Griffin Sire Castle


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Hey, all.

Had to reinstall Windows yesterday, so I lost a lot of prep time. Will still try to finalize Kronag today, mechanics-wise -- may not have much time for fluff.


SargonX wrote:

Torillan,

If you would rather play a fighter (one of your original choices), I'd be happy to play the rogue. With the 1.1 changes I'm having trouble with the new concept for my fighter.

Either way, it's up to you. I'll probably create both a fighter and a rogue and use whichever is needed.

Cheers

I'm really OK either way. I just figured I'd go with what the Fates dealt me, so I'm down wit' da Rogue. :-)

Besides, I usually end up playing a fighter anyway, so a rogue will be interesting. It'll probably end up being a halfling, tho...... :-\

The Exchange

Sometime tonight or tomorrow I shall open up the game thread.

It will be a meeting point to which all the adventurers have come. It will be a shrine to the Battle Lord, Gorum on the edge of the wilderness.

For fluff, all you need is a really good reason to retake the castle or support Pat's cleric in that mission.

Once the characters are all present and correct then we shall get down to the nitty gritty.

Cheers

Sovereign Court

Male Mostly Human
Torillan wrote:
SargonX wrote:

Torillan,

If you would rather play a fighter (one of your original choices), I'd be happy to play the rogue. With the 1.1 changes I'm having trouble with the new concept for my fighter.

Either way, it's up to you. I'll probably create both a fighter and a rogue and use whichever is needed.

Cheers

I'm really OK either way. I just figured I'd go with what the Fates dealt me, so I'm down wit' da Rogue. :-)

Besides, I usually end up playing a fighter anyway, so a rogue will be interesting. It'll probably end up being a halfling, tho...... :-\

I've got my fighter fixed now, so if you want to try out rogue go ahead. I can use my rogue if my fighter bites it :)

And see FrenchWolf - no snapping off hands at all!

The Exchange

That's the spirit - stick it to the DM.

Great stuff, lads. I'm liking this more and more.

Cheers

Sovereign Court

Male Mostly Human

I even like my new non-half-elf fighter. I'm pretty excited, too. Can't wait to get started.

As for fluff, if someone pays me, I'll go.


M Half-Orc Rogue (Ruthless Ruffian) 2

Crunch ready!


And here is the (Nearly Complete)Elvish mage to your rescue!

Obviously, the name is a work in progress, as is the rest. ;P

Still need to finish up a few things, his Arcane Bonded Item, couple more 1st lvl spells to put in his book,... things like that.

Went with a 'Universal' Wiz because I want to see how they playtest vs. the 'old' non specialist wiz.

This is just the proof that I HAVE been working on it! :)
Will get a real name and mannerisms, background in when I can. Loading in a show this weekend, so won't be posting my usual 3-5 times a day, but will be checking in at least once every day!

The Exchange

Game thread up and running.

Cheers

I'll have a look over the characters as and when each of you tells me they are done.

Sovereign Court

Male Mostly Human

Woot!


Just a note on the 'Arcane bond' ability of the new wizards.

You can either use it on an animal, and get a familiar as per the 'old way' (Identical as far as I can tell, no changes yet,)
OR you can use it on an item. (Staff, amulet, wand, ring or weapon)

The advantages to having an item is, you can enchant it AS if you had the relevant feat and at half the cost! But the draw back is, if your item gets ganked, swiped, shattered, or just plain lost, you have to beat a Spellcraft roll of DC20(+level of spell) or lose ANY spell you try to cast.

Interesting idea, that's why I'm running with it for the test drive. But that's a steep risk of losing a lot of spells if you lose your item. (Which shouldn't happen often,) I haven't done the math yet to see fi it's still really a 'disadvantage' for higher levels. But at first level I will have to ROLL a 13 or higher on a D20 to successfully cast a spell if i'm dumb enough to lose my item.

I'm not saying this is a bad thing, I'm just throwing out notes for the playtest report! :)

Hope to "finish" My char by tonite, work is going well, shouldn't be here TOO late,... ;P

The Exchange

This is a playtest but I am going to have to let you in on one of my biggest roleplay bugbears. It is a purely subjective matter so I shall explain my reasoning in a little detail.

