Legion of Super Heroes


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Set wrote:
This is the Legion, a team that has room for Karate Kid (no powers at all), Triplicate Girl (a girl who can turn into three girls, none of them with powers), Invisible Kid (like Invisible Woman, without the force fields) and Matter-Eater Lad (can eat anything!).

No, no. Matter-Eater Lad is one of the most powerful Legionaires. I know he's silly. I know his range is limited. But he can eat stuff that Superboy and Mon-el (M'Onel, Valor, whoever) can't punch through.

When Brainiac 5 (in one of his brilliant-but-mad phases) needed someone to destroy the Miracle Machine, he had the LSH call in Matter-Eater Lad, who ate it.

If you want to go for, ah, underpowered, I'd suggest Bouncing Boy. Or perhaps Tyroc on a space mission.

Dark Archive

Valegrim wrote:
hmm Set, arent those guys the backup team; i forget what they are called; like auxillaries or something; certainly not the A team or the B team.

Karate Kid, Triplicate Girl and Invisible Kid have been main-teamers for years. In Shooter's first two issues, he's shown all three of them in action, along with Phantom Girl, Saturn Girl, Timber Wolf and Star Boy.

Matter-Eater Lad, on the other hand, retired in the old series, and is an 'NPC' in the new series, so yeah, he's a B-lister.

The team does also have some serious heavy-hitters, near-Superman-class figures like Mon-El, and other powerhouses like Ultra Boy and Wildfire, but they've also got room for Shadow Lass, who can make it dark, and Shrinking Violet, who can make herself really small.

They do have a team of 'Substitute Heroes' that have powers like plant control and the ability to make people sick, but even that team has Polar Boy, who basically has the same powers as Iceman.

In the old days, Bouncing Boy and 'Duo Damsel' (Trips name after one of her dupes got killed) retired and became auxiliary types, but even then, Duo Damsel came out of retirement more than once, and even managed to get killed again! (Sadly, she did not choose to name herself Lone Lass, 'cause I think that would have been funny.)

The Legion is very much a product of the '60s and '70's, it seems. A whole lotta white humans, with some uber-powerful boys, and some women forced to make do with *vastly* inferior powers.

Sun Boy is intro'd with the power to generate light. He ramps up to being able to produce enough solar-intensity heat and light to rival an actual star. Shadow Lass is intro'd with the power to generate darkness. She ramps up to learning karate and being able to see in the dark. Woo!

Colossal Boy can turn big as mountains and snatch missiles out of the air. Shrinking Violet can get tiny and, uh, play bongo on your eardrum.

There were, of course, exceptions. Invisible Kids I & II never got the force field trick of Marvel's Invisible Woman, making them fairly hapless at times, and Shadow Lass or Triplicate Girl could have easily kicked their butts. Karate Kid's entire schtick was that, in a team full of super-powered folk, he was the 'Xander,' who made do by trying harder.


I think that one of the greatest things about the Legion is that it is composed of a variety of heroes, most of which are not powerhouses. As a general rule, most have one power, seemingly not that great by themselves. It is the fact that they have to work together as a team that makes them great. None of them are really stand alone characters, which is why they call it Legion (in my opinion).


Just picked up the latest issue. It's good all around- the kind of night-on-patrol issue that made me love the Legion in the first place. Main focus of this issue was Projectra, who is dealing with the fact that her planet is no more, and she isn't royalty as a result. She's sad for the first part, but learns to deal with it by issue's end, and we get a great look at how her powers work. Saturn Girl is still dealing with the fallout from last issue's fight, and T-Wolf is not helping things by running around being the eternally p'o'ed ***kicker of the group- insulting Invisible Kid and almost killing the president of the planet they are on. Still, he thanked someone for helping him during the fight, so I guess he is well on his way to being house trained. Looks like one of the subs for last issue is sneaking around, doing the stealth-computo thing- sending out Legionnaires on missions where they can actually do good while Lightning Lad isn't looking(who sends people on missions where they can get killed). I figure he'll get busted next issue. And Colossal Boy(who is once again from earth- unfortunate, because I loved the whole "Micro Lad" thing) gets into a dust up underground with some punks. The art is still phenomenal, and the writing is good. As always, Long Live the Legion.


I haven't read this issue yet and regretfully I won't be able to pick it up for awhile (I sure hate living in the middle of nowhere, not a decent comic shop present for at least a 2 hour drive). I have heard that it was really good though. I was excited about Jim Shooter coming back to Legion. I hope he finds ways to pull things back so that it resembles the original Legion in many ways while retaining certain aspects of the more recent couple of years. I heard there was a lot of characterization in this new issue so I'm really looking forward to that.

