Stuff You Wanted to Play, But Never Did


Gamer Life General Discussion


It could be from a previous edition, or a different game, or anything except Russian roulette really. Tell your shrink about that one.

Anyway, I play 4e now and am unlikely to play much of any previous edition ever again. But I still would have loved to play any of the ToM classes, despite their questionable mechanics. I still get a strong itch once in a while to DM an epic 3.5e campaign with the ELH revamp that I never got around to actually playing.

How about you?


Just regular old Dungeons and Dragons, actually. Didn't know enough interested players until 3.5 came out so I missed out on about twenty-two potential years of gaming.

RPG Superstar 2009 Top 32

Tequila Sunrise wrote:
It could be from a previous edition, or a different game, or anything except Russian roulette really. Tell your shrink about that one.

Well, it is pretty close to "Russian Roulette" but I have often wanted to play BTRC's Macho Women With Guns. :)


Games I have wanted to play but haven't (yet)...

Deadlands (or any Savage Worlds product)
Battlestar Galactica
the newer World of Darkness stuff
Dark Heresy


Talisman.

I played about 1/3 of a game 25 years ago, I think...


Almost got started in a Nobilis game once.

I've always thought a ghost sorcerer/wizard/something would be interesting... never really found a character story I liked to run one though.


David Witanowski wrote:
Just regular old Dungeons and Dragons, actually. Didn't know enough interested players until 3.5 came out so I missed out on about twenty-two potential years of gaming.

I'm not disappointed that I missed the first couple renditions of D&D. I've played 2e and a bit of OD&D, and they've got nothing on the two newest editions, IMO.

Lord Fyre wrote:
Well, it is pretty close to "Russian Roulette" but I have often wanted to play BTRC's Macho Women With Guns. :)

Finally, an excuse to play Lara Croft outside of my erot...I mean, video games!

TS

Scarab Sages

Sky realms of Journe
Aeon(Trinity) the White Wolf edition
Exalted
Star Frontiers

I've played BTRC's Macho Women with Guns the funniest one shot game I ever played aside from Paranoia.


Tales of the Floating Vagabond.

Wanted to play it for YEARS, never found anyone interested.

The Exchange

Tequila Sunrise wrote:
I'm not disappointed that I missed the first couple renditions of D&D. I've played 2e and a bit of OD&D, and they've got nothing on the two newest editions, IMO.

It's easy today to look at the original special effects in shows such as Star Trek and call them terribly cheesy, but during that original time they were quite amazing!

Same thing with the first offerings. The original AD&D really wasn't any more difficult to run than today's offerings. Interaction between players and DM was more along the lines of arbitration than abjudication, but other than that the charm of the game was all there.


I've had a hard time finding anyone interested in stuff beyond D&D. I'd love to play more games of Call of Cthulu (only played it once and briefly), the new World of Darkness (Changeling, Vampire or just humans, like a blend of WoD and the Dark Matter setting would be cool). I've never played Deadlands, but I'm considering buying the book because it sounds interesting and I know at least one or two people would be really into it.

D&D: Ptolus, Midnight, Planescape (outside of pbp), Red Hand of Doom, a Darkmoon Vale campaign in Golarion or a globe-trotting Pathfinder Golarion game. Iron Kingdoms, too. I've also never sat down and made my own campaign world, which is something I should really do.

Sovereign Court

Midnight and MERP.

The Exchange

Stuff I'd like to get round to playing:


  • Birthright
  • Shadowrun
  • Macho Women With Guns
  • Firefly
  • BSG
  • Alternity: Stardrive
  • Vampire
  • Starship Troopers
  • Spycraft 2

... and that's just the stuff sitting on my shelf. *sigh*

Liberty's Edge

I'd like to try a d20 Modern campaign, also

Paranoia
Star Wars
White Wolf Mage and Changeling
Pirates of the Spanish Main
Firefly
Traveller
Iron Heroes


I don't even know where to start. I am not even sure which would be the longer list, the one here (games I would have liked to try, but never got a chance to) or games the I tried and loved, but did not get enough of.

I guess if I had to put something down '5th Frontier War' comes to mind, but the truth is with as long as I have been gaming, and how bad my memory is, I am sure there are a lot more that should go on the list.

Dark Archive

Wraith: The Oblivion
Traveller
Pendragon

For D20:
Iron Kingdom
Masque of the Red Death
Iron Heroes
Conan

Dark Archive

Callous Jack wrote:
Midnight and MERP.