In my book, any character with an Intelligence which is below average, i.e. 9 or less has to roleplay that way. People who play this game tend to be highly intelligent, university or college level (although there are exceptions) in Britain that represents the top 5% of the population or an Int of 14+.

Int 10-11, average, means Joe Bloggs, the man in the street. Below average is heading towards a Downs Syndrome case and I've worked with them so I know just how bright they can be. But they struggle with many things.

Ergo, Pat, if you play a Int 8 character he should not be the problem solver and/or ideas man and/or face of the party. Maybe his speech patterns will reflect his lack of wit too.

Either increase the Int to 10, which makes him average. (My choice)

Or look at the explanation of Intelligence in the PHB and use it as a guideline for where he flunks. He could be useless at problems, have no memory or not understand any explanations of plans. Those are just suggestions. There are four or five traits under Intelligence, pick two that he is weak on.

Frankly I struggle to play a Low Int PC because I really want to speak up when I know my PC just wouldn't have a clue.

Have a think about it Pat, hopefully you can go along with my view of the game. I don't like to mention this because everyone roleplays differently but it is very important to me.

Cheers


No problem. The only fancy word I've used so far is "heir" ;-).

The Exchange

Thanks.

I prefer to mention this upfront.

Cheers Pat


Greetings fellow adventurers!
It is I, Allien Layshien, come to guide you on your quest!

No, no. It is not necessary to thank me. It is my duty to help those who can only obviously benefit from my long years of experience, and my exceptional intelligence!

I THINK I'm done. I just reviewed it. Twice. Let me know if you see anything you think I may have missed.

The Exchange

Love the character, as you said, its very much an archetype of an elven wizard, Ragadolf.

Here's what I have noticed.

1) Hit points = 6(base wizard)+ 4(frail racial bonus)+1(favoured class)+1(con)=12

2) With mage armour AC's = 17/13/14 as in the other game. My guess is that was force of habit.

3) You should know 3 first spells plus 3 for your intelligence. One more first level spell please.

Cheers

The Exchange

Kronag wrote:
Crunch ready!

Wow, what a killer cleric he is going to be at higher levels.

I only saw one minor change and that is the Con bonus to hit points should be +2 rather than +3 giving a total of 18 hit points.

One question, why did you choose Create water as one of your orisons rather than say vigor or resistance or guidance? I'm just interested as a fellow cleric player.

Cheers

The Exchange

Baron Praxus

This fighter has the edge over the half-elf for me. Much simpler and a better AC and better hit points.

I think he gets one more skill choice from his 12 Int but other than that he rocks.

I like the idea of a party adventuring for more than fifteen minutes each day and I've planned the first adventures to test that out.

Cheers


French Wolf wrote:
Kronag wrote:
Crunch ready!

Wow, what a killer cleric he is going to be at higher levels.

I only saw one minor change and that is the Con bonus to hit points should be +2 rather than +3 giving a total of 18 hit points.

Oops. Fixed.

French Wolf wrote:

One question, why did you choose Create water as one of your orisons rather than say vigor or resistance or guidance? I'm just interested as a fellow cleric player.

The latter have always seemed pretty wimpy to me, to be honest -- though perhaps I should reconsider with the new orisons rules. That makes a difference. When I prep for the next day, I'll let you know.


Allien,

Just a suggestion.

Since 3.5 improved Skill Focus, I've almost never taken Combat Casting.

CC gives you +4 to Spellcraft checks in certain circumstances, but Skill Focus: Spellcraft gives you +3 in *all* circumstances.

Pat

The Exchange

Thanks.

Yeah, maybe guidance would be one a cleric would use, especially before a rogue checks for traps or tries to disable them. Heal checks on poisons.

It's not great but it may help, like a bless spell.

Cheers

Sovereign Court

Male Mostly Human
French Wolf wrote:

Baron Praxus

This fighter has the edge over the half-elf for me. Much simpler and a better AC and better hit points.

That would be because he's got a tower shield with a +4 AC bonus! :)

He's definitely better than the half-elf, though. Moving that free weapon proficiency to humans really makes them better.
Unfortunately, I won't be able to try out the shield bash feats I was going for with the half-elf, because you can't shield bash with a tower shield.

