Who said drow...?


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Male Human (well i was this morning) Technical Sales Facilitator

Once upon a time...
High there. We can use this to discuss things out of game etc. I will tell you bits of background info as i think of them etc. A bit about me though. I have been running games for over 20 years but am quite new to pbp. In table games i tend to be more for story and narative over combat...dont realy use miniatures or floorplans any more, preffering to describe things. So pbp does reflect this in how i run a game. If I can, i will post a map, but most of the time you will be going off descriptions.


IRONHARD wrote:

Once upon a time...

High there. We can use this to discuss things out of game etc. I will tell you bits of background info as i think of them etc. A bit about me though. I have been running games for over 20 years but am quite new to pbp. In table games i tend to be more for story and narative over combat...dont realy use miniatures or floorplans any more, preffering to describe things. So pbp does reflect this in how i run a game. If I can, i will post a map, but most of the time you will be going off descriptions.

Okay, any restrictions we need to know about like alignments for example or do the group meet up for the first time or will they be allowed for characters to have already met to help get the group develop faster?

(OOC: Need to read through the player's companion anyway, but thought to get this out of the way to avoid problems later, haven't got this book only have the first three volumes from rise of the runelord and book 1 from the second adventure path have to admit I'm curious to not only see what this is like but also the Pathfinder Beta)


Male Human (well i was this morning) Technical Sales Facilitator

No restrictions really. Thought we could wait to see what everyone comes up with before i decide on how everyone meets or whether you are all strangers.
I have most of the Pathfinder products so far so any questions feel free to ask away.

By the way, heres a bit about me: real name is Neil,and i live in Blackpool, Lancs. PBP is the best way for me to play at the moment as a lot of my time is spent on my sons junior football team. But having played RPGs since 1987 i'm not willing to give them up. Have played many different games but Pathfinder is up their with the best. I think only original Forgotten Realms, Ptolus and Iron Kingdoms come anywhere close, as do many of the necromancer games adventures.


Male Human (well i was this morning) Technical Sales Facilitator

The Second Darkness players guide in the Second Darkness companion has some interesting things in it. I have it as a pdf and will gladly cut and paste relevant sections here, if the guys at Paizo ok it that is.

Shadow Lodge

Male. Mostly. Elf Wizard3/Master Enchanter7

Hi there Neil, I'm dahn, thanks for jumping on running this game. If you hadn't started up one, I was thinking of DMing a go. I may still in the future. Always excited for a fast paced game, and with 8 PCs, I think this will prove to be the case. Should be lots going on.

I do have a few questions, however.

1 - Are we getting the standard 2 Character Traits (one campaign, one other)?
2 - Any house rules we should know about?
3 - Are you cool with us having any affiliations in Riddleport? Say if one would want to play a 'Cyphermage'?

As for what I'm intending to play, casters are my favourite and most comfortable class to play, however I'm already rocking a wizard and a sorcerer in two other pbps, so I'm totally open to play any class.

Been thinking about a 3.P Cleric or Druid for sometime, actually. Though a rogue would be great too.


Reporting in sir.


Male Human (well i was this morning) Technical Sales Facilitator
xdahnx wrote:

Hi there Neil, I'm dahn, thanks for jumping on running this game. If you hadn't started up one, I was thinking of DMing a go. I may still in the future. Always excited for a fast paced game, and with 8 PCs, I think this will prove to be the case. Should be lots going on.

I do have a few questions, however.

1 - Are we getting the standard 2 Character Traits (one campaign, one other)?
2 - Any house rules we should know about?
3 - Are you cool with us having any affiliations in Riddleport? Say if one would want to play a 'Cyphermage'?

As for what I'm intending to play, casters are my favourite and most comfortable class to play, however I'm already rocking a wizard and a sorcerer in two other pbps, so I'm totally open to play any class.

Been thinking about a 3.P Cleric or Druid for sometime, actually. Though a rogue would be great too.

Hi Dahn. To answer your questions:-

1 - Yes standard 2 character traits

2 - No house rules. Still gettig through Beta so we will go with how its written...for now.

