Please Give Fighters Perception and Stealth


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Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

Liberty's Edge

<tongue-firmly-in-cheek>
Perception? No, because they are a bit hard of hearing and their sight is not that hot after getting smacked over the head during warhammer practice.

Stealth? Armor check penalty.

More skills? At 2+ Int/level, not that exciting.
</tongue-firmly-in-cheek>

Now, a finesse fighter with decent Wisdom and Skill focus: Perception and Skill focus: Stealth will be a decent infiltrator. Feats are cheap.

Sovereign Court

Because the role of alert scout/sentry is filled by the rogue and the ranger, and the druid as well. Besides, fighters typically have on big helmets and noisy armor, or at least they did when they went to fighter traning camp (to pick up that proficiency in all armor and all simple and martial weapons).


Perception I can see - fighters should be capable sentries.

Stealth? No. It doesn't make sense.


No to both, just unnecessary under the current system. A fighter with perception and stealth skills is a ranger.


New rules about no cross class will make it easier for you to build a fighter that way plus I think they should give fighter 4 + int skills just because you are a fighter does no mean you are stupid also they kinda get shafted in the power department. At higher levelss that is.


David Fryer wrote:
Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

Perception definitely, else how will fighters be any use as guards?

Stealth no, I think that should be left to rogues & rangers.

Liberty's Edge

Perception - possibly. But seriously, with the new skills system, they really aren't overly penalized by it not being a class skill.


Yeah, the new skill system basically makes it so a Class Skill has an automatic Skill Focus bonus (that stacks with skill focus, but you get my drift).

A Fighter already gets a ton of feats, he can afford to drop a few on some skills he'd like to consider "class skills". Skill Focus Perception and Stealth, and put your points into those skills, and voila.. you've got the same as a person who didn't invest feats and has them as Class Skills.

Not needing to worry about limited resource of feats makes the Fighter capable of doing this.


I think I see what your trying to get at role wise. Even though they may not be the best at what they do, a fighter in real tactics is responsible for performing both in middle ages.

Unfortunately this role does seem to be more of a militarized barbarians.


David Fryer wrote:
Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

Fighters clearly concentrate on fighting. They can have Perception if they need it, but I feel it quite reasonable that they do not get a bonus on it.

I never felt that stealth (hiding and moving silently) should be a part of the fighter repertoire.


I have to agree that I think Fighters should get Perception as a class skill; Stealth, not really.

From the very first Assyrian regular soldier, to Greek hoplites, to Roman legionaries and Praetorian guardsmen, to Viking huscarls, to mediaevel men-at-arms & palace guardsmen, to renaissance musketeers & mercenaries, to modern (1700's to present) soldiers, all of these have stood guard as sentries and piquets over their fellows. These duties have been performed in defensive positions, forward staging areas, in the line of battle itself (during lulls in the fighting), and if they were really lucky, for their leaders in the capitals of their respective nations. So I think it is safe to say that for time immemorial, Fighters have stood watch as part of their regular duties.

Perception, to me, also includes situational awareness. This is also what troops have always strived for: to know what is going on around them in battle. It is for this purpose (as well as to improve airflow for easier breathing) that we have seen the evolution of the helmet. The great helm was eventually discarded in favour of visored helmets, salets, and basinets, all of which offered much better visibility.

Now, for those who say that Perception should be a class skill to only Rangers and Rogues, I would say that these were specialist troops (or auxiliaries) that were available in far fewer numbers than Fighters. Their other skills would dictate that they be given more specialized taskings, and therefore not be as readily available to use as sentries or guards as Fighters were. Such taskings might be to infiltrate a castle under siege, eliminate the sentries, lower the drawbridge, and hold it until relieved by assaulting troops, thus breaking the siege. Maybe to slip into an enemy camp/town and kidnap/assassinate someone or steal something in a completely covert manner. Or to locate and maintain contact with/observation of a mobile enemy force, and pass on the information to the command authority in a timely fashion.

