Shenker |
Aso wrote:Aso, looking at Holdrus and Shenker: "What's a p... p... pimp?"Declaration: This one would also like to know what this thing is. Query:Is like crodlu or kank?
Query: What this city dweller clutch, with soldier and workers? Large large? Scary? Great strong?
"Hrrmmm.....well, sometimes, ya see.....us fellers, we well um....."
Schenker explains a thing or three about the oldest perfession..."Hey, Aso...., take a walk on the wild side...."
Shenker |
Aye...this clutch of dwellers, too strongee strong us for to take down and take water off from. We go back to scurrying the rats we do. A while yet, keep our guts unventilated, and our skins unleaky. Keep our bones wet that way.
Oh, you want to know WHAT they are? They're merchants, that clutch. They sell wares, they sell men, they sell souls. Stupid boojie bastards is what they are, festering pocky bastards. Worse than honest thieves is, I reckon.
Shenker |
Aye downow. Not as good am I as appraisining as I am as stealing these things. He hee! It's my curse, but I'm good at stealing!
Hrrrmmmm....we'll find ye a nice lady, we will, and not some painted scrogglesies. I don't what yet to the details, nope. Details always whips up straight though, for goodly fellers. For straight shooters.
After all, this is the best of all possible worlds. The philosophers all say so.
Aso |
Aso, bored, thirsty, and hungry, his flea supply nearly exhausted from over-harvesting, begins digging for grubs and tubers.
Survival, looking for tubers and grubs. (1d20+1=8)
Guess he didn't find nothin.
Aso |
That sounds worse than checking out the pool of muddy water.
US: "Excuse me, but we noticed you passing by with all these slaves and armed men. We happen to be escaped chattel who are down on their luck and we are armed only with sunderable weapons and loincloths, so we were wondering if you might have some high-paying positions open as caravan guards."
THEM: "Not at the moment, good friends, but if you would like to fill out a slave application, MOGAR the ABOMINATOR over there has a few forms stashed in his codpiece."
Faindriac Fellstar |
Faindriac rolls his eyes at Radik's belated outburst.
"Not at all sir. They were merely practicing in case one of THEM fell into a creature's trap." He looks at Radik directly.
"Consider this. I am not your friend. Neither, I suspect, do you wish to be mine. Or anyone else's it seems. But NOT being your friend is NOT the same as being your enemy." He starts to say more, then closes his mouth and, seeing that radik is concious and seems his old delf, moves off to join Zuko in watching for the others return.
Kha-Chik-Chik-Ka |
Can town be seen from our position; the caravan doesnt seem a good bet to trade for items; not sure we have very much to trade; go up a little higher in the air; do i see anyone else shadowing the caravan or any ambushes?
take my time; like to take a 20 on spot for a 29; I never thought to attack the caravan, but trade in our condition is too risky as they all appear to be one group rather than several merchant groups with individual guards banded together for safety.
MalaKi |
MalaKi has a crazy idea. Here it is in a nut shell. We could try to join the caravan. He has a pretty solid plan. Two things that bother him:
1. Can an empath read thoughts as well as emotions?
2. It is insanely dangerous. If he has any idea of another plan that would be less dangerous he will not even mention this plan.
mwbeeler will have to give me some guidance here.
MalaKi |
MalaKi’s Crazy Plan:
MalaKi believes that if we can join this caravan not only will the group get protection, food, and water, but also the group may get a “free pass” into the city.
MalaKi knows of a slave catcher in Raam know as Rockwrath. He believes that he can convince the caravan master that he is taking escaped slaves to Raam. The party of slave catchers was ambushed by elves. They managed to escape but lost most of there provisions. The caravan will be repaid all reasonable expenses upon safe arrival in Raam.
All true.
This is the rough plan. More details can be added if needed.
Aso |
Posting a few reminders, one that bears on Malaki's plan: the caravan seems to be leaving Raam.
... hiking through the desolate region on what is now the evening of their third day of newfound freedom. The heat dissipates from the stony ground in visible waves of distortion, but the distant glow of a city on the horizon begins to come into focus now, keeping your path true.
...
Midway through the evening, the party makes two discoveries: A long line of flickering lights travels the road in a direction away from Raam, and a shallow depression in the rock-strewn earth contains a shallow puddle of muddy water, ringed by several thorny brown bushes.
