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DM Heathy's Saltmarsh Discussion Thread


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Grand Lodge

Male Human Expert 5

I may be misremembering; I just remember that he referenced Glitterdust and Haste, but I thought the determination of usefulness was the other way around... Perhaps the argument was that extra attacks were worthless because fights never last more than two rounds anyway? I only skimmed it, after all...


I AM THE LORD OF ALL HELLFIRE!!!!!

We must really suck then.
I don't recall a 2 round fight in any game here, mine or Aubrey's.

Of course, we have....uh....like.....topography...innocent bystanders....stuff in the way........
sometimes factories filled with machinery and walkways.....

Grand Lodge

Male Human Expert 5

Real fights happen in arena-style surroundings!

How long was that factory fight? 25+ rounds?

Liberty's Edge

Male Mothman Expert 5
Vattnisse wrote:
I may be misremembering; I just remember that he referenced Glitterdust and Haste, but I thought the determination of usefulness was the other way around... Perhaps the argument was that extra attacks were worthless because fights never last more than two rounds anyway? I only skimmed it, after all...

Yeah, I think that's what he was saying.


I AM THE LORD OF ALL HELLFIRE!!!!!

It was like a month and a half; I don't know how long it was in game. It was long though.

Liberty's Edge

Male Mothman Expert 5
dungeonmaster heathy wrote:

We must really suck then.

I don't recall a 2 round fight in any game here, mine or Aubrey's.

Of course, we have....uh....like.....topography...innocent bystanders....stuff in the way........
sometimes factories filled with machinery and walkways.....

Obviously we are full of fail.

It's strange, I feel like I'm having fun with those fights, apparently I'm not.


I AM THE LORD OF ALL HELLFIRE!!!!!

It's not about fun. This is serious business.


Heh.
Well, NOW you know! ;P

I obviously came in on the middle of this conversation,... :(

Oh, and guys, 62 posts?!? since I checked at 9am CST?!? REEELY?!?

:S

Hehe,...

Liberty's Edge

Male Mothman Expert 5
dungeonmaster heathy wrote:
It was like a month and a half; I don't know how long it was in game. It was long though.

Yeah, I'm not sure, it might have been up around the twenty + rounds mark. I know we had round/level duration spells expiring mid fight, and there was a lot of time spent not fighting the bad guys but trying to save each other from the machinery, or simply traversing that huge room.

Good battle that one.

(It shouldn't have taken us that long though as we should have all been flying and / or wearing boots of striding and springing by that level ...)

Grand Lodge

Male Human Expert 5
Ragadolf wrote:

Heh.

Well, NOW you know! ;P

I obviously came in on the middle of this conversation,... :(

Oh, and guys, 62 posts?!? since I checked at 9am CST?!? REEELY?!?

All of it hard-core roleplaying, too.

Liberty's Edge

Male Mothman Expert 5
Vattnisse wrote:
Ragadolf wrote:

Heh.

Well, NOW you know! ;P

I obviously came in on the middle of this conversation,... :(

Oh, and guys, 62 posts?!? since I checked at 9am CST?!? REEELY?!?

All of it hard-core roleplaying, too.

Yeeeeessss .... no mucking about here.

Grand Lodge

Male Human Expert 5
dungeonmaster heathy wrote:

.....she's a magus.....

Just noticed this. The magus is the new base class they are playtesting, right? How does it work? Is it an unarmoured monk-type caster or does it look more like the duskblade?


I AM THE LORD OF ALL HELLFIRE!!!!!

Kinda duskbladish. It can fight with a sword, cast with the other hand; has to make a combat casting check and take minuses to do so.

She's kinda squishy; d8 h.p.'s, but the greater invis makes it a gnarly threat I thought.

She had to back off there, pop a fireball; you guys kinda outnumber the s&$! outta just lil ole her though. (well, and the mummies and troll....)