Stealth is one of these "other" skills that I think requires much more specialized training. That leads me to believe it should not be a class skill for a Fighter. A Fighter can still take it and spend a feat (Skill Focus) to be able to do it as well as any of their class skills, and that is fine. It gives the player more choice for the direction that they can take their character. In all of the examples I gave in the previous paragraph, I can see Fighters accompanying the Rangers & Rogues on such missions to provide heavy combat support if needed. But the Fighter in question should have to make a conscious decision to train for these types of operations, represented in the game by spending a feat on Skill Focus (Stealth).

I must admit, though, that I think that all 2 + Int bonus skill point classes (the Fighter included) should be bumped up to 4 + Int bonus skill points. This is to allow such classes to be a little more versatile, and take some cross-class skills to better flesh out their character concepts.


Rache wrote:

I have to agree that I think Fighters should get Perception as a class skill; Stealth, not really.

From the very first Assyrian regular soldier, to Greek hoplites, to Roman legionaries and Praetorian guardsmen, to Viking huscarls, to mediaevel men-at-arms & palace guardsmen, to renaissance musketeers & mercenaries, to modern (1700's to present) soldiers, all of these have stood guard as sentries and piquets over their fellows. These duties have been performed in defensive positions, forward staging areas, in the line of battle itself (during lulls in the fighting), and if they were really lucky, for their leaders in the capitals of their respective nations. So I think it is safe to say that for time immemorial, Fighters have stood watch as part of their regular duties.

Perception, to me, also includes situational awareness. This is also what troops have always strived for: to know what is going on around them in battle. It is for this purpose (as well as to improve airflow for easier breathing) that we have seen the evolution of the helmet. The great helm was eventually discarded in favour of visored helmets, salets, and basinets, all of which offered much better visibility.

Now, for those who say that Perception should be a class skill to only Rangers and Rogues, I would say that these were specialist troops (or auxiliaries) that were available in far fewer numbers than Fighters. Their other skills would dictate that they be given more specialized taskings, and therefore not be as readily available to use as sentries or guards as Fighters were. Such taskings might be to infiltrate a castle under siege, eliminate the sentries, lower the drawbridge, and hold it until relieved by assaulting troops, thus breaking the siege. Maybe to slip into an enemy camp/town and kidnap/assassinate someone or steal something in a completely covert manner. Or to locate and maintain contact with/observation of a mobile enemy force, and pass on the information to the command authority in a timely fashion.

Stealth...

The average guard putting ranks into perception but not getting it as a class skill is not at a disadvantage to the average fighter sneaking into the camp as they don't get stealth as a class skill....

so they perform guard duty amirably against thier fellow fighters...

Now those rare specialty troops sneak in and do all the harm cause there aren't usually enough specialty troops to guard against them as you so pointed out.

BTW most sentries aren't fighters either as the bulk of the fighting troops are Warriors not fighters. Fighters tend to be the leaders and the elite troops... and i don't know too many nations (the Mongols being an exception) that used thier elite troops as night sentries.


Is the discussion really about giving Perception to fighter to make them better GUARDS?

And does giving Perception to fighter for awareness on the field defeat the purpose of sending scouts?

And if all fighters are more aware, what would happen when your Rogue will try to sneak past them? hehe!

I am totally against Perception for Fighters, for game balance. Each class must have specifics roles, and I don't think the role of the Fighter class is to be aware.

Remember, this is a game, even if we are trying to get close to reality. (thanks for all historical references)

Perception not being a class skill only denied the Fighter the +3 bonus, which is not a big penalty (compare to 3.5)


YULDM wrote:
[...]I am totally against Perception for Fighters, for game balance. Each class must have specifics roles, and I don't think the role of the Fighter class is to be aware.[...]

I agree. Its not that Fighters are unaware. They are as perceptive as 99.9% of the population. Its just that Rogues and Rangers excel at it.

