Paizo, I was reading up on alchemist discoveries (helping my son w/his character) when I noticed something odd. It states "Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier." Now here's the question; does someone who takes a direct hit NOT get a save for half damage? Is it just those caught in the splash zone? It doesn't actually reference any saves for a direct hit, so I need some clarification. Thanks. DogBone
Jeraa wrote:
Thank you Jeraa. It seems a bit OP, but I guess it is what it is. DogBone
Paizo, OK, we had an encounter with orcs fleeing their destruction, and one character has wings with a fly speed of 60 feet. He chased down 2 orcs, running in opposite directions, within a few rounds, all using the run action with his fight. that's 240 feet in one round!?!? This question has been asked, but no one has given an official, concrete answer: can someone with a natural fly speed use the run action? Swimming can, climbing can, but nothing is said about flight. Let's face it: his movement was d%*m close to teleportation. So please someone at Paizo, can we get an official answer on this? Thank you. DogBone
Hey everyone, Does anyone know if a gaze attack can effect someone using a clairvoyance effect? The PRD for both clairvoyance and monster gaze attacks don't address the situation. Please let me know as this came up in a discussion during a game and no one (DM included) could figure out the answer. Thanks DogBone
Megan A wrote: Your order shipped on 08/09/11 with an estimated shipping time of 4 to 8 business days in transit. the 8th business day would have been 8-19. Your order is running a little late, but we find that most orders that get delayed arrive within two weeks after the estimate. I would give your order a couple more weeks to arrive, the post office is very good about getting things to people on time but they do occasionally become delayed. Rest assured we will not leave you bookless if your order does not arrive by then let us know and we will discuss replacement options at that time. It is now 9/1. That would be 17 business days. I think it is safe to assume that my order is not coming. Can I get a replacement for my order now, please. DogBone
Paizo, It has now been two weeks since my last order, #1731604, was shipped, and I have not received it. I did recently move to a new apartment and maybe this threw off the delivery. My new address has been updated so everything should be OK now. I would really like to get my order please. Thank you. DogBone
Are there any plans to have any upcoming APs take place within the borders of Varisia? I enjoyed the "frontier-esque" feel of the locale and was curious if any adventures would return to it. There are 6 other runelords to worry about... Not that that has to be the focal point of a new adventure path. Just wondering what direction the new paths are taking. DogBone
James Jacobs wrote:
Slightly off topic I know, but... Has a "world book" or "guide book" been considered for Casmaron? Or Azlant? I'm not trying to be demanding, but I'd be more interested in the Casmaron guide. It would seem to be more closely tied to the main Inner Sea region, already partially spilling over (i.e. Qadira).
DogBone
A question came up during the campaign I run last night...how often does sneak attack damage get applied to a rogue's attacks? Example: If a rogue feints his opponent, and then hits him, sneak attack applies, but if he is two-weapon fighting, and hits with both attacks, does sneak attack damage apply for EACH ATTACK? Personally, I said S.A.D. is applied once per round, not per attack, but I would like official clarification to supress a pesky rules laywering player I got. Thanks in advance. DogBone
Paizo, I recently placed an order with you, part of which included one copy of both the Critical Hit Deck and the Critical Fumble Deck. I received the shipment yesterday (9/28/10) and I found that I had 2 copies of the Critical Fumble Deck and zero copies of the Critical Hit Deck?!? I assume someone at the wharehouse made a simple mistake as the packaging for both products looks very similar (I myself didn't notice, until my son pointed it out). So, since I wanted a Critical Hit Deck to go along with my Critical Fumble Deck, and I did order a Critical Hit Deck, I would like my Critical Hit Deck shipped to me as soon as possible, if possible. Thank you. DogBone89
Kthulhu wrote: That's fine for errata. The change to the paladin's Smite Evil went beyond errata, and was a blatant rule CHANGE. That type of thing should have been saved for Pathfinder 2E, in my less-than-humble opinion. Forgive my ignorance, but what change to smite evil? And where do I find this change? DogBone
Dosgamer wrote:
Yeah, they wanted to use a spell. I pretty much thought it wouldn't work, but the players just would not let it go. Just needed some 'official' clarification to back me up. Thanks everyone. DogBone
Dosgamer wrote:
It started with a fight against a flesh golem. It's flesh, but a construct. But it's made of flesh, but it's not alive, etc, etc, etc. Around and around it went... DogBone
DogBone wrote:
Hello, can anyone answer?