3 - Having affiliations in Riddleport is good. I like players to have some background related to the story. Cyphermages are wayyy cool by the way!


Male Human (well i was this morning) Technical Sales Facilitator
Negative Space wrote:
Reporting in sir.

And welcome to you Neg


Male Human Technician 17

Hello!

I'm in, YAY!

Thinking about playing a fighter or monk. More interessted in fighter though. Probably Human.

Glad to be in.

Franz

Liberty's Edge

Hi IRONHARD,
thank you so much for letting me in on this. I am thrilled!

Currently I'm split between playing an elven ranger or a rogue of some sort. I will let you know shortly.


Male Human Technician 17

After skimming over the races-section in the Second Darkness Player's Guide, I'd like to play a Half-orc Fighter.

Part-time Brawler, part-time combatant in Zincher’s Arena.

The Exchange

Male Human Monk 1(favoured class)

Hiya

I did up a Qadiran Human Monk for the other call for Second Darkness characters so he's done (and in my profile), but happy to play something else if we've got a gap.


Male Humanoid Orange Mage / Epic

I'm very happy to fill in any missing roles once the group has been fleshed out. I also need to get on with reading the Second Darkness Companion!


Going with a Dwarven Wizard as it looks more appropriate will complete the character sheet tonight.


Hi, if there are any spaces left, or you get any drop outs count me in. I would jump at the chance to play.

Few things you need to know:

1) I have never played a play by post.
2) I DM all the time, so I might be over excited about actually getting to play.
3) I do subscribe to all the AP's so I have these adventures, but I have absolutely no intention of reading them until we finished the first AP and get half way thought the second (they finished hook mountain this week).
4) I am based in the UK and can post any time between GMT10 and GMT 23.00.
5) I will play any race, sex or class to fill in the blanks, or even happy to have a DM assigned character.

I think I know at least one of the other players from DMTools.org, where I go as Wu-jen.

I know I am probably 24 hours late.


Male Human Technician 17

Some questions for character creation:

Starting gold?

Any limitations for abilities? (would you accept a half-orc with STR 19, DEX 10, CON 14, INT 5, WIS 13, CHA 14 as stats? Or is the INT 5 too low?)

Character traits: I'd like to take "Fools for Friends" and "Armor Expert", any problems with that?
(Fools for Friends is a nice tie-in for other players.)

That's it for now.

Shadow Lodge

Male. Mostly. Elf Wizard3/Master Enchanter7

My plan is for a Half-Elf whore-priestess of Calistria. She's an expert at gathering information, and distributing it, for the right price. She's got a bit of a sweet tooth for magic items, even ones she can't use, that often gets her into trouble.

The plan is cleric/rogue. The domain power for 'knowledge' is pretty great for a prostitute, I'd say. 'Touch' something to learn a little info about it. Thanks! I'll touch it lots!

I'm going to stat her up now.

Don't think that the 'cleric' or 'rogue' spot is filled up, by any means. I'm not sure where I'm going to lean the most in terms of multiclassing, but I'm not aiming at a super optimized character in anyway. And she's pretty niche in terms of her concept. There's plenty of room in the party for more clerics and rogues.

edit: Franz, even Ogres (a la the SRD) have INT6. Expect lots of jokes being thrown at you, just to see them fly over your head.

The Exchange

Male Human Monk 1(favoured class)

Hadn't realised my profile hadn't saved my background. I'll sort that out.

Gone for Scouting for Fiends and Reactionary as my traits


Male Human Technician 17
xdahnx wrote:
edit: Franz, even Ogres (a la the SRD) have INT6. Expect lots of jokes being thrown at you, just to see them fly over your head.

Yeah. But it was just a 'What goes within the rules' experiment.

I myself as DM would probably not allow it, and as player don't know how to play a wise, dumb, but charming half-orc (speaking in reference to the abilities stated above).
But I thought 'no harm done in asking questions'.

We will see. If the DM let's me play a really dumb half-orc, I like to try that and see the char going up in flames, if that is the outcome. If not, then the char will not be THAT dumb.


Fortune; Assassin, Spy, Whore-Priestess.

