Ditch the CHA penalties for dwarves...


Ability Scores and Races

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Grand Lodge

There was a Dragon (I forget which issue) blurb about charismatic dwarves that gave them a -2 to Dex and a +2 to Open Locks and Disable Device. I never liked the Cha penalty and used that variant from the day I first saw it. For 3P just change the skill bonus to +2 Disable Device and make Disable Device a class skill.

I always thought it odd that a race of lawful good folk of faith would have penalties that made clerics and paladins sub-optimal builds.

SM


It seems to me that most people agree that the Dwarves are neither the most agile nor the most diplomatic, although we can find plenty of examples of how Dwarves break the mold in how this would affect game play, what with their exceptional attention to detail when they're crafting (Which is INT, true, but when you're making something with your hands, it really helps to have good hand-eye coordination) or listening to DM's describe villagers in awe of the "Fortress-City of the Dwarves" and the reverent fear and respect they have toward the inhabitants.

My solution (if anything I can say, especially as a first time poster, could be considered a solution) is to give them everything their lore suggests.

Please, stay your weapons; I can explain!

It seems to me that, of the two possible penalties, the DEX one fits more categories than the CHA does. So, stats-wise, we give the Dwarves a -2 DEX penalty. Yes, it's a painful stat to have it in, but in line with the extra goodness the CON bonus provides.

I read the cases given for why they're a well spoken race, or why they're more likely to get along with their neighbors. However, they're still quite the insular race. They keep to themselves, they don't propagate their culture by having famous orators walk about, or huge concerts or gala's. They have a healthy culture that does not budge when adversity strikes because they know they can endure (+ WIS) to match their equally tough bodies (+ CON). Therefore, to simulate this with in-game mechanics, give the Dwarves a situational +2/-2 bonus for when they're dealing with non-Dwarves.

-2 Diplomacy: Lets face it, Dwarves are not ones for social niceties. They'll give you a hearty "Hail and well met!", but they won't automatically take off their shoes when walking on the nice carpet, and they may leave the seat a bit more dusty or coal-stained than it was when they arrived. This is a cultural thing that bleeds into how well they can relate to other peoples. Could you imagine, perhaps, a worse pair of people at a formal non-military ceremony than a Dwarf or a Half-Orc? Especially if there was dancing, soft music playing, and a paste being served as a type of food with a foreign name. The Dwarf would be, quite loudly, talking about how his people serve whole spit-roasted Aurochs and the ale would flow like the river when there is any ceremony of importance. And it's not that they're TRYING to be mean or discourteous, but simply "how it's done back home".

+2 Intimidate: The same thing that gives the Dwarves their penalty to Diplomacy is also their strength in Intimidate. As mentioned before, their culture is not well known aside from everyone knowing of their steadfastness and beautiful crafts. The unknown begets fear on that level. If you cannot relate to someone, they make you slightly uncomfortable. Intimidate works with the common idea of Dwarves as being militaristically inclined. Yes, you appreciate the things the famous General has done to save the free world, but it's the way he looks at his troops, the aura of fear and respect, that keeps them in line. When speaking of interrogations, let me pull from a modern example. Very often, in movies, it is the stoic, disciplined member of the murderer's bunch that proves himself the most dangerous, and this is the role the Dwarf plays to a T. And who knows what the crazy Dwarf will do next. I mean, he didn't even offer the proper greetings to the rest of the Elven courtiers, he must be unstable!

This post has certainly gone on longer than I had expected. I certainly hope that my point was made somewhere in there. To recap my thoughts:

-2 DEX
+2 Intimidate
-2 Diplomacy

Thank you for taking the time to read this.


StarMartyr365 wrote:
I always thought it odd that a race of lawful good folk of faith would have penalties that made clerics and paladins sub-optimal builds.

Dwarves have always struck me as a strong, keen minded warrior race. Their religious practices, in what books I've read of Dwarven ones, are usually centered around battle, feasting and ancestry. They are a people of great faith in the gods, especially their almost universal veneration of Moradin. However, I don't think they're called toward service to their gods as Paladins or Clerics in as much as they are Fighters and craftsmen. Indeed, although monumentally more common than Wizards or Sorcerors, the genuinely divinely fuelled Dwarven force is rare.

You can have great faith, and live by the laws that the divine force tells you to, without becoming a "man of the cloth" so to speak. And indeed, this strikes me as how Dwarves are.