With the new skill system I don't even know if I would use the term excel - they now only have +3 to the check over other classes determined to max out the skill.


I have a proposition.

Instead of making Perception a class skill, why not add Alertness and/or Skill Focus: Perception on the fighter list of bonus feat?


YULDM wrote:
I have a proposition. Instead of making Perception a class skill, why not add Alertness and/or Skill Focus: Perception on the fighter list of bonus feat?

I could see that working, although with every class getting a feat every second level I don't know if it is really needed.


Everyone should be able to use Perception. And everyone should be able to sneak it doesn't mean that they will be good at it. A fighter with all of it's check penalty will never be as good as the rogue. So everyone should just calm down.

Honestly it doesn't matter to me if the fighter is able to be stealthy, but every class should have perception as a class skill.

Liberty's Edge

JRM wrote:
David Fryer wrote:
Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

Perception definitely, else how will fighters be any use as guards?

Stealth no, I think that should be left to rogues & rangers.

I tend to use fighter/rogues as elite guards. Under the new system, it's less of an issue anyway. Just take skill focus: perception and they'll be at the same level as someone with it as a class skill. Guards really only need perception ("I see you.") and intimidation ("MOVE ALONG.") anyway. In fact, a level 5 human guard would probably look something like this:

Ability scores: STR 15 DEX 12 CON 14 INT 10 WIS 14 CHA 8
Feats: Skill Focus: Perception [1] , Intimidating Prowess [1], Power Attack [1], Cleave [2], Overhand Chop [3], Backswing [4], Devastating Blow [5]
Skills: Perception +10, Intimidate +10, Profession (Soldier) +8
Gear: Longsword, Halberd, Chain Shirt or Breastplate, Heavy Crossbow with 20 bolts, uniform, wooden stool, cigar, bored expression

For one that's more used to standing atop a wall rather than in front of a gate, replace the overhand chop feat chain with point blank shot, precise shot, and crossbow mastery.


Since the difference between class and cc-skills isn't that big anymore, I don't actually see why fighters need those skills.

Actually, I would REDUCE the number of class skills to the ABSOLUTE FUNDAMENTALS.

BUT, I would add the rule, that you may choose one additional class skill (at first character level) per INT-bonus.

Liberty's Edge

I think that under the new system, Fighter can afford to keep Perception as a cross-class skill.

I do have a thoguht. Besides a feat to grant a +3 bonus to a skill (skill focus), why not provide a feat that turns a skill into a class skill.

Thus, the fighter could take 2 feats to get a +6 bonus on the skill compared to a normal fighter, but a character who already had it as a class skill could only get a +3.

I would even go so far as to say Skill Focus should have a pre-req of having the skill as a class skill.


DeadDMWalking wrote:

I think that under the new system, Fighter can afford to keep Perception as a cross-class skill.

I do have a thoguht. Besides a feat to grant a +3 bonus to a skill (skill focus), why not provide a feat that turns a skill into a class skill.

Thus, the fighter could take 2 feats to get a +6 bonus on the skill compared to a normal fighter, but a character who already had it as a class skill could only get a +3.

I would even go so far as to say Skill Focus should have a pre-req of having the skill as a class skill.

I totally agree!

First a feat to make a skill a class skill (and a +3bonus), than a feat for skill focus (another +3).

Is a feat to get one class skill is underpowered or is OK? Should this feat gives more than one class skill? (I don't think so...)


Actually I would use the +2/+2 feats for that... maybe not. ;)

But I agree to the prereq. for Skill Focus (must choose class skill).

Dark Archive

Trychydts wrote:
David Fryer wrote:
Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

Fighters clearly concentrate on fighting. They can have Perception if they need it, but I feel it quite reasonable that they do not get a bonus on it.

I never felt that stealth (hiding and moving silently) should be a part of the fighter repertoire.

Stealth I can see an argument for not including, but almost every other class, including barbarian, gets perception as a class skill. This is why I don't understand the fighter not having it.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
DracoDruid wrote:
Actually, I would REDUCE the number of class skills to the ABSOLUTE FUNDAMENTALS.