Also, the Kank has laid two "emerald orbs". And I fixed that typo. =)
G'mork |
do i see anyone else shadowing the caravan or any ambushes?
All clear. Also, you can probably see the rough edge of the city.
1. Can an empath read thoughts as well as emotions?
Definitely, but at the moment they're actively running "Detect Hostile Intent."
MalaKi believes that if we can join this caravan not only will the group get protection, food, and water, but also the group may get a “free pass” into the city.
You might be able to procure aid, but just to be sure we're on the same page, they are moving away from the city.
Strange, I found a random post I don't remember posting at the bottom here, and now the title has Dragon colors. Oh well.
Kha-Chik-Chik-Ka |
Assuming that the party lets the caravan move off; I will land and tell them of the city just in view and that the coast appears clear of any other threats. I suggest that we are rested and recovered before we go into the city if that is the plan; as cities are dangerous; I will then go back to meet with the two who stayed behind and tell them of the caravan and the city.
Radik Aurel |
After Issiki's characteristically cheerful statement, Radik debates as to whether or not he should add the halfling to the party's gear in the form of foodstuffs. Judging by the current attitude of his fellow escaped slaves, he decides that doing so would be a quote/unquote "bad idea".
Standing, the fighter rotates his head, producing a sound not unlike the crack of a bullwhip. Club in hand, he walks slowly to the crest of the ridge to see what exactly everyone else is staring at.
Aso |
I'm not averse to slaughtering them. My worry is that if I were a merchant I wouldn't head out into no-man's land without serious goons. The only time I would pull a hold up like this would be if I had insider contacts and knew what they were packing. As it is, I expect there will be some character deaths, esp considering the crappy hardware we're packing.
Nevertheless, Aso would seriously consider an attack because he is certifiably nuts. What are the numbers like Beeler?
MalaKi |
Things we know about the caravan courtesy of G’mork:
“Consisting of numerous wagons accompanied by Crodlu mounted guards and the occasional coach, each member of the convoy sports corresponding colors and heraldry.”
“The procession appears both wealthy and well protected, and it is doubtful things would end well for you if hostilities commence.”
“Oh, and the caravan ranks are tight. They're very professional.”
Plus they have an empath.
MalaKi’s suggestion: Approach and trade the kank for gear or let them pass. Or, on second thought, just let them pass.
G'mork |
This is the slowest caravan I've ever seen.
It moves at the pace you do (I'm guessing the end will swing by shortly, though).
M’Ke is pretty big, they used to run most of the city before Dregoth put the hammer down. Eight(ish) covered drays, crodlu mounted guards up and down the line, and at least one psionicist that you know of.
G'mork |
The trailing edge of the caravan rolls by at last, and you feel a second chilling sweep of the Way; indicating at least another psion at the rear of the train and reaffirming the validity of your choice not to attack hastily. You wonder if they might not have traded peaceably with you, but still it is better to wonder than to risk being mistaken for bandits and left for dead, body riddled with stone bolts.
The group reassembles and treads wearily on through the evening, giving Radik and his coating of slow-drying, fetid muck a wide berth. The city, though still remote, can be seen plainly now, and the stony badlands begin to give over grudgingly to a sandy scrub plain. Barring complications, you will reach Raam at the very end of tomorrow, possibly just as dawn breaks and the gates open for commerce on the following day.
As you decide on where (or even if) to camp for the day, you spot a small, lean creature covered in golden fur watching you from about twenty feet away. It stands on its hind legs and sniffs the air, then scratches the air with sharp looking claws and darts into a cylindrical six-inch hole in the ground.
Knowledge Nature DC15:
Spot DC 15:
Holdrus Rippor |
What is that and where did it come from? Spot 1d20+3=8
Looks tasty to me.....
Shenker |
"Hrrmmm....whatever it is, there's holes everywhere. We've found the ratty little bastards' capital city." Schenker points out the prairie dogs'(?) holes.
"Aye, dareyou, you more rustic types, dareyou say we eat these wee pockers, one or three? Or is it going to shock my brain somehow's?"
Kirrish-Kreshk-Skiklik |
Knowledge: Nature=1d20+4=19, Spot=1d20+4=8
Declaration: Jankx good eat, skin good thin-shell second-skin. Lots could dwell hole home.
Suggestion: Clutch hunt, eat, trade skins or use hide thin-shell skin swatters.