Their suboptimal makeup might explain why there's so few of them in fiction. :)

Dark Archive

Nox wrote:
Their suboptimal makeup might explain why there's so few of them in fiction. :)

In pre-Tolkein fiction (norse myth in particular) Dwarves are almost always wizards and crafters of magic items (Thor's hammer, Odin's spear, etc).

Tolkein's dwarves were *all* Fighters. They had to go to another race to find a Rogue!

In neither case would a Dex penalty be any more or less likely than a Cha penalty, and Tolkein, with his Rogue-less Dwarves, probably fits the Dex penalty notion even better. He'd also make a good case for Dwarves having a really crappy wisdom, given the behavior of the 12 dwarves in The Hobbit and the complete lack of priests of any race in the entire world of Middle-Earth.

Ultimately, it doesn't matter what fiction has, because most fiction doesn't really reflect the 3.X race/class breakdowns anyway, in which dwarves could be wizards, clerics, druids, monks, etc.


Sorry to threadjack but there have been complaints about elves CON penalty ... Elves have often been described as insular, haughty, arrogant, condescending towards other races ... what if we gave the ELVES the CHA penalty and ditched the CON penalty and then moved the dwarf penalty to DEX, would that help the balance? Some better elven racial weapons would help as well, but honestly, I've played several elves over the years and never a dwarf (personal taste).

Also, in FR the GOLD dwarves had the DEX penalty, but there were also hill dwarves which had the CHA penalty.


Steven Purcell wrote:
Sorry to threadjack but there have been complaints about elves CON penalty ... Elves have often been described as insular, haughty, arrogant, condescending towards other races ...

Often, that wasn't the whole story. Plus, PF RPG elves, who will probably be like Golarion elves, are not arrogant or condescending as a rule.

Steven Purcell wrote:


Some better elven racial weapons would help as well

All the races need racial weapons. There is one racial weapon for elves, but it's a joke. I'm sure it will not survive the betatest unscathed (I'm talking about the elven curve blade, which is an exotic weapon in name, but a martial weapon in abilities).

For elves, I see some swords (with high critical ranges) and maybe a bow.

Steven Purcell wrote:


but honestly, I've played several elves over the years and never a dwarf (personal taste).

I did play one dwarf once, just to prove that there are other dwarven subrace beyond cliché dwarf. Other than that, I tend to play humans or elves, and gnomes.

Steven Purcell wrote:


Also, in FR the GOLD dwarves had the DEX penalty, but there were also hill dwarves which had the CHA penalty.

Well, the FR have/had more sub-races than our solar system has moons. A dozen elves, almost as many dwarves, several gnomes and halflings, even more than one orc....

Dark Archive

Steven Purcell wrote:


Also, in FR the GOLD dwarves had the DEX penalty, but there were also hill dwarves which had the CHA penalty.
KaeYoss wrote:


Well, the FR have/had more sub-races than our solar system has moons. A dozen elves, almost as many dwarves, several gnomes and halflings, even more than one orc....

Yeah, they were almost as bad as humans! Pesky breeders, with their fluffy distinctions.

Even the Pathfinder Campaign Setting has like 22 pages set aside to different subgroups of humans, and only 2 pages each for Dwarves, Gnomes, Elves, Halflings and Half-Orcs.

Because of that sort of thing, which I like, I don't mind there being five different flavors of elf, instead of them all being the same.


Set wrote:


Even the Pathfinder Campaign Setting has like 22 pages set aside to different subgroups of humans

Yet they share the same racial traits.


StarMartyr365 wrote:

I always thought it odd that a race of lawful good folk of faith would have penalties that made clerics and paladins sub-optimal builds.

SM

That is a good point I came to think about while reading the first two pages. Dwarves actually have cleric as a favored class but for some reason have a penalty one of the class's key abilities? Paladins too should be a common choice for dwarves, it stands for their lawful good tendency and their honorable-warrior attitude

Dwarves prevail in melee combat and their favored fighting style there is to stand your ground (hence the bonus against bull-rushes etc) and possibly phalanxing. Either way their tactics say "We're here and we're here to stay, and we fight like Dwarves!", They don't give much about sneaking around, skirmishing or shooting arrows at their enemies.