Can't say anything about Midnight, but MERP from what I recall was a truly atrocious system. We only played it a few times before giving up on it and just using 2e rules with Middle-earth setting.


Sighvat wrote:

Tales of the Floating Vagabond.

Wanted to play it for YEARS, never found anyone interested.

I played a game of that at a Con a few years ago, and i was lucky enough to have a really GOOD DM for it.

It. Was. Awesome! (and completely freaking hilarious)

I picked up the books the next weekend.


wow, that list would be very ery long.

d20 modern
d20 future
teenagers from outerspace
teenaged mutant ninja turtles
The morrow project
Battlestar Galactica
Serenity

among many many others.


donnald johnson wrote:

teenaged mutant ninja turtles

As with many Palladium products, it was more fun to make characters for this game than it was to actually play. I still remember, though, running for my high school friends as they played Uzi-Wielding Ninja Duck and Beefeater Moose.

Among other systems, I would like to add

In Nomine

O

Paizo Employee Director of Game Development

I've played nothing but D&D, and a bit of Marveland Shadowrun back in the day, so I want to catch up to some of you guys and play anything. Sir Wulf (James MacKenzie) ran me (and Fatey and Karelzarath) through my first CoC scenario last summer and it freakin rocked!!!

I want to play more systems that I have no idea how they work so I can really focus on character and not think about mechanics.


GURPS Doctor Who. I bought a lot of GURPS and other sourcebooks so I could run a time-spanning campaign, and I never found anyone interested.

Aside from that, I've played at least once on every game I can think of that I wanted to play.

I did really want to play a character for BECMI D&D that owned a stronghold and ran his own domain, but I never got a chance for that.


James Keegan wrote:
D&D: Ptolus, Midnight, Planescape (outside of pbp), Red Hand of Doom, a Darkmoon Vale campaign in Golarion or a globe-trotting Pathfinder Golarion game. Iron Kingdoms, too. I've also never sat down and made my own campaign world, which is something I should really do.

I'd love to be a Planescape player under a good DM. I've tried running it a couple times, but it never really stuck. I think it was because I took it too seriously. Wold building is fun, especially when players help during character creation.

TS

Scarab Sages

'Stuff I wanted to Play, But Never Did'?

Does 'Custard-Covered Twister, with The Pussycat Dolls' count?

Dark Archive RPG Superstar 2013 Top 32

Daigle wrote:

I've played nothing but D&D, and a bit of Marveland Shadowrun back in the day, so I want to catch up to some of you guys and play anything. Sir Wulf (James MacKenzie) ran me (and Fatey and Karelzarath) through my first CoC scenario last summer and it freakin rocked!!!

I want to play more systems that I have no idea how they work so I can really focus on character and not think about mechanics.

I think for FateCon '09 I may have to do some new World of Darkness then. The mechanics are simple and elegant and there's a ton of room for character customization.

James Keegan wrote:

I've had a hard time finding anyone interested in stuff beyond D&D. I'd love to play more games of Call of Cthulu (only played it once and briefly), the new World of Darkness (Changeling, Vampire or just humans, like a blend of WoD and the Dark Matter setting would be cool). I've never played Deadlands, but I'm considering buying the book because it sounds interesting and I know at least one or two people would be really into it.

D&D: Ptolus, Midnight, Planescape (outside of pbp), Red Hand of Doom, a Darkmoon Vale campaign in Golarion or a globe-trotting Pathfinder Golarion game. Iron Kingdoms, too. I've also never sat down and made my own campaign world, which is something I should really do.

You really need to move to Arizona, man. I love the crap out of new WoD and have tons of material on it as well as Iron Kingdoms (I own every IK book in print). I've actually been giving a lot of consideration to a WoD game of "just humans." I was thinking that a group of military guys whose helicopter crashed in the middle of some gigantic forest in Eastern Europe or something would make a fun game, particularly when they discover that they're in Werewolf country!!!


I always wanted to get familiar with the new World of Darkness rules, but they unfortunately came out while I was in my current gamer exile. I have a sh*tload of OWoD suppliments for Vampire (Masquerade/Dark Ages/Victorian) and Hunter, but I never really got past the first two nWoD rulebooks (VtR and the basic nWoD book). I guess I just couldn't bear collecting another whole set (hmm ..kinda like my problem with 4E I guess).

I always wanted to try Empire of the Petal Throne, just beacause I heard it was very detailed, and I'm a tweak for details.

