The dwarf is a pack mule!!


Races & Classes


I am against the idea that you are allowing dwarves to forego encumberance. No one will ever need a packmule if they have but one dwarf, who can carry the entire world -blink blink- without slowing down.

I have no idea what I am going to do with dwarves when I start running some form of Planescape setting.


sirebral wrote:

I am against the idea that you are allowing dwarves to forego encumberance. No one will ever need a packmule if they have but one dwarf, who can carry the entire world -blink blink- without slowing down.

I have no idea what I am going to do with dwarves when I start running some form of Planescape setting.

Yes, a dwarf is a pack mule. As far as planescape goes, I'd set up a culture of githyanki slavers who raid the prime material planes in search of good dwarven slaves who, I've heard it said, make good pack mules.


I think you missed the point of the post.

THe 'slow and steady' racial ability of dwarves needs to be modified. I can see a group raiding an entire castle and placing it all on the back of the dwarf. Since he can keep moving it only makes sense to bring one dwarf who can carry so much stuff and then pack it all on the back of the dwarf.

As for the planescape comment, I am thinking of any player that has a dwarf and then grabs the world s/he is holding onto, opening a portal to a different plane and taking the held world (because s/he can still move just fine) into the different plane, and then becomming a god/ess.

Slow and Steady sounds cool, but it makes the dwarf a bag of holding with a battleaxe.

Sczarni

sirebral wrote:
Slow and Steady sounds cool, but it makes the dwarf a bag of holding with a battleaxe.

As they should be... (sorry couldn't resist)


sirebral wrote:

I am against the idea that you are allowing dwarves to forego encumberance. No one will ever need a packmule if they have but one dwarf, who can carry the entire world -blink blink- without slowing down.

I have no idea what I am going to do with dwarves when I start running some form of Planescape setting.

I assume that the ability only works up to the dwarf's maximum load. This should be clarified, I agree, but I don't think the intent is to have dwarves carry entire castles on their backs.


WelbyBumpus wrote:
sirebral wrote:

I am against the idea that you are allowing dwarves to forego encumberance. No one will ever need a packmule if they have but one dwarf, who can carry the entire world -blink blink- without slowing down.

I have no idea what I am going to do with dwarves when I start running some form of Planescape setting.

I assume that the ability only works up to the dwarf's maximum load. This should be clarified, I agree, but I don't think the intent is to have dwarves carry entire castles on their backs.

That would help.

RPG Superstar 2008 Top 32

The Slow and Steady rule is the same rule Dwarves had before, just with a new name. It merely means that a dwarf is not slowed by medium or heavy loads (since those count as medium or heavy armor). It does not mean that they can exceed their maximum load.


I think it's perfectly fine. I mean sure they can always move their maximum movement, but they still only ever move 20 feet. More than that though, I think people are also forgetting about armor check penalties and the like. It's basically the heavy armor rule extended for encumbrance.


I concede. It wasn't worded right I think. THe PHB 3.5 mentions heavy and light loads, but not the Pathfinder RPG book. I do think it needs to be worded a little better.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

it would explain Nodwick though...

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

...and I'd suggest not saying to a Dwarf's face that they're a pack mule.


Take the fleet of foot feat (i believe in one of the realms books) and it adds +10 feet to the movement rate, take mountain plate from the Races of Stone and you have one fast heavily armored dwarf (who need power armor?).

Dark Archive

Weylin Stormcrowe 798 wrote:
Take the fleet of foot feat (i believe in one of the realms books) and it adds +10 feet to the movement rate, take mountain plate from the Races of Stone and you have one fast heavily armored dwarf (who need power armor?).

The issue with Mountain Plate is that it states clearly that it does effect the movement of the dwarf. So they do go from a 20' to a 15'. Now add boots of striding and springing with the mess and you have a dwarf who moves at 45' a turn.


And then give him a pony, and a bicycle, and a model railway, and some chocolat and candy and he is the funny honey happiest Dwarf ever all.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

deathboy wrote:
Weylin Stormcrowe 798 wrote:
Take the fleet of foot feat (i believe in one of the realms books) and it adds +10 feet to the movement rate, take mountain plate from the Races of Stone and you have one fast heavily armored dwarf (who need power armor?).
The issue with Mountain Plate is that it states clearly that it does effect the movement of the dwarf. So they do go from a 20' to a 15'. Now add boots of striding and springing with the mess and you have a dwarf who moves at 45' a turn.

You can do this with Battle Plate from Races of Stone though - 1 less AC than Mountain Plate, but doesn't slow the dwarf at all.

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