The Skinsaw Murders (GM Reference)


Rise of the Runelords

151 to 200 of 656 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Paizo Employee Director of Brand Strategy

Sabriyya Kalmeralm is listed with a different alignment on pages 57 (CN) and 63 (LN). Which is correct?

Dark Archive

baron arem heshvaun wrote:

Happy to hear that it continues to go well for you and your group !

Thank Paizo for a great Adventure Path, with new twists to some old tropes and ideas. You have got to love what they did for goblins and the ogres your about to unleash on your players.

(And those dear 'Haunts' ... they've been around since 1st Ed. And they join the official PRPG in a few months!)

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

Anyhow ... They killed Aldern but didn't search the rest of the underground in the Manor since one of them got killed.

They went to Magnimar and the human monk got reincarnated into an elf ;o).
Since they were in Magnimar and heard about murders happening there, they searched Aldern's house there and ... Bingo.

My players always Stun me ;o)


My players got to Aldern Foxglove on our last session after exploring the house. But, many of the haunts were never triggered. They had the rogue explore the rooms while the rest of the party hung back in the hallways. I wonder if I should have triggered more haunts anyway ... I kinda feel like they missed out on a lot of the story & background info.

Dark Archive

I cheated a bit on the haunts myself coz the PC would go in if no one was inside.

They understood the lich transformation and are now sure that the lich is lurking somewhere here.


Pathfinder Roleplaying Game Charter Superscriber

I think as many haunts should be triggered as possible. It makes the house and story much more interesting.

ziltmilt wrote:
My players got to Aldern Foxglove on our last session after exploring the house. But, many of the haunts were never triggered. They had the rogue explore the rooms while the rest of the party hung back in the hallways. I wonder if I should have triggered more haunts anyway ... I kinda feel like they missed out on a lot of the story & background info.

Silver Crusade

Pathfinder Adventure Path Subscriber
Chewbacca wrote:

I cheated a bit on the haunts myself coz the PC would go in if no one was inside.

They understood the lich transformation and are now sure that the lich is lurking somewhere here.

Same story with my group. At one point one of the player was almost breaking into tears about me being so cruel as to pit a APL 4 party against a Lich. Precious times :)


2 people marked this as a favorite.

I have converted the monsters and NPCs of the Skinsaw Murders.

You can find them here.

If you have any feedback or corrections I would appreciate it.

Enjoy!


My players had some near slapstick funny moments as they followed Iesha down to Aldern, with one in the rear (two stayed at the top) slipping and taking the others with him, in turn runing into the goblin ghouls who were moving up to meet the first ones coming down...
Iesha was also not being careful, and had slid down past the goblins, then met them sliding down on her way back up. One character just jumped off into the water, only to have Iesha slide back into the water a second time...
In the end, they got out of the way, she met Aldern, and two of the characters made it back in to watch her tear Aldern to bits.

Sovereign Court

Ok, after my first run through, here are my notes on the Conversions:

Grayst Sevilla: BaB should be +4, and thus CMB +8, CMD +14 and unarmed strike +8 (+6 for PA US). He should also have another 4 skill points to spend.

Sandpoint Watchman: He's listed as having a light shield, so his AC should be 1 less. Also he has 2 unspent skill points, and his -3 total armor check penalty should reduce his Ride skill check to +2 total.

Rogors Crasesby: I suppose the Dread Ghoul/Dread Ghast templates don't grant a disease/Ghoul Fever with a bite? Kinda makes it impossible for the plot to work as it does without it, but none of the converted ghouls/ghasts have it. Also, Rogors has no favored class bonus HP (did you give him extra skill points instead?), his AC should be 16 (touch 14), and his paralysis should be DC 14.

Carrionstorm: The whole Vulnerable to Turning special ability needs to be reworked for PRPG. I suggest treating it like a vulnerability to an energy type, so channel positive energy damage should be multiplied by 1.5. Likewise, I know it's assumed in the Swarm subtype, but the 150% damage from area damaging effects would be a nice reminder in the stat block, like you did for the half damage from non-blunt weapons. Also, their Distration ability should key off of Charisma, which actually drops it to DC 9.

Diseased Rat Swarm: same as above for half/extra damage from certain attacks. Also, the swarm's disease DC should be 12, not 10 (1/2 HD + Con mod).

Aldern Foxglove: Did you give him max HP for his first heroic class level? It doesn't look that way, and if not, his HP should be 80.

Skinsaw Cultists: I calculate their HP to be 15, not 17. Also, maybe a separate line for their touch attack (like you do for Power Attack) might be good, since it's now their best form of attack!

Justice Ironbriar: He has a deflection bonus already factored into his AC. I can only assume it's supposed to be from an already cast Shield of Faith?

Xanesha: I intend to make her of the Arcane bloodline IMC, so I had a hard time figuring out some of the numbers you have until I realized the bolded spells were meant to be already cast. At any rate, the Lamia in the Bestiary have the [i]Undersized Weapons{/i] special trait, and I'm going to assume that the matriarchs do too. If you agree, that'd bump her damage down to 1d8. (and you spelled "of" as "og" twice).

All the others I didn't mention all seem to be correct. Thanks for doing these The Grandfather (or can I just call you "The"?).


Twowlves wrote:


Grayst Sevilla: BaB should be +4, and thus CMB +8, CMD +14 and unarmed strike +8 (+6 for PA US). He should also have another 4 skill points to spend.

Sandpoint Watchman: He's listed as having a light shield, so his AC should be 1 less. Also he has 2 unspent skill points, and his -3 total armor check penalty should reduce his Ride skill check to +2 total.

