KC's Star Wars Game


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Followers are cool with me, Winterwalker. Same for the rest of the players.
Understand though, I will keep the focus on the PCs.

I myself, have always enjoyed having a follower or two to flesh out in game.

Edit: good choice on the zeltron, Winterwalker.
The party as whole and individually are looking awesome.


I'm still looking through the material for fighters, since I can't afford a used Jedi starfighter, I might take an X83 or an Xwing. Then I have to update my character more.


Xanon

Spoiler:
we can work a jedi starfighter into your character, they are not overpowered or anything specifically unbalanced, let me know what you want to do, also if you dont want it now but want it later, it could be something to work for. your choice.


Spoiler:
Yeah, the main reason I wanted a small star fighter was for the size. (and they're pretty cool looking and have an astromech slot). Of course if I'm docking it all the time, it won't have a hyperspace drive, so perhaps that's why it's cheap, maybe it needs a lot of maintenance, so I got it for a really good price..? As I get more stuff I can replace weapon systems and trick it out mebbe...course I did want to spend some cash on tricked out blaster and such. So maybe an Xwing or X83 might be better, those X83s seem a bit under-priced in reality.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
same_random_hero wrote:

Followers are cool with me, Winterwalker. Same for the rest of the players.

Understand though, I will keep the focus on the PCs.

I myself, have always enjoyed having a follower or two to flesh out in game.

Edit: good choice on the zeltron, Winterwalker.
The party as whole and individually are looking awesome.

Thanks, she is really there at most to help me with complicated mechanics rolls. But I was toying with the idea of making her an on again off again love interest.

Liberty's Edge

M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
Xarra Nova wrote:
** spoiler omitted **

Some cool ships, I'd recommend.

Military Vessels

  • A-Wing: 70k used, fast as heck! No droid though.

  • X-wing: 65k used, droid slot, single pilot, probably the best bang for the buck in terms of cost/damage.

  • P-38 Starfighter: 120k new, 50k used. I love the look of this ship. Fast and hits hard, but has a limited navicomputer, you'd probably want to upgrade that.

    Non-Military, less hassle ships:

  • CloakShape Fighter : 60k new, or 15k used. Less firepower, but cheap! You could upgrade the heck out of this, and still have money for gear.

  • Mankvim-814 Light Interceptor : 15k new, 6k used. So cheap, you could buy several if you wanted. My armor cost more than this ship.


  • Yeah, may go with X-wing...deflector shields, proton torpedoes, plus 4 cannons, not too shabby, with hyperdrive and an astromech slot...easily within my budget, so I could tweak it a little...and afford a droid and some fun toys.

    Modify it to add a docking port below, to attach to another ship...let the droid do those connections ;)

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

    I'll send a modified ship schematic on the ship I'm using, but I was just going to design it to allow a smaller sized ship docking access via a sliding top section that can open while in space or while I'm grounded. I'm basically converting the cargo space to empty space with a ship landing pad. Only mine isn't a break away like Luke had, mines a single dock for 1 smaller ship.

    That way I figure you can dock in space, if you don't fail a DC 15 pilot check and crash into me, or if I'm already grounded by just lowering your ship into the open berth.

    The only time you'd be stuck is if your ship isn't equipped for underwater use and we are underwater.

    That's the plan anyway. I would of liked to fit 2 smaller ships, but I needed to much space for the other enhancements.


    Female Kobold

    Okay, I'm havign some trouble with something. On p. 140 of the core book, it says on concealed holsters, 'a concealed holster allows you to draw a concealed weapon as a move action instead of a standard action, but you take a -5 penalty on attempts to conceal the weapon.'

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Kobold Cleaver wrote:
    Okay, I'm havign some trouble with something. On p. 140 of the core book, it says on concealed holsters, 'a concealed holster allows you to draw a concealed weapon as a move action instead of a standard action, but you take a -5 penalty on attempts to conceal the weapon.'

    I don't think you can try to conceal a blaster without the concealed holster, so a -5 isn't bad considering someone has to be on the look out then make a perception first, as opposed to seeing your gun from a mile away strapped to your hip.

    Why it changes a standard to draw, to a move action is odd. Might be worth it for that alone, I wouldn't care if someone knows I have a hidden gun on a mission, but that would be troubling walking into government buildings. Heh.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Xarra Nova wrote:

    Yeah, may go with X-wing...deflector shields, proton torpedoes, plus 4 cannons, not too shabby, with hyperdrive and an astromech slot...easily within my budget, so I could tweak it a little...and afford a droid and some fun toys.