French Wolf wrote:
I think he gets one more skill choice from his 12 Int but other than that he rocks.

2+1 skills for Fighter with INT 12, +1 for human bonus = 4 skills. Unless I'm reading something wrong?

The Exchange

No one I've played with uses a tower shield much although I did see a wizard take one once in a convention game.

You're right about the skills, I missed the Perception cross class skill, four is the magic number.

So that leaves Torillan's rogue and we're ready to go.


French Wolf wrote:

So that leaves Torillan's rogue and we're ready to go.

He's here. I'm almost done, so I'll post him in a little bit. I apologize for holding things up.

The Exchange

Torillan there is no need to apologise. Let me know when you're finished and I'll give it a once over.

Thanks for the quick reply.

Cheers


French Wolf wrote:

Love the character, as you said, its very much an archetype of an elven wizard, Ragadolf.

Here's what I have noticed.

1) Hit points = 6(base wizard)+ 4(frail racial bonus)+1(favoured class)+1(con)=12

2) With mage armour AC's = 17/13/14 as in the other game. My guess is that was force of habit.

3) You should know 3 first spells plus 3 for your intelligence. One more first level spell please.

Cheers

1) Hm, I must have read he "racial HP" wrong, thank you!

2) Yep, force of habit, ;P

3) Ah yes! Thanks again. (Notice that so far he has taken no more than one spell from each category? Yes, that was deliberate!)

Hm,... I never took any skill focuses before, so I didn't notice when 3.5 upped them to +3 (I still thought they were +2, which I felt was a waste of a feat.) I was so mad about all the spell nerfing that happened, I never that little bonus that snuck in! I will change that too!

At work now, will update before I crash tonite! Thanks all!


Updated, thanks all!

boards have ben kicking me of all day, inet from work is spotty, and I am working long hours this week. (I'm batting a thousand)
I will read and post as often as possible.

will probably 'enter' the game tomorrow, time permitting at work.

Thanks!

The Exchange

OK Ragadolf.

Torillan??

Cheers


I'm kind of idling until the other two show up in-game.

The Exchange

Yep - I've started thinking about the APL2 adventure. The advantage is you can have "easy" encounters.


Hey all.

Continuing computer problems -- currently on a pay-by-the-minute. Will be back as sooon as I can.


Ok, good luck with that Pat'O!
I'm just treading water until Paizo works out this new round of posting bugs. Ready to try when you all are! :)

The Exchange

So we are all waiting for Torillan and he hasn't posted a response since Tuesday.

Hmm.

OK, Torillan, I beginning to think that you're going to face problems keeping up with this game.

Why? well I know that you are busy and making an Alpha rogue takes time but the others are similarly busy and have done it in the same time span. Also they started posting in the game thread. I play games with all the rest so I don't have any concerns about them keeping up, in some cases they will post more than once a day.

Moreso because this is a playtest and once things start then I shall move things along faster to give us the maximum opportunity to try out rules.

The others know how frequently I post and I'd rather not be waiting for a player to post more than 24 hours, it would kill the game in the long run. This only applies to the week days, the weekend is a different matter - I don't expect posts Saturday and Sunday.

If you can get me a character this weekend then I'll be happy. But in future I need to know in advance when you may miss a day or two.

However if you would rather jump in later on when the other releases come out and I ask for one or two more players then perhaps that would be a better fit with your current daily schedule?

Either way I'll ask the reserve to put together a rogue while you decide what you'd like to do.

Cheers


In case the other guy doesn't show up here is your replacement. I decided to stay with the halfling as he picked mainly because of the bonuses.

A couple things I was not sure of:
1. Starting packages? I went ahead and picked the halfling rogue in PH1 but replacing the light crossbow with a sling.
2. The Dodge feat under Combat Feats. It says +1 ac until beginning of next turn. Does activating this take an action? It just seems to me that it will always be active. It could be because it is getting late as well.
3. Starting languages. I used the PH formula for deciding bonus languages. I did not find anything that said how many I can get. The halfling info page just says a high int can pick any of those languages.

