
ShadowChemosh |

Some Additional things I found.
pg15 Grayst Sevilla
Grayst is listed as a Level 4 fighter, but BAB is +3 and Attack bonus is only +6. Intimidate is listed as +7 with a 10 Cha so only at level 4 could this skill be +7. So I am pretty sure its meant to be a level 4 fighter.
-BAB should be +4
-Grapple should be +7
-Unarmed Strike should be +7
pg37 Goblin Ghouls
-Move Silently should be changed to Hide +9. This seems to fit as the goblin gets +5 from Dex and +4 from Size to hide not Move Silently.
-Paralysis should be DC10 not DC13. Its a Cha Bonus which is +0 and half of one hit die should be zero. Giving a final total of DC10 not DC13 left over from the Ghoul Bat

Iziak |
During the investigation of the Foxglove Manor, the PCs can come into contact and even eat Vogel's Phage, however I can't seem to find anything that describes what happens should they do so.
SPOILERS for RotR and CotCT

tbug |

During the investigation of the Foxglove Manor, the PCs can come into contact and even eat Vogel's Phage, however I can't seem to find anything that describes what happens should they do so.
It's on p. 27: Infection—contact or ingestion; Fortitude DC 20; Incubation 1 day; Damage 1d4 Charisma and 1d4 Constitution.

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Ok, I'm trying to write my own haunts, and for the life of me I can't figure out how to calculate the CR of the things. It says they're calculated like traps, but so many of them are unlike traps that it's hard to assign different effects as "this is this trap" and "oh, that's what this trap does!" It seems a little subjective, but I've been wrong before.
Since I know we've used haunts in a few APs, I wanted to know how you make the CR work.

Elorebaen |

I have looked at the S. Clock maps and read the descriptions, but I cannot quite figure out how gets to the Angel's roost. Is the idea that you have to climb outside and climb up to the roof? Is there a trapdoor to the roof?
Also, is the statue above her roost, or is its foundation in the middle of the roost?
Thank you.

endymion |

I have looked at the S. Clock maps and read the descriptions, but I cannot quite figure out how gets to the Angel's roost. Is the idea that you have to climb outside and climb up to the roof? Is there a trapdoor to the roof?
Also, is the statue above her roost, or is its foundation in the middle of the roost?
Thank you.
I know this is a GM reference thread, but - spoilered for the indepth discussion.
The stairs from the E2 areas (the main body of the clock tower) emerge in E3, at which point the description says the stairs end at an opening, and then continue on the exterior of the tower to a room above - E4. The exterior stairs seem to be part of the "tangle of scaffolding" alluded to in the initial description of the tower. There's no description in E4 about how to get to E6, but the map makes it look like the scaffolding reaches from E4 to E6.
I would say that PCs can clamber up the scaffolding outside E4 to reach E6. The layout of E6, though...I don't know. The map makes it look like the top of the conical roof has been shorn off, though this could just be a cutaway view. This is what I decided: it is a cutaway view, and the conical roof is mostly intact, with holes in the rafters enough to see the angel perched above. The scaffolding outside gives entry through a breach in the side of the roof to this "attic." You can visualize this if you look at the map.
As for the statue...if the foundation reaches down to the floor of E6, the supporting pillar might make a neat tactical obstacle/piece of cover. The battle there promises to be so difficult that breaking up the battleground might be helpful.
I decided that there is no foundation and that the statue is precariously perched on the decaying roof of the tower. If I drop enough hints, my players might think to use it as a weapon: one or more players could engage Xanesha in melee combat while another player clambers up on the roof or into the rafters and tries to break up the roof enough to drop it on her, for a few D6s worth of damage. Could make a murderous combat encounter a bit easier.

Watcher |

Sorry to ask but I've just searched through what seem as the ENTIRE Rise of the Rune Lords posts... Was there ever a list of Sihedron Sacrifices (list of murder victims in Xanesha's lair) made by someone?
I could of sworn I saw one a few weeks back but am unable to find it...
(help!)
Ultradan
Not that I recall, but Russell did a handmade version of the Cougar Creek note.. but that is not what you're describing.
Hmmm.. Someone did a dated diary for Ironbriar, where he details meeting Xanesha and how she took over the cult. He mentions a few victims, but again, not what you're describing.

