You teach yourself to summon a mind weapon in the form of a gauntlet or a dagger.
As a move action, you can create a semisolid blade composed of psychic energy distilled from your own mind. The weapon is identical in all ways (except visually) to a dagger or gauntlet of a size appropriate for its wielder. The wielder of a mind weapon gains the usual benefits to his attack roll and damage roll from a high Strength bonus.
The weapon can be broken (it has hardness 10 and 10 hit points); however, you can simply create another on your next move action. The moment you relinquishes your grip on his blade, it dissipates. A mind weapon is considered a magic weapon for the purpose of overcoming damage reduction.
You can use feats such as Power Attack or Combat Expertise in conjunction with the mind weapon just as if it were a normal weapon. You can also choose mind blade for feats requiring a specific weapon choice, such as Weapon Specialization. Powers or spells that upgrade weapons can be used on a mind weapon.
Even in places where psionic effects do not normally function (such as within a null psionics field), you can attempt to sustain your mind weapon by making a DC 20 Will save. On a successful save, you maintain your mind weapon for a number of rounds equal to his class level before you need to check again. On an unsuccessful attempt, the mind weapon vanishes. As a move action on your turn, you can attempt a new Will save to rematerialize your mind weapon while you remains within the psionics negating effect.