I also have always had an urge to do CoC, being a huge Lovecraft fan, but I never seemed to find anyone who was interested.

Dark Archive

Basic Fantasy
Dark Conspiracy
GURPS Traveller
Transhuman Space

The Exchange

Snorter wrote:

'Stuff I wanted to Play, But Never Did'?

Does 'Custard-Covered Twister, with The Pussycat Dolls' count?

It does for me ...


Fatespinner wrote:
Daigle wrote:

I've played nothing but D&D, and a bit of Marveland Shadowrun back in the day, so I want to catch up to some of you guys and play anything. Sir Wulf (James MacKenzie) ran me (and Fatey and Karelzarath) through my first CoC scenario last summer and it freakin rocked!!!

I want to play more systems that I have no idea how they work so I can really focus on character and not think about mechanics.

I think for FateCon '09 I may have to do some new World of Darkness then. The mechanics are simple and elegant and there's a ton of room for character customization.

James Keegan wrote:

I've had a hard time finding anyone interested in stuff beyond D&D. I'd love to play more games of Call of Cthulu (only played it once and briefly), the new World of Darkness (Changeling, Vampire or just humans, like a blend of WoD and the Dark Matter setting would be cool). I've never played Deadlands, but I'm considering buying the book because it sounds interesting and I know at least one or two people would be really into it.

D&D: Ptolus, Midnight, Planescape (outside of pbp), Red Hand of Doom, a Darkmoon Vale campaign in Golarion or a globe-trotting Pathfinder Golarion game. Iron Kingdoms, too. I've also never sat down and made my own campaign world, which is something I should really do.

You really need to move to Arizona, man. I love the crap out of new WoD and have tons of material on it as well as Iron Kingdoms (I own every IK book in print). I've actually been giving a lot of consideration to a WoD game of "just humans." I was thinking that a group of military guys whose helicopter crashed in the middle of some gigantic forest in Eastern Europe or something would make a fun game, particularly when they discover that they're in Werewolf country!!!

I didn't play too much of the old World of Darkness, but I like the new rules and direction and I think the new Changeling is just one of the nicest books to own just for interior art and design. I won a lot of IK books on ebay auctions over the summer and took a shine to the setting; my players like the idea of being able to use guns but I think with all the alternate rules and such, I would lose them.

I thought a mortals game would be fun with an x-files sort of spin, though I'm also into the idea of Call of Cthulu using the new World of Darkness rules.


The only thing I feel the new world of darkness didn't get right was the werewolves... they just feel too anemic.

Scarab Sages

Abraham spalding wrote:
The only thing I feel the new world of darkness didn't get right was the werewolves... they just feel too anemic.

I prefer the old WoD werewolves who struck terror into the hearts of all, except for a few arch mages and Methuselahs, even the ghosts stayed away from them. The new WoD werewolves are wimps they’re to scared to even change because some inbred human hunter armed with a shotgun would shoot them and hang their pelt on a wall.


Ubermench wrote:
Abraham spalding wrote:
The only thing I feel the new world of darkness didn't get right was the werewolves... they just feel too anemic.
I prefer the old WoD werewolves who struck terror into the hearts of all, except for a few arch mages and Methuselahs, even the ghosts stayed away from them. The new WoD werewolves are wimps they’re to scared to even change because some inbred human hunter armed with a shotgun would shoot them and hang their pelt on a wall.

Exactly my problem. Now we didn't have too much problems with the old werewolves (they still tend to fear anti-tank weaponry... but that was a specialist hunter) but these new ones run away if hurt. Forced to run away if hurt at that, it's just sad really, their damage isn't that impressive, their ability to live through serious damage is a joke, and over all their abilities are lackluster. I like that more weakness was built into them, I think it was taken overboard though.

However I like the new vampire, mage, changling, prometheus, and other "additionals" they've included in the new WOD.

Dark Archive RPG Superstar 2013 Top 32

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

The Exchange RPG Superstar 2010 Top 32

Skyrealms of Jorune, with a DM who knew what on earth it was all about.

RPG Superstar 2009 Top 32

Fatespinner wrote:

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

I do not like the direction that White Wolf has gone with the new Mage: The Awakening.

Yes, system wise, the new mage has some advantages. (Fatespinner, if you think that werewolves were overpowered, believe me they had nothing on Mage: The Ascension mages.)

But, but divorcing the magic “traditions” from anything in the real world they made the different orders bizarre and … kind of uninteresting. Even the adversaries are kind of dull. The Technocracy (even thought the overplot did eventually get overly convoluted) and Nephandi were engaging and threatening foes. The Seekers of the Throne are just kinda ... there.

