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![Poltur](http://cdn.paizo.com/image/avatar/10-Poltur.jpg)
There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.
I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
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![Blue Dragon](http://cdn.paizo.com/image/avatar/Blue-Dragon.jpg)
Paizo Blog wrote:There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
I agree. I'd loved that Half Elves were more playable before, now I can make them good skill monkey fighters as well
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![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
Paizo Blog wrote:There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
Woohoo! Giving the option was one of my suggestions! (Though I doubt I was the only one to offer it...)
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![Snowdrifter](http://cdn.paizo.com/image/avatar/10snowdrifters.jpg)
hogarth wrote:I like the idea of specialist wizards picking a permanent bonus spell. It's like the Domain Wizard variant (from Unearthed Arcana), but you get to make your own domain!Question: Do you think the bonus spells will count against spells per day?
Answer: Probably not or they'd be fairly lousy bonuses.
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![Jason Bulmahn](http://cdn.paizo.com/image/avatar/private/Jason2.jpg)
Jal Dorak wrote:Woohoo! Giving the option was one of my suggestions! (Though I doubt I was the only one to offer it...)Paizo Blog wrote:There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
This change did indeed come from the boards.... as did many of the others.
Jason Bulmahn
Lead Designer
Paizo Publishing
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![Jason Bulmahn](http://cdn.paizo.com/image/avatar/private/Jason2.jpg)
hogarth wrote:I like the idea of specialist wizards picking a permanent bonus spell. It's like the Domain Wizard variant (from Unearthed Arcana), but you get to make your own domain!Question: Do you think the bonus spells will count against spells per day?
They do not.
Jason Bulmahn
Lead Designer
Paizo Publishing
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Ross Byers RPG Superstar 2008 Top 32 |
![Ross Byers](http://cdn.paizo.com/image/avatar/private/RossByers.jpg)
Which brings up a few interesting questions, such as: will a wizard need to have a spellbook handy to prepare that spell?
I hope not. It should be put in the same pile as Read Magic. What good is an Evoker if he can't prepare a Fireball from memory? That would be like Mario Batali needing a cookbook to make pasta.
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![Mark Moreland Drowning Devil Avatar](http://cdn.paizo.com/image/avatar/private/Private-MarkDrowningDevil.jpg)
Paizo Blog wrote:There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
My question in this is whether the decision to take an hp or a skill point can be made on a per-level basis, or if it is decided at level one (like heal/inflict) and can not be changed.
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
Jal Dorak wrote:My question in this is whether the decision to take an hp or a skill point can be made on a per-level basis, or if it is decided at level one (like heal/inflict) and can not be changed.Paizo Blog wrote:There are dozens of other small changes to the rules as well. Favored Classes now grant a bonus hit point or a bonus skill point.I cannot begin to describe the awesomeness of this genius minor change. Now you can make the intelligent human fighter and get a reasonable amount of skill points (minimum 4 with 10 Int) if you choose! Or make a sturdy halfling rogue with decent hp (maximum 9 with 10 Con).
Such a small change, but enough to make me dismiss one of my final criticisms of the PRPG system (not enought fighter skill points)!
Or if maybe some classes HAVE to take HP or Skill. Favored class: fighter could just give +1 hp per level, while Favored class: Rogue could just give a bonus to skill points.
"Favored Classes now grant a bonus hit point or a bonus skill point." Could mean either/or depending on which Favored Class.![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
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![Mark Moreland Drowning Devil Avatar](http://cdn.paizo.com/image/avatar/private/Private-MarkDrowningDevil.jpg)
yoda8myhead wrote:My question in this is whether the decision to take an hp or a skill point can be made on a per-level basis, or if it is decided at level one (like heal/inflict) and can not be changed.Or if maybe some classes HAVE to take HP or Skill. Favored class: fighter could just give +1 hp per level, while Favored class: Rogue could just give a bonus to skill points.
"Favored Classes now grant a bonus hit point or a bonus skill point." Could mean either/or depending on which Favored Class.
I wouldn't like that at all. I like the idea that a fighter, who theoretically needs all the hp he can get, can choose to take a skill point instead. And vice-versa for a rogue. if fit's predetermined, it makes it needlessly complex and doesn't add a benefit over what's there now.
But since this is just speculation, I'll withhold judgment and criticism until I see the official rule.