Here she is, a work in progress so far. A huge backstory, with lots of plothooky goodness, coming right up!

Liberty's Edge

IRONHARD, would you accept an elven ranger even though true elves are not to common according to the companion? If so, I would start stating it up.
I was hoping to perhaps use the forthcoming Elves of Golarion to develop my character over time.

The Exchange

Male Human Monk 1(favoured class)

Sorted my character Naeem.

Most pleased to meet you.

Need to figure a reason why a Monk, particularly a Qadiran one, would get involved in a gambling den though.


Angus the dwarven wizard a child of the temple who realises he's inside enemy territory.

Imagine a dwarf frustrated that he doesn't have the usual dwarven physique and aptitude for combat raised in the church he still persists with the idea that he can still fight as a true dwarven warrior albeit this transmuter has a long way to go since his training was mostly in scholarly fields and not quite so knowledgeable about the outside world.

But a battle axe is still a battle axe and this is one dwarf who doesn't intend to fail dwarven tradition!

(OOC: Where do I post a character? Also what rules are you doing as far as starting hit points are concerned?)


Male Human (well i was this morning) Technical Sales Facilitator
Stegger wrote:

IRONHARD, would you accept an elven ranger even though true elves are not to common according to the companion? If so, I would start stating it up.

I was hoping to perhaps use the forthcoming Elves of Golarion to develop my character over time.

Stegger, an elven ranger is fine as is developing it as we go


Male Human (well i was this morning) Technical Sales Facilitator

Franz, im good with an Int 5 half orc fighter.


Male Human (well i was this morning) Technical Sales Facilitator
Mark Peyton wrote:

Sorted my character Naeem.

Most pleased to meet you.

Need to figure a reason why a Monk, particularly a Qadiran one, would get involved in a gambling den though.

I'm happy with this Mark


Male Human (well i was this morning) Technical Sales Facilitator
hopeless wrote:

Angus the dwarven wizard a child of the temple who realises he's inside enemy territory.

Imagine a dwarf frustrated that he doesn't have the usual dwarven physique and aptitude for combat raised in the church he still persists with the idea that he can still fight as a true dwarven warrior albeit this transmuter has a long way to go since his training was mostly in scholarly fields and not quite so knowledgeable about the outside world.

But a battle axe is still a battle axe and this is one dwarf who doesn't intend to fail dwarven tradition!

(OOC: Where do I post a character? Also what rules are you doing as far as starting hit points are concerned?)

This is fine as well. You can post your character on your home page linked to your icon.

All characters should start out with maximum HP and max gold.


Male Human (well i was this morning) Technical Sales Facilitator
Fortunata 'Fortune' Maddela wrote:

Fortune; Assassin, Spy, Whore-Priestess.

Here she is, a work in progress so far. A huge backstory, with lots of plothooky goodness, coming right up!

Intriguing! Good to go with her.


Male Human (well i was this morning) Technical Sales Facilitator

Callum, we have a half orc fighter, an elven ranger, a human monk, a dwarf wizard and a half elf cleric/rogue.

So anything along the lines of a rogue, bard, barbarian would do.


Male Human (well i was this morning) Technical Sales Facilitator

Negative Space:
A socerer would be fine


Male Human (well i was this morning) Technical Sales Facilitator

And Robin, Monk or cleric would also be ok


Hey IRON, I noticed a lot of references to Tieflings in SD, is that a playable race? Because I don't see creation guidelines for them.

Shadow Lodge

Male. Mostly. Elf Wizard3/Master Enchanter7

Remember that SD was written as a 3.5 adventure! There are no 3.P tiefling rules, as far as I know!


Male Human Technician 17
IRONHARD wrote:
Franz, im good with an Int 5 half orc fighter.

Now it is tempting.

I think it has to be done. It reads "FUN" all over it.
Even if the character might be short-living.

Looking forward to play that.

Nice. Thanks!


I need to learn to read . It's only on the fourth reading i saw I had to come there ... sigh !

Liberty's Edge

robin wrote:

I need to learn to read . It's only on the fourth reading i saw I had to come there ... sigh !