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7 people marked this as a favorite. |

Sorry to ask but I've just searched through what seem as the ENTIRE Rise of the Rune Lords posts... Was there ever a list of Sihedron Sacrifices (list of murder victims in Xanesha's lair) made by someone?
I could of sworn I saw one a few weeks back but am unable to find it...
(help!)
Ultradan
Here's the list I used for my campaign. Some of the names were crossed out (I used a word document), I am marking those that should be crossed out with an "X" after the name.
SIHEDRON SACRIFICES
Thrundar Perolkor, merchant X
Glayn Klendrauk, moneylender X
Crade Hambley, farmer X
Virikan Obendar, gambling den owner X
Gedwin Tabe, thief X
Tarch Mortwell, thief X
Lenner Hask, thief X
Jarnie the Knife, thief X
Banny Harker, mill manager X
Olmur Davankus, grocer
Haldmeer Grobaras, Lord-Mayor
Sontal Vrig, merchant X
Salgar Kaddren, merchant X
Titus Scarnetti, merchant
Frabdar Shorkred, adventurer
Zalna Sinteril, adventurer
Voranie Arbrenoir, adventurer
Forall Igralir, bar owner X
Gumarto Bargadin, moneylender
Kemos Shadron, gambling den owner
Keldis Four-Fingers, thief
Noltun Pelgrem, merchant X
Jubrayl Vhiski, thief
Chaden Kelimon, merchant
Chod Bevuk, butcher
Hayliss Korvaski, merchant
Myrmias Ironskull, adventurer X
Temgrith the Slasher, adventurer X
Sabriyya Kalmeralm, thief
Hope it helps!

Ultradan |

Ultradan wrote:Sorry to ask but I've just searched through what seem as the ENTIRE Rise of the Rune Lords posts... Was there ever a list of Sihedron Sacrifices (list of murder victims in Xanesha's lair) made by someone?
I could of sworn I saw one a few weeks back but am unable to find it...
(help!)
Ultradan
Here's the list I used for my campaign. Some of the names were crossed out (I used a word document), I am marking those that should be crossed out with an "X" after the name.
SIHEDRON SACRIFICES
Thrundar Perolkor, merchant X
Glayn Klendrauk, moneylender X
Crade Hambley, farmer X
Virikan Obendar, gambling den owner X
Gedwin Tabe, thief X
Tarch Mortwell, thief X
Lenner Hask, thief X
Jarnie the Knife, thief X
Banny Harker, mill manager X
Olmur Davankus, grocer
Haldmeer Grobaras, Lord-Mayor
Sontal Vrig, merchant X
Salgar Kaddren, merchant X
Titus Scarnetti, merchant
Frabdar Shorkred, adventurer
Zalna Sinteril, adventurer
Voranie Arbrenoir, adventurer
Forall Igralir, bar owner X
Gumarto Bargadin, moneylender
Kemos Shadron, gambling den owner
Keldis Four-Fingers, thief
Noltun Pelgrem, merchant X
Jubrayl Vhiski, thief
Chaden Kelimon, merchant
Chod Bevuk, butcher
Hayliss Korvaski, merchant
Myrmias Ironskull, adventurer X
Temgrith the Slasher, adventurer X
Sabriyya Kalmeralm, thiefHope it helps!
Thanks dude!! (I'll add the name Geadren Lamm among those names, just for the heck of it... It'll be another mini-link to the next adventure path)
Ultradan

Joey Virtue |

This haunt if the character makes his first will save does he need to make a fortitude save?
Iesha’s Vengeance CR 5
Type vengeful
Notice Spot DC 15 (to notice the scarf moving on its own); Effective
HD 10
Effects
Trigger proximity; Reset automatic (24 hours)
Effect When Iesha’s scarf unerringly wraps around the haunted
character’s throat, he must make a DC 16 Will save to avoid being
paralyzed with fear as a ghostly image of Aldern manifests before
him and appears to be using the scarf to choke him to death; at
the same moment, the haunted character loses sense of himself
and believes he has become Iesha. He must then make a DC 16
Fortitude save—success indicates he merely takes 3d6 points of
nonlethal damage, but failure indicates he is immediately reduced
to –8 hit points and is dying.

The Dalesman |

James Jacobs wrote:(Hugs for everyone!!)Huzzah.
I still don't sleep well because of this adventure you know...
Richard,
I'm not sure if this will aid your sleep or not, but one of my players has developed a healthy fear of mold now thanks to what you wrote for the Misgivings... :)Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

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11 people marked this as a favorite. |