I agree. Have you given any thought to what then minimum class skills for each class would be? Is that worth starting a new thread over, or could that go in the Skills Lists {Think Tank} thread?


The reason Fighters didn't have perception (well, spot and listen) before is that their role is a Fighter, not a sentry. Think of the difference in training.

Warriors/Guards need to stand around, be aware, and be combat efficient enough to outnumber and contain the problem.

Fighters FIGHT!!! Thats what all their bonus fighter feats are and why Warriors do not receive them. It represents all the special training that fighters put into their combat effectiveness. All that time learning how to Cleave and Grapple kinda takes into the time practicing how to spot intruders.

Should Fighters get Perception? Maybe. I would defiantly feel better while my character slept knowing that the fighter isn't going to get completely owned by rouges, but as the rouge isn't it hard enough to sneak past things?

Going off the rules for hide and move silently the number of checks it takes to cross a room is a nightmare. If for every rank into them a fighter get a rank into perception I'm going to get spotted half of the time each roll, which is actually higher since the rouge needs to make more checks.

Fighter REALLY excel in combat. I've never known a fighter to take being caught off guard as being a disaster. Its always been an 'oh no' type moment that they always bounce back from once a real fight breaks out. That being said, I don't think anyone's ever going to stop playing fighter because of perception not being a class skill, so I don't think its a problem.


Brit O wrote:

The reason Fighters didn't have perception (well, spot and listen) before is that their role is a Fighter, not a sentry. Think of the difference in training.

Warriors/Guards need to stand around, be aware, and be combat efficient enough to outnumber and contain the problem.

Erm, Warriors don't have Perception on their class skill list, assuming your referring to the NPC class rather that the general role of "Warriors/Guards".


JRM wrote:
Erm, Warriors don't have Perception on their class skill list, assuming your referring to the NPC class rather that the general role of "Warriors/Guards".

Oh, sorry. I thought they did. Well then...

Fighters are still fighting orientated. Rouges need fighters to be bad at perception or who will they be able to sneak past? spellcasters and that's about it. For game balance, Fighters spotting rouges takes a lot from the Rouge class.


I agree that it's not necessary to give perception and stealth to Fighters as class skills. As others have pointed out, the cross-class skills aren't that bad in PFRPG. And you can burn a feat or two if you want an armored guy who's a bit more observant.

The historical / reality-based arguments aren't really valid. D&D is a game, not a historical simulation.

Perception is nice, everyone hates getting surprised at the start of an encounter. But in terms of game balance, mechanics, roles, etc., Rogues and Rangers are meant to be the observant/sneaky ones. Barbarians grew up in the woods, so they get it as well.

Fighters are meant to be the tanks. To some extent, the rely on their friends to point them in the right direction, patch their boo-boos, drop in the artillery, etc. They don't pick locks, the kick down doors. You take levels in Fighter to be really good while armored up with a weapon in your hands. And you sacrifice some things for that. If you're character concept doesn't include wearing medium/heavy armor, there's little reason to go fighter.

At the end of the day, the classes are designed primarily around party dynamics at the gaming table. If you're going to be the fighter and deal damage encased in armor, you have to let your buddy in leather armor across the table do the sneaking and spoting.

I doesn't have to make sense from a "world-building" point of view. Don't get caught up wondering about the class levels that the castle guards have.


Yeah... with the A3 skills mechanic, all you're asking for is an additional +3 for any fighter who takes these skills. All they need to do to get that is take a single dip in ranger or rogue, and make sure to put a rank in those skills when they do it. Then they forever get the +3 to those skills, and can stack it with focus or whatever else they want.

Honestly, under the new system I sort of want to remove class skills from the assorted classes, not add new ones (as has already been suggested). Old cross class skills were a pain to build to useful levels. That's gone here, you just get a bonus to trained skills that are considered core for or integral to your class.

