Dark Sun PbP #1 - The Fine Art of Reciprocity


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male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup
Kirrish-Kreshk-Skiklik wrote:
Aso wrote:
Aso, looking at Holdrus and Shenker: "What's a p... p... pimp?"

Declaration: This one would also like to know what this thing is. Query:Is like crodlu or kank?

Query: What this city dweller clutch, with soldier and workers? Large large? Scary? Great strong?

"Hrrmmm.....well, sometimes, ya see.....us fellers, we well um....."

Schenker explains a thing or three about the oldest perfession...
"Hey, Aso...., take a walk on the wild side...."


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

Aye...this clutch of dwellers, too strongee strong us for to take down and take water off from. We go back to scurrying the rats we do. A while yet, keep our guts unventilated, and our skins unleaky. Keep our bones wet that way.
Oh, you want to know WHAT they are? They're merchants, that clutch. They sell wares, they sell men, they sell souls. Stupid boojie bastards is what they are, festering pocky bastards. Worse than honest thieves is, I reckon.


After the bit about pimps and whores:

"aaaaAAAAAaaah" Aso intones.

"Aso has no j... j... jingle. Can I, with th... th... these?" Aso points to the ivory bracelets and necklace he plundered from the dead elf.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

Aye downow. Not as good am I as appraisining as I am as stealing these things. He hee! It's my curse, but I'm good at stealing!
Hrrrmmmm....we'll find ye a nice lady, we will, and not some painted scrogglesies. I don't what yet to the details, nope. Details always whips up straight though, for goodly fellers. For straight shooters.
After all, this is the best of all possible worlds. The philosophers all say so.


MalaKi wrote:

FOR ZUKO AND MWBEELER: ** spoiler omitted **

Keep a sharp eye out, I may drop a few helpers in that regard as you get closer.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

zuko...the McZukster...the Zukemeister....
G'mork....G'morkmeister.....the Nanoo Nanoo'G'ster....
G'mork and the McZukster....sharin secrets...may-kin spoilers.


Aso wrote:
Aso, bored, thirsty, and hungry, his flea supply nearly exhausted from over-harvesting, begins digging for grubs and tubers.

Survival, looking for tubers and grubs. (1d20+1=8)

Guess he didn't find nothin.


Impression I am getting is the party is going to let the caravan pass through and then continue towards town, sound correct?


What, did you miss the stuff about whores?


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup
G'mork wrote:
Impression I am getting is the party is going to let the caravan pass through and then continue towards town, sound correct?

"Aye. let's renday vooze withee rest the fellers. Head for town-like."


We shall:

1. arm ourselves
2. go boozing
3. go whoring

Where we'll get the money for this, and how exactly it is done, totally escapes Aso.


Just didn’t want to jump the gun; I can wait if you’d rather flag them down.


That sounds worse than checking out the pool of muddy water.

US: "Excuse me, but we noticed you passing by with all these slaves and armed men. We happen to be escaped chattel who are down on their luck and we are armed only with sunderable weapons and loincloths, so we were wondering if you might have some high-paying positions open as caravan guards."

THEM: "Not at the moment, good friends, but if you would like to fill out a slave application, MOGAR the ABOMINATOR over there has a few forms stashed in his codpiece."


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

a few forms of genital malaises. I'll kill that mesomorph.


Lol, curses, now we'll have to apply at Tim Horton's instead. Have you ever seen a Thri-Kreen attempt to comprehend a bread bowl? Madness.

Shenker reminds me of that old Irish guy who you swear is talking in English, but damn if you can’t make out a single word he says.


Male Human (Athasian mutant) Psion3/Wiz1

Faindriac rolls his eyes at Radik's belated outburst.
"Not at all sir. They were merely practicing in case one of THEM fell into a creature's trap." He looks at Radik directly.
"Consider this. I am not your friend. Neither, I suspect, do you wish to be mine. Or anyone else's it seems. But NOT being your friend is NOT the same as being your enemy." He starts to say more, then closes his mouth and, seeing that radik is concious and seems his old delf, moves off to join Zuko in watching for the others return.


Sitting tight until you have a chance to talk it over, then will move things either direction.


Ok, what will it be, men? Following the caravan and/or contacting them? Then propose a plan.

Or will it be Raam.


