| robin |
looks like we lost Ianthe too ...
Harstanddir turns its attention to the pest which has been pestering it .
1d20 + 3 ⇒ (16) + 3 = 191d4 + 3 ⇒ (3) + 3 = 6
1d20 - 2 ⇒ (8) - 2 = 61d6 + 1 ⇒ (6) + 1 = 7
1d20 - 2 ⇒ (4) - 2 = 21d6 + 1 ⇒ (4) + 1 = 5
This is sufficient to put the ferret down .
Just when you think the battle has finally ended , Hasim speaks
'We need to neutralize the ones sleeping , they are going to wake up any moment now ! "
The situation :
Position unknown : 2 bandits badly hit staggered , 1 retreating in panic in the forest , the well equipped bandit and the ratman also fleeing. Ianthe fleeing in the forest
F5(2x) : tow bandits down
F(2x)5(2x) : one strong bandit sleeping
G5(2x): one bandit sleeping
G(2x)3(2x) : one bandit sleeping
H4(2x) : one bandit sleeping
G7(2x): Hasim
F(2x)6 : Heren at 2 hp
E(2x)F66(2x) : Harstandir
H(2x)6 : Adjunta
H6(2x) : Mel stabilized
End of round 10
Ianthe can act
Round 11
Heren can act.
Mel is stabilized
Adjunta can act .
| robin |
Looting the corpses bring you around 65 gp in gold in sliver coins mainly but no potions or anything that seem even masterwork . On the corpses of each strong bandit you also find a key which seems to be the same and another bandit also has a key on him .
Otherwise , on your left , there is a side room with three cots and a brasero and on your right ( from where all these bandits came from ) there are stairs going downstairs .