The Haunts handouts are not mine, I copied them from the boards last year, I wish I could give credit where credit is due.
These hand outs are great to give out to individual players and they have to act out to other players what's going on.
Spoilered because of length.
You catch a momentary whiff of what smells like… burning hair and flesh.
-------------------------------------------------------------
The stuffed beast suddenly lurches to terrifying life. Its fur burst into flames, it rears back on its hind legs, and the grotesque humanoid face warps and stretches until it resembles a furious red-haired woman. She glints at you in pain and rage, and the scorpion’s tail whips around at you, engulfed in flame.
---------------------------------------------------------------
You hear a woman’s voice whisper in your ear, as if by someone standing right next to you. The voice says only one word: “Lorey”
----------------------------------------------------------------
You suddenly feel a flash of memory, but it’s not your own – it’s a woman’s memory filled with worry and remorse
What has he been doing down in that horrible basement? What has he been doing while I’ve been asleep? What on earth has my husband become???
[make a Will Saving Throw]
---------------------------------------------------------------
You have been mentally influenced to believe/feel the following things:
• Your friend ___________ is actually your beloved, helpless child.
• Something horrible is about to happen in the house, and everyone inside it is in danger.
----------------------------------------------------------------
You are compelled to try to get yourself and your child out of the house immediately, and get as far away from it as possible. You feel you are in grave danger. This feeling will persist as long as you or your child are in or near the house, and no argument or convincing from your friends can help. If someone tries to physically restrain you, you must do your best to get them to stop, using words first and then physical attacks if you must. If anyone tries to stop or restrain your child, you do what you have to do to free them.
Feel free to ham this acting up as much as possible! =)
-------------------------------------------------------------
Music suddenly swells from the piano, and before you know what is happening, a woman sweeps you up in a whirling dance. This woman, who seems to have appeared out of nowhere, holds you in an icy grip, and you can do naught but follow her around the floor of the parlor, powerless to resist.
At first the woman seems beautiful: she has raven-dark hair that gathers in silky ringlets on her forehead, and intense dark eyes. She has the look of a Varisian gypsy in the prime of her life. As you dance, though, something changes. A look of abject horror appears on her face. Her beauty fades and her face turns an ashen white. A dark, bluish-purple ring appears around her throat, as if invisible hands are strangling her. Her eyes bulge and then roll back in her head, and her tongue protrudes from her yawning, gasping mouth. Finally, her whole body crumbles into wet, lifeless chunks in your very arms, the music fades, and you look up suddenly to find yourself alone in the parlor.
You feel utterly drained – each step of the dance was like a mile of hard marching. Each moment that you had to watch the girl dying in your arms sapped you of strength.
----------------------------------------------------------------
You are paralyzed with fear as a ghostly, glowing image of Aldern Foxglove appears before you and snatches the scarf up from the table. He advances menacingly toward you and wraps the scarf around your neck, but you are unable to raise a hand against him. You are not yourself. As you begin to lose consciousness, your last thought is that your husband, Aldern, has gone crazy.
------------------------------------------------------------------
You are suddenly transported back in time – you are a child, looking out the window at your parents below. Somehow, you know that your parents are trying to kill one another, and that whichever one of them survives will be coming to kill you next. In the yard below, your mother struggles with your father. She is brandishing a torch, and your father is wielding a long, wicked-looking knife. Your father seems to be covered with boils and festering tumors. The vision fades as quickly as it appeared.
---------------------------------------------------------------
Your face begins to itch suddenly…
----------------------------------------------------------------
When you raise your hands to your face to scratch at the strange itching feeling, you are horrified to feel a tangled mass of tumors and boils covering every inch of your skin. Puss oozes over the pustules and knotty bulges of flesh that now comprise your face.
There’s only one thing to do – in horror, you are compelled to dig your fingers into your rotting, cancerous flesh and claw the tumors off by hand. So… do that.
You hear the shrill sound of a woman’s voice saying “What do you get up to in the damp below?”
------------------------------------------------------------------
You are suddenly filled with an intense hatred of women! You are compelled to attack the nearest woman (since no others are available, you will have to do)
Attempt to kill yourself by the most expedient means possible.
---------------------------------------------------------------
You notice that there is a silver-handled dagger on the desk. A moment ago, you were sure that there was nothing on the desk but some wooden debris.
---------------------------------------------------------------
You are overwhelmed with the conviction that you have just killed the person you love the most. You are filled with guilt and despair. There’s only one thing to do…
Walk over to the desk and cut your throat with the dagger.
----------------------------------------------------------------
You suddenly feel uncomfortably hot…
---------------------------------------------------------------
You notice the sudden stink of burning flesh…
--------------------------------------------------------------
You have suddenly caught on fire! There is only one way to put yourself out before you are burned to death…
Throw yourself through the unbroken window and into the sea.
---------------------------------------------------------------
You hear the sound of pages rustling, as if a book were being read rapidly.
----------------------------------------------------------------
Dozens of memories of expeditions, sea voyages, and travels to exotic locales race through your mind. An image of the bow of a ship crashing through the waves, bound for some unknown shore is burned into your mind. At first you feel triumphant, but the image suddenly fades to a painting on a canvas in front of you on your desk… you aren’t on any expedition at all… you never left. How could a man leave when he’s married to a shrill harpy of a wife who keeps him from leaving the house to get even a moment’s peace?!
---------------------------------------------------------------
Gazing at the stained glass window, suddenly you see movement out of the corner of your eye – as if the man in the window is sneering at you.
------------------------------------------------------------------
As soon as you touch the books, a series of visions flood through your mind – an animated tableau of figures moving on a vast plane of stained glass:
A middle-aged man sits in this room, poring over books, scrolls and tomes, feverishly researching. The vision shifts and you find yourself watching the same man carefully pouring chemicals and strange liquids into a vial, a triumphant look on his face. He raises the vial and drinks greedily. Soon after, he suddenly doubles over in pain and begins to rot away.
You are filled with blinding shame that a loved one would do this to himself, followed by a burning rage that he must be stopped.
------------------------------------------------------------------
You see a glint of light out of the corner of your eye, but it disappears when you turn to focus on it.
-----------------------------------------------------------------
You hear the faint sound of whispering coming from somewhere in the room, but you can’t pinpoint the location before it fades away.
-------------------------------------------------------------------
You are filled with sudden terror – you know that the man in the stained glass vision was embarking on an evil quest, and that his quest was successful. Whatever dark purposes he had, they are now complete, and you are in terrible danger.
You are compelled to flee this place as quickly as you can and run upstairs to save your “children” – who you believe are in a room in the northeastern corner of the second floor. Until you reach this point, almost nothing can dissuade you from this task.
-----------------------------------------------------------------
Your friends suddenly morph into the horrible visage of the man you saw in your visions. He has transformed somehow since you saw him conducting his research – his flesh has become pockmarked and diseased, though he does not appear to care. He towers before you with a look of cold satisfaction on his face and smiles vilely at you.
This happens whenever one of your friends attempts to stop you from reaching the room upstairs, and you are compelled, in your terror, to attack them to the best of your ability as long as they attempt to restrain you from reaching the room. Even if you should be knocked out and rendered unconscious, when you wake up, you will feel this compulsion unless other actions are taken (of course, you can’t tell your friends this, but I’m sure they’ll figure it out)
------------------------------------------------------------------
You notice a sudden increase in the stink of rotten flesh in this room.
and Scribbling found on Foxglove's Journal
We Are Brothers
No Lord Commands Us
No God Claims Us
No Spell Compels Us
No Law Chains Us
We are Brothers of the Seven