Female Aarakoras race adjustment+2; ranger 4

Can town be seen from our position; the caravan doesnt seem a good bet to trade for items; not sure we have very much to trade; go up a little higher in the air; do i see anyone else shadowing the caravan or any ambushes?

take my time; like to take a 20 on spot for a 29; I never thought to attack the caravan, but trade in our condition is too risky as they all appear to be one group rather than several merchant groups with individual guards banded together for safety.


Male Human Level Adjustment +1 Rogue 1 Ranger 2 Sidewinder Monk 1

MalaKi has a crazy idea. Here it is in a nut shell. We could try to join the caravan. He has a pretty solid plan. Two things that bother him:

1. Can an empath read thoughts as well as emotions?
2. It is insanely dangerous. If he has any idea of another plan that would be less dangerous he will not even mention this plan.

mwbeeler will have to give me some guidance here.


Male Human Level Adjustment +1 Rogue 1 Ranger 2 Sidewinder Monk 1

MalaKi’s Crazy Plan:

MalaKi believes that if we can join this caravan not only will the group get protection, food, and water, but also the group may get a “free pass” into the city.

MalaKi knows of a slave catcher in Raam know as Rockwrath. He believes that he can convince the caravan master that he is taking escaped slaves to Raam. The party of slave catchers was ambushed by elves. They managed to escape but lost most of there provisions. The caravan will be repaid all reasonable expenses upon safe arrival in Raam.

All true.

This is the rough plan. More details can be added if needed.


The old wookie trick. Try to cuff Aso and he'll rip arms off, man.


Posting a few reminders, one that bears on Malaki's plan: the caravan seems to be leaving Raam.

G'mork wrote:

... hiking through the desolate region on what is now the evening of their third day of newfound freedom. The heat dissipates from the stony ground in visible waves of distortion, but the distant glow of a city on the horizon begins to come into focus now, keeping your path true.

...
Midway through the evening, the party makes two discoveries: A long line of flickering lights travels the road in a direction away from Raam, and a shallow depression in the rock-strewn earth contains a shallow puddle of muddy water, ringed by several thorny brown bushes.

Also, the Kank has laid two "emerald orbs". And I fixed that typo. =)


Kha-Chik-Chik-Ka wrote:
do i see anyone else shadowing the caravan or any ambushes?

All clear. Also, you can probably see the rough edge of the city.

MalaKi wrote:
1. Can an empath read thoughts as well as emotions?

Definitely, but at the moment they're actively running "Detect Hostile Intent."

MalaKi wrote:
MalaKi believes that if we can join this caravan not only will the group get protection, food, and water, but also the group may get a “free pass” into the city.

You might be able to procure aid, but just to be sure we're on the same page, they are moving away from the city.

Strange, I found a random post I don't remember posting at the bottom here, and now the title has Dragon colors. Oh well.


Male Thri-kreen Thri-kreen 2/ Ranger 2

Query: Trade kank honey or eat kank honey? Eat eat could let clutch holy one and aarakocra wise one know other...he waves his arms in an impersonation of spellcasting.


Female Aarakoras race adjustment+2; ranger 4

Assuming that the party lets the caravan move off; I will land and tell them of the city just in view and that the coast appears clear of any other threats. I suggest that we are rested and recovered before we go into the city if that is the plan; as cities are dangerous; I will then go back to meet with the two who stayed behind and tell them of the caravan and the city.


M Human Fighter 3 / Binder 2

After Issiki's characteristically cheerful statement, Radik debates as to whether or not he should add the halfling to the party's gear in the form of foodstuffs. Judging by the current attitude of his fellow escaped slaves, he decides that doing so would be a quote/unquote "bad idea".

Standing, the fighter rotates his head, producing a sound not unlike the crack of a bullwhip. Club in hand, he walks slowly to the crest of the ridge to see what exactly everyone else is staring at.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Aye, sshhhhh.....lowcrawl it, bigguun! Ere, ere....it's moren 20 of em out there....(winks)"


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Ar, crixe! I got a tick on my...."


"D... d... dibs"


This is the slowest caravan I've ever seen.


Assuming we can get an estimate as to the number of guards and their disposition, we just might have sufficient personnel to highjack entire caravan.


I'm not averse to slaughtering them. My worry is that if I were a merchant I wouldn't head out into no-man's land without serious goons. The only time I would pull a hold up like this would be if I had insider contacts and knew what they were packing. As it is, I expect there will be some character deaths, esp considering the crappy hardware we're packing.

Nevertheless, Aso would seriously consider an attack because he is certifiably nuts. What are the numbers like Beeler?


