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Jerrn Darklighter's page

201 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Jerrn Darklighter

Jerrn Darklighter
Destiny 6 Force Points 8 Dark Side 0
Medium Human Jedi 6
Init +7; Perception +7
Languages Basic, Binary, Durese (understand only)
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Defenses Reflex 17, Will 17, Fortitude 20
Hit Points 56; Threshold 25
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Spd 6 squares
Melee Lightsaber +9 (2d8+6) or (2d8+9 if two-handed grip)
Ranged Blaster Pistol +2 (3d6+3)
Ranged Stun Grenades +6 (STUNNING!)
Base Attack +6; Grapple +9
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Abilities STR 16 (8) DEX 10 (2) CON 10 (2) INT 14 (5) WIS 10 (2) CHA 14 (6)
Talents (3) Deflect, Force Pilot, Instinctive Navigation
Feats (3 +2 bonus) Force Sensitivity, Weapon Prof (Lightsabers), Weapon Prof (simple weapons), Skill Focus: Use the Force, Force Training: (Move Object), Improved Damage Threshold, Mighty Swing, Vehicular Combat, Force Training (Move Object), Resilient Strength
Skills (5) Endurance +8, Initiative +8, Mechanics +10, Perception +8, Use the Force +15
Possessions None
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Experience 0
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Appearance: Jerrn is a large lad, best described as farmboy grown big. He has big features, big hands and is all around big, topping out at over 2 meters tall. He seems somewhat slow, until you realize that it's mostly an act.

Background Jerrn grew up on Tattooine, moving heavy equipment by hand and flying landspeeders before he could walk. He's always had an unnaturally good relationship with anything that flies, so when the Jedi showed up at his family's moisture farm, he wasn't shocked when they told him he was sensitive to the Force. During training he was an unsubtle student of the Force, never mastering the gentler arts of the mind or the subtle arts of the Lightsaber, but posessing an almost mystic connection with ships and navigation.