Harneloot
Goblin Squad Member
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Sorry if this is a ridiculous newbie question, but here goes...
I pledged in the KS for early access and am only now starting to delve into what I hope will be an awesome game - and my first MMO experience! I sincerely hope that it will not be a PvP death fest as some of my friends use to describe WoW as...
That being said, me and my shieldmate are looking for guild's to join and discovered both Nihimon's Guild Recruitment page as well as the KS Land Rush Leaderboard. It seems that there are several Guild's on Nihimon's list that are not on the Leaderboard page. Could someone explain why, and what the difference between a Guild and a Chartered company is, or point to a thread that has a succinct explanation? Maybe it is simply that not every Guild wishes to establish a formal territory - not sure...
Thanks in advance.
Bluddwolf
Goblin Squad Member
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Sorry if this is a ridiculous newbie question, but here goes...
I pledged in the KS for early access and am only now starting to delve into what I hope will be an awesome game - and my first MMO experience! I sincerely hope that it will not be a PvP death fest as some of my friends use to describe WoW as...
That being said, me and my shieldmate are looking for guild's to join and discovered both Nihimon's Guild Recruitment page as well as the KS Land Rush Leaderboard. It seems that there are several Guild's on Nihimon's list that are not on the Leaderboard page. Could someone explain why, and what the difference between a Guild and a Chartered company is, or point to a thread that has a succinct explanation? Maybe it is simply that not every Guild wishes to establish a formal territory - not sure...
Thanks in advance.
First of all, welcome to the forums!
Secondly, the Landrush Leaderboard is fairly inaccurate and is not considered a very good indicator of the companies that will be available in Early Enrollement. There are many, as you can probably tell, that are not active on the forums but may very well be active on their own forums.
In PFO guilds are not used. There are Companies, Settlements, Kingdom / Nations. Player groups are currently set at 6; companies around 50; and settlements up to or a bit over 1000; Nations / Kingdoms would be several thousand. These are rough numbers and subject to change.
The PvP will have more meaning than WoW, that is almost certain!
Harneloot
Goblin Squad Member
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Thanks for the the welcome and the reply!
What do you mean (me, having no experience with MMO) when you say, "The PvP will have more meaning than WoW, that is almost certain!"?
If the Leaderboard is inaccurate, how will they know the proper order to allocate settlements? How is that process even going to work? How will (people who pledged $500 or more on the KS, whatever you call them :) know where they want to settle?
I am assuming, then given your numbers (subject to change!) that all Companies are full and I would be joining a settlement? (assuming, that is, that I was accepted, as there seems to be quite stringent application processes!)
Thanks again for your helping me understand this!
Bluddwolf
Goblin Squad Member
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@ Harneloot,
PvP having more meaning compared to MMOs like WoW, means that it will be part of a bigger picture than just two players slogging it out for no reason, or for some "capture the flag" or "arena" type PvP.
There is limited character looting, and a combination of both sanctioned and Unsanctioned PvP. Goblin Works is working on various systems to avoid a simple "murder fest" PvP experience.
You can be fighting for the acquisition of wealth; for your company's goals; for your settlement's political, economic, or domination needs; for the honor and glory of your kingdom; for your faction in support of ideals; or any combination of these.
There are however ways in which Goblin Works is hoping we will engage in PvP. Although they don't have a written in stone definition of griefing, they will not tolerate it and there will be punishment for engaging in it.
There will also be other forms of PvP or other character behaviors that will reduce your reputation score. While the loss of reputation is not necessarily indicative of griefing, actions that cost reputation should be used sparingly because there are planned consequences for having low reputation.
There is a lot to read in the Goblin Works official Blogs. You may also want to follow the posts of: Ryan Dancey (CEO), Stephen Cheney (DEV), Lee Hammock(DEV),and Tork Shaw (DEV).
Bringslite
Goblin Squad Member
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Hiya Harneloot,
The PVP will be a bit different in PfO. There will be penalties for engaging in PVP outside of declared feud or war. There will also be some various factions that allow you further PVP with opposing factions. You will lose "Reputation" for attacking/killing players outside of these areas. When your "Reputation" gets too low, you will find yourself unwelcome in the settlements and it will be hard to find places to train, craft and trade. We don't have all of the details yet, but that is a brief synopsis of why it will be different.