I thinking of luring the guards away or dividing them so we handle them piece meal. Moreover, we should scout ahead if we can find ideal ambush sites. Finally, we still do not have an estimate as to their numbers.


Male Human Level Adjustment +1 Rogue 1 Ranger 2 Sidewinder Monk 1

Things we know about the caravan courtesy of G’mork:

“Consisting of numerous wagons accompanied by Crodlu mounted guards and the occasional coach, each member of the convoy sports corresponding colors and heraldry.”
“The procession appears both wealthy and well protected, and it is doubtful things would end well for you if hostilities commence.”
“Oh, and the caravan ranks are tight. They're very professional.”

Plus they have an empath.

MalaKi’s suggestion: Approach and trade the kank for gear or let them pass. Or, on second thought, just let them pass.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

I don't want to approach them. I don't think the best probable result is worth it.


Aso wrote:
This is the slowest caravan I've ever seen.

It moves at the pace you do (I'm guessing the end will swing by shortly, though).

M’Ke is pretty big, they used to run most of the city before Dregoth put the hammer down. Eight(ish) covered drays, crodlu mounted guards up and down the line, and at least one psionicist that you know of.


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

I don't think we can handle more than 5 or 6 well-rested, well armed veterans on crodback in our current state.
I gotta crash in real life...


Except for Rad, the way I'm reading those of my colleagues who have given input is that heading to Raam and either trading for what we need or stealing what we don't is the best idea.


If the caravan will pass through a canyon, a lot of options present themselves. We don't have to fight the guards hand-to-hand, we just need to be away from the caravan.


There is a sort-of choke point a ways back, but they'd get there before you and in better shape.

General consensus press on without contact?


With that, I suggest to press on without contact. In the state we're in they will be tempted to take advantage of us.


M Human Fighter 3 / Binder 2

Radik's the type that would attempt it, but the rest of the party isn't on his side, meaning that if he went off running like a berserker, he'd likely get himself turned into a fine red mist. So he won't.


The trailing edge of the caravan rolls by at last, and you feel a second chilling sweep of the Way; indicating at least another psion at the rear of the train and reaffirming the validity of your choice not to attack hastily. You wonder if they might not have traded peaceably with you, but still it is better to wonder than to risk being mistaken for bandits and left for dead, body riddled with stone bolts.

The group reassembles and treads wearily on through the evening, giving Radik and his coating of slow-drying, fetid muck a wide berth. The city, though still remote, can be seen plainly now, and the stony badlands begin to give over grudgingly to a sandy scrub plain. Barring complications, you will reach Raam at the very end of tomorrow, possibly just as dawn breaks and the gates open for commerce on the following day.

As you decide on where (or even if) to camp for the day, you spot a small, lean creature covered in golden fur watching you from about twenty feet away. It stands on its hind legs and sniffs the air, then scratches the air with sharp looking claws and darts into a cylindrical six-inch hole in the ground.

Knowledge Nature DC15:

Spoiler:
This is a Jankx (looks like a big squirrel). People eat them and use their hides for clothing. They tend to live in large burrow communities.

Spot DC 15:

Spoiler:
As you approach the Jankx hole, you see the area similar openings litter the surrounding area. Must be a lot of these things here, or one really busy one.


Male Mul Warrior 4 (SRD generic class)

What is that and where did it come from? Spot 1d20+3=8

Looks tasty to me.....


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

SPOT 13+8=21
KNOW NAT 11+3=14


male human lvl 6 +1la human; 5lvl rogue xp 15,00--21,000 next levelup

"Hrrmmm....whatever it is, there's holes everywhere. We've found the ratty little bastards' capital city." Schenker points out the prairie dogs'(?) holes.

"Aye, dareyou, you more rustic types, dareyou say we eat these wee pockers, one or three? Or is it going to shock my brain somehow's?"


(I usually don’t enforce it too hard, but just fyi Knowledge checks are trained only)

(I figure if you could hit it with an intel check then I don’t care that much)


Male Thri-kreen Thri-kreen 2/ Ranger 2

Knowledge: Nature=1d20+4=19, Spot=1d20+4=8

Declaration: Jankx good eat, skin good thin-shell second-skin. Lots could dwell hole home.

Suggestion: Clutch hunt, eat, trade skins or use hide thin-shell skin swatters.


Aso takes position over one of the holes with his club, readied action.

"Flush 'em out, Z... Z... Zuko."

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