(Of course, the way that Wisdom was tied into magic, making an evil mage, like a Scelesti, to oppose the player character cabal is kind of difficult.)

Worse is that they took the awesome idea that the human will could reshape reality and replaced with a bunch of beggars looting the bones of a largely forgotten empire.

Dark Archive

AD&D, own the core books, but 3.0 came out before I ever convinced friends to play....

Traveller looks cool too, picked up the intro at the free games day last year...


Fatespinner wrote:

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

Actually the mechanics needed toning down. I always got the impression that although the White Wolf folks had all these different game systems tied by a common world that they didn't actually WANT to encourage cross-fertilization between them. I did a two-year VtM campaign with a regular bi-weekly group that NEVER used a Mage or a Werewolf in game. Making them more suitable for cross-play would definitely be a bonus.

As a lark, has anyone ever thought of doing a nWoD game in PbP form? I think the storytelling would work real well in that format. I'd be Storyteller, but I don't know the rules at all.


Patrick Curtin wrote:
Fatespinner wrote:

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

Actually the mechanics needed toning down. I always got the impression that although the White Wolf folks had all these different game systems tied by a common world that they didn't actually WANT to encourage cross-fertilization between them. I did a two-year VtM campaign with a regular bi-weekly group that NEVER used a Mage or a Werewolf in game. Making them more suitable for cross-play would definitely be a bonus.

As a lark, has anyone ever thought of doing a nWoD game in PbP form? I think the storytelling would work real well in that format. I'd be Storyteller, but I don't know the rules at all.

Yeah, it would be cool to do that. I have a great (in my opinion) Changeling character in mind, but I can't really GM more than one pbp game.

Liberty's Edge

Fatespinner wrote:

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

Yeah, but according to a real life fbi files,

warwoof brownie scouts typically can pwn multiple elder vampires without raising a sweat.
(or, you know, since we don't have sweat glands anyway, which is why our hair usually looks perfect.....without standing around and panting and drooling all over).
So I commend them for realisms.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Delta Green and Iron Kingdoms are two that I've never played but want to. Over the Edge and Shadowrun are games that I've played but not enough. It seems like my gamer group just always gravitates back to D&D, 7th Sea and Deadlands.


B_Wiklund wrote:
Callous Jack wrote:
Midnight and MERP.
Can't say anything about Midnight, but MERP from what I recall was a truly atrocious system. We only played it a few times before giving up on it and just using 2e rules with Middle-earth setting.

Our GM ran a couple of sessions of MERP but the trouble was that combat was so lethal - we found it was statistically impossible to hit the orcs and wargs he threw at us and so we died as soon as a combat encounter occurred. It was a bit of a shock for the GM - he really isn't into TPKs!

I would really like to play through "For Whom The Bell Jingles" from Imagine magazine (AD&D scenario) but it's lost now.


The two games I can think of are:

Dark*Matter. TSR released this twice; first for use with their Alternity game mechanic (still my preferred system for modern-era RPGs), and for use with d20 Modern. Could never get enough people interested in trying it out.

Fading Suns. This was released by Holistic-Design Inc., a company started by White Wolf veterans Bill Bridges and Andrew Greenburg. This was a cool game, mainly because you could fit any genre into it. Hack-n-Slash, space age, political intrigue, espionage, old west, high-tech, Lovecraftian occult; name it and you could find a place for it in the campaign setting. The mechanic was a variant of White Wolf's storyteller system, which was never my favorite system, so that kind of held it back. They did publish a few books with a d20 conversion, though. Again, never could get anyone interested.

Still have all the books for both games. Hope springs eternal, I guess.

DogBone

Scarab Sages

SouthEast Jones wrote:
I would really like to play through "For Whom The Bell Jingles" from Imagine magazine (AD&D scenario) but it's lost now.

That was a totally stupid scenario.

Do you want a copy?

I've got some spare issues of Imagine I inherited from a friend who's given up RPGs. I was going to put them on eBay, but if anyone here wants to save me the bother...

I assume if you remember Imagine, you're a Brit, yeah?
Whereabouts you from?

(Oh, yeah; 'The South-East'. Duh, me)

Dark Archive

Patrick Curtin wrote:

I always got the impression that although the White Wolf folks had all these different game systems tied by a common world that they didn't actually WANT to encourage cross-fertilization between them. I did a two-year VtM campaign with a regular bi-weekly group that NEVER used a Mage or a Werewolf in game. Making them more suitable for cross-play would definitely be a bonus.