All over a dex penalty would still resemble the dwarven attitude and make them better at classes they should be good at (Clerics and Paladins) and would balance them out with other races. Constitution being an ability for pretty much every class because of the HP bonus + the extra bonus to fortitude, while charisma is of use for only few classes and beyond that only governs a few skills, while a Dex penalty would make them a less popular choice for much more classes (primary arcane Casters, rogues, rangers, bards, barbarians)


If you want your dwarves to still be the gruff, unsociable thugs you like so much, why not just giving them a penalty to diplomacy and bluff checks?

Sovereign Court

Threeshades wrote:
If you want your dwarves to still be the gruff, unsociable thugs you like so much, why not just giving them a penalty to diplomacy and bluff checks?

They'd still need a -2, so you'd put it into Dexterity? In essence, that would have to be what you're arguing for.


My 2 cp: the Dex penalty could fit their body's proportions.

Sovereign Court

But so does the Charisma penalty, because everyone knows that short people suck. As do tall people.

My extensive research shows that charisma peaks at a height of about five feet eleven and a half inches.


Which again explains why I'm sooo pret...er, handsome!


Bagpuss wrote:

But so does the Charisma penalty, because everyone knows that short people suck. As do tall people.

My extensive research shows that charisma peaks at a height of about five feet eleven and a half inches.

then how do gnomes and halflings get a bonus?

Sovereign Court

Threeshades wrote:


My extensive research shows that charisma peaks at a height of about five feet eleven and a half inches.
then how do gnomes and halflings get a bonus?

Their cute compensates.


I have spent some time thinking about this problem as well and, while I am not really happy with the CHA penalty for Dwarfs, I think it is the only ability left if you want to still play the archetypal Dwarf.

Going by that, strength and constitution are right out. Dexterity might be a possibility, but to be a good craftsman you actually need to have good hand-eye coordination, even if the rules for craft do not reflect this.

The mental abilities are just as complicated. If you want to reduce INT, you weaken the ability to play the good craftsman stereotype. If you weaken WIS, then you would have to change the favoured class. So charisma is really the only ability left, if you use only Dwarf and no sub-species (which I would love to see in PF)

Sovereign Court

Also, dwarves are stunty losers with no friends.


Makamu wrote:


Dexterity might be a possibility, but to be a good craftsman you actually need to have good hand-eye coordination, even if the rules for craft do not reflect this.

[...]

Makamu wrote:


The mental abilities are just as complicated. If you want to reduce INT, you weaken the ability to play the good craftsman stereotype.

Make up your mind: Do you want to stick to the official ruling or how you want to interpret it: Either you stick to what you think should be the right stat, or what the rules thing. Either way, the other's fair game.

I say let the game stick to its choices. That means you don't make them stupid, but since craft works with int, dex hunting season is on. It also fits the rest of the dwarves. Short, stubby fingers on short, stubby bodies. That has dex penalt written all over it.

Sovereign Court

I'd rather have dwarves that can both use a crossbow and disable a device well.

And, as I say, dwarves are stunty losers with no friends. Charisma penalty it is!


I 100% agree: Ditch the CHA penalty and give them a penalty to DEX.

I feel that there are more stereotypical Charismatic Dwarves (kings, generals, etc) than there is Dexterous Dwarves. While I love the concept of dwarven rogues, when I think dwarf I have a hard time applying a Cha penalty.

Sovereign Court

Leaders of that stature are inevitably rare. Why would the fact that a few exist be a problem for any race having a Charisma penalty?

And for miserable bastard dwarvish leaders, I give you Thorin Oakenshield (and before anyone makes the bizarre claim that D&D isn't laced through-and-through with Tolkien stuff, parroting Gygax, I give you this interesting post by a former TSR staffer and Tolkien nerd).


I still favour dex over cha, and have several reasons:

  • It hurts them more, and they need hurting.
  • It makes them more versatile, as they are now no longer a pure warrior race - they have some definite weaknesses in the combat sector (ranged attacks, ref saves), but aren't totally crippled in social encounters any more
  • People can't just go and claim that they're just playing their character as an excuse to play a min-maxed, sociopathic twink.
  • It hurts them more, and they need hurting.

    Bagpuss wrote:
    and before anyone makes the bizarre claim that D&D isn't laced through-and-through with Tolkien stuff

    Any such claims are either intentionally false or delusional.

    Even decades later, after the game had so much time to get its own identity, borrow from more sources, and have campaign worlds influence the core game, Tolkien's works are a major influence.

    Most of the standard races are taken straight from Tolkien, and while most of them have become more varied over the years, and have managed to assume their own identities in the game, the classical Tolkien archetypes can still be found.