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The Haunts handouts are not mine, I copied them from the boards last year, I wish I could give credit where credit is due.
These hand outs are great to give out to individual players and they have to act out to other players what's going on.
Spoilered because of length.
** spoiler omitted **...
I'll have to add that !!!! I think THIS is gonna be great fun to play.

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My players are quite slow (Hell it took us 11 sessions to finish burnt offerings) and we are just about to start skinsaw murders. So it may be Christmas before we reach it. :D
Whatever your pace happens to be, it's the right pace for the group as long as all involved are having a good time at the table.
: )
I envy the role playing your group must get to do; which, given the time limits of an organized PFS game is one of the very few but telling drawbacks of organized play.
Also
DM
Check out 'Paranormal Activity' and see if that helps you with the flavor of haunts in Skinsaw.
I won't be watching this movie because I am a fraidycat.

Elorebaen |

baron arem heshvaun wrote:My players are quite slow (Hell it took us 11 sessions to finish burnt offerings) and we are just about to start skinsaw murders. So it may be Christmas before we reach it. :D
Your quite welcome.Let us know how it turns out.
If it's any consolation, it has been about a year and half of consistent playing, and we are just now starting HMM.

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Hi Guys,
say my group is probably finishing Burnt Offerings next week, and we'll start on the Skinsaw shortly after
So Question !
How would you do the various hauntings in Foxglove manor with the new PFRPG turning rules ?
Would you :
Play them as written assuming the cleric has the Turn Undead feat ?
Assume the cleric needs to do X damage to stave off the haunting (and X=?)
Other ?
Thanks for your input

KnightErrantJR |
1 person marked this as a favorite. |

Hi Guys,
say my group is probably finishing Burnt Offerings next week, and we'll start on the Skinsaw shortly after
So Question !
** spoiler omitted **
Here's what I did, although I don't have the exact numbers handy:

Tangible Delusions |

Hi Guys,
say my group is probably finishing Burnt Offerings next week, and we'll start on the Skinsaw shortly after
So Question !
** spoiler omitted **
James jacobs weighed in on this in this thread
http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/runelords/hauntsAndThePathfinderRPGPossibleSpoilers&page=1#5