The background for this character will revolve around him using his childlike appearance to deceive and trick his way into whatever he needs. Tolly lives on the streets or traveling with merchants who believe he is an orphan. Stealing, pick pocketing, lying, and cheating are some of the things he does during a typical day. He believes he has a right to a better life and the only way to get that is by taking it from others. However what little bit of money he gets is quickly spent on buying affections from whatever working woman is willing to spend a few hours with a "child" or gambling it all away in the back alleys with all the other pauper kids.


Hey guys. Sorry about not posting in, well...forever.

Life threw in a monkey wrench (all is well now) and the boards acting up didn't help. So consider this my official relinquishing of my spot. I apologize again to all for any inconvenience.

I'll lurk and watch how things play out. Thanks for the opportunity, tho. I'd just be playing catch up anyway.

Have fun!!!


Sorry Torilian, I understand.
(RL is real good at monkey wrenches, leastwise mine is!)
Maybe next time?

The Exchange

I appreciate your response, Torillan.

Thank you for getting back to me and all the best

Cheers

TheOcho, I'll look at the halfling later today (family time!)...


Ok thanks Mr. Wolf.

Hmm, looking at the character I missed fixing his HP. Also note his perception skill does not include the +2 racial to taste and sound. I didn't want to add it in and forget about it. The bonus is listed at the bottom with the other special qualities.


Switched Short sword to Rapier as it's deities favored weapon.

The Exchange

Question Mr. Wolf. Is Redgore Hill just a shrine or is there a community of any type there? I posted a character intro into the game forum then realized your description didn't mention that. If it is just a shrine then I will need to revise my intro. To anyone that read it in the forum before I deleted, please disregard. Thanks.

The Exchange

Just a barn and a few tents and a man. Plus you "pilgrims".

The Exchange

French Wolf wrote:

Just a barn and a few tents and a man. Plus you "pilgrims".

Ok, thanks. After I re-read the intro post I got that feeling. Which is why I pulled that post.

The Exchange

Aw man, I didn't see your other post in the game thread that Tolly was supposed to show up to round out there party. And here I was thinking my elaborate intro I worked on was going to work and get me into the group. D'OH!

The Exchange

Don't worry about it. As a playtest the roleplay stuff has been pretty thin with people kind of making it as they go along.

The Exchange

First task, can you defeat the sorceress and her evil minions?

The Exchange

pg. 26 under Linguistic:
Learn Language: When you select this skill you
immediately learn to speak and read a number of languages equal to the number of skill choices you have gained up to this point (aside from those gained at first level). After this point, you gain a new language every time you gain a new skill choice. These additional languages are at no cost, as they are part of your normal learning.

Wow, I just noticed that. So I would actually know 12 languages at level 1. That seems like it is unintentional. Maybe Linguistic should allow you to double your Int bonus languages instead. That would give me 4 bonus languages instead of 10.


Doesn't "aside from those gained at first level" cover that? Your massive Rogue education doesn't contribute.

The Exchange

Yeah I re-read that a couple times. Just quickly glancing at it as I usually do with reading material seemed a bit odd. So at 1st level I wouldn't gain bonus languages but I do get to use the skills associated with Linguistics as trained. Then get bonus languages when I get additional skill points.

*edit*
Seems I edited this as Sargon posted his comments. Thanks guys for clearing that up for me. After I looked at that I remembered seeing a post where someone said they had 14 languages to start with. I must have had that in the back of my mind and automatically jumped on that train when I looked at it.

Sovereign Court

Male Mostly Human

Yeah, it means you get additional languages at every other level, when you get a new skill choice. That particular part of the rule if if you become trained in it at higher levels. AT 2nd level, you'd get one language, at 4th level, 2 languages, and so on.

At 1st level, you just get your normal INT bonus languages, but you'll automatically gain a new language at the even-numbered levels when you gain new skill choices.

Sovereign Court

Male Mostly Human
TheOcho wrote:
hmm, so what would the point of taking at 1st level be then?

Because Linguistics also incorporates the old Decipher Script and Forgery skills. And you'll automatically get new languages at higher levels.

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