    In fact, Golarion returns to some of those old Tolkienisms: The main example that comes to mind is elves' lifespan: While 3e put an elf at 350+4d100 years maximum (meaning between 350 and 750, with 550 being average), Golarion elves are said to survive a millenium in cases, and the exact maximum age isn't really known to anyone outside the race, since elves tend to go somewhere else when they grow "old enough", a place that might stop aging altogether (and why not? Gnomes were immortal when they were still back home in the First World). That's very, very Valinor and Tolkien elves.

    Not that I say that this is bad. It's not.

    And I'm not saying that it's the only inspiration - that article lists a lot more sources, and there's always real world mythology, which is heavily mined for stuff (of course, Tolkien did that, too, but D&D contains a lot of stuff Tolkien's works didn't). There's even some kind of feedback loop going on, with D&D directly or indirectly inspiring other games - RPGs or computer games like WoW or HoMMV - and sometimes being inspired right back.

    But the Middle Earth roots are still there, in plain sight. (Tr)Ents, Orcs, elves and dwarves (and their rivalry) are only the tip of the iceberg.

  • Sovereign Court

    That post I linked suggested that Gygax's denial was motivated by legal hassle with Tolkien Enterprises. Well, either that or Gygax was so coked-up in Hollywood that he lost his marbles and became delusional. About which I have no idea whether it's within a hundred miles of the truth.


    Blasphemer!
    Wipes powder from face.

    Sovereign Court

    It would explain Unearthed Arcana.

    Not to mention the Gord the Rogue books.

    Dark Archive

    The Last Rogue wrote:

    I 100% agree: Ditch the CHA penalty and give them a penalty to DEX.

    I feel that there are more stereotypical Charismatic Dwarves (kings, generals, etc) than there is Dexterous Dwarves. While I love the concept of dwarven rogues, when I think dwarf I have a hard time applying a Cha penalty.

    It has been said before, and yet I say it again: giving them a penalty to DEX would hurt them mechanically so much (i.e. -1 to AC, Ref, Initiative and so on), that unless they're given a boost to STR as well, I don't most players would choose a dwarf to play a rogue, fighter, barbarian or ranger. Even at the moment Half-Orc and Human are (based on my own playtest experiences and what I've read on these boards) more likely choices for a fighter, cleric, barbarian and ranger. And that list included *BOTH* dwarven favorite classes. I can't remember if anyone *ever* played a dwarven rogue, for example, in all the years we played AD&D -- I doubt it, because that -1 to DEX in AD&D was nasty.

    I don't know about you, but my own impression of dwarves is that they're a reclusive clan-based race of "rough'n'tough" beings that dwells in mountain/underground fortresses. That's how they're portrayed in LoTR and most of the D&D settings, and to me it justifies the CHA penalty very well. They're natural warriors, and not "clumsier" than humans -- at least as far as I can recall.

    Therefore, I must ask: where have you read about dwarven kings who were so charismatic that CHA 16 and Leadership-feat (if a dwarf would want to put 18 in CHA in the first place) *or* Rod of Rulership couldn't mechanically cover it?


    Asgetrion wrote:


    It has been said before, and yet I say it again: giving them a penalty to DEX would hurt them mechanically so much (i.e. -1 to AC, Ref, Initiative and so on), that unless they're given a boost to STR as well, I don't most players would choose a dwarf to play a rogue, fighter, barbarian or ranger.

    A DEX penalty does NOT, in and of itself, ensure that dwarves will take a penalty to AC, REF, initiative, etc. It DOES, due to the default Point Buy system, limit DEX scores by making a well above average DEX more expensive to purchase... which makes perfect sense.

    In a game where ghouls and half-orcs get no CHA penalty neither should dwarves.

    Sovereign Court

    Ghouls are way more charismatic than dwarves (because, you know, dwarves are stunty losers with no friends).


    KaeYoss wrote:

    Actually, I'd go for both Dex and Cha. Dwarves are powerful enough as it is, so they can weather the double penalty, especially since charisma is one of the penalised stats.

    But failing that, dex would indeed fit well - it hurts them more than cha (which they just leave at 8, but dex is usually raised to 12 at least, so you can max out your full plate. Okay, there's stoneplate now, but with the penalty, dwarves would have to raise their dex to max that out), and elves aren't getting anything out of their supposed elven grace, either.