My last couple of comic shop trips were quite successful. Not Legion related, but I finally found a copy (near perfect condition) of Greyhawk Ruins. I'ts about time. Don't know if I will ever use it, but I still bought it.

Also managed to pull down the promo poster for Shooter arriving back to the Legion comic (got it for free where I shop, nice guys that work there) so I am adding that to my gaming room. Trying to acquire enough so that I can give it a Legion overhaul by taking down all of the current wall decorations and making it Legion. So far I've acquired 4 Supergirl posters and the Legion promo poster. I was thinking about buying one of those frames which show multiple smaller pictures as well and printing pics off of the Legion screensaver as well as several 8x10 pics from here as well. Anyone know of some really good places to go on the internet where I can shop for figurines, cups, etc. to decorate with as well? I want the room to scream Legion when I am done with it! I think I need to put up some new shelves.

Hey, I was wondering, how do you guys store or display your comic collections? Do you put them in plastic sleeves with cardboard backings and then in a box or something different? I would like to find a different way, you know maybe a way of displaying them that looks good without taking up all much space. Looking for some suggestions here. Anyone? Anyone at all?

Dark Archive

Freehold DM wrote:
And Colossal Boy(who is once again from earth- unfortunate, because I loved the whole "Micro Lad" thing)

Throughout the WaK era he was always labeled as being from Earth. (People actually wrote in asking if that was a typo, since previous versions of CB were from Mars.) An entire earth city was transformed into giants by 'Bizarro Brainiac' according to the Waid threeboot version, and 'Micro Lad' had the 'unique ability' to shrink back down to a normal human scale. (Later on, other 'Big City' people displayed that power as well, such as the giantess in the Wanderers, so perhaps Waid forgot the origin he wrote up, just like he forgot that Daxam was voting whether or not to accept UP membership in issue one, when he later retconned them into being extinct after a war with Trom...)


Set wrote:
Freehold DM wrote:
And Colossal Boy(who is once again from earth- unfortunate, because I loved the whole "Micro Lad" thing)
Throughout the WaK era he was always labeled as being from Earth. (People actually wrote in asking if that was a typo, since previous versions of CB were from Mars.) An entire earth city was transformed into giants by 'Bizarro Brainiac' according to the Waid threeboot version, and 'Micro Lad' had the 'unique ability' to shrink back down to a normal human scale. (Later on, other 'Big City' people displayed that power as well, such as the giantess in the Wanderers, so perhaps Waid forgot the origin he wrote up, just like he forgot that Daxam was voting whether or not to accept UP membership in issue one, when he later retconned them into being extinct after a war with Trom...)

Oh, the inhumanity of Legion discrepencies, is there no justice in this world?

Liberty's Edge

Freehold DM wrote:
Just picked up the latest issue. It's good all around- the kind of night-on-patrol issue that made me love the Legion in the first place. Main focus of this issue was Projectra, who is dealing with the fact that her planet is no more, and she isn't royalty as a result. She's sad for the first part, but learns to deal with it by issue's end, and we get a great look at how her powers work. Saturn Girl is still dealing with the fallout from last issue's fight, and T-Wolf is not helping things by running around being the eternally p'o'ed ***kicker of the group- insulting Invisible Kid and almost killing the president of the planet they are on. Still, he thanked someone for helping him during the fight, so I guess he is well on his way to being house trained.

I just want to say I had nothing to do with Projectra's planet gettin' dirt napped. It didn't obstruct my view of Venus or nuttin'.

And I KNEW Timber Wolf was a big sellout. Is he leash trained yet?
Put a sweater on him. Throw a stick.
Sellout.


Heathansson wrote:
Freehold DM wrote:

Just picked up the latest issue. It's good all around- the kind of night-on-patrol issue that made me love the Legion in the first place. Main focus of this issue was Projectra, who is dealing with the fact that her planet is no more, and she isn't royalty as a result.

Heatheason Wrote:

I just want to say I had nothing to do with Projectra's planet gettin' dirt napped. It didn't obstruct my view of Venus or nuttin'.

As dramatic as it was to see Orando destroyed and interesting as it will be in the future development of Princess Projectra, I was disapointed that the previous author deviated away from the original Legion so much. It's good to know that you didn't have anything to do with the planet being destroyed Heath. I had vacation plans that week to visit as well. I had a chamber rented at The Magical Castle of Dungeons and Dragons, it is a really neat 5 star hotel where they took the castle and made it into a resort area for D&D fans. I was suppose to stay at the Green Dragon Inn sector of the castle as well. Really neat place, the entire planet for miles is set up to resemble all of the D&D worlds of the past (Greyhawk, Realms, etc.). We were scheduled to go through the Against the Giants adventure as well. Then BOOM, gone, nothing left. No vactation, no Orando, nothing. Didn't even get a refund on the travel plans. Life sucks when people start blowing up planets like that.