They have hinted or outright stated that there will be a new "Land Rush Poll" closer to when it is needed.
Some very few Companies are full, but most of the big groups are looking at building settlements. They are actually forming a few Companies or more within their groups. They are by no means "full" and would love to have new people look into them and apply. Some have a rigorous process and some don't. Some are quiet right now and some are active here and/or on their own forums. Community Introductions & Roll Call is a good place to find who is active here but not necessarily the whole lot at all! :)
Banesama
Goblin Squad Member
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As Bluddwolf as stated, the Devs have said the 'optimal' Company size will be 50. But they can have much more than that.
I suspect what will happen is that there will be 'informal (Meta)' Guilds that have many Companies in them. And these Guilds will eventually form a Settlement. At least most of them.
With the 'full' status of Companies, I don't think most will ever consider themselves full. If they get a little too big, they might split into more 'specialized' Companies but still consider themselves as one Company.
I suggest you look around at the Chartered Companies that are currently available and see if any of them might match your playstyle, then apply to the one you like.
Pax Shane Gifford
Goblin Squad Member
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Banesama has the right of it; if your company is too big, you simply split into two companies and run them the same as you did one company (or run them different, if you want to give company members different choices). The numbers given don't mean a proposed Chartered Company can't accept you if they get to 50; there will just be diminished gains from having more than 50 members, so that it's less efficient to have a super big company instead of several small companies. I highly doubt that there will be a number that most companies count as too many; instead I expect everyone to be vying for the new recruits and inflating their numbers as much as possible. The exception being "elite" groups who only accept the best at what they do.
Lam
Goblin Squad Member
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As the game has not started, there are no created companies, settlements,... yet. You have signed into roll call thank you. That thread tracks those who post and what the affiliation is.
Nihimon is the keeper of many lists including fuller description of companies.
I am not Pax, but I suspect that the Pax member affiliations will be several companies such as "Pax Aeternum", "Aeternum Trade", "The Watch" (may need to be "The Pax/Aeternum Watch").
Some companies have updated the descriptions in 2014 (e.g. T7V and TEO plus new companies Inquisition of the Midnight Lord and The Viridian Circle) and the 2013 posts may still be accurate. Pax has been active on these forums, but there are elements of the above thread that may be out of date (e.g. UNC, I think they are,out of date but I do not speak for Pax or anyone as I am unaffiliated.
BrotherZael
Goblin Squad Member
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Yeah, the blogs certainly cater to a "mature" """"""""""""""""" mmo audience. The fact is a LOT of people at this point have played a LOT of mmos and so the story isn't "what is so cool about this game" anymore; but rather "what is so different, but is also cool".
Because a lot of people have experience with the relatively dark side of mmos that have cropped in the wake of WoW and other so-called "greats" (my favorite being Runescape which is the epitome in my experience of innocence gone tainted themepark content) they have a whole bunch of expectations for new mmos to live up to in order to be "par" with those games, that the new games are going to follow this trope, or be like that cliche and none is going to be worth-while because the song and dance has been done, the horse ridden to the dust. I like to think of Dark Age of Camelot and SWG et al. as "MMOs: Gaming's New Hope" while currently we are in "The Companies Strike Back" and things like Pathfinder are "The Return of the Badazz".
The summary being, GW has to cater to the information-and-change hungry masses with a system of games that frankly cannot really change right now, and explain why the problem isn't the graphics or the gameplay, but rather is inherent to the games themselves, they focus too much on creating the content and not enough on creating the... environment; and frankly it is an uphill battle. There are millions of people watching and as many minds are trying to figure out how PvP can be meaningful, and what about PfO makes it so different from WoW.
In the end, if you are willing to take a risk and loss for the possible rewards you have come to the right place. It takes cajones to step out of what the expectations are and see beyond the graphics or the UI (it is in freaking pre-alpha fer chissakes) and see the game and the idea as it truly is. Because here is the place where you will certainly reap that sow my friend.