    So, I say: Hit the dwarves where it hurts.

    I agree. A Dex penalty makes much more sense than a Cha penalty, and it better encourages (directs) the dwarven archetypal fighting style.

    Keith


    KaeYoss wrote:
    Set wrote:

    Another fan of Dwarves having a -2 Dex and no Cha penalty.

    Dwarves have *very* forceful personalities. Fainting flowers they are not. Whether they are loud, argumentative or intimidating, they are not shy or weak of personality

    But they're ugly, have poor hygiene, and are very, very annoying. All that are heavy hits on charisma.

    Who says they're ugly? Or have poor hygiene (I'd be prepared to accept that one of half-orcs, though)? Or even annoying (though I suppose if you find stubbornness annoying...)?

    RSRD wrote:
    Charisma measures a character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

    Physical attractiveness is only part of Charisma. Strength of personality is a much bigger component, and one that I think can overcome a lot of the superficial elements.

    Or, to put it perhaps slightly crudely, I have seen some frightfully ugly people get laid... because of their force of personality.

    KaeYoss wrote:

    Charisma is purely offensive, if you forgive my formulation.

    Still, I'd go for Dex, of course, because that's more punishing, and they need to be cut down to size.

    'Strength' rather than 'Dexterity' or 'Constitution', as it were.

    I'd rather see dwarves with a physical penalty too. I think it makes more sense, and it better balances things than Charisma.

    As far as I'm concerned, if half-orcs don't take a penalty to Charisma -- and they're bigger examples of the reasons you say dwarves should have Cha penalties, almost always -- then dwarves certainly shouldn't.

    Keith


    Set wrote:
    plungingforward2 wrote:
    No way to the Dex penalty. Dwarves have a knack for solid craftsmanship and are good with their hands. ("Man-made" is dwarven slang for "shaddy.") That does not add up to a Dex penalty.
    Dex has nothing to do with Craft skills in D&D. Crafting is all Intelligence-based, and I'd have a definite problem with Dwarves being presented as having an Intelligence penalty, since the craftsman thing is such a key part of Dwarven tradition. But Dex is meaningless, but mechanically in the game and traditionally, since Dwarven diplomats might not be the most traditional thing, but Dwarven acrobats surely aren't!

    *cough* Casanunda. Certainly a high-Cha dwarf, if there ever was one.

    <snipped some very good Cha-based dwarven characters that look rather interesting to play, to be honest... I've made a note of them for later use>

    Set wrote:
    They don't run fast, certainly not as fast as an elven ranger, but at the end of the day, the dwarf will have run *longer,*

    and carrying a whole lot more

    Set wrote:
    and he'll say with a wink that this also carries over to other aspects of their lives, which is why there are so many darn half-elves, because the elves with their fleeting stamina are unable to hold on to their women, unlike the long-lasting dwarves!

    Tsk. You'd think the elves wouldn't be such short-timers.

    Keith


    Nox wrote:
    -2 Diplomacy: Lets face it, Dwarves are not ones for social niceties. They'll give you a hearty "Hail and well met!", but they won't automatically take off their shoes when walking on the nice carpet, and they may leave the seat a bit more dusty or coal-stained than it was when they arrived. This is a cultural thing that bleeds into how well they can relate to other peoples. Could you imagine, perhaps, a worse pair of people at a formal non-military ceremony than a Dwarf or a Half-Orc? Especially if there was dancing, soft music playing, and a paste being served as a type of food with a foreign name. The Dwarf would be, quite loudly, talking about how his people serve whole spit-roasted Aurochs and the ale would flow like the river when there is any ceremony of importance. And it's not that they're TRYING to be mean or discourteous, but simply "how it's done back home".

    This is setting-dependant. I've seen settings where dwarves are highly aware of proprieties and appropriate behavior, and would at least try to be polite. Not necessarily fit in, but -- just as lace and silk don't belong in the foundry -- work clothes are not appropriate when visiting the tall folk in their fancy homes.

    I've also seen settings where dwarves are highly militaristic, and would stand respectfully at a coronation of a pacifist king, dressed formally and properly in their dress armor... snoring as gently as possible.

    I'd say that Charisma modifiers would be highly setting-dependant, but that Dexterity bonuses better fit their physiology. Sure, short people can be (and often are) more agile and quicker than taller people, but dwarves are specifically noted as having the ability to Not Move.

    IOW, pretty much exactly opposite of what Dexterity really means in D&D.