I have developed a new game mechanic and I would like feedback from anyone who has been bored enough to read my game posts.

As you read a comic, the author frequently starts to set up sub plots and upcoming major plotlines by drawing a panel or few cryptically showing the upcoming plans of a future villain, perhaps what the Science Police is becoming involved in, political strife on a alien planet, etc. In most cases, the information is not much to go on because it is intended to leak stage setting information to the reader slowly and in an upcoming issue, become the focal point of an upcoming comic or three. I would like to do that in my game. Here's what I was thinking....

The game master who is called the Cosmos Master will make an attempt to provide the in between scenes which take place outside of the PCs eyes.
The information should be written out on paper and be nothing more than a few sentances at best. It should not directly identify any future villain or even necessarily location of events and be described in a vague sort of way. As the games progress and the Cosmos Master reaches the point where they want to actively introduce the adventure to the PCs they will recognize certain points previously mentioned, hopefully serving as a hook for plot involvement on their part as well as mimicking the outline of comics.

I though the narrative should be written down on paper and kept short and vague because the Cosmos Master wants to make sure that they don't accidently reveal more information than the PCs really should know. In addition, being kept vague allows room for plot changes rather than avoiding discrepencies in the game. Here is an example of a narrative as told by the Cosmos Master.

"In the deep recesses of space, a lone planet stands by itself, peaceful, tranquil, undisturbed by contact from alien races. Surging toward the planet at great speed are a trio of spaceships who's purpose is unknown. As the ships streak to reach the planet, a most disturbing contact is made."

Ok, the information is not something I think that they can do a lot with and the players know about it but not the characters. Hopefully it leaves more questions than answers in the PCs mind. Later that game or maybe a game or two later a follow up narrative is described which pick up where the above one left off. After two or three narratives, the Cosmos Master would actually introduce the overall plot to the PCs so that they can now respond in character to the events which have already taken place in the narrative.

The players I play with are not metagamers in any sense of the way so I worry little about them trying to act upon the information before their character has officially been introduced to it. For example, the "most disturbing contact made" mentioned above could be the planet sending a first time distress call to the Legion. Perhaps the contact is to the three ships, who are receiving their orders. Are the orders to scout out the planet for an attack, warn them of an upcoming invasion? Is the "contact" from an outside source, say the villain who is already secretly manipulating the three ships for nefarious reasons? No one knows but the Cosmos Master.

Here's what I'm looking for in responses....

1. What can I do to still avoid or prevent metagaming thinking? As mentioned my players are really good this way but you never know when your going to play with someone new or my players slip a bit in their thinking. What would be an appropriate reaction other than simply telling them that they are using metagaming thinking? Anyone have a good game mechanic idea here which helps "remind" players to avoid this route?

2. How can I improve the narrative aspect of the game as shown above?

The game is emphasizing roleplaying and storytelling over action and character develoment. Obviously all of these elements are part of the game but my idea was to bring the roleplaying and storytelling to a higher level of play than most RPGs offer.

Liberty's Edge

I like to USE metagame thinking to my advantage to invoke a feeling of uneasiness.

Ever get a feeling of intuition you just can't rationally explain? Well, if you're a character being played somewhere by phantom puppeteers, that's just metagaming. And intuition isn't always 100% dead on.

Base a character off of Ricardo Montalban as Khan; make the characters THINK he's villainous, then make him the grandfather of Timberwolf on a secret mission to save his grandson. (Just an example I pulled out of a hat).


I completely agree with Heath, metagaming happens. You shouldn't try to stop it, but you should expect it and use it to your advantage. I put a locked door with runes drawn all over it in front of my players and they instantly start trying to pick the lock from across the room(setting off a trap that killed two party members who happened to be standing underneath the deadfall that was supposed to keep them trapped in the room...*sigh*). Let metagaming work FOR you, not against you.


So if I understand you guys correctly, your suggesting that I not worry about the meta-gaming thinking. If and when the PCs start using it, your suggestions are to pretty much make a spin on their ideas and twist things around on them. Am I correct or did I really get lost somewhere?

Ok, using the scenario I gave about the three ships headed towards the planet and the communications that is sent forth.....

"In the deep recesses of space, a lone planet stands by itself, peaceful, tranquil, undisturbed by contact from alien races. Surging toward the planet at great speed are a trio of spaceships who's purpose is unknown. As the ships streak to reach the planet, a most disturbing contact is made."