Hehe, it took me two reads to get here as well. Glad you made it!!


Male Half-Orc Fighter 1

Jeagal is stated out,
Backstory will be thought over.

Ironhard: I did make his stats kind of extreme.
If that is too much, I will revise that to something more common.

For backstory: I gladly like to have met some of the other players already, before we start the game.


Female Human Cleric of Pharasma 6

This is Robin : I will edit later , this is a work in progress


Female Human Cleric of Pharasma 6

Still missing backstory and traits still I still don't have the companion yet ( I prefere to buy it at the store and they don't have it yet )
Is it okay if I wait till I have it ?


Aude COOPER wrote:

Still missing backstory and traits still I still don't have the companion yet ( I prefere to buy it at the store and they don't have it yet )

Is it okay if I wait till I have it ?

Would you like the gist of them here so you have something to read through whilst waiting for your copy?

The traits are based on two sets of possible traits to select from one is based on four types depending on whether you want a Combat, Faith, Magic or Social Trait whilst the 2nd is based specifically on the Second Darkness think of this as an introduction giving a reason like they did for Paizo's second Pathfinder adventure path.

I'll check back later for your reply.

Take care and all the best!


Female Human Cleric of Pharasma 6

Thanks , a resume could help .
Forget about the combats traits, Aude is not violent, she has two 5-int defenders she can use when the situation calls for it

Liberty's Edge

Aude COOPER wrote:
she has two 5-int defenders she can use when the situation calls for it

:-) I can already see the manipulation you can do on the party frontliners..


Aude COOPER wrote:

Thanks , a resume could help .

Forget about the combats traits, Aude is not violent, she has two 5-int defenders she can use when the situation calls for it

Please note the Players Companion goes into more detail than this but here goes;

Faith
a) Birthmark: Resembles holy symbol of patron deity grants +2 to saves vs charms and compulsion effects
b) Caretaker: Gain Heal as a bonus class skill and +1 bonus to this skill
c) Child of the Temple: Gain either Knowledge/Nobility or /Religion as a bonus class skill but also gains a +1 bonus to both of these skills
d) Devotee of the Green: Gain either Knowledge/Geography or /Nature as a class skill but also gains a +1 bonus to both of these skills
e) Ease of Faith: Gain Diplomacy as a bonus class skill and a +1 bonus to this skill
f) History of Heresy: As long as having no levels in a divine class gains a +1 bonus to saves against divine spells
g) Indomitable Faith: Gain +1 to Will saves
h) Sacred Conduit: Gain +2 to Turn or Rebuke Undead checks
i) Sacred Touch: Can stabilise a dying creature merely by touching it
j) Scholar of the Great Beyond: Gain either Knowledge/History or /The Planes as a bonus class skill but gains a +1 bonus to both of these skills

Magic
a) Classically Schooled: Spellcraft is a bonus class skill and gains a +1 bonus to this skill
b) Dangerously Curious: Gain Use Magic Device as a bonus class skill and gains a +1 bonus to this skill
c) Focused Mind: Gain Concentration as a bonus class skill and gains a +1 bonus to this skill HOWEVER Concentration has been merged with Spellcraft and doesn’t exist as a skill now
d) Gifted Adept: Select one spell you can cast, you are so adept your caster level is treated at +1 level when casting this spell
e) Hedge Magician: Reduce the cost to craft a magical item by 5% in both money and xp.
f) Magical Knack: Multi-classed character whose spell casting level is increased by a maximum of +2 as long as it doesn’t exceed their total character level.
g) Magical Lineage: Select one spell and any meta-magic feat they possess when used with that spell has the level alteration increase reduced by 1 for that spell only.
h) Magical Talent: Select one 0th level spell gains the ability to cast this spell once per day treated as caster level 1st if no spell caster levels possessed and the save against this spell is Charisma based.
i) Mathematical Prodigy: Select either Knowledge/Arcana or /Architecture & Engineering as a bonus class skill and gains a +1 bonus to both of these skills
j) Skeptic: Gains +2 to saves versus illusions