Grand Lodge

Male Human Expert 5

Greater invisibility is good stuff - especially when you consider that See invisible is a self-only spell. You can get away with a lot of crap when the wizard's the only one who can see you.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
dungeonmaster heathy wrote:
It was like a month and a half; I don't know how long it was in game. It was long though.

Well, long enough for a series of round/level spells to run out.

See, the thing I don't get about save or suck spells is 1) what if they save? and 2) since the rest of the party is doing hp damage, surely it therefore is useful to the party if the wizard is too, rather than him playing a different game? But what do we know: we haven't studied the game, we've just played it. Sure they thave their place, but they strike me aesthetically as a bit anticlimactic and if it fails, you probably haven't contributed anything to the fight. Meanwhile, Runzyl grapples you.... (Man, that ruined that medusa wizard's day.)


Heh, Yeah, I gave up trying to keep up with that thread! (I still peek in once in a while!)

Runzyl is a scary beast in combat!

Hm,... Runzyl vs Stig,... who would win?!? (Presuming that Runzyl could get past Stig's beer-breath!) ;P

Grand Lodge

Male Human Expert 5

I'm thinking Stig would win, but it would be close. Runzyl's Spring Attack schtick is hard to counter, and he's faster than Stig. But once Stig lands a few blows...

Grand Lodge

Male Human Expert 5
Mothman wrote:
dungeonmaster heathy wrote:
It was like a month and a half; I don't know how long it was in game. It was long though.

Yeah, I'm not sure, it might have been up around the twenty + rounds mark. I know we had round/level duration spells expiring mid fight, and there was a lot of time spent not fighting the bad guys but trying to save each other from the machinery, or simply traversing that huge room.

Good battle that one.

I went back and counted it out... Ezreal knocked out Karile's secretary on the 21st round with... wait for it... Magic missile!

Liberty's Edge

Male Mothman Expert 5
Vattnisse wrote:
Mothman wrote:
dungeonmaster heathy wrote:
It was like a month and a half; I don't know how long it was in game. It was long though.

Yeah, I'm not sure, it might have been up around the twenty + rounds mark. I know we had round/level duration spells expiring mid fight, and there was a lot of time spent not fighting the bad guys but trying to save each other from the machinery, or simply traversing that huge room.

Good battle that one.

I went back and counted it out... Ezreal knocked out Karile's secretary on the 21st round with... wait for it... Magic missile!

Ha!


Wow you guys really burn this thread up.


Here's one for you.

I think I really like 4E.


Ragadolf wrote:

Heh, Yeah, I gave up trying to keep up with that thread! (I still peek in once in a while!)

Runzyl is a scary beast in combat!

Hm,... Runzyl vs Stig,... who would win?!? (Presuming that Runzyl could get past Stig's beer-breath!) ;P

Come on, Stig would never fight Runzyl.


Vattnisse wrote:
I'm thinking Stig would win, but it would be close. Runzyl's Spring Attack schtick is hard to counter, and he's faster than Stig. But once Stig lands a few blows...

The thing about Stig is if he lands a crit it's really ugly. Two... god.

Three would put a dragon on the ropes (and kill himself twice over).

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Kruelaid wrote:

Here's one for you.

I think I really like 4E.

I'm quite a big 4e fan - I think it's great for DMs as prep is just sooooo easy, especially if you have the WotC applications on your computer. I guess PF is quite tactical and detailed, whereas 4e is more knock-about fun. What's your view? (And Heathy, Vatters and Raggy, since you are playing it in my Kingmaker campaign?)

Grand Lodge

Male Human Expert 5

Once you get used to the way the powers work, 4E is pretty fast paced. I still prefer PF (something about 4E just feels like a scaled-back version of Exalted or the Final Fantasy games), but 4E is a perfectly decent system.


Aubrey the Malformed wrote:
Kruelaid wrote:

Here's one for you.

I think I really like 4E.