Now let's say one of the players instantly comes up with a clever way to pick up what the transmission was. Now the character wouldn't have known about the space ships or the communication in any shape or form, it is just the player acting out on their own thinking and not the characters.

So your suggesting letting the meta-gaming thinking not interfere with my game. If the players do something which lets them find out who sent it etc. just go with the flow and be prepared to flip flop ideas around in order to keep the questions, suspense, and plot complications building rather than saying "Hey wait a minute!" Right?

Sometimes I easily get bogged down into too much realism from the Top Secret/S.I. game I've played. Great game, better for realism than say super-heroes. That is one thing about my thinking I need to let go, and that is "everything needs to make perfectly good sense". So think more comic bookish....right?

Liberty's Edge

What're the ships doing? I'd have somebody talking to their girlfriend/uncle/whatnot on that planet on the holocellphone, then have all hell break loose. Have their girlfriend get vaporized, and her skull is the last thing they see. That makes it personal.
Then some 8-eyed bug thing breaks in on the cellphone conversation with a universal transmission he's picking up because the cellphone is hooked into that planet:
"Beings of (planet tranquility)!!! I am the servitor of (The mighty Space Werwolf or whatever) We are your new lords and masters. Prepare, the hour of your annhilation is at hand." Or something.


Heathansson wrote:

What're the ships doing? I'd have somebody talking to their girlfriend/uncle/whatnot on that planet on the holocellphone, then have all hell break loose. Have their girlfriend get vaporized, and her skull is the last thing they see. That makes it personal.

Then some 8-eyed bug thing breaks in on the cellphone conversation with a universal transmission he's picking up because the cellphone is hooked into that planet:
"Beings of (planet tranquility)!!! I am the servitor of (The mighty Space Werwolf or whatever) We are your new lords and masters. Prepare, the hour of your annhilation is at hand." Or something.

I think you jumped ahead of me Heath. We haven't even started playing the game yet. Perhaps I am missing your point. What I was getting at was using the narrative to slowly set the stage for future plots down the road. Once the PCs mission would be wrapped up, the Cosmos Master would introduce the full details of the new plot the previous narratives were hinting at.

Are you suggesting that when I do the narrative for forth coming adventures that I put a lot more punch and detail into it? I was just worried about the meta-gaming thinking mode making ruin of the whole idea. Yes, I want to draw the PCs into things on a personal level for such plots. Keep in mind as well that the game will be intended for the players to be running little pocket groups whose separate assignments will hopefully come together as a bigger picture.

Can you give me a lengthy post on how you would do the narrative, how deeply involved you'd make it, how long you'd wait from introducing it to when the full plot goes underway. Just lay it out for me Heath, I'm confused by the short posts your leaving me. I need help....Gosh darn it, I might even do you a personal favor of some sorts....

Liberty's Edge

I see what you're talking about now. Doing a cutscene the party has no way of knowing about that the reader of a comic book would see, but Mon-el and Bouncing Boy (i.e. the p.c.'s) wouldn't.
I've never tried that.

For my Saltmarsh pbp spoilers:

Spoiler:
Here's an example of how I work. The p.c.'s met a goofy guy selling bog iron pellets the size of grapefruit. They're welcome to make knowledge: nature rolls and find out that bog iron is really the size of goat poop. I know that one of them has to have looked up bog iron on Wikipedia and found out that it is formed by biological means; a form of bacteria produces the pellets.
Now these pellets are the size of grapefruits. Is something biological forming them? Their p.c.'s in the World of Greyhawk don't know about bacteria, but the gamers themselves can. I've used the metagamer to (hopefully) instill curiosity and/or dread.
I try to throw out a lot of these little snippets like chumming the water for sharks. I try to drum up action this way. When they bite, I know I used the proper bait.


Heathansson wrote:

I see what you're talking about now. Doing a cutscene the party has no way of knowing about that the reader of a comic book would see, but Mon-el and Bouncing Boy (i.e. the p.c.'s) wouldn't.

I've never tried that.

For my Saltmarsh pbp spoilers:
** spoiler omitted **

Yes, you are correct, the cutscene is what I was going for. I would like to use any meta-gaming thinking to my advantage should it come up in the game. That seems like a positive approach rather than "fighting" the idea that the PCs might "act out of character".

Hey, you see it all the time in the comics, so why not try it in a roleplaying game?

Liberty's Edge

I don't know how to do that; I've never tried it. It will give me something to think about on commutes though, other than how bad I hate all the other drivers.
They could maybe see something here or there on the internet, or on teevee.


