Gnome Ninja |
I've noticed quite a few things out here about Necromancers, so I posit a solution that my group developed with the PRPG.
1. Turn Undead Complaints
I've noticed a lot of people complaining about, "OMG, Clerics could like take control of an Undead boss in the game!" Please, it's rare for Clerics to take control of undead. Sure, they have an unlimited amount they can control, but how many parties will even have an Evil Cleric turning undead anywhere near the rest of them, or even near undead in PRPG? If you haven't read the rules, and Evil Cleric's rebuking hurts his living party members and heals undead. This is not that useful for the average undead encounter if you're in a good party!
2. Specialist Wizards
There are some issues with the Necro Wiz, especially in making it at least as good as the Evil Cleric. I love the new 8HD/CL limit; it gives the actual Necromancers an edge. But how can they stand against the possibility of an Evil Cleric's unlimited control with rebuking? Here are some suggestions:
1. Make Control Undead Better Right now, this is already a great spell, but for Wizzys to compete with Clerics, I have some ideas. First of all, make it permanent for mindless undead. This greatly ups the power level, but here's the catch: everything is allowed a Will save, even mindless. Our idea was that Midless ones get a -4 penalty on this. It's a bit rough, but it's worth a try.
2. Make better Necro Spell-Likes! Sure, False Life and Vampiric Touch are always useful for the adventuring Necromancer, but Command Undead and Animate Dead in their place would make the Necromancer more into its flavor, as well as able to compete with the Cleric. Yes, I also did say give them the Animate Dead ability a level early; this is just a suggestion for specialist Necros, not all Wizards.
Just my two cents. Comments?