    Keith


    Steven Purcell wrote:
    Sorry to threadjack but there have been complaints about elves CON penalty ... Elves have often been described as insular, haughty, arrogant, condescending towards other races ... what if we gave the ELVES the CHA penalty and ditched the CON penalty and then moved the dwarf penalty to DEX, would that help the balance? Some better elven racial weapons would help as well, but honestly, I've played several elves over the years and never a dwarf (personal taste).

    I have to say, this idea does not offend me. I don't think you'll get a lot of buy in for PRPG, but I'd certainly consider it for certain settings.

    (Example) Elves of the Lost Kingdom wrote:
    The elves are long-lived, so much so that they have lost interest in anything beyond their realm -- it is but an temporary consideration anyway, why bother? They experience a great lassitude, an unwillingness to invest effort in the ephemeral world. They have a quickness of motion and thought absent in the lesser races, but lack the fire exhibited by those same races, the naked desire to bend the world to their will.

    Yeah, I'd play this kind of elf. In fact, I even know where it could fit rather nicely into the campaign I've been working on lately. This balance also helps explain why they tend to have wizards rather than sorcerers (effectively four points difference between the relevant ability scores!), improves them as rangers (that Con hit hurts), and helps explain why you might not find a lot of elven clerics (though I question how much Charisma really applies to clerics -- better in PRPG because channeling doesn't suck as badly as RSRD turning, but I haven't examined it closely).

    Hmm. I think I'll upgrade "does not offend" to "somewhat interests".

    Keith


    Threeshades wrote:
    That is a good point I came to think about while reading the first two pages. Dwarves actually have cleric as a favored class but for some reason have a penalty one of the class's key abilities? Paladins too should be a common choice for dwarves, it stands for their lawful good tendency and their honorable-warrior attitude

    Back in the day (first edition, IOW), as I recall if you had Dex < 4 (<= 4?) the only class you could take was cleric.

    For those who are concerned about continuity with previous editions and 'this is how it was meant to be back at the beginning!'

    Keith


    kjdavies wrote:


    *cough* Casanunda. Certainly a high-Cha dwarf, if there ever was one.

    If there ever was a high-Cha dwarf, it was Carrot Ironfoundersson.

    Carrot can convince the D'reg not to fight. He can convince water to run uphill. But he can't raise his race's average charisma with his score alone ;-P

    Set wrote:
    and he'll say with a wink that this also carries over to other aspects of their lives, which is why there are so many darn half-elves, because the elves with their fleeting stamina are unable to hold on to their women, unlike the long-lasting dwarves!

    I think it's rather that no one wants dwarven women. Not even dwarven men. Which is why their birth rate is declining.

    kjdavies wrote:
    KaeYoss wrote:


    But they're ugly, have poor hygiene, and are very, very annoying. All that are heavy hits on charisma.
    Who says they're ugly? Or have poor hygiene (I'd be prepared to accept that one of half-orcs, though)? Or even annoying (though I suppose if you find stubbornness annoying...)?

    I do. And I'm always right! ;-P

    I do know that most dwarven characters I had to play alongside annoyed the heck out of me.


    KaeYoss wrote:
    I do know that most dwarven characters I had to play alongside annoyed the heck out of me.

    that's a bit of a chicken/egg problem, no?

    are the players not actually using the CHA penalty as an excuse to play that way?
    conjure up another race with -2 CHA and they'll probably grab that one

    [sarcasm] give 'em one with -4 and they'll be even happier [/sarcasm]


    I don't understand how the dwarvish scruffyness/stubborness is a hinderance to spontanious spell casting.
    plus: a Sorcerer, aberrant bloodline, would make a good theme for this underground race.

    On the other hand, the famous beards DO get in the way of most CHA related skills (Use Magic Device being the exeption)

    so how about this:

    swap the CHA penalty with a -1 on any skill that requires a minimum of fachial expression:

    Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform

    in lieu of this they can take a -10 on Diplomacy with other Dwarves by shaving

    .

    if this is too much of a mouth-full for ruling, keep the -2 CHA and give a +1 bonus to UMD and when determining bonus spells, max caster level, Spell DC etc.

    Shadow Lodge

    It really hurts Clerics also, of which is a Favored Class of Dwarves. Because their Domains and Energy channeling are Cha based. I really like the penulties to the charisma skills, but I hate the Cha penulty. Not only does it do some major damage to a lot of class abilities, but there are other uses for Cha besides being diplomatic.