Heathansson wrote:
I don't know how to do that; I've never tried it. It will give me something to think about on commutes though, other than how bad I hate all the other drivers.

Very well then, I will check in with you tommorrow at 3:45 a.m. Minnesota time and expect a minimum of a 10 paragraph report on how to exploit the players meta-gaming thinking in this regards. I will fully expect to see another similar sized report on how to polish up the idea of a narrative (can't think of a better word and it seemed kinda comic bookish to me) in order to maximize the potential of my game.

Liberty's Edge

Well, point one and two kinda seem to directly conflict with eachother. It's hard to say, "here's this scene that your characters know nothing about; ignore the giant pink elephant in the livingroom."
Not to knock it, I'm intrigued by the conundrum.
Can you go with something on the absurdist side--i.e.--
"here's this scene you know nothing about, now fascinate me with your explanation of why your characters know enough about this situation to be there, or accidentally show up on that planet?" Kinda let them as actors piss around with the script a little bit?
On all the Superfriends cartoons, there's the cutscene of the dispicable villain, then a giant talking head of some world leader on the computer screen summoning the Superfriends to do battle....


My goal was pretty much to intrigue the PCs but not get them to act on it right away. I know what your saying about "conflicting and pink elephants in the room". I do think it has potential and I want to explore it though. In the comics, the author will cut away to some other scene of what would be NPCs (say diplomats, henchmen, villains, the science police, whomever) start to show (in not a lot of detail) about what is going on, then the author goes back to the main story line. Two comics later, the previously cut scene is developed further as the main story for that issue. Happens all the time. There has to be a regular way of dealing with that in a RPG other than simply relying on the players to "wait" until they get the official "OK" from the game master to proceed or wait for the game master to introduce the plot hook, line, and sinker so that it can be pursued. Must be a way to make it part of a regular game, for any kind of RPG without breaking the believability of it all.

What if the game included a mechanic that allowed any meta-gaming thinking to proceed. Such as spending a point (of some kind or another) to bring the cutaway scene into the game all the way. Example, the PCs have a pool of points, get a luck roll, whatever. If they succeed or spend the point to develop the scene further then the game master makes a bigger deal out of it sooner than anticipated, thus properly introducing the scenario for the actual characters to participate in. If the PCs are to busy with other stuff, they won't spend the point or make the luck roll until they feel like they are ready to act on whatever the game master introduces. Does that make any sense?


perfect sense; but simplistic; but then I am BRAINIAC hehe

(wasnt really simplistic; that was just in role :)


Valegrim wrote:

perfect sense; but simplistic; but then I am BRAINIAC hehe

(wasnt really simplistic; that was just in role :)

Ok, so where is the genius level game advice Brainiac? You know with a level 12 intellect, there are some things we come to expect...Actually I did think the idea was a little to simplistic so I'm looking for some suggestions.


are you asking for how I would write a superhero adventure?


Valegrim wrote:
are you asking for how I would write a superhero adventure?

This was my original post and question:

I have developed a new game mechanic and I would like feedback from anyone who has been bored enough to read my game posts.

As you read a comic, the author frequently starts to set up sub plots and upcoming major plotlines by drawing a panel or few cryptically showing the upcoming plans of a future villain, perhaps what the Science Police is becoming involved in, political strife on a alien planet, etc. In most cases, the information is not much to go on because it is intended to leak stage setting information to the reader slowly and in an upcoming issue, become the focal point of an upcoming comic or three. I would like to do that in my game. Here's what I was thinking....

The game master who is called the Cosmos Master will make an attempt to provide the in between scenes which take place outside of the PCs eyes.
The information should be written out on paper and be nothing more than a few sentances at best. It should not directly identify any future villain or even necessarily location of events and be described in a vague sort of way. As the games progress and the Cosmos Master reaches the point where they want to actively introduce the adventure to the PCs they will recognize certain points previously mentioned, hopefully serving as a hook for plot involvement on their part as well as mimicking the outline of comics.

I though the narrative should be written down on paper and kept short and vague because the Cosmos Master wants to make sure that they don't accidently reveal more information than the PCs really should know. In addition, being kept vague allows room for plot changes rather than avoiding discrepencies in the game. Here is an example of a narrative as told by the Cosmos Master.

"In the deep recesses of space, a lone planet stands by itself, peaceful, tranquil, undisturbed by contact from alien races. Surging toward the planet at great speed are a trio of spaceships who's purpose is unknown. As the ships streak to reach the planet, a most disturbing contact is made."

