Goggles
Earplugs
Wand of CLW (43 charges)
Fighter Kit:
Backpack
Bedroll
Belt Pouch
Flint & Steel
Iron Pot
Mess Kit
Rope
Soap
Torches x10
Trail Rations x5
Waterskin