I'm quite a big 4e fan - I think it's great for DMs as prep is just sooooo easy, especially if you have the WotC applications on your computer. I guess PF is quite tactical and detailed, whereas 4e is more knock-about fun. What's your view? (And Heathy, Vatters and Raggy, since you are playing it in my Kingmaker campaign?)

I haven't even played, just read the rules that came in a few weeks back (PH and Sark Sun Campaign).

It seems like a pretty easy game to play with good movement in combat. As a wargamer from way back it seems like there's some great fun to be had.


I AM THE LORD OF ALL HELLFIRE!!!!!

UGH! what a day....
flat tire, it's dark, first thing in morning, it's cold,
crappy piece of s~*$ scissors jack starts bending,
got my wife to drive me to work cos I needed to be there and I needed a new jack....
owell it's handled.
NOW to get some building done, and level Hudak...


omigosh!
Hang in there dude! It HAS to get better!

(At least, that's what they keep telling ME!) ;P


I AM THE LORD OF ALL HELLFIRE!!!!!
Aubrey the Malformed wrote:
Kruelaid wrote:

Here's one for you.

I think I really like 4E.

I'm quite a big 4e fan - I think it's great for DMs as prep is just sooooo easy, especially if you have the WotC applications on your computer. I guess PF is quite tactical and detailed, whereas 4e is more knock-about fun. What's your view? (And Heathy, Vatters and Raggy, since you are playing it in my Kingmaker campaign?)

I like it okay.

I haven't felt constrained by it or anything.

I have much to learn, though, and not nearly enough time.


I AM THE LORD OF ALL HELLFIRE!!!!!
Ragadolf wrote:

omigosh!

Hang in there dude! It HAS to get better!

(At least, that's what they keep telling ME!) ;P

It's handled; I'm just really sore now.

That scissors jack really sucked.


dungeonmaster heathy wrote:


It's handled; I'm just really sore now.
That scissors jack really sucked.

Yeah, I've had that happen to me before too!

Stoopid tinfoil scissor jacks!

Whatever happened to the good ol days? When car jacks, (And cars!) Were made of REAL metal!?!?!?
;P


I AM THE LORD OF ALL HELLFIRE!!!!!

I hate scissors jacks.
My gluteus maximi feel like somebody hammered knitting needles into them.


DO NOT STICK FINGERS IN CAGE

Meh. I'm sure 4e is a wonderful system. I just don't want to get into buying any other system at the moment. I have my 3e stuff, and it is all still useable. I stopped White Wolf after they went nWoD, I never collected GURPS or Rolemaster. I never did Warhammer.

All excellent rules systems, I am sure, but I just don't have the time or money. Plus I like stories. And Paizo comes up with some real good ones. I guess I could retrofit 4e onto a PF chassis, but why bother? I hate rules anyway, I suck at math and character builds remind me of my Algebra II class.


GURPS, Rolemaster, Warhammer--played them all, loved them all, left them all.


Ragadolf wrote:
dungeonmaster heathy wrote:


It's handled; I'm just really sore now.
That scissors jack really sucked.

Yeah, I've had that happen to me before too!

Stoopid tinfoil scissor jacks!

Whatever happened to the good ol days? When car jacks, (And cars!) Were made of REAL metal!?!?!?
;P

Ah yes. Before the US moved their manufacturing base to China.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Kruelaid wrote:
GURPS, Rolemaster, Warhammer--played them all, loved them all, left them all.

You tart!


Kruelaid wrote:
GURPS, Rolemaster, Warhammer--played them all, loved them all, left them all.

Your so fickle!

Just another "Gamer-Teaser"! ;P

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I once played Rolemaster. But I was young, and not ready to commit.


Aubrey the Malformed wrote:
I once played Rolemaster. But I was young, and not ready to commit.

LoL!