    Modify it to add a docking port below, to attach to another ship...let the droid do those connections ;)

    Reference - Page 48 of the Starship book

    entry "Docking Clamps"

    All craft have docking "clamps" things a "port" hooks into, they are standard on all ships. Only Frigate sized ships can have "ports" as they are the big tubes that connect to the ports.

    Basically what a Docking Port looks like is a big sealed up slinky tube, that expands to cover the other ships access port, making an airtight seal so you can then travel to the other ship via the tube.

    I would guess the port would cover the X-Wing's canopy? Or if you installed a clamp beneath the seat and it let you open it somehow? That's all behind the scenes magic I bet. You can still do it, but I don't think you need to buy anything extra according to the entry in the book.

    I saw that when I was creating my ship so it was fresh in my head.


    Female Kobold
    Winterwalker wrote:
    Kobold Cleaver wrote:
    Okay, I'm havign some trouble with something. On p. 140 of the core book, it says on concealed holsters, 'a concealed holster allows you to draw a concealed weapon as a move action instead of a standard action, but you take a -5 penalty on attempts to conceal the weapon.'

    I don't think you can try to conceal a blaster without the concealed holster, so a -5 isn't bad considering someone has to be on the look out then make a perception first, as opposed to seeing your gun from a mile away strapped to your hip.

    Why it changes a standard to draw, to a move action is odd. Might be worth it for that alone, I wouldn't care if someone knows I have a hidden gun on a mission, but that would be troubling walking into government buildings. Heh.

    It seems like they got something mixed up. It doesn't only refer to blasters, it also refers to tiny weapons and lightsabers.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Kobold Cleaver wrote:
    Winterwalker wrote:
    Kobold Cleaver wrote:
    Okay, I'm havign some trouble with something. On p. 140 of the core book, it says on concealed holsters, 'a concealed holster allows you to draw a concealed weapon as a move action instead of a standard action, but you take a -5 penalty on attempts to conceal the weapon.'

    I don't think you can try to conceal a blaster without the concealed holster, so a -5 isn't bad considering someone has to be on the look out then make a perception first, as opposed to seeing your gun from a mile away strapped to your hip.

    Why it changes a standard to draw, to a move action is odd. Might be worth it for that alone, I wouldn't care if someone knows I have a hidden gun on a mission, but that would be troubling walking into government buildings. Heh.

    It seems like they got something mixed up. It doesn't only refer to blasters, it also refers to tiny weapons and lightsabers.

    I don't see a problem with the wording, whats stumping ya? I'll pretend to be a Jedi and spout wisdom at you.


    Female Kobold
    Winterwalker wrote:
    Kobold Cleaver wrote:
    Winterwalker wrote:
    Kobold Cleaver wrote:
    Okay, I'm havign some trouble with something. On p. 140 of the core book, it says on concealed holsters, 'a concealed holster allows you to draw a concealed weapon as a move action instead of a standard action, but you take a -5 penalty on attempts to conceal the weapon.'

    I don't think you can try to conceal a blaster without the concealed holster, so a -5 isn't bad considering someone has to be on the look out then make a perception first, as opposed to seeing your gun from a mile away strapped to your hip.

    Why it changes a standard to draw, to a move action is odd. Might be worth it for that alone, I wouldn't care if someone knows I have a hidden gun on a mission, but that would be troubling walking into government buildings. Heh.

    It seems like they got something mixed up. It doesn't only refer to blasters, it also refers to tiny weapons and lightsabers.
    I don't see a problem with the wording, whats stumping ya? I'll pretend to be a Jedi and spout wisdom at you.

    My point is, how hard is it to conceal a dagger? Apparently, so hard, you have to take a -5 penalty on it.


    Male Human . . . ish . . .

    If you don't mind me popping in on this one . . . the concealed holster's benefit is that you can draw a weapon as fast as you can with a normal holster. In other words, a weapon in a holster takes a move action to draw, a "stowed" weapon takes a standard action to draw.

    Any concealed weapon that isn't in a concealed holster is technically not "holstered" or on hand to be drawn as a move action, its "stowed," something that takes more time to root around for and draw.

    The concealment check for a weapon is based on the size of the weapon. However, if you conceal that weapon it a concealed holster you take a -5 penalty to the check, because while its hidden, its still bulkier than if you were just trying to hide the weapon by itself.

    The benefit isn't that it helps to hide the weapon you wish to conceal, its that you can draw the weapon as if its "at hand" instead of "stowed" and still have a chance to make the concealment check, even if its harder to do.