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![Jason Bulmahn](http://cdn.paizo.com/image/avatar/private/Jason2.jpg)
I wouldn't like that at all. I like the idea that a fighter, who theoretically needs all the hp he can get, can choose to take a skill point instead. And vice-versa for a rogue. if fit's predetermined, it makes it needlessly complex and doesn't add a benefit over what's there now.
But since this is just speculation, I'll withhold judgment and criticism until I see the official rule.
You get choice at each level you take.
Jason Bulmahn
Lead Designer
Paizo Publishing
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![Jason Bulmahn](http://cdn.paizo.com/image/avatar/private/Jason2.jpg)
I don't think it would matter if it was first level or 19th level. Putting a skill point into any class skill will give you the +3, if it's your first point there.
Karui is correct.. putting a skill point into a class skill nets you the +3 bonus.
Jason Bulmahn
Lead Designer
Paizo Publishing
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![Gladiator](http://cdn.paizo.com/image/avatar/283.jpg)
Fake Healer wrote:I wouldn't like that at all. I like the idea that a fighter, who theoretically needs all the hp he can get, can choose to take a skill point instead. And vice-versa for a rogue. if fit's predetermined, it makes it needlessly complex and doesn't add a benefit over what's there now.
But since this is just speculation, I'll withhold judgment and criticism until I see the official rule.
You get choice at each level you take.
Jason Bulmahn
Lead Designer
Paizo Publishing
Good, I was worried that my possible interpretation might be true.
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![Tarquin](http://cdn.paizo.com/image/avatar/Tarquin.jpg)
I just want to say thanks again to Jason and everyone else on the design team for listening. Y'all rock.
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![Goblin](http://cdn.paizo.com/image/avatar/Pathfinder1_02a.jpg)
Here's a question regarding humans:
Will humans still only get a bonus feat or can they select an bonus class skill instead? (Or might there now be a Skill Training feat?)
P.S. Any chance the next blog will show the skill list?
This won't really change much. A human can easily pick Skill Focus as their bonus feat, and that's the same +3 bonus as having a class skill. The only difference is that having a skill as a class skill could still allow skill focus to be taken to have the bonuses stack.
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![Goblin](http://cdn.paizo.com/image/avatar/Pathfinder1_02a.jpg)
Any changes to the monk? Magic hand-wraps? Simple weapon proficiencies? More skill points? Anything at all for the robed paupers?
In one of Jason's recent blog entries, he mentioned that Beta will allow amulets of mighty fists and bracers of armor to have the same options as magic weapons or armor, so you could have an amulet of flaming +1 fists, for example, or bracers of light fortification armor +4. Both of these would be nice for a monk.
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![Elf](http://cdn.paizo.com/image/avatar/angryelf.jpg)
Okay. Let's say that there is no feat called Skill Training. If that is the case, is it possible to stack Skill Focus feats? I.e, I really want an acrobat in my Wizard. So, he takes Skill Focus (acrobatics) as his human bonus feat. Could he conceivably take it again as his other first level feat? I wouldn't consider that imbalanced, given what the wizard would be giving up in way of feats. (Same applies to other classes that don't have Acrobatics as a class skill.)
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![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
Not sure I like the change to bard. The objection most of us had wasn't how the DCs were generated.. but how the abilities were linked to certain Perform subtypes, some of which didn't make sense or were consistent with the subtype other/similar abilities used.
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![Samurai](http://cdn.paizo.com/image/avatar/PZO9421-Samurai_90.jpeg)
Not sure I like the change to bard. The objection most of us had wasn't how the DCs were generated.. but how the abilities were linked to certain Perform subtypes, some of which didn't make sense or were consistent with the subtype other/similar abilities used.
I don't think I saw that complaint once (and of course it's not like I read every single bard post), but I know I saw several posters argue that skill-check-based DCs are just too high, particularly with regard to things like dirge of doom.
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![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
Okay. Let's say that there is no feat called Skill Training. If that is the case, is it possible to stack Skill Focus feats?
I'd hate to see rogues get to take Skill Focus on certain skills twice.
3 + 3 + 3 + 2 + 1 = +12 Stealth at level 1.. sheesh!
This situation is why the +2/+2 feats are in the game. You can take Skill Focus: Acrobatic and the Acrobatic feat (or whatever it gets renamed to if Jason condensed all the +2/+2 feats into 1 feat.)