Ok, the information is not something I think that they can do a lot with and the players know about it but not the characters. Hopefully it leaves more questions than answers in the PCs mind. Later that game or maybe a game or two later a follow up narrative is described which pick up where the above one left off. After two or three narratives, the Cosmos Master would actually introduce the overall plot to the PCs so that they can now respond in character to the events which have already taken place in the narrative.

The players I play with are not metagamers in any sense of the way so I worry little about them trying to act upon the information before their character has officially been introduced to it. For example, the "most disturbing contact made" mentioned above could be the planet sending a first time distress call to the Legion. Perhaps the contact is to the three ships, who are receiving their orders. Are the orders to scout out the planet for an attack, warn them of an upcoming invasion? Is the "contact" from an outside source, say the villain who is already secretly manipulating the three ships for nefarious reasons? No one knows but the Cosmos Master.

Here's what I'm looking for in responses....

1. What can I do to still avoid or prevent metagaming thinking? As mentioned my players are really good this way but you never know when your going to play with someone new or my players slip a bit in their thinking. What would be an appropriate reaction other than simply telling them that they are using metagaming thinking? Anyone have a good game mechanic idea here which helps "remind" players to avoid this route?

2. How can I improve the narrative aspect of the game as shown above?

The game is emphasizing roleplaying and storytelling over action and character develoment. Obviously all of these elements are part of the game but my idea was to bring the roleplaying and storytelling to a higher level of play than most RPGs offer.


oh; I think I have already responded some time ago to this...correct me if I am wrong; sigh; I still need to figure out how to send you some hero pics for those who cannot draw; sheesh; I need a reboot in the keyster


Valegrim wrote:

oh; I think I have already responded some time ago to this...correct me if I am wrong; sigh; I still need to figure out how to send you some hero pics for those who cannot draw; sheesh; I need a reboot in the keyster [/QUOTE

Me theenks we haz ourz wires crossed. Scroll up about 17 posts or so and you'll see my origianl post to the topic of question. I posted it a couple of days or so ago. I know you haven't responded to it so I think somewhere I put other ideas into your 12 level intellect brain. Heath and Freehold gave me a couple of posts about it but that's about it. Maybe I'm not expressing my question well. If that is the case let me know and I can try and rephrase it.


So did anyone see the Legion of Super-Heroes Sat. morning cartoon last week....."New Beginnings". What all did you think of it? There is suppose to be a new episode this morning as well. Regretfully, I read on Legion World site that the show is being cancelled. Overall, I thought they did a pretty darn good job with it. It was more serious than I expected and I didn't really expect it to be the same as oh say the original comic book.

Has anyone read the Action Comics storyline with the Legion. I have been collecting them but won't read them until I have the whole story.

What do you folks thing about Shooter coming back? So far I like it, though I have yet to get the latest issue. Have plans to do another comic shopping trip at the end of the month when I get my tax return. I hope he brings Cosmic Boy and Dream Girl back real soon. Also, I miss having Superboy and Supergirl around. I also miss Ferro Lad, he was one of my top 5 or so Legionnaires.

So what all do you guys think about the art style depicting a little more skin on the Legionnaires. That was one of the things I liked about the series when Grell was drawing, he showed some skin (with the exception of his redo on Cosmic Boy). I like it. The whole relationship subplots I have always really liked.

Has anyone read the Superman with the Insect Queen series? Does this have anything at all to do with Lana becoming the Insect Queen? I picked up (but not read) the issues so far. I was hoping that it would be a far better introduction to Lana Lang becoming the Insect Queen. Maybe it has absolutely nothing at all to do with this. I don't know.

Does anyone out there have any kind of neat Legion memorabila they want to share? How about a gaming room of some sorts, I suspect most are D&Dish.

Anyone, Anyone?


EileenProphetofIstus wrote:

So did anyone see the Legion of Super-Heroes Sat. morning cartoon last week....."New Beginnings". What all did you think of it? There is suppose to be a new episode this morning as well. Regretfully, I read on Legion World site that the show is being cancelled. Overall, I thought they did a pretty darn good job with it. It was more serious than I expected and I didn't really expect it to be the same as oh say the original comic book.

Has anyone read the Action Comics storyline with the Legion. I have been collecting them but won't read them until I have the whole story.

What do you folks thing about Shooter coming back? So far I like it, though I have yet to get the latest issue. Have plans to do another comic shopping trip at the end of the month when I get my tax return. I hope he brings Cosmic Boy and Dream Girl back real soon. Also, I miss having Superboy and Supergirl around. I also miss Ferro Lad, he was one of my top 5 or so Legionnaires.

So what all do you guys think about the art style depicting a little more skin on the Legionnaires. That was one of the things I liked about the series when Grell was drawing, he showed some skin (with the exception of his redo on Cosmic Boy). I like it. The whole relationship subplots I have always really liked.