    Think of a state trooper with a holster on his hip versus an undercover detective with a shoulder holster under his jacket.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Kobold Cleaver wrote:
    stuff...

    You roll your 'conceal item' check, per the 'stealth' skill on page 72 and take a -5 on the roll. If the item is one size category smaller than you there's an addition -5 penalty, two sizes smaller = +0, three sizes smaller grants a bonus of +5 to the roll, and four sizes is +10.

    At level 5, trained, you already have a +10 to the roll, not counting your dex mod.

    So the trade off for taking the -5 hit is weighed pretty well in your favor still.

    Just hiding a dagger in your boot, assuming it's tiny, and your a human has 0 penalty.

    Though in reviewing the stealth skill, it does say verbatim: "drawing a concealed item is a move action." is that different for a holstered, or stowed item? I can see the confusion there.


    Male Human . . . ish . . .
    Winterwalker wrote:

    Though in reviewing the stealth skill, it does say verbatim: "drawing a concealed item is a move action." is that different for a holstered, or stowed item? I can see the confusion there.

    (As an aside, wondering if these posts will ever actually show up . . . ;)

    The reprinted Core rulebook under stealth does say that "Drawing a concealed item is a standard action," so I'm betting this was in some errata at some point.


    Female Kobold
    KnightErrantJR wrote:

    If you don't mind me popping in on this one . . . the concealed holster's benefit is that you can draw a weapon as fast as you can with a normal holster. In other words, a weapon in a holster takes a move action to draw, a "stowed" weapon takes a standard action to draw.

    Any concealed weapon that isn't in a concealed holster is technically not "holstered" or on hand to be drawn as a move action, its "stowed," something that takes more time to root around for and draw.

    The concealment check for a weapon is based on the size of the weapon. However, if you conceal that weapon it a concealed holster you take a -5 penalty to the check, because while its hidden, its still bulkier than if you were just trying to hide the weapon by itself.

    The benefit isn't that it helps to hide the weapon you wish to conceal, its that you can draw the weapon as if its "at hand" instead of "stowed" and still have a chance to make the concealment check, even if its harder to do.

    Think of a state trooper with a holster on his hip versus an undercover detective with a shoulder holster under his jacket.

    Ohhhh. Okay, I get it now. Thanks!

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    KnightErrantJR wrote:
    Winterwalker wrote:

    Though in reviewing the stealth skill, it does say verbatim: "drawing a concealed item is a move action." is that different for a holstered, or stowed item? I can see the confusion there.

    (As an aside, wondering if these posts will ever actually show up . . . ;)

    The reprinted Core rulebook under stealth does say that "Drawing a concealed item is a standard action," so I'm betting this was in some errata at some point.

    Good to know, I'll have to look and see if there is errata on that, even so I dig the concealed holster.

    Edit: well look at that, my eratta does say "standard" I'll have to note this on the page. Thanks KEJR.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4

    The only thing I can't seem to find is what armor made from beskar, actually does different from other armor of it's class. Is it just the fact it has 2 upgrade slots and is not powered armor?

    edit: all i see as reference is the fact that if I already have a DR then the DR also applies to lightsabers.

    Well if i have a DR already I guess I wouldn't need super iron armor :)

    Scarab Sages RPG Superstar 2009 Top 32

    Winterwalker wrote:

    The only thing I can't seem to find is what armor made from beskar, actually does different from other armor of it's class. Is it just the fact it has 2 upgrade slots and is not powered armor?

    edit: all i see as reference is the fact that if I already have a DR then the DR also applies to lightsabers.

    Well if i have a DR already I guess I wouldn't need super iron armor :)

    That's pretty much it's only benefit. The fact that if you have DR it allows you to use it against Lighsabers, something which you normally cannot do.


    Cool points for clearing things up, WinterWalker and KnightErrant.

    As for beskar mando armor, the advantage I am aware of, is that DR applies to lightsabers.

    A big thing back in KOTOR times, when the only thing stopping the Mandos were lightsaber swinging Jedi.

    Now for you, the benefit would be angry Sith that are all too willing to swing the lightsaber at you.


    Winterwalk, if you'd like I can swing a lightsaber at you from time to time, just to ensure you're getting your money's worth...

    "See! Right there, that would have be an amputation, but no, you're fine! Worth the creds, eh?"

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Jerrn Darklighter wrote:

    Winterwalk, if you'd like I can swing a lightsaber at you from time to time, just to ensure you're getting your money's worth...