    I would be happy with the penulty to Int, which actually makes sense both mechanically and fluffally. If they do not get that many skill points, they are not likely to burn them on skills like diplomacy, (but can if that is the direction the player wants to go without being mechanically impossible). Maybe the dwarves are not very diplomatic, but they have to have some diplomats or they would have either conquered the world long ago or been enslaved/extinct.

    Additionally, with a Int penulty, that would show how they 1.) do not make good Wizards (but still can), and 2.) help to explain why they generally distrust arcane magic, (because they can't grasp its principles and whatnot).


    Beckett wrote:

    It really hurts Clerics also, of which is a Favored Class of Dwarves. Because their Domains and Energy channeling are Cha based. I really like the penulties to the charisma skills, but I hate the Cha penulty. Not only does it do some major damage to a lot of class abilities, but there are other uses for Cha besides being diplomatic.

    I would be happy with the penulty to Int, which actually makes sense both mechanically and fluffally. If they do not get that many skill points, they are not likely to burn them on skills like diplomacy, (but can if that is the direction the player wants to go without being mechanically impossible). Maybe the dwarves are not very diplomatic, but they have to have some diplomats or they would have either conquered the world long ago or been enslaved/extinct.

    Additionally, with a Int penulty, that would show how they 1.) do not make good Wizards (but still can), and 2.) help to explain why they generally distrust arcane magic, (because they can't grasp its principles and whatnot).

    Come to that, beards can help with Bluff and Intimidate. It's a lot easier to lie to someone if he can't see your facial expressions clearly (and I don't see how a beard matters to feinting in combat at all), and a big bristly BEARD INNA FACE is intimdating to most people -- it could be argued that a BEARD like a dwarf wears gives a bonus.

    Moving it to Int almost works, except that dwarves are ('historically') noted as remarkably skilled craftsmen (Int-based skill), and depending on the stories have very broad skill use (lots of skill points -- they're good at a lot of things).

    I still think a Dex penalty would work better than Int or Cha, for two simple reasons.


    • a penalty to something you should not be bad at is nonsensical
    • a penalty to something that has little impact shouldn't count as a penalty.

    Keith


    Agi Hammerthief wrote:
    KaeYoss wrote:
    I do know that most dwarven characters I had to play alongside annoyed the heck out of me.

    that's a bit of a chicken/egg problem, no?

    are the players not actually using the CHA penalty as an excuse to play that way?
    conjure up another race with -2 CHA and they'll probably grab that one

    [sarcasm] give 'em one with -4 and they'll be even happier [/sarcasm]

    Even though everything points to powergamer behaviour, it clearly cannot be, because we're talking about dwarves.

    Agi Hammerthief wrote:
    I don't understand how the dwarvish scruffyness/stubborness is a hinderance to spontanious spell casting.

    It's quite easy, if you think about it: ALl that stuff is thrown together into one stat: Charisma. It's easier to have relatively few ability scores, but not always accurate.

    I think that PF shouldn't go into too much detail there - there are games for that stuff.

    Dark Archive

    Chris Perkins 88 wrote:
    Asgetrion wrote:


    It has been said before, and yet I say it again: giving them a penalty to DEX would hurt them mechanically so much (i.e. -1 to AC, Ref, Initiative and so on), that unless they're given a boost to STR as well, I don't most players would choose a dwarf to play a rogue, fighter, barbarian or ranger.

    A DEX penalty does NOT, in and of itself, ensure that dwarves will take a penalty to AC, REF, initiative, etc. It DOES, due to the default Point Buy system, limit DEX scores by making a well above average DEX more expensive to purchase... which makes perfect sense.

    In a game where ghouls and half-orcs get no CHA penalty neither should dwarves.

    But it does, doesn't it? At least my impression is that first you buy (or roll) your ability scores, and *then* apply the racial modifiers. Therefore, the end result is that your DEX is two points lower, i.e. resulting in -1 to all DEX-based rolls (e.g. DEX 12 -> 10 = +1 to +0).

    Sovereign Court

    Perhaps the DM can achieve the same effect by ignoring everything the dwarf's player says. And sending them false information about the game's location and time.

    Shadow Lodge

    So what about a penulty to all Cha and Int based skills except for Cha. based Intimidate and Int. based crafting skills (and the like I don't want to look at every skill and possible useage so I am going to keep it simple).