Sure, but it was always fun to introduce a werewolf into a Vampire campaign to watch the players' blood run cold. Better yet, to show a vampire handling a werewolf with ease to really blow their minds. I also had an idea for a Wraith campaign where Giovanni vampires would have been the primary villains. I do agree that crossovers were difficult, but they were possible and often fulfilling as well.

As for games that I've never played but always wanted to, the list is long: Paranoia, Deadlands, Call of Cthulhu & Delta Green, Adventure!/Aberrant/Trinity, Dogs in the Vineyard, Primetime Adventures, Warhammer Fantasy RPG, Pendragon, Scion, 7th Sea, Unknown Armies, and the entire new WoD come to mind, and that's only counting games I own and haven't played. I'd also like to try out Godlike and most of the indie stuff that Judd talks about on the Sons of Kryos podcasts.

Scarab Sages

Patrick Curtin wrote:
Fatespinner wrote:

I dunno, I really like the new Werewolves. The old ones were so horribly overpowered when compared to any other base-level supernatural in the World of Darkness. Even if your base template was a 2 STR, 2 DEX, 2 STAM bony little schoolgirl, in Crinos form she could mop the floor with 90% of most hardcore Brujah vampires. Now assume your base template is a 4 STR, 3 DEX, 4 STAM construction worker (and an Ahroun at that) and... good god, you'd need an elder vampire with 5+ Celerity and enough Potence to rend steel in order to hope to stand toe-to-toe with this monster. AND THIS IS ASSUMING THE BASE CHARACTER! Now add a few combat Gifts to the werewolf and... yeah, no. I don't want that kind of horrible imbalance in my game world.

Now, everything has been toned down. Celerity is no longer the "God Discipline" that it once was, Potence has been substantially toned down, Mages have been more codified and structured, and the Werewolves have been knocked down a peg. All in all, I say it's a good thing... but to each his own.

Actually the mechanics needed toning down. I always got the impression that although the White Wolf folks had all these different game systems tied by a common world that they didn't actually WANT to encourage cross-fertilization between them. I did a two-year VtM campaign with a regular bi-weekly group that NEVER used a Mage or a Werewolf in game. Making them more suitable for cross-play would definitely be a bonus.

As a lark, has anyone ever thought of doing a nWoD game in PbP form? I think the storytelling would work real well in that format. I'd be Storyteller, but I don't know the rules at all.

Start the therd and count me in. (a promethean would be cool to play but whatever fits in with the game is ok.)


Jam412 wrote:
Delta Green and Iron Kingdoms are two that I've never played but want to. Over the Edge and Shadowrun are games that I've played but not enough. It seems like my gamer group just always gravitates back to D&D, 7th Sea and Deadlands.

I always liked all the fluff for shadowrun but the mechanics are something dreadful... I've found just using the old cyberpunk rules and running shadowrun with d10's works fine... but that's just me.

Alternity was really fun the time I got to play it... I ran a mechanius, and had a blast...

Almost got started on a fading suns game once... but it fell apart before we got started, that always made me sad, I was really looking forward to it.

Silver Crusade

Tequila Sunrise wrote:

It could be from a previous edition, or a different game, or anything except Russian roulette really. Tell your shrink about that one.

Anyway, I play 4e now and am unlikely to play much of any previous edition ever again. But I still would have loved to play any of the ToM classes, despite their questionable mechanics. I still get a strong itch once in a while to DM an epic 3.5e campaign with the ELH revamp that I never got around to actually playing.

How about you?

Shadowrun! I always seem to come into campaigns as they were being resolved.

Call of Cthulu.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Abraham spalding wrote:


I always liked all the fluff for shadowrun but the mechanics are something dreadful... I've found just using the old cyberpunk rules and running shadowrun with d10's works fine... but that's just me.

Yea the system is the only reason I've never been able to keep a game going. I've never actually read the mechanics for Cyberpunk. I think I recall seeing a copy of it at my flgs, maybe I'll pick it up. How did you handle the magic system?


Changeling: never met anyone who could run it or play in it properly.

Iron Kingdoms: looks so cool but never had the time to buy the books and learn about it.

Unknown Armies: too psychopath-creepy for most of the people I know.

RIFTS: Nobody around me liked the system (neither did I) or the kitchen-sink world with its great mixture of tech + magic + psionics + aliens.

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