    "See! Right there, that would have be an amputation, but no, you're fine! Worth the creds, eh?"

    No! I don't have DR yet...so it will pass through, if I gain DR later the armor also gains it. Personally the armor should have a few points of DR, and if you gain more later it should stack, but that's just me.


    Sorry it's taking so long to fix my character, this Saga system is something I'm not familiar with.

    Especially the multi-classing, trying to figure it out...

    May just switch to Jedi, so my brain doesn't explode...LoL

    Or maybe I'll just go full Scoundrel with the Force Sensitive as my human feat...yeah I'll prolly do that I guess...


    Xaanon, if you want to change up your character idea that is cool.
    I myself, am more used to the RevisedCoreRules, or RCR, edition of SWRPG.
    I like both the saga and the RCR.
    If you want any help on saga multiclassing or anything, let me know.
    Also, if you try a character concept and dont like it, you can retrain or just start a new character. That goes for everybody.

    Scarab Sages RPG Superstar 2009 Top 32

    Work is kickin' my arse at the moment so I've had little free time. I'll get the Character made (I have her planned out), but she might not be done 'til early next week, sorry.


    No problem, flash.
    Keep up the good work.


    Female Kobold

    I am almost done with my own character, just a bit of fluff left.


    flash_cxxi wrote:
    Work is kickin' my arse at the moment so I've had little free time. I'll get the Character made (I have her planned out), but she might not be done 'til early next week, sorry.

    Yeah, between work and my kids I've been struggling with to keep up with running my PbPs.

    Kids are doing science projects for school, so I've been helping one of them with that.

    In addition, I've been trying to work on my art every day, so I might get published next year or so...


    I understand completely.
    Gaming is meant to add to real life not take away.
    Take as much time as you need.
    If others get ready before the rest and are chomping at the bit, I will create a mini-adventure to get aquainted with running things.


    since I'll have my own hyperdrive ship, I can always show up later too...I think I'll be ready after this weekend.

    I like Saga for Sci-Fi, the rules seem pretty good for non-fantasy...(I don't think it works for fantasy which is why I don't have any 4e stuff...not that I'm bashing those who play 4e...heh..thoooooo it might work OK as a d20/Legends of Barsaive system)


    I like saga edition for star wars as well. 4e however...eh, my play group refuses to talk about it. It isn't our style, we're happy to stay 3.5 and paizo's new system.

    Scarab Sages RPG Superstar 2009 Top 32

    Hunter Var wrote:
    I like saga edition for star wars as well. 4e however...eh, my play group refuses to talk about it. It isn't our style, we're happy to stay 3.5 and paizo's new system.

    I totally agree. The rules fit for SW (and probably other Sci-Fi games) but 4e doesn't do much for me. I have the 3 Core + PHB2, but don't play it and only flip rarely.


    flash_cxxi wrote:
    Hunter Var wrote:
    I like saga edition for star wars as well. 4e however...eh, my play group refuses to talk about it. It isn't our style, we're happy to stay 3.5 and paizo's new system.
    I totally agree. The rules fit for SW (and probably other Sci-Fi games) but 4e doesn't do much for me. I have the 3 Core + PHB2, but don't play it and only flip rarely.

    My thoughts are about the same, if not exactly the same.

    Although my old group back in the states have moved onto 4E, I myself dont care for it.
    I wish WOTC and its awesome staff well with it, but right now I am only purchasing the Saga products and SW minis fom the WOTC line.
    3.5 and Pathfinder are how I will continue my use of D&D it seems.
    When I return to the states in a few months, it will be rather interesting as my old group has converted and I remain pagan.


    SO, not to be impatient or anything, but are we ready to go with this game yet?


    Female Human Replica Droid Scout 2 Soldier 3
    Jerrn Darklighter wrote:
    SO, not to be impatient or anything, but are we ready to go with this game yet?

    We're just waiting on me.

    I got swamped with work last week and haven't had time to finish my character. I pretty much know what I want, it's just a matter of getting the time to commit it all down on Paper and then transfer it over to my Profile.
    Sorry.


    Captain T'ilaqua Lariat wrote:


    We're just waiting on me.
    I got swamped with work last week and haven't had time to finish my character. I pretty much know what I want, it's just a matter of getting the time to commit it all down on Paper and then transfer it over to my Profile.
    Sorry.

    No problem. My Force sense is getting all itchy, imagining the cool. Must learn patience...


    Female Human Replica Droid Scout 2 Soldier 3
    Jerrn Darklighter wrote:
    No problem. My Force sense is getting all itchy, imagining the cool. Must learn patience...