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So after hitting the worried wife universal haunt my players stopped touching things, I only have two PCs one with the vengeful haunt and one with the festering haunt. My question is from what I've gathered in the book the ballroom vengeful haunt only takes effect when someone tries to play the piano, since my characters were too scared to touch the piano does this mean that they'll never get affected by the second vengeful haunt (he already made the save against the scarf, but now they're convinced that Aldern died and that's why they saw his ghost with that haunt :) )

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If I remember correctly, the scarf affects only the first person to touch it.
OK MErci Moonbeam !
Sounds cool !I just started Skinsaw murders now and my players jut LOVE it.
Moonbeam. I used your long monolog of de ol' farmer fropm your journal.
It was just great. My players are really enjoying this atmosphere of Who the hell could it be ? They start to think that since they met the Barghest in Thistletop and did not kill him it could be the one LEADING the "hound" mentionned in some writings from the killer. Since they also know he's got charm person ... So they think he's THE ONE pulling the strings.
FUN FUN FUN !

MidnightLightning |

ShadowPavement wrote:So what happens with Iesha's Revenant if the PC's set her free and she's able to hunt down Aldern?
I figure that she ends up clearing the path as it were allowing the PC's to by-pass any haunts and encounters on the way if they follow her straight down. But, she'll be so fatigued by the ordeal that Aldern wil be able to strike her down when she enters so that the PC's still have their big fight waiting for them.
...you can just assume that Aldern defeats her but is reduced to half hit points or something like that.
The point with the encounter is that Aldern's tough, and if the PCs release Iesha, she'll soften him up a little for them, making that fight a little easer.
I did some calculating for this eventuality and came to the conclusion that a Revenant (Iesha) could easily dispose of Aldern in about three rounds:
Aldern's major benefits are his paralysis, stench, and disease. None of which affect a Revenant since it's undead. Because the Revenant would get haste upon seeing him, only Aldern's war razor has a decent chance of hitting, and would bypass DR, but even then, the Revenant's fast healing would negate most of that damage. Meanwhile the Revenant has three claw attacks that would likely all hit and deal damage, enough to take down Aldern in 3-4 rounds.
I looked at some campaign threads where other groups ran this situation, and found some DM's let Iesha destroy Aldern, which leaves only Vorel's remains as the ending of the campaign, or have Aldern use his Mask to take the appearance of Iesha (meaning he can't use it again on the obsessed PC that day), which would trigger the Revenant's self-loathing, and would just cower while Aldern butchered her (which technically isn't following the self-loathing rules, since as soon as he attacks he while she's cowering, she should be able to snap out of it and rage against the thing that caused her to cower, which was him).
The other solution I found is that while traversing the Vent area, the Revenant has a decent chance to slip and fall down the slippery slope into the water below. Now, an undead can't drown, and a Revenant has a decent strength score, so has a decent swim check, so could pull themselves out eventually, but given a little behind-the-screen stalling, the PCs could get in front of Iesha while she's still climbing out (or if they've lost sight of her, her tracks disappear off the edge of the vent, and the PCs either assume she meant to do that and the source of her rage is underwater and the PCs give up and continue searching above the water), and find Aldern themselves.

MidnightLightning |

The stat block for the Skinsaw Man has a slight error; the text for the Ghoul Fever ability indicates it's delivered by a bite, but the melee attack line has the claws delivering both the paralysis and ghoul fever (with bite just delivering paralysis). I believe the ability text is correct, and the melee attack line should be updated.

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Chewbacca wrote:My players are quite slow (Hell it took us 11 sessions to finish burnt offerings) and we are just about to start skinsaw murders. So it may be Christmas before we reach it. :DWhatever your pace happens to be, it's the right pace for the group as long as all involved are having a good time at the table.
: )
I envy the role playing your group must get to do; which, given the time limits of an organized PFS game is one of the very few but telling drawbacks of organized play.
Also
DM ** spoiler omitted **
Yeeaaah Heavy Roleplaying, really !!
It's been almost a year of game now and we are about to end the Misgivings.I have to thank you for the little notes to give to the players. They really find it great.
The other players are really anxious as they do not know what is going on to the HAunted player.
It really IS a MUST USE !
Once again thanks a lot.
BTW the idea of the haunt is SOOO great !

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Happy to hear that it continues to go well for you and your group !
Thank Paizo for a great Adventure Path, with new twists to some old tropes and ideas. You have got to love what they did for goblins and the ogres your about to unleash on your players.
(And those dear 'Haunts' ... they've been around since 1st Ed. And they join the official PRPG in a few months!)