Has anyone read the Superman with the Insect Queen series? Does this have anything at all to do with Lana becoming the Insect Queen? I picked up (but not read) the issues so far. I was hoping that it would be a far better introduction to Lana Lang becoming the Insect Queen. Maybe it has absolutely nothing at all to do with this. I don't know.

Does anyone out there have any kind of neat Legion memorabila they want to share? How about a gaming room of some sorts, I suspect most are D&Dish.

Anyone, Anyone?

HOLY &*@&~! The show is being CANCELLED? WHATEVER FOR? It's a DAMN GOOD CARTOON! I don't get it. They cancel Legion to pump..what? Skunk Fu? The milkwater version of Spectacular Spider Man? The godawful BATMAN?!?!? This news just COMPLETELY killed my day! Lousy fraggin' network...

I'm loving the comic so far. I think I did a synopsis of the comic in above post. I don't read Superman, so I have no idea what's going on in the comic. However, here are some comics I do read...

Legion of Super Heroes. Obviously.

Justice League of America. It's being done quite well nowadays, and I'm told it's a direct result of the WONDERFUL animated series that I *finally* have all the volumes of. Next up are the Batman and Superman animated series.

Justice Society of America. The issue before last was a bit of a snoozer, but the next one saved it. It's very much a hit or miss series- either an issue completely blows you away, or it shines on that star power so brightly you get completely lost in the tangle of psuedo-storyline.

Star Wars: Legacy. Huzzah, the Star Wars storyline has moved forward! And Jar Jar Binks appears NOWHERE within it. We have a bitter, hard case of a Skywalker, a galaxy ruled by the Sith with the Imperial Remnant doing it's best to work out from under it's thumb and the Galactic Alliance staging covert strikes against the two with the occasional help of a Jedi. Nice gritty world, nice dark comic.

New Warriors. An old favorite that's come on hard times, I'm enjoying the pseudo-political aspect of the book since superheroics are now illegal unless sanctioned by the government in the Marvelverse. A group of B-list superheroes and former mutants working together to do some good and spit in the eye of the man at the same time.

The Hedge Knight 2: Sworn Sword. Another George R. R. Martin work turned into a comic. Try to keep me away from it. Just try.

Booster Gold: The comic that brought the Blue Beetle back to me. Even if I didn't already love Booster Gold, I'd read it just for that.

And that's about it for me. I think I'll thumb through my TiVoed eps of Legion now and enjoy it while it lasts. Fraggin' network.


Freehold DM wrote:
HOLY &*@&~! The show is being CANCELLED? WHATEVER FOR? It's a DAMN GOOD CARTOON! I don't get it. They cancel Legion to pump..what? Skunk Fu? The milkwater version of Spectacular Spider Man? The...

Regretfully that is what I read. Legion World is sponsored by DC from the way it looks and is a very serious and accurate Legion site. I thought the show was doing well. I guess I assumed that because it exceeded my expectations. Sorry to have ruined your day Freehold DM.

I keep my eye out for any other comic that has Legion as guest spots. Right now Action comics is running one featuring the original Legionnaires. There are apparently some other things in the works as well based on Legion World but I didn't really follow what they were saying. They generally post such brief statements that it is tough to follow a conversation. Set visits there more regularly, perhaps he can give us the lowdown on these alleged Legion stories in the making.

Dark Archive

EileenProphetofIstus wrote:
There are apparently some other things in the works as well based on Legion World but I didn't really follow what they were saying. They generally post such brief statements that it is tough to follow a conversation. Set visits there more regularly, perhaps he can give us the lowdown on these alleged Legion stories in the making.

Action comics has a Legion plotline running right now, and after this arc ends, the next issue will involve Mon-El in some way.

Dan Didio has said that the Infinite Crisis event will include 'the Legion of Super-Heroes, the Legion of Super-Heroes and the Legion of Super-Heroes' and there has been reference to the 'Legions of Three Worlds.' The cover of Infinite Crisis issue #0 seems to have a huge fight between Legion members and what looks like the shadow critters from the original Crisis. It is the 50th anniversary of the Legion, so perhaps some neat stuff will be occuring.

As a long-time fan, I kinda live in dread of Dan 'I like to kill people' Didio having his sights on the team...

Liberty's Edge

Diagonal movement...chess...Bishop Boy...
This legionnaire moves faster than the flash, but only when running at a 45 degree angle.


Heathansson wrote:

Diagonal movement...chess...Bishop Boy...

This legionnaire moves faster than the flash, but only when running at a 45 degree angle.