Or so we hope ;)
Harneloot
Goblin Squad Member
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Thanks for the info. I am excited about playing in my first MMO and hope that it lives up to the expectations people have hinted at. Reading through some of the Chartered Companies I really like the sound of both PAX and the Empyrean Order for their expressed dedication for helping to keep the game fun and family friendly. Sounds like a good cause a warrior can get behind!
Being
Goblin Squad Member
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It is my hope that although the developers are necessarily focused on PvP in all its permutations, what they players will play will be primarily like a virtual world in which we interact and adventure together, but where it will be certainly possible and even likely that while we are going about our affairs we must also contend with such threats as banditry, warfare, trade wars, and worst of all, politics everywhere. The world we virtually inhabit should be deeper and richer for all of that. If I am insulted I should be able to defend my honor. If my town is attacked I should be able to defend it. Yet if I wish to spend the evening at the tavern winking at the barmaid I should also be able to do that, unless the missus is watching.
The developers are fully focused on affairs martial, but the game we play will be up to us. If we have the strength to grasp and hold it.
DeciusBrutus
Goblinworks Executive Founder
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Right now it's really hard to point out solid distinctions between various types of groupings of characters and players.
The guild rush poll was created with at most one guild name per guild pledge in the second KS. Not every company in the Nihimonicon has a spot in the poll, and not every company in the poll has made a recruitment post.
BrotherZael
Goblin Squad Member
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TEO is an awesome group. Pax I'm not too sure about, but I'm sure you will be able to find a place in their very well organized hierarchical system.
I admit I have a little bias, because I like to poke fun at people with "pax" in front of their names :I but I stopped because they asked me to... oh well...
Harneloot
Goblin Squad Member
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@Being - very nice picture you've painted...sounds like it could be a really great place to hang out!
Concerning the land-rush (or whatever it ends up being): it says the Land Rush leaderboard will "determine order that initial Settlements will be created in Pathfinder Online during the Early Enrollment period."
So we get to wander around and the guild's will select the land (hex) where they want to found their settlement? Does anyone know if this is going to mirror at all the settlement building mechanics in the Pfsrd? Will the exploration of the world and finding out what each hex offers all be done in first person graphics perspective or is there a large-map kinds view too where you can look at things like looking at a map? Sorry if these questions are obvious, but I have xero xp in MMOs.
Is anyone here one of the six crowdforger Tavern owners? Wish I had had the cash for that!
@BrotherZael - hard to resist such a friendly welcome from BraxtheSage!
BrotherZael
Goblin Squad Member
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Indeed sah, but seeing as you are so clearly a nature loving type, I might recommend us
Bringslite
Goblin Squad Member
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TEO is an awesome group. Pax I'm not too sure about, but I'm sure you will be able to find a place in their very well organized hierarchical system.
I admit I have a little bias, because I like to poke fun at people with "pax" in front of their names :I but I stopped because they asked me to... oh well...
Pax is top notch if you like fun, friends, family, and experience. That is not to say that other groups are of any lesser strength in those areas.
Pax Shane Gifford
Goblin Squad Member
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@Harneloot, I expect that founding a settlement in PfO will not be based on the settlement founding rules from Pathfinder tabletop. In fact, for any specific mechanic from the tabletop you can think of, it's safe to say the mechanic won't be done exactly the same way in PfO. More than being an exact port of Pathfinder rules, PfO will have its own ruleset, drawing inspiration from the tabletop game rather than exact mechanics. Some things will be constant between them; for example, the developers have said most heals for clerics will be touch-range heals. But I'd say the specific way things are implemented will almost never be the exact same, as the base system is totally different.
For the very first settlements on the map, there will be a process where the biggest guilds who've pledged to do so will be given the land to settle; after that you'll have to either take the land from someone else or wait for them to add new land for you to grab and hold. A quote from one of the very early development blogs:
To create a player settlement, you'll need to do several things. You'll need to find an area of the wilderness claimed by no other settlement. You'll need to establish territorial control over that area. You'll need to assemble all the materials required to construct the player settlement and guard the area while it is being built. You'll have to create a settlement charter, and that charter must be signed by a fairly large number of characters who pledge their support and loyalty to the new settlement.