That'll start you off at a +6 which is pretty damn good to me. Sure another class with it as a class skill would be +9 if they did the same thing, but that's why it's a class skill.
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![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
SirUrza wrote:Not sure I like the change to bard. The objection most of us had wasn't how the DCs were generated.. but how the abilities were linked to certain Perform subtypes, some of which didn't make sense or were consistent with the subtype other/similar abilities used.I don't think I saw that complaint once (and of course it's not like I read every single bard post), but I know I saw several posters argue that skill-check-based DCs are just too high, particularly with regard to things like dirge of doom.
Appeared a lot the first 3 days the class was revealed.
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![Poltur](http://cdn.paizo.com/image/avatar/10-Poltur.jpg)
You can take Skill Focus: Acrobatic and the Acrobatic feat (or whatever it gets renamed to if Jason condensed all the +2/+2 feats into 1 feat.)
That would be pretty slick, those feats take up a lot of space, and many of them are useless while others a primo choices. Having one feat that lets you pick the two skills would be a great mechanic and flavor change.
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![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
SirUrza wrote:That would be pretty slick, those feats take up a lot of space, and many of them are useless while others a primo choices. Having one feat that lets you pick the two skills would be a great mechanic and flavor change.You can take Skill Focus: Acrobatic and the Acrobatic feat (or whatever it gets renamed to if Jason condensed all the +2/+2 feats into 1 feat.)
I'm pretty sure the skill pairs will still be there, it's just condensing the feats into 1 feat to save on page space. Each time you take the feat, you just take a different skill pair.
A combined feat saves a lot of space since it's 1 line per pair instead of 6-10 lines per version of the feat.
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SirUrza wrote:Not sure I like the change to bard. The objection most of us had wasn't how the DCs were generated.. but how the abilities were linked to certain Perform subtypes, some of which didn't make sense or were consistent with the subtype other/similar abilities used.I don't think I saw that complaint once (and of course it's not like I read every single bard post), but I know I saw several posters argue that skill-check-based DCs are just too high, particularly with regard to things like dirge of doom.
It is. If it was based off your perform check, you would end up with DCs in the low 40s at level 20 (20 skill rank+3 class skill+3 skill focus+4 Cha mod+10 on a average d20 roll) which is unreasonably high. A good save for a CR 20 monster by Jason's math is a 22. Monsters of the appropriate CR shouldn't need 20s to make their saves.
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Gray |
![Verez](http://cdn.paizo.com/image/avatar/A15-verrz_final.jpg)
I like the idea of specialist wizards picking a permanent bonus spell. It's like the Domain Wizard variant (from Unearthed Arcana), but you get to make your own domain!
I like the idea that a specialist wizard can pick his/her own permanent spell, but I'm a bit disappointed that there will no longer be an "at will" 1st level spell. Or am I making a poor assumption that this has been thrown out along with the School Powers?
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seekerofshadowlight |
![Lamatar Bayden](http://cdn.paizo.com/image/avatar/18_Undead-Fort-Commander_c.jpg)
hogarth wrote:I like the idea of specialist wizards picking a permanent bonus spell. It's like the Domain Wizard variant (from Unearthed Arcana), but you get to make your own domain!I like the idea that a specialist wizard can pick his/her own permanent spell, but I'm a bit disappointed that there will no longer be an "at will" 1st level spell. Or am I making a poor assumption that this has been thrown out along with the School Powers?
How I have read it is you still have the 1st,8th and 20th powers
just 2,4,6,10,12,14,16,18th are now spells you chose instead of set spell-like powers. All in all it doesn't change much. What i would like to know is the one from 2nd still 1 per 2 caster levels?![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Tholas |
"hogarth wrote:
Question: Do you think the bonus spells will count against spells per day?They do not.
Ooooh, nice! :) Are these bonus spells fixed per domain/school, like the 3.5 cleric domains, or can you choose from a limited list of spells appropriate to the given domain/school?
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![Verez](http://cdn.paizo.com/image/avatar/A15-verrz_final.jpg)
How I have read it is you still have the 1st,8th and 20th powers
just 2,4,6,10,12,14,16,18th are now spells you chose instead of set spell-like powers. All in all it doesn't change much. What i would like to know is the one from 2nd still 1 per 2 caster levels?
Thanks. I totally missed that. And I'm happy it is staying that way. I could only guess on your question though, and I'd probably be wrong.