Grand Lodge

Male Human Expert 5

dot

Oh, and "those of you who liked Elektra, X-Men III and Howard The Duck, leave now." Bwahaha! It's too bad the Thin Lizzy clip seems to be permanently gone.


O,... M,... G,...!

(Both on the video, and the merger! I can't believe I hadn't head of that! But then I don't get out much, been busy lately)

Grand Lodge

Male Human Expert 5

There used to be a bunch of them on Youtube, but the studio the produced Untergang (which, BTW, is an absolutely amazing movie) demanded that they'd be taken down for copyright infringement. Seems like the mashups are slowly seeping back.

They are somewhat variable, though. My fave is the one where Hitler loses it when he's told Phil Lynott is dead. Unfortunately it seems to be gone.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

I saw one where his frenzied berserker got killed.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

It doesn't really matter. I've got deathless frenzy so I'm not dead yet.

Grand Lodge

Male Human Expert 5

Beautiful. I hadn't seen that one before.

Liberty's Edge

Manwolf Werewoof testing upper middle class twit 5

You! Bard! All you had to do was buff me!!!

Grand Lodge

Male Human Expert 5

"But, mein Führer, I have never played a bard before!" That'll be my stock apology for everything from now on.


NOW IN TECHNICOLOR!

"f#%~ing nooooobs!"

Liberty's Edge

Male Mothman Expert 5

Guys, I’ve got some questions for the Planescape enthusiasts amongst us, also open to suggestions from the gallery.

In a game that I sporadically GM for one of my RL groups, the party has had reason to quickly leave the Prime Material Plane to avoid some powerful enemies who have been scrying on them. At the end of last session they planeshifted to Concordant Opposition (the Outlands), and we are going to pick up there next session. The plan is they want to go somewhere where they can do a bit of shopping (sell some gear and buy some pertinent to their next destination, which will be a deep layer of the Abyss). They have access to planeshift but not teleport, but planeshift will only get them to the top layer of a plane, so to get to their destination they will need to either get to the top layer of the Abyss and work their way down from there, or find the correct forked rod keyed to the layer they are going to.

They have been advised to either find a gatetown or get to Sigil to shop. I am leaving the destination up to them, but have ruled that they have planeshifted to the Outlands somewhere in the vicinity of the chaotic gatetowns (they had no real target destination when they shifted), so the nearest town will be either Glorium, Xaos, Bedlam or Plague-Mort.

For the next session I plan for them to have a few encounters on their overland journey through the Outlands, get to a town and do some shopping, and either find their forked rod, or get to the top layer of the Abyss.

I don’t own any Planescape material (and don’t plan to buy any) but I and some of my players have played Planescape, so want to give the session that sort of feel. As such, I have a few questions.

What should the Outlands look like? What colour is the sky, the water, the trees? What sort of geographical features should the PCs encounter that will differentiate this place from a Prime world?

How easy would it be, using Gather Information or divinations, to find a Door to Sigil in the Outlands (I don’t think you can planeshift to Sigil, right)?

Does anyone know where I can find a good description of any of the gatetowns I mentioned above?

Where are the portals located in the gatetowns? Are they normally controlled / guarded? Hidden?


I AM THE LORD OF ALL HELLFIRE!!!!!

I'll try to field some of this; I have a feeling that Pat is better armed though.

Portals to Sigil, essentially, are pretty much up to the dungeonmaster. It's essentially a convenient way for the d.m. to control WHERE the action goes in the multiverse.
You CAN'T get to Sigil any other way BUT a portal. It's in the outlands, but it's a massive ring in the sky with the city itsself on the inner rim of the ring. Sorta like a ringed space station.

Glorium is a viking town on a seacoast or some such; I think there's a big gate to Ysgard there. Essentially, these gate towns are somewhat unstable places in the Outlands that are on the verge of going over to the plane in question, and have the same type of vibe as the plane in question.

The Planescape boxed set has some brief descriptions of the Gate towns.

I gotta look at the material to come up with more.

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