This question arose during a recent game session: Can a construct be petrified? As per the PF SRD: Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance. DogBone
This question arose during a recent game session: Can a construct be petrified? As per the PF SRD: Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance. DogBone
This question arose during a recent game session: Can a construct be petrified? As per the PF SRD: Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance. DogBone
This question arose during a recent game session: Can a construct be petrified? As per the PF SRD: Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance. DogBone
This question arose during a recent game session: Can a construct be petrified? As per the PF SRD: Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage. Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance. DogBone
I am about to begin a Legacy of Fire campaign. I'll be upgrading everything to PF rules. However... This is the first game I've run in quite a while. And the first actually using Pathfinder (I've played PF, just not run it before). Anyone got any tips, suggestions, or ideas that could help make the transition smoother? They'd be a big help. Thanks is advance. DogBone
Here is my two cents: I like the pregen characters. I have never personally used them, but it's nice to have some ready-to-go characters in case someone new joins a game, or a PC dies suddenly. Here's an option (one you may have heard already since the internet demons ate my post attempt yesterday); keep the pregen characters on the pdf releases, not in the print editions. Would that be possible? DogBone
I recently started a campaign playing an oracle, to try something new. I have the Stone Mystery and at 1st level have the rock throwing revelation. Now, in the description it says "You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus." The DM seems to think that means all these rocks have to be (playing human=medium size-2 categories) Tiny-sized rocks, akin the the size of a bowling ball. I believe this is just the maximum size rock I can throw, but can throw smaller rocks with the same effect. Which is correct? Although I can kind of see the DM's point: I threw a rock at an enemy bard, hit for max damage which, at 1st level, instantly decapitated her. Hard to see a tiny pebble doing all that. DogBone
Tom Carpenter wrote: Sure, maybe you just want to come here and get a job and work hard to support your wife and kids. But how about this: Did you get the same vaccinations we require our citizens to have? As a point of fact, the United States of America does NOT require anyone to be vaccinated. It's a smart idea, best thing for the kids, but no police force will kick in your door and arrest you if, for whatever reason, you decide to not vaccinate your child. Quote: Are you a drug addict? Simply put, you do not have to be an illegal immigrant to be a drug addict. Quote: Do you really hate our country for some percieved past wrong (real or imagined)? Timothy McVeigh and Terry Nichols certainly did, and they were born here. McVeigh served in the 1st Gulf War. Quote: In order to get here, are you smuggling contraband in (drugs, counterfit money) or back out (illegally obtained weapons your country prohibits)? Are you a wanted criminal in your own country?Are these not legitimate concerns for any given nation regarding immigration (legal or not)? These last few are legitimate arguments. America has every right to ask these sort of questions to potential citizens. Just thought I'd weigh in on this. I used to live in Arizona for 7 years. Here is an idea; if a woman, not a U.S. citizen, gives birth to a baby on U.S. soil, she can petition for her child to be granted citizenship, but that citizenship is not automatically bestowed.
DogBone
Xpltvdeleted wrote: OK, so I noticed that Amiri (a la KM pre-gens)uses a size L bastard sword and has EWP(bastard sword). Does this mean that, with the feat you'd be able to wield this beast two-handed with no penalties, 2h with the -2 penalty, 1 handed with the -2 penalty? I'm a bit confused here. Is the purpose of having the feat so that it can be designated as a 1h weapon and can therefore be used 2 handed (whereas without the feat it wouldn't be weildable at all)? Your questions were a little confusing but I'll do my best... The bastard sword can be used 2-handed as a martial weapon. This means there is no penalty. It can be used 1-handed, but will incur the non-proficient penalty unless you take the EWP. Amiri's case is special; her weapon is Large, sized for a large creature like an ogre or hill giant. I don't know off the top of my head how the feats and penalties apply to an oversized weapon. It may be that the EWP allows her to use the sword 1- or 2-handed with a reduced penalty for being oversized. However, I'd like to get an official explanation before I give a solid answer. DogBone
Kthulhu wrote:
I don't remember the name of the episode, but during the 4th Dr's tenure (Peter Davison) he was exposed to something called "Numismaton Gas" on an alien world. It had very unique healing properties. The Master used this gas to not only heal himself from being artifically shrunk by his own Tissue Compression Eliminator (remember that nifty weapon), but to give himself a full new cycle of 12 regenerations. Since the Doctor was exposed to the gas as well... Also, they have suggested that there is something called "perpetual regeneration", allowing a Time Lord to keep regenerationg without end. These both would be plausible methods of keeping the Doctor around. DogBone
silverhair2008 wrote:
That is how it's supposed to be. The bonus spells are just additional spells that the sorcerer knows how to cast; it does not give him additional uses per day. Just add them to his repetoire of spells. DogBone
I have a question; kind of on topic, if not exact. I was looking through my old library of Dragon Magazines trying to find a specific article entitled "Staffs of the Magi". It gave rules to allow wizards to imbue a staff with magical power, advancing it like a familiar. I think this gives a great foundation for some house rules for an arcane bonded item, but I can't seem to find the article. If anyone can point me to which issue it was in, I'd be greatly appreciative. Thanks guys (and girl). DogBone
Just putting in my $.02 (BTW, my keyboard doesn't have the cents symbol; does any else's?): The binding of my Pathfinder RPG book is also a little ragged. It's very loose for a new copy (first printing, 08/09). I have been extra-careful with it, but in spite of this it seems as if pages inside are starting to puul away from the spine. Now, Paizo is top-knotch, both in quality of product (the physical items and content) and customer service. But I do wonder if the Core Rulebook is just too large. Add an extra $5 for a heavy-duty binding. Thanks for listening. DogBone
Paul Watson wrote:
Thank you. That's what I thought, but everyone else kept dissing me about it. It is meant as a fallback and/or last resort attack method, not a "free attack spell". DogBone
Recently, while in a game, a question was raised about the Elemental Ray ability for sorcerers with the elemental bloodline (and I suppose all similar abilities). In the text it says "This ray deals 1d6 points of damage of your energy type +1 for every two sorcerer levels you possess." Now, for a 5th level sorcerer, I understand that to mean he would do 1d6+2 points of damage (1d6 original, 2 for (5/2=2) levels). Others in the party seem that think it should be 3d6 (1d6 original, 2d6 for (5/2=2) levels). So which is it; +1 point per two levels or +1d6 points per two levels? DogBone
It has always been my understanding that "having access" to a spell meant by any means possible. Whether that was by spellcasting, spell scroll, wand, rod, ring, etc... If you could use the spell "somehow", then it counts. That is what I believe, and until Erik Mona, James Jacobs, Jason Bulmahn, or one of the other gurus at Paizo say otherwise, that's what I'll go by. <Maybe they could clarify...are you listening...Happy New Year!!!>
Kenku Bard wrote: My specific question is this. Can my mage with the craft rod feat make a metamagic rod of quicken spell even though he doesn't have the quicken spell feat, but has access to an follower that does have the feat (i.e. can the two wizards collaborate on the creation of the item)? This is trickier. You are not asking about a follower providing a spell, but the item creation feat itself, which, according to the rules, is the one prerequisite that is an absolute must. In this example, it would be the follower, not your character, who is actually creating the item in question. Otherwise, any mage could create any item without needing the requisite feats; just find someone else who does. That makes thing too easy. DogBone
Keith Coon wrote:
Keith, If I understand the rules correctly, having access to a spell includes any items you have in your possession. For example, say you want to create a Wand of Fireball. Per the rules you must have access to the Fireball spell. Now this access can be direct (through your own spellcasting ability) or indirect (say from a spell scroll of Fireball). If you stop and think, this makes sense. How can you create a Ring of Invisibility, or a Potion of Invisibility, or any magic item that has an invisibility effect is you don't have some sort of access to the Invisibility spell? To me, the last sentence doesn't mean you can't use other sources for a spell, merely that there are some items, such as a luckstone or sovereign glue, that don't directly duplicate the effects of a particular spell. Spell trigger and spell completion items do, and thus you need the spell in question to create the item. It is still OK to use an external source for the "spell prerequisite". I hope this helps. DogBone
Cosmo wrote:
Thanks Cos, I appreciate that. There's just one tiny little thing... AP #24 was a replacement for the original that was lost into the ether. Now, I have to wait another month or more for #24 & #26 to be with #27?! That means it has been 3 months since I last received anything in the mail! I don't mean to accuse anyone or scream and yell, it's just frustrating. I never had a problem of this magnitude until now. And
If you have an article number from when the package was shipped, the Post Office may be able to track the package down. Least then we may be able to figure out what is going on. As always, I am grateful for the outstanding respect you show your customers. That's why we are so loyal. Thanks for any and all that you've done, or will do. DogBone
Paizo, Sadly, I have not received my most recent Pathfinder Adventure Path subscription, which included both issues #24 and #26. I spoke with my local post office and they have no record of the package. They did say that, if you could give me the article number of the shipment, I could contact their customer service department and they might be able to track the package down.
DogBone
David Fryer wrote:
For the record...VIKINGS RULE!!!!!!!!!!!!!!! Well, maybe not rule. More like stick their faces against the rear car window and make goofy faces at the car behind them. Still, go Vikes. DogBone
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