I don't see Stealth or Perception as so integral a part of 'fighter' that they deserve a bonus on them if they train them. Even the guard example that keeps coming up doesn't do it for me: they can already be good at it if they put ranks there, they just won't be exceptional because it's not an integral part of the class. It's like the difference between a front soldier and a sniper. Their training and focus is different, and the sniper is going to be better at seeing details because of their training.

Toss in the ease of making up that deficiency, a single level dip in classes that do focus on Perception and Stealth, and I don't see any compelling reason to agree with your suggestion.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

No to both.


Right, there have been some good arguments about it being only a +3 skill bonus difference between class / non-class skills in Alpha 3 which have convinced me to lower my support for Perception as a Fighter skill.

Although I know (intellectually) that Alpha 3 doesn't buy skill ranks with points I've still got them in the back of my mind and it just doesn't feel right to me, but I'm prepared to allow that leaving Perception out of the fighter's skills makes better sense than in 3.0/3.5.

Still, most Pathfinder fighters will probably be stuck further than 3 points behind in a Perception vs Stealth contest with an equal level rogue because their Wisdom won't be anywhere near as high as the sneaky-guys Dex.

The idea of 'buying up' a cross-class skill to a class-skill (+3) and then a skill focus (+6) skill sounds good to me, but what about doing it by spending skill-points rather than a feat?


I've found that if your character concept doesn't include carrying the party's luggage, you have little reason to be a fighter. I still found this to be the case when playtesting a fighter in P3. Seriously, every class but fighter got significant power-ups (except maybe Paladin, I don't care enough about Paladins to have really read over the changes to it). The fighter got small passive bonuses. The only thing that's even remotely interesting about the changes is the possible implications of armor training for fighters with above-average dexterity. By which I mean full plate with a 22 dex (which you get the full benefit from by 20th level).


I can agree with giving Fighters Perception, but if they want Stealth, they will need to multi-class as a Rogue.

As to the comcept that "Everyone can use Perception", years of working in retail with customers that cannot see signs, items hanging under their noses and even a garbage truck dumping a commercial trash can, I can attest that some people have negative Perception scores!


Just reread the Alpha 3 skill rules and my support for Perception as a fighter class skill's have recovered some of its strength. Characters do buy skill ranks by spending skill points, and fighters still only get two per level.

Anyhow, maybe we should approach the question another way - how often do you think a rogue or ranger should be able to sneak up to a fighter of the same level without them noticing? That would tell us what skill modifier difference we need, and then we can work back from there to see whether Perception needs to be class or non-class for a Fighter.

According to my calculations of opposed skill check success rates, the progression goes like this (this allows for the 20s win and ties going to the higher skill modifier rule):

Skill
Excess %success
20+ 95.25%
19 95.25%
18 95.25%
17 95%
16 94.5%
15 93.75%
14 92.75%
13 91.5%
12 90%
11 88.25%
10 86.25%
9 84%
8 81.5%
7 78.75%
6 75.75%
5 72.5%
4 69%
3 65.25%
2 61.25%
1 57%
0 50%

Thus, if you want a rogue to successfully sneak 90% of the time their Stealth skill needs to be twelve points higher than their opponent's Perception skill. If you want it 75% of the time it need only be six points higher.

This is just for one guy versus one guy. It gets complicated with multiple opponents using Perception, when things can become much tougher for the rogue - ten kobold 1st level warriors have a 40% chance of spotting a 20th level rogue sneaking by, just because of the odds of one rolling a 20.

Come to think of it, we should really do something about that. I'd just use a single roll and add a 'mob bonus' based on the number of grunts, but make it less than aid-another since they're probably not constantly using actions to boost each other, besides which I don't think ten kobolds rate a +18 Perception bonus.

Dark Archive

David Fryer wrote:
Fighters should have Perception and Stealth as class skills. I have never understood why they don't have it.