    +2 Con and +2 Wis, -2 to skills listed above. Maybe even -3 or -4?

    Sovereign Court

    All the races get +2/+2/-2 if they get two bonus stats; the only ones that aren't like that are Human and Half-elf, which have +2. So that solution isn't going to fly, I don't think.

    You could always pick a few skills for which the dwarves would get a bonus, of course (like elves do for appraising magic items, although that's in a skill that already depends on a stat in which they receive a bonus), if there are some skills that you think should be higher for dwarves*.

    *There isn't a "be a useless, friendless stunty joke" skill in PFRPG, though. I think it might be closed content.

    Shadow Lodge

    Why is it not going to work?


    KaeYoss wrote:


    Agi Hammerthief wrote:
    I don't understand how the dwarvish scruffyness/stubborness is a hinderance to spontanious spell casting.

    It's quite easy, if you think about it: ALl that stuff is thrown together into one stat: Charisma. It's easier to have relatively few ability scores, but not always accurate.

    I think that PF shouldn't go into too much detail there - there are games for that stuff.

    in other words: Players who really want to play a Dwarven Sorcerer or Cleric have to pay for the designers lazyness (or wait till the next supplement brings back something like the Freun Campaign setting Gold Dwarf)


    Beckett wrote:

    So what about a penulty to all Cha and Int based skills except for Cha. based Intimidate and Int. based crafting skills (and the like I don't want to look at every skill and possible useage so I am going to keep it simple).

    +2 Con and +2 Wis, -2 to skills listed above. Maybe even -3 or -4?

    Make that +2 Con, +2 Wis, -2 Dex, -2 diplomacy, and I'm totally with you. They don't get to have two (powerful) ability bonuses without any penalty. They're overpowered as it stands, let's not make it worse.

    Agi Hammerthief wrote:

    in other words: Players who really want to play a Dwarven Sorcerer or Cleric have to pay for the designers lazyness (or wait till the next supplement brings back something like the Freun Campaign setting Gold Dwarf)

    Hey, back off the designers. I'm talking about MY lazyness. And that of other D&D players.

    D&D only has those 6 ability scores because it works, and has worked for decades now. There are other games that have more attributes (L5R has 8, WoD has 9, and both put more emphasis on social interaction), but D&D won't get that. Charisma will remain charisma, and will not be changed into comeliness/presence and manipulation, and wisdom will remain wisdom and not be turned into willpower and wits/perception.

    I could go with the idea above (-2 dex instead of cha, and a penalty to diplomacy), but beyond that, it's too much hassle.

    If you want dwarves to be bad at charisma stuff, make them bad at all of it. If you want them to be bad at some charisma-related stuff, give them a penalty to one, maybe two skills instead of the charisma penalty.

    But don't give them penalties to most charisma-based skills (and make it a huge hassle with half a dozen penalties) to make them decent with the other few applications, and don't give them a general penalty but then go and turn it around with a bonus that offsets the penalty.

    Just go and make it easy and go one way only. Not as accurate, but much less work - for game designers, for module writers, for GMs, for players.

    Consider this: If we do it to dwarves - just to pamper the race that is already overpowered - we'd have to do it to all:

    Elves are usually depicted as frail (so they are vulnerable to physical punishment as well as diseases and other things that require tougness), but never as not being fit. So we give them a con penalty, but endurance as a bonus feat? Or leave off the con penalty but say they get 1 less HP per level and -1 on fort? (But make them immune to disease, since that's also a classical depiction)

    We could probably find dozens of these examples where the rules are being unfair to one race or another, usually in a minor way, and for the sake of not making things needlessly complicated.


    KaeYoss wrote:
    Agi Hammerthief wrote:

    in other words: Players who really want to play a Dwarven Sorcerer or Cleric have to pay for the designers lazyness (or wait till the next supplement brings back something like the Freun Campaign setting Gold Dwarf)

    Hey, back off the designers. I'm talking about MY lazyness. And that of other D&D players.

    <snip lotsofstuff>

    I actually wasn't talking about (the laziness of) only having 6 ability scores but about the lazyness (and stubborness) of keeping the penalty on CHA instead of numbercrunching (and taking one of) the alternatives

    especially with the CHA penalty taken from the Half-Orc which after all is a Half Archenemy-Race.


    If they were an archenemy race, a hefty cha bonus would fit. Archenemies must be imposing. But orcs aren't archenemies. They're targets.

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