Pax Shane Gifford
Goblin Squad Member
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Also, to follow up on Bringslite's post:
I've been part of Pax for only a few months now, but so far they've been an awesome group to have. There are people playing all sorts of games, and they really strive to create a fun community where you can connect with others to enjoy the games you want to enjoy. They care about making whatever game they go into the best they can for all parties involved (including other groups).
I urge you to check us out for yourself; I promise we're not as scary as some people would make us out to be. :)
Lam
Goblin Squad Member
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I suspect that any of the 6 companies that have been major on the forum would be interesting. THere are some others that have appeared/reappeared in last 6 months. Others will form latter (e.g. Steelwing's friends) after OE.
I suspect the companies may subdivide by Type - small groups of aristocrats forming center of city. They will be a different type of gamer. Harvesters will also be a different type of gamer, and will come if the classic 4 protect them. I agree, there does need to be an better name than commoner or farmer. they are the classic "beavers" of society -- not foxes,owls or unicorns.
Harneloot
Goblin Squad Member
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Interesting! So there will be people who play characters who are not adventurers, not fighters/clerics/wizards/rogues or one of the offshoots? How does that work exactly? I mean, what would they do in-game....farm?
As for settments - first we will all be wandering around in the first month of EE *looking* for the prefect spot to found a settlement, yes? How will you know other people who are also members of your Chartered Company? How will the collection and dissemination of information and the organization off all the tasks necessary to found and maintain the settlement be handled in-game? will there be something like a *task board* that you visit and accept tasks or will there be a *duty officer* who assigns them at the guildhall? Who polices things to make sure people actually do what they say they are going to do?
LOL - maybe I should try a month of some other established MMO so I can see what they are like and get rid of my current negative experience levels!
Deianira
Goblin Squad Member
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Hello and a (belated) welcome, Harneloot!
Very quickly, as I'm at work...
For harvesting, processing and crafting, take a look at this blog and for settlements, look at this one. Both systems are complex and require a lot of meaningful interactions, so think of them as nontraditional methods of playing. I've never been much of a crafter, but the settlement management system looks interesting... not that I will do much if any of it, as I'm an independent contractor now!
Bluddwolf
Goblin Squad Member
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@ Harneloot,
As others have said already, there are several active companies on the forums, and many, many times that number that are not.
When the time gets closer, I'd say T - 30 days before EE, I expect to see a lot of movement on the part of companies and their potential recruits. During EE, when PC settlements are "unlocked", I'd expect to see yet another surge. Then at OE, there will be a very large surge of incoming companies (pre mades) and individuals flooding the River Kingdoms.
Harneloot
Goblin Squad Member
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Very helpful blog links, my thanks! (and much easier/faster than me trying to dig for the information on my own!)
Just read the Ion and Coke blog and has a quick question:
Under processing: "You visit a facility in a settlement that can do the kind of processing job you want to do" and under crafting: "You'll take a recipe and all the necessary components to a facility in a settlement that can do the work you want to do" Are these facilities created by players or by the *central bank* i.e. GW?
edit: just started the other blog and looks like it may answer the above question!
randomwalker
Goblin Squad Member
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Hi and (even more belated) welcome, Harneloot
...systems are complex and require a lot of meaningful interactions, so think of them as nontraditional methods of playing.
Nontraditional here of course being in comparison to standard MMOs. Harneloot, the backdrop to understanding much of the blogs and excitement is the 'standard MMO' which - if I may represent it crudely - goes something like this:
-Characters become powerful by killing mobs (ie monsters) or doing quests from npc's. Quests are typically kill X mobs or loot Y items from dead mobs. Mobs hang around waiting for you to kill them, then respawn a short while later. Killing mobs over and over for xp is known as "grinding".
CONTRAST: PFO gives xp/time, so there's no xp grind. You will spend your time on more meaningful stuff. When settlements are implemented, the important conflicts will be against teams of other players, rather than raids against mob bosses.
