Suddenly DR 10 / -?


Races & Classes

Scarab Sages

Overall the fighter seems interesting. The weapon and armor training are interesting. Not sure yet if it feels overpowered or not.

However, the "Weapon Master" where the fighter suddenly gains DR 10/- when before he had no DR at all seems a bit odd and extreme. I'm not sure the thought process behind it.

I might suggest a more gradual DR to attain DR 10/- at 19th level or something similar.

Dark Archive

It felt wierd to me, as well.

At first I thought 'whoah! too powerful', but then my players pointed out our 17th level game was dishing out 80+ hit points of damage on one hit fairly frequently.

Maybe take armor training, and make it +1 to AC, -1 to ACP, and DR 1/- for each level taken, and make armor mastery an additional +6 DR?

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'd prefer to see this scale, maybe starting at 10th level. However, the problem with giving fighters DR at all is that it seriously steps on the toes of barbarians and dwarven defenders DR. However, without seeing what Pathfinder RPG has in store for barbarians, it's hard to say.

Scarab Sages

A scaling DR mechanic for fighters would be good. The fighter needs ways to minimize/live through high level encounters vs. magical monsters. SR and even energy resistance would be good. Lots of hit points only go so far when CR20 creatures dish out 100 points of damage (magical and mundane) per round in melee.


Celestial Armor is +3 Chainmail that is so light it can be worn underneath normal clothes without betraying it's presence. It's medium armor that as treated as light armor because of the mithril.

For the purposes of the class special would it be treated as light or medium armor or both?

Suggested wealth by level is 580,000 gp at L19

Curious how the class special would work with a PC wearing Plate Mail of Invulnerability with Celestial Armor underneath with the class special applying to the Celestial Armor?

P.S. I would like to see Armor Mastery scale say DR 3/- at L7 and DR6/- at L13 or DR 10/- at L9 since half or more games will never hit that level.

Perhaps it could be changed to an Extraordinary ability the Fighter receives instead of his armor which would also allow the Fighter to attack opponents unarmed?


well they get armor training at 3/7/11/15/19 so still give them a +1 AC and the DR
3rd +1 AC DR 2/-
7th +2 AC DR 4/-
11th +3 AC DR 6/-
15th +4 AC DR 8/-
19th +5 AC DR 10/-

that should even a fighter out some.


I agree, this should definitely scale. I am also worried about the barbarian's usefulness at this point.


Seconded.


OK, I'm gonna poo poo everyone and say... THIS IS HOW YOU KEEP PLAYERS FROM MULTICLASSING. Give 'em a big reward at 20th level.

If you prohibit multi-classing, then I like the idea of making it more gradual.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Bradford Ferguson wrote:

OK, I'm gonna poo poo everyone and say... THIS IS HOW YOU KEEP PLAYERS FROM MULTICLASSING. Give 'em a big reward at 20th level.

If you prohibit multi-classing, then I like the idea of making it more gradual.

I'm in agreement. 'Capstone' abilities should be impressive. They should also build on abilties already there.

Dark Archive

seekerofshadowlight wrote:

well they get armor training at 3/7/11/15/19 so still give them a +1 AC and the DR

3rd +1 AC DR 2/-
7th +2 AC DR 4/-
11th +3 AC DR 6/-
15th +4 AC DR 8/-
19th +5 AC DR 10/-

that should even a fighter out some.

That's if they keep putting their armor training in the same type of armor. Keep in mind at 3rd, 7th, 11th, and 15th, they can say "Light" all the time, or vary them. At 19th, they could say "Studded Leather" or change it.

But by making it scale like this, their capstone ability isn't very capstone-ish, is it?


Archade wrote:


That's if they keep putting their armor training in the same type of armor. Keep in mind at 3rd, 7th, 11th, and 15th, they can say "Light" all the time, or vary them. At 19th, they could say "Studded Leather" or change it.

But by making it scale like this, their capstone ability isn't very capstone-ish, is it?

I do think the DR should be with one type of armor .and as for capstone I like scaling better A dip wont give much DR with out at lest 3 levels.

and I would change 19th wording back to type as the rest of them are.


DR 10/- is a huge change from a level before. I'd like something that isn't so jumpy.

DR 10/- is so much better than the barbarian's DR. I'd like something different.

All the other fighter armor bonuses are to AC, so this could be another increase in AC, or some way for fighters to avoid attacks instead of withstand them like a barbarian.

Liberty's Edge

I also support a DR creep/progression, rather than a sudden DR 10.

The DR bonus ought to be a bit different between light, medium, and heavy armors as well. As has been pointed out in other threads, higher level fighters may now get more defense out of light armor than heavy armor if their DEX is high.

Right now there are five armor training divisions as you level. Perhaps setting each training point to add DR 2/- would be good, although having a DR 2/- at a low level might be a bit too potent, and may cause more frivilous multiclassing just to snag some free DR, the same way Weapon Spec runs.

Liberty's Edge

seekerofshadowlight wrote:

well they get armor training at 3/7/11/15/19 so still give them a +1 AC and the DR

3rd +1 AC DR 2/-
7th +2 AC DR 4/-
11th +3 AC DR 6/-
15th +4 AC DR 8/-
19th +5 AC DR 10/-

that should even a fighter out some.

3rd +1 AC DR 1/-

7th +2 AC DR 2/-
11th +3 AC DR 4/-
15th +4 AC DR 6/-
19th +5 AC DR 10/-

That progression might be a little better.

Seriously though, can anyone see a fighter ever bothering to select multiple weapons or armor when these bonuses stack without penalty? I know I wouldn't.

If there's a class option but no one ever selects it, maybe it's not a useful option...

Liberty's Edge

What if these choices of weapon group and armor types followed a rough system like the favored enemies of rangers?

So at your first pick, you select one armor type/weapon group, and that gets the bonus.

Then at the next boost, you can select another new type, and any category you already had gets another bonus.

I suppose with only four armor categories this won't work perfectly though...


Plognark wrote:


3rd +1 AC DR 1/-
7th +2 AC DR 2/-
11th +3 AC DR 4/-
15th +4 AC DR 6/-
19th +5 AC DR 10/-

That progression might be a little better.

The only issue i have with that is it does not follow a patten that i can see.So its not logical.It goes from 1 then 2 then skips 2 then skips 2 then skips 3.so it looks disjointed it needs to be 1-5 or by 2's as for it to have a logical progression.

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