Ah, but Bishop Boy needs an origin, does he somehow leap from the pages of 3.5 D&D or do you have some other wonderful origin in mind?

Liberty's Edge

He comes from the Bizarro world where geometry doesn't work like it does here in this universe.


Heathansson wrote:
He comes from the Bizarro world where geometry doesn't work like it does here in this universe.

Ah, good very good thinking.

Liberty's Edge

Quick too. I think diagonally.


Heathansson wrote:
Quick too. I think diagonally.

But if you think diagnolly you won't get as far.

Liberty's Edge

Light doesn't travel in straight lines. S'why it's so fast.


Heathansson wrote:
Light doesn't travel in straight lines. S'why it's so fast.

It doesn't? Without a reflective surface how does it bend around corners?

Liberty's Edge

It kinda bends gradually like. Eventually, it ends up travelling in a curve. Never completely 100% in a straight line.


Heathansson wrote:
It kinda bends gradually like. Eventually, it ends up travelling in a curve. Never completely 100% in a straight line.

Why?

Liberty's Edge

I don't know.


Heathansson wrote:
I don't know.

Why don't you know?

Liberty's Edge

Wikipedia says that the gravitational pull of masses in the universe bends light.


Heathansson wrote:
Wikipedia says that the gravitational pull of masses in the universe bends light.

Ok, I did not know this. All I pretty much knew is that it takes 8 minutes for light to reach earth once generated by the sun.


sigh; you neophytes; you must try to understand that light is both a particle and a wave and can therefore act like either or both; the reason it is so fast is that its mass is so very very low and the less mass it travels through; such as deep space at 4 mols per square centimeter of mass; there is very little to slow it down; now if light had no mass then it would not be affected by attraction of other masses and since its mass is so very low, it a great deal of mass to display an effect. Once very interesting thing about light; is that it travels at various speeds; thus I am working on a way to track various frequencies of light that we might hitch a carrier wave of our atomic structures and ride them to any point withing near space; it would help us arrive at a scene of distress much faster though I have not yet worked out the correct sequence of rematerialization.


Keep in mind that this is an estimate of time as light moves it gets reflected; refracted, absorbed, and even filtered; not all wavelengths of light travel through mediums at the same speed.
There general statement is for whitelight which all frequencies and they dont really care if the blue is a little faster and the red a bit slower :)

If light didnt have any mass; could you still get a sunburn?

hehe light is made up of photons; you can wiki that if you like; little packets of light energy.

-Brainiac 5

EileenProphetofIstus wrote:
Heathansson wrote:
Wikipedia says that the gravitational pull of masses in the universe bends light.
Ok, I did not know this. All I pretty much knew is that it takes 8 minutes for light to reach earth once generated by the sun.


Valegrim wrote:
sigh; you neophytes; you must try to understand that light is both a particle and a wave and can therefore act like either or both; the reason it is so fast is that its mass is so very very low and the less mass it travels through; such as deep space at 4 mols per square centimeter of mass; there is very little to slow it down; now if light had no mass then it would not be affected by attraction of other masses and since its mass is so very low, it a great deal of mass to display an effect. Once very interesting thing about light; is that it travels at various speeds; thus I am working on a way to track various frequencies of light that we might hitch a carrier wave of our atomic structures and ride them to any point withing near space; it would help us arrive at a scene of distress much faster though I have not yet worked out the correct sequence of rematerialization.

Ok, so your saying we can soon ride light waves to reach emergencies faster right? Have you considered the issues of comfort, where to put my dressing room, a bathroom, that sort of thing, hello, priorities!


well lovely prophetess; in actuality you would be deconstructed into pure light and move as such with a small corona which should appear a bit like a rainbow as various wavelength of your energy would arrive at different speeds; but once the energy is reformed and reconstructed near instantaneously, to your mortal eyes anyway, you would reform into the very pleasant aspect in which you now enjoy; any possible discomfort or such would be counted in fractions of a second that most mortal eyes cannot percieve; thus as most require sight to believe; your attractive physical display would not be percieved as interupted.


if you would like to take along certain amenities such as your powder room; we could easily digitize such thing; as I have done to (touches a button on his braclet) <ping a fairly large partical cannon appears> to this gun; non living matter does not seem to be affected in the adverse way that living tissue is affected; I am hypothesizing that souls need an anchor to attach themselves on as they are perhaps parisitial in nature; they become detached and I am having difficulty moving the soul or so called spirit with the body; once i solve this riddle, not only will I be able to (once again touching the button on his bracelet)<ping the partical cannon appears to dissappear> advance my priority task of the return of my beloved one.

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