-You have a single class and a max level. The only way to become more powerful than your peers is by having better gear. The best gear is dropped from boss mobs or quest/recipe that requires you to kill boss mob. Gear may require repair but is never lost.
CONTRAST: PFO has no rigid class system. Gear will make a big difference but is easily lost, so that players will not run around in their best gear all the time.
-open world pvp typically has no reward for winning (except pride) and no cost for losing (except time/annoyance). Pvp is often in organized pvp games or designated zones, where winning gives a reward but losing has no cost.
CONTRAST: in PFO, losing will hurt more. But attacking without good (enough) cause will also have longer-term consequences. Settlement power will depend directly on PvP warfare and raids.
-dungeons, pvp arenas and raids are often instances with cap on number of players (5-6 for parties, 20-40 for raids). In practice this means a weaker character will often not be allowed.
CONTRAST: in PFO, bringing an extra (weak) friend always boosts your team. Large fights (wars, dragon boss mobs) may field hundreds of players.
-Crafting can often make useful items (consumables) from gathered/harvested resources, but typically not as good as the best drops from bosses (which are never destroyed). Your success as an adventurer does not depend on having craft skills or crafter friends. Trade is typically in large auction houses with money and items magically transported via 'mail' system.
CONTRAST: in PFO, due to item loss on death and a design expecting you to use lots of consumables, the turnover for crafters will be high. The economy game, including settlement construction, is tightly tied to harvesting/crafting system. Trade will be local, meaning you actually have to travel where the goods are, meaning people with (lootable) valuables travelling between settlements, making for all sorts of interesting niches (bandit, smuggler, caravan guard, bounty hunter, scout, decoy, etc. etc)
randomwalker
Goblin Squad Member
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Are these facilities created by players or by the *central bank* i.e. GW?
quick answer: in player-made settlement, everything will be built by the players. In the existing NPC settlements, the NPC will probably have something.
In both cases, the facility may be limited or inefficient, or they may charge outrageous fees for using it. Big difference (except location) is that in the player settlement you can work to improve the situation.
Deianira
Goblin Squad Member
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Very helpful blog links, my thanks! (and much easier/faster than me trying to dig for the information on my own!)
Just read the Ion and Coke blog and has a quick question:
Under processing: "You visit a facility in a settlement that can do the kind of processing job you want to do" and under crafting: "You'll take a recipe and all the necessary components to a facility in a settlement that can do the work you want to do" Are these facilities created by players or by the *central bank* i.e. GW?
edit: just started the other blog and looks like it may answer the above question!
The intent is for everything outside the starter towns to be player-made and player-controlled; the starter towns will have starter (low-level) facilities but the goal is to move players out of NPC territory into the larger social game.
Harneloot
Goblin Squad Member
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"The largest and most important buildings can't all be crammed into the same district, but deciding which buildings you want, which districts to put them in, and which plots in the districts to build on will provide settlement leaders with plenty of customization options." and "Players with the appropriate level of settlement permissions are able to initiate the construction of structures from the mayor's desk in the settlement's hall. Normally, these will be characters who are assigned to a settlement leadership position....When the desired building is chosen, the appropriate resources are set aside,and players can sign up for the construction of the building....The settlement's Powers That Be identify the building to be improved,"
Q: Who are the leaders and *Powers that Be"? Are these the people who have paid for a Chartered Company in the KS and their friends? Do settlements eventually grow to Kingdoms so the need for more administrators grows and must be assigned to more players?
"A character can only work on one structure at a time, and cannot be involved in working on another structure or crafting an item. However, the character is free to go adventure or travel—you can safely assume that when you're not online, your character is contributing to the construction effort."
Cool!
Q: Can any PC class gain construction *skill levels*?
"When the process is complete the reward money put up for completing the structure is divided among all those character who contributed to its completion according to their contribution."
Q: Who sets the reward money? Is this the main way a PC makes money in game by working on these projects?
"Most construction materials are harvested by point-of-interest structures such as mines, quarries, or logging camps in wilderness hexes near the settlement"
Q: who builds these structures?
This is all super interesting - never imagined you could create an on-line game like this!