I'm curious to see the results of your hypothesis in game play. The designers of 3.x must have had a reason for the original rule. I'd especially like to see the examples on plate-wearing fighters crossing creaking floors or if you had such characters with more skill ranks than the party's rogue.

I'd also like to see examples such rules had on players playing rogues, scouts, and other stealthy types? Did your players shift to maximize their skill points once you announced your new rule?


JRM wrote:

This is just for one guy versus one guy. It gets complicated with multiple opponents using Perception, when things can become much tougher for the rogue - ten kobold 1st level warriors have a 40% chance of spotting a 20th level rogue sneaking by, just because of the odds of one rolling a 20.

The rule about skill check does not include automatic success on a natural 20.

SRD wrote:


Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.

Does your progression use standard skill check rule, or your house rule of automatic success?


Oops, that's a chart with automatic success on a 20, if both sides roll 20 it goes to the higher skill mod. Forgot the SRD doesn't use crit skill successes. No big deal, I'd made a progression chart for both, here's the SRD default:

Skill
Diff chance of success
20+ 100%
19 100%
18 99.75%
17 99.25%
16 98.5%
15 97.5%
14 96.25%
13 94.75%
12 93%
11 91%
10 88.75%
9 86.25%
8 83.5%
7 80.5%
6 77.25%
5 73.75%
4 70%
3 66%
2 61.75%
1 57.25%
0 50%

As you can see, it makes 0.25% difference per point of skill discrepancy. The progression allows for ties going to the higher skill mod, which is why in the default progression you can't beat a -19 skill difference, since the opponent always has a higher skill modifier.


If a rogue can't sneak past a fighter, then who is he sneaking past? Why does he bother avoiding fights if the the game's FIGHTer class spots him even half the time? Just my 2 cents on the balance issue.


flavorwise, adding stealth to the fighter skill list is a mistake. fighters are a step above normal warriors(the npc class) in that theyre attention is devoted to martial training. however, perception i might have thought differently on were the game still using the class/cross-class ranks system. Fighters are trained to be aware of their immediate surroundings, since anything you arent paying attention to during a fight will end up killing you, and during 3.0/3.5, i was a big defender of the idea of Spot and Listen being available as class skills for ALL classes. But with spot, listen, and search rolled into perception and no class/cross-class nonsense with Pathfinder, i see no need to make it a class skill, since they can choose to put a rank into the skill every level. they are still observant, but not nearly so much as folks who are paranoid and specifically meant to be sneaky bastiches.

Scarab Sages

Xyll wrote:
New rules about no cross class will make it easier for you to build a fighter that way plus I think they should give fighter 4 + int skills just because you are a fighter does no mean you are stupid also they kinda get shafted in the power department. At higher levelss that is.

I think everyone should get 4+ Int in skills.

Why is a Fighter any less good at Intimidation, or a Wizard any less good at studying Arcane Knowledges, or a Cleric at knowing Religious Lore... than a Rogue is at Sneaking?

-Uriel


Uriel393 wrote:
Xyll wrote:
New rules about no cross class will make it easier for you to build a fighter that way plus I think they should give fighter 4 + int skills just because you are a fighter does no mean you are stupid also they kinda get shafted in the power department. At higher levelss that is.

I think everyone should get 4+ Int in skills.

Why is a Fighter any less good at Intimidation, or a Wizard any less good at studying Arcane Knowledges, or a Cleric at knowing Religious Lore... than a Rogue is at Sneaking?

-Uriel

they're not less good at it, but they spend more time on their class abilities as opposed to being very knowledgeable otherwise. A fighter can be great at intimidation IF he puts the points into it, clerics can know a great deal of lore IF they put points into it, and theyre always guaranteed at least 2 pts. every level to do so. But that isnt the drive of the class. Rogues? Bards? Rangers OTOH? Skill selection are part of what make those classes more versatile and useful. (at least IMO) though i do agree the wizard should be bumped to 4+INT for skill points, and have been IMC since i was playing 3.0 :p


Okay, here's how my thoughts are progressing:

I'm asking about what percentage of the time a typical rogue's Stealth skills should defeat a typical fighter of the same level. Even with Perception as a class skill the rogue has many advantages.