    Console yourself with the cool Pic of my Character.

    Just go to her Profile & there's a linky there. :)


    Female Human Replica Droid Scout 2 Soldier 3

    I've started setting stuff up in her Profile, but I've just copied over another Character's Sheet, so there will be a lot of disparity in what you're seeing until I get everything fixed up.
    I'll let you know when I'm done, but it should be no later than Wednesday *crosses fingers*
    It might take me bit longer to get her Ship written up, as I've never done a Ship before.


    I got Xarra mostly done this weekend, I need to buy everything though.

    She's a force-sensitive scoundrel...no Jedi levels. I'll become a gunfighter later...if I survive.

    Still have to update the profile, I have everything in a Word doc atm.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    Captain T'ilaqua Lariat wrote:

    I've started setting stuff up in her Profile, but I've just copied over another Character's Sheet, so there will be a lot of disparity in what you're seeing until I get everything fixed up.

    I'll let you know when I'm done, but it should be no later than Wednesday *crosses fingers*
    It might take me bit longer to get her Ship written up, as I've never done a Ship before.

    I can help with the ship if you want. Let me know if you need a hand. I'm about to convert mine to the stat block format and can probably give you the template (once I finish it) so you can fill it in.

    Shoot any ship questions my way, I spent a lot of time on mine and should be able to lend a hand with any road blocks.


    That would be nice to have it in a good format


    If there is anything particular you need assistance with or clarification for, let me know. I am more than happy to help.

    Thanks for helping with the ships Winterwalker.I am looking for something to help them with, but it sounds like you have something better.


    Female Human Replica Droid Scout 2 Soldier 3

    OK her stats are done.

    Still have to write up Background/History.
    Still have to finalise Equipment (it's almost done, just fiddly bits to go) and fill in stats for Ship and Droid Co-Pilot (NPC Pilot Droid who basically just stays with the ship - I was thinking Follower, but can't find the rules and figure I'd have to take Feat I can't spare anyway, so just bought it as an NPC).

    Otherwise as long as there's no Space Battles I'm pretty much good to go.


    Awesome job, Flash!
    Space combat will not likely occur right at first. I am still gaming against myself to get a solid feel for space combat, so I dont blow you all out of space due to GM ignorance.

    You will all start on a massive starship (one that can hold your starships if you would like it to) and will have an introduction phase to describe your characters and interact with each other.
    This will be very soon.
    Do not worry about everything for your characters yet, as it will be meet and greet session first.

    Also, for those who do not wish to start yet, or cannot start yet for that matter, let me know. It will be too easy to get you in the game when you are.
    That said, is everybody almost ready, at least "Hi, I am so and so, I have a death setence on 11 planets.." ready?

    KOTOR: wrote:

    "Juhani" I have never felt this way about someone like you before, I hope you will understand and feel the same about me"
    "Female Revan" I feel something as well Juhani.

    Scarab Sages RPG Superstar 2009 Top 32

    Here ya go guys. A little eye candy to get us in the mood.

    This trailer kicks more arse than an arse kicking robot wearing steel shod arse kicking boots!


    Hunter Var is ready to go.

    Liberty's Edge

    M Monk 10, Rogue 3, Bard 6, Wizard 2, Cleric 4
    flash_cxxi wrote:

    Here ya go guys. A little eye candy to get us in the mood.

    This trailer kicks more arse than an arse kicking robot wearing steel shod arse kicking boots!

    Everything about this trailer is pure awesome.

    Everyone loves to see lightsabers, but I was cheering for the BH and Twi'lik. Though when the sith crashed the party and all you saw was darkness, then red sabers everywhere. *swoon*

    Scarab Sages RPG Superstar 2009 Top 32

    Winterwalker wrote:
    Everything about this trailer is pure awesome.

    I know! How frickin' Spectacular is it!!!

    Winterwalker wrote:
    Everyone loves to see lightsabers, but I was cheering for the BH and Twi'lek. Though when the sith crashed the party and all you saw was darkness, then red sabers everywhere. *swoon*

    Yeah the two chicks were holding their own solidly agianst the Jedi & Ancillary Staff. Did you see when that Jedi Force Threw the Twi'lek Chick into the wall rubble!

    I initially thought that the incoming ship was just gonna be some controlled mass damage and it was just gonna be the 3 of them taking on the whole Temple by themselves. Then... that wall of Red Lightsabers looked cool!
    That is by far some of the best fight animation I have ever seen. Totally Seamless!

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