Nihimon
Goblin Squad Member
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It seems that there are several Guild's on Nihimon's list that are not on the Leaderboard page. Could someone explain why, and what the difference between a Guild and a Chartered company is, or point to a thread that has a succinct explanation?
Hi and welcome. It's a great question.
The Guild Recruitment list is simply a list of threads on these forums in the order they were made where "guilds" announced their presence. I don't use any editorial discretion on who gets listed or where they appear. There are a number that appear inactive but I'm not going to remove any of them unless the person who made the initial post (or an obviously authorized surrogate) asks me to.
The Kickstarter Land Rush Leaderboard is simply a list of Guilds that bought Guild Start Packs in the Kickstarter and then emailed Paizo with their guild name.
When I used the word "guild", I mean any group of players of any size who will be playing PFO together. Guilds can exist outside of PFO, so it's possible some guilds won't be recognized by the game systems. Imagine an out-of-game "guild" of players who have no in-game affiliation, instead choosing to infiltrate a number of other in-game organizations and attempt to subvert them to their own purposes.
Chartered Companies are persistent groups of players in-game which have distinct names and are recognized by the game systems. Settlements and Player Nations will also be recognized by the game systems.
Many guilds will probably also be Chartered Companies. Some guilds will be large enough to make their own Settlements or Player Nations. Other guilds might have a number of Chartered Companies which are otherwise unrelated in-game.
It's all quite complex but the key thing to keep in mind is that Guilds can exist outside of the game, while Chartered Companies, Settlements, and Player Nations are all in-game organizations which can affect and be affected by the game systems.
Nihimon
Goblin Squad Member
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Q: Who are the leaders and *Powers that Be"?
They are simply the Characters who currently have authority or permission to place Settlement buildings. They might be the founders of that Settlement, or they might have been voted in afterwards, or received that authority some other way.
Do settlements eventually grow to Kingdoms so the need for more administrators grows and must be assigned to more players?
Player Nations (Kingdoms is one type) are groups of more than one Settlement. We don't know a whole lot about them yet, but Ryan Dancey indicated earlier that they would probably have to be neighbors.
Q: Can any PC class gain construction *skill levels*?
Absolutely! This is one of the pillars of PFO - your Character can learn any Skills you want.
Q: Who sets the reward money? Is this the main way a PC makes money in game by working on these projects?
The PC who set up the work project probably puts up the reward money, but that process hasn't really been detailed yet. Characters will certainly make money this way, but they'll also get Coin by killing monsters. Adventure in the River Kingdoms has some great charts that show how Coin and other Resources flow through the game economy.
Q: who builds these structures?
I'm not sure I understand the question. PCs with the appropriate Skills is the basic answer. Keep in mind that all Characters will be able to train any Skill they want (provided they have the prerequisite Attributes, etc.)
This is all super interesting - never imagined you could create an on-line game like this!
I share your excitement :)
Harneloot
Goblin Squad Member
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Fascinating! It really does seem like it could be a whole world you could spend enormous amounts of time in! So there could be PC classes (big 4)in each of the articulated roles e.g. - wizards who fight, wizards who build and wizards who make? How does a player know which way to take their character - and which role is most needed by the Company, especially during the EE when new systems are being put in place? I think I read a thread about re-specing characters that I guess relates to this?
@Nihimon - the question you didn't understand is more clearly phrased as: who builds the point-of-interest structures that harvest resources? Is it handled in the same way as settlement structures? Also, who works the point-of-interest structures? The *Sim* commoners?
Nihimon
Goblin Squad Member
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@Nihimon - the question you didn't understand is more clearly phrased as: who builds the point-of-interest structures that harvest resources? Is it handled in the same way as settlement structures? Also, who works the point-of-interest structures? The *Sim* commoners?
I'm still not sure I understand the question other than to say outposts and other structures will likely be built by player characters who have the appropriate abilities. Or are you asking "who has permission/authority to build outposts?" I'd expect that POIs that aren't controlled by Settlements can be built up by anyone with the appropriate skills and materials. For POIs that are controlled by Settlements, there will likely be controls so that only those characters authorized to do so by the Settlement can build there.