* The rogue has four times more skill points from class levels. The fighter would have to dedicate half their skill-training to match the rogue in ranks, penalizing them in other important areas.

* The rogue's Stealth modifier includes their primary class attribute of Dexterity. To match this a fighter would have to make Wisdom their primary attribute, which won't add much to their class function of fighting unless they have some peculiar feat or Prestige Class abilities (or encounter a lot of feinting). I'd guess a typical Rogue will have a Dex three points higher than a typical fighter's Wis at 1st level, and it only gets worse as they rise in level.

* The rogue probably has a level-appropriate magical item or two that enhances their sneakiness - Ring of invisibility, Cloak of elvenkind or whatever. In my experience, fighters rarely have magical items that counteract these.

Postscript: Saying it will stop Rogues sneaking into armed camps is doubtful. For a start, the camp sentries are probably lower level than the rogues.


JRM wrote:

Okay, here's how my thoughts are progressing:

I'm asking about what percentage of the time a typical rogue's Stealth skills should defeat a typical fighter of the same level. Even with Perception as a class skill the rogue has many advantages.

* The rogue has four times more skill points from class levels. The fighter would have to dedicate half their skill-training to match the rogue in ranks, penalizing them in other important areas.

* The rogue's Stealth modifier includes their primary class attribute of Dexterity. To match this a fighter would have to make Wisdom their primary attribute, which won't add much to their class function of fighting unless they have some peculiar feat or Prestige Class abilities (or encounter a lot of feinting). I'd guess a typical Rogue will have a Dex three points higher than a typical fighter's Wis at 1st level, and it only gets worse as they rise in level.

* The rogue probably has a level-appropriate magical item or two that enhances their sneakiness - Ring of invisibility, Cloak of elvenkind or whatever. In my experience, fighters rarely have magical items that counteract these.

Postscript: Saying it will stop Rogues sneaking into armed camps is doubtful. For a start, the camp sentries are probably lower level than the rogues.

Ranks of Perception are just another way to spot Rogues. Before 4th level sure its pretty important but eventually with things like darkvision, blindsense, see invisible (negates the hide check boost), and so many more ability made for spotting Rogues just adding another makes Rogues weaker.

If we look at this as giving the Fighter another boost, he's already a combat god. If we look at this as nerfing hiding characters, there's plenty of ways of doing it especially some like blindsense which are practically "No, it doesn't work" type abilities.

If we look at this as a realism problem, Fighters are probably more used to a stand up Honor fight (which is more Medieval era correct. Hell, they got guns and still wanted to stand in rows and lines which is why American minute man found it so easy to defeat them). Rangers are hunters and are used to tracking and hunting and stuff. They get perception. Fighters really aren't hunters or spotters, they're probably more used to just winning fights instead of careful observation

Grand Lodge

Phantasm wrote:
. (at least IMO) though i do agree the wizard should be bumped to 4+INT for skill points, and have been IMC since i was playing 3.0 :p

Given that Wizards do have high INT which will give them bonus skill pts, I don't see this as neccessary. They're heavily bookish figures and simply don't have time to develop a lot of skills. In Ars Magica, comparing mages, companions, and grogs (the basic fighter guards) mages are the least skilled of the three for this reason.


There's been some great reasons in this thread for supporting why Perception should be a fighter class skill choice! I won't rehash all the reasons here, but I'm hoping Pathfinder design team members are reading this thread and strongly consider adding it in!


Really, when it comes down to it, this is a discussion more suited to DM campaign rules, than a general rule addition! Pathfinder has already added to the fighter's skills in Gazetteer! This, of course, was written as characters from a particular training program. I think that individual fighter's are going to have different focii, and that is as it should be...the cool thing about the skill system is that it rewards the characters with high Int scores!