Social
a) Adopted: Can pick up a racial trait from the race of their adopted parents
b) Bully: Gain Intimidate as a bonus class skill and a +1 bonus to this skill
c) Canter: Gains +5 to both Bluff and Sense Motive checks when received or deciphering secret messages
d) Charming: +1 bonus to Bluff or Diplomacy checks with people who find them attractive
e) Child of the Streets: Gain Gather Information as a bonus class skill and a +1 bonus to skill checks
f) Fast-Talker: Gain Bluff as a bonus class skill and a +1 bonus to this skill
g) Natural-Born Leader: All followers under your charge gain a +1 bonus to Will saves versus mind affecting spells and if the Leadership feat is obtained this grants a +1 bonus to this score.
h) Poverty-Stricken: Gain Survival as a bonus class skill and +1 to this skill
i) Rich Parents: Initial cash increases to 900gp
j) Suspicious: Gain Sense Motive as a bonus class skill and a +1 bonus to this skill

Second Darkness Campaign Traits

1) Fools for Friends: Gain +1 to aid another effects and as long as a friend is within 30’ gains +1 to saves vs charm and compulsion effects
2) Into Enemy Territory: Gain +1 to one type of saving throw
3) Looking for Work: Select one from Bluff, Craft/any, Diplomacy, Intimidate, Perform/any, Profession/Gambler or Spot as a bonus class skill and gains a +1 bonus to this skill
4) Optimistic Gambler: Any effect that grant a morale bonus on them lasts 1d4 rounds longer than normal
5) Researching the Blot: Can use Spellcraft to identify magical items the same way as potions (DC is 20+ Item’s caster level)
6) Scouting for Fiends: +1 to attack any foe known to be an evil outsider

See what I mean the second darkness traits are more of a background detail to get you involved in the adventure I've avoided mentioning what they actually say as it would take me quite a while to type up and you would be better off with the companion to refer to.

Take care and all the best!


Male Human (well i was this morning) Technical Sales Facilitator
Negative Space wrote:
Hey IRON, I noticed a lot of references to Tieflings in SD, is that a playable race? Because I don't see creation guidelines for them.

Sorry, no tieflings.


Male Human (well i was this morning) Technical Sales Facilitator
Aude COOPER wrote:

Still missing backstory and traits still I still don't have the companion yet ( I prefere to buy it at the store and they don't have it yet )

Is it okay if I wait till I have it ?

Thats fine. Like I said, theres no imediate rush. I cant see us actually starting for another week at least. It gives all you people time to get things together and 'gell' a bit.


Male Human (well i was this morning) Technical Sales Facilitator
Stegger wrote:
Aude COOPER wrote:
she has two 5-int defenders she can use when the situation calls for it
:-) I can already see the manipulation you can do on the party frontliners..

I absolutely LOVE this approach. Brilliant!!!


Female Elven Ranger level 1

Elinea, a quite young female elven ranger, is slowly but steadily getting her character sheet and background information written up.

IRONHARD, how would you like to have the information on our characters? I am currently typping things in as a profile here on the Paizo site, but would you also like to have a proper character sheet with all stats, background history etc email to you?


Male Human (well i was this morning) Technical Sales Facilitator
Vaeral Elinea Kyodlon wrote:

Elinea, a quite young female elven ranger, is slowly but steadily getting her character sheet and background information written up.

IRONHARD, how would you like to have the information on our characters? I am currently typping things in as a profile here on the Paizo site, but would you also like to have a proper character sheet with all stats, background history etc email to you?

Here's my e mail: neil@neil899.orangehome.co.uk

Either way is fine by me, either e mail to me or as a profile.


Female Human Celestial Sorcerer [1]

This will be Negative's avatar Sunny, still going to be a sorcerer race is either human or half elf. Working on creation still now.


Aude you're doing skills wrong, you can only add 1 rank per HD in Paizo's beta. i.e. 1/level rank max. You got some high numbers in there.

So at level 1 you can only pick (for you) 5 ranked skills. You somehow spent 20 skill points. Looks like you got chr as +3 stat too, it's +2 for a 14 chr.

Not picking on ya, I was just checking out the party so far for inspiration and saw some errors.

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