As far as working the POIs, I think it's safe to say the common-folks NPCs will do the labor of gathering the lumber and placing it in the bank for withdrawal by player characters.
Gedichtewicht
Goblin Squad Member
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Q: Who are the leaders and *Powers that Be"? Are these the people who have paid for a Chartered Company in the KS and their friends? Do settlements eventually grow to Kingdoms so the need for more administrators grows and must be assigned to more players?
The short answer, this will be the settlement leadership.
The longer answer, i think that there will be some characters that will learn settlement mangement skills and the guilds will make use of these.
Q: Can any PC class gain construction *skill levels*?
Any character will be able te learn any skill, given enough time, you just wont be able to use all at once( you will have to make choices which skills to slot at any given time.
-as i plan to make my second character an architect, i sure hope that there will be enough construction skills to make that worthwhile;)
Q: Who sets the reward money? Is this the main way a PC makes money in game by working on these projects?
I think that was in one of the blogs.
If i remember correctly The settlement leadership(or lets just say the major) can plan which buildings to build were in a settlement. I think the payment for construction labour is part of the planning process.-The second part is hard to tell atm, but i sure think it would be great if it were "a" way to earn a living. That way it would be possible to play a traveling craftsman, traveling from town to town building houses;)
-The other main way will be adventuring(loot), harvesting/refining/crafting, being a merchant, being a bandit,....
Q: who builds these structures?
In the player settlements, the inhabitants will build them.
Thats right, we´l build our of town, awesome! right?
This is all super interesting - never imagined you could create an on-line game like this!
Edit: damn, should have clicked refresh before posting.
-compare to nihimons post, if i say something differently, he is probably right;)
Lam
Goblin Squad Member
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Fascinating! It really does seem like it could be a whole world you could spend enormous amounts of time in! So there could be PC classes (big 4)in each of the articulated roles e.g. - wizards who fight, wizards who build and wizards who make? How does a player know which way to take their character - and which role is most needed by the Company, especially during the EE when new systems are being put in place? I think I read a thread about re-specing characters that I guess relates to this?
More than that! There will be characters that have minimal big 4 and are mainly the community 3. Those of us who bought into KS2, maybe 1/2 will ave a destiny twin who is community (because we don't think there will be enough at EE). Later there will be Farmville types who will be happy harvesting if the '4 types' protect them from PvP -- which is PvP for us defenders.
Lifedragn
Goblin Squad Member
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not to build, but much like pcs I think at a certain "level" they might need a settlement. Or it could just be added benefits. Or it could be only select types of PoIs.
PoIs do not require a settlement sponsor. However, because settlements benefit from sponsoring PoIs, and require some resources acquired through PoIs, trying to establish an unsponsored PoI near to a settlement may lead you to being quickly run off in favor of someone who will accept sponsorship. Establishing an unsponsored PoI more distant from settlements may provide better options, depending on how paranoid your neighbors are.
Very unfortunately, I think some of the bigger groups will rule territory around them with an iron fist for as far as they can reach in order to optimize their settlements and maintain strong control over security.
Bluddwolf
Goblin Squad Member
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BrotherZael wrote:not to build, but much like pcs I think at a certain "level" they might need a settlement. Or it could just be added benefits. Or it could be only select types of PoIs.PoIs do not require a settlement sponsor. However, because settlements benefit from sponsoring PoIs, and require some resources acquired through PoIs, trying to establish an unsponsored PoI near to a settlement may lead you to being quickly run off in favor of someone who will accept sponsorship. Establishing an unsponsored PoI more distant from settlements may provide better options, depending on how paranoid your neighbors are.
Very unfortunately, I think some of the bigger groups will rule territory around them with an iron fist for as far as they can reach in order to optimize their settlements and maintain strong control over security.
Why "unfortunately", I see this as yet another limited resource that will drive the settlement vs settlement conflict. It is also an opportunity for more independent companies to hire themselves out as mercenaries and to help tear the mighty down a few notches.
One way to advance oneself is by tearing those above you down to your level. If some are denied upper tier access for whatever reason, it is sometimes easier to attempt to deny all that access than to develop your own access to it.