Brit O wrote:

Ranks of Perception are just another way to spot Rogues. Before 4th level sure its pretty important but eventually with things like darkvision, blindsense, see invisible (negates the hide check boost), and so many more ability made for spotting Rogues just adding another makes Rogues weaker.

If we look at this as giving the Fighter another boost, he's already a combat god. If we look at this as nerfing hiding characters, there's plenty of ways of doing it especially some like blindsense which are practically "No, it doesn't work" type abilities.

If we look at this as a realism problem, Fighters are probably more used to a stand up Honor fight (which is more Medieval era correct. Hell, they got guns and still wanted to stand in rows and lines which is why American minute man found it so easy to defeat them). Rangers are hunters and are used to tracking and hunting and stuff. They get perception. Fighters really aren't hunters or spotters, they're probably more used to just winning fights instead of careful observation

Nope, don't think your counter-arguments hold water. See invisibility, for example, just means a Fighter gets a chance to succeed at Perception vs Stealth against a rogue who otherwise is virtually undetectable (+20 or +40 to their Hide for being Invisible). That's just evening the playing field, not making the rogue useless.

As for Blindsense, it's not exactly easy for a fighter to acquire assuming they're not a grimlock or the like. There are a few prestige classes that give it, like the SRD's Dragon Disciple, although that requires arcane spellcasting ability. The easiest way I can think of is hitting the fighter with a Baleful Polymorph into a bat or the like, which has obvious disadvantages.

Come to think of it, some intelligent magic weapons have blindsense but they don't generally extend it to the wielder - I'm now visualizing a warrior looking around for an invisible foe while his ax cries "it's behind you!"

Besides which, surely this is more a problem of spellcasters versus rogues? There are numerous spells useful for 'nerfing hiding characters', but I can't think of much that a regular fighter can do. A Pathfinder wizard or sorcerer can easily acquire Blindsense using Beast Shape III, for example.

As for your second paragraph, careful observation is often key to winning fights on real battlefields, so why shouldn't it be a class skill for fighters on fantasy battlefield. The medieval knights and revolutionary wars-era soldiers you mentioned didn't limit their fighting to just formal duels. Apart from coping with ambushes in hostile territory, Perception would be needed to spot advantageous terrain, the enemy's weaknesses and maneuvers, not to mention penetrating the notorious "fog of war".


Spotting advantageous terrain hardly requires a perception check. I think we're looking at it as two different types of skills.

I think of perception as being a skilled that means you've trained yourself to pick out the really small clues. A footprint in leaves, the barely audible breathing of someone trying to hide, the almost perfect invisibility of a foe as it shifts when he moves.

You seem to think of perception as being a marker for all types of spotting and listening. Medieval era people weren't ridiculously keen on the whole ambushing tactics and stuff. Sure some may have used it but as a whole they kept lining up. I'm not talking about duels, I'm talking about medieval era wars with Knights and commanders and such.

Think about Lord of the Rings? How often did anyone besides Legolas and Aragorn actually spot details or make discoveries? I'd argue that they're both versions of the Ranger class and thats why they have perception. The fighters like the Dwarf usually just responded to combat.

Its a flavor thing. Fighters shouldn't be as aware as Rangers because they're twice as focused on the details as Fighters. Same goes for Rogues, they need the awareness to keep themselves safe and so they train in it also.

There are magical boosting items that grant Blindsense and see ivisibility, neither of which I consider that expensive especially when you consider charges per day items.

And as for evening the playing field, if a Fighter vs an invisible Rogue is an even playing field I weep for all the Rogues who don't want every character to need a wand of invisibility just to do his job.

Sovereign Court

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Not to muddy the muddy waters anymore (because I don't think Fighters should get either Perception or Stealth), but Commoners get Perception (see page 132). I think Commoners are the problem, not Fighters, but as it stands, when you go from being a lame commoner to a trained fighter, you get less perceptive :\

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