Twowlves wrote:
Rogors Crasesby: I suppose the Dread Ghoul/Dread Ghast templates don't grant a disease/Ghoul Fever with a bite? Kinda makes it impossible for the plot to work as it does without it, but none of the converted ghouls/ghasts have it. Also, Rogors has no favored class bonus HP (did you give him extra skill points instead?), his AC should be 16 (touch 14), and his paralysis should be DC 14.

Done. Dread undead do not have ghould fever. Rogor is an Expert, only heroic classes can be favored classes.

Twowlves wrote:

Carrionstorm: The whole Vulnerable to Turning special ability needs to be reworked for PRPG. I suggest treating it like a vulnerability to an energy type, so channel positive energy damage should be multiplied by 1.5. Likewise, I know it's assumed in the Swarm subtype, but the 150% damage from area damaging effects would be a nice reminder in the stat block, like you did for the half damage from non-blunt weapons. Also, their Distration ability should key off of Charisma, which actually drops it to DC 9.

Diseased Rat Swarm: same as above for half/extra damage from certain attacks. Also, the swarm's disease DC should be 12, not 10 (1/2 HD + Con mod).

Aldern Foxglove: Did you give him max HP for his first heroic class level? It doesn't look that way, and if not, his HP should be 80.

Skinsaw Cultists: I calculate their HP to be 15, not 17. Also, maybe a separate line for their touch attack (like you do for Power Attack) might be good, since it's now their best form of attack!

Justice Ironbriar: He has a deflection bonus already factored into his AC. I can only assume it's supposed to be from an already cast Shield of Faith?

Done

Twowlves wrote:
Xanesha: I intend to make her of the Arcane...

Done for both AP2 and AP4

Sovereign Court

Thanks for doing these, Grandfather. Although, I do believe it's an oversight regarding the Ghoul Fever in the dread ghast/ghoul entries. If Aldern doesn't have it, he could not have created any minions, nor infected Grayst. Per RAW, you are right, I checked my copy of the Advanced Bestiary last night (best 3.5 non-core book by far).

Thanks for all your hard work!

Sovereign Court

A couple more:

Diseased Rat Swarms aren't Vulnerable to Turning (a cut'n'paste error, I'm sure), and that ability hasn't been changed for the Carrionstorms.

And Xanesha (and all the stated Lamia Matriarchs in all the books) have a discrepency in their attack stat line and their special ability line regarding the ammount of Wisdom drain they do. One says 1d6, the other says 2d4. I can't remember offhand which is right, but I think it's 2d4. Xanesha also is listed as doing 2d6 with her spear, even after you gave her Undersized Weapons (it should be 1d8 now). And she should have 10' reach with it, because it's based off of a longspear.

Grand Lodge

Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder, even if it's their first Hit Die in a heroic class, or their first Hit Die in general. Examples from Realm of the Fellnight Queen (book I have to hand atm);

pg 21, character has 9 levels (9d8+27); hp 67. 9*4.5 = 40.5+27 = 67.
pg 29, character has 11 levels (11d6+33); hp 71. 11*3.5 = 38.5+33 = 71.

Also from the blog cut content for Fellnight Queen, Avormeigh has 2d6+5d8+14 = 43, which is (3.5*2)+(4.5*5)+14, showing that neither PC levels nor racial hit dice are maxed.

Random bit of rules change there!


Ninjaiguana wrote:
Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder, ...

True. Unless their first HD is in a character level. I will get to correcting that soon.


Twowlves wrote:

A couple more:

Diseased Rat Swarms aren't Vulnerable to Turning (a cut'n'paste error, I'm sure), and that ability hasn't been changed for the Carrionstorms.

And Xanesha (and all the stated Lamia Matriarchs in all the books) have a discrepency in their attack stat line and their special ability line regarding the ammount of Wisdom drain they do. One says 1d6, the other says 2d4. I can't remember offhand which is right, but I think it's 2d4. Xanesha also is listed as doing 2d6 with her spear, even after you gave her Undersized Weapons (it should be 1d8 now). And she should have 10' reach with it, because it's based off of a longspear.

I will fix them soon. I believe the impaler is based on a normal spear.

Wis drain is 2d4.

Sovereign Court

I tried looking it up in the forums, but all I can find is a download I have on my HD. It's either a longspear (and thus has reach) or a non-long non-short spear, in which case it has a 20' range increment. In either case, it should have a x3 crit mod. Since her damage is calculated as using it with both hands, I originally went with it being a longspear, but that causes problems with foes that close on her and her Lunge feat, I think maybe it should go back to being a non-short-non-long spear.

Grand Lodge

The Grandfather wrote:
Ninjaiguana wrote:
Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder, ...
True. Unless their first HD is in a character level. I will get to correcting that soon.

No, I mean *any* of their hit dice. Even if their first HD is in a character level. Not sure why it was changed, exactly, but I guess it makes the math a fraction easier?


Ninjaiguana wrote:
The Grandfather wrote:
Ninjaiguana wrote:
Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder, ...
True. Unless their first HD is in a character level. I will get to correcting that soon.
No, I mean *any* of their hit dice. Even if their first HD is in a character level. Not sure why it was changed, exactly, but I guess it makes the math a fraction easier?
PRGP p.12 wrote:

Hit Points (hp): Hit points are an abstraction signifying

how robust and healthy a creature is at the current moment.
To determine a creature’s hit points, roll the dice indicated
by its Hit Dice. A creature gains maximum hit points if its
first Hit Die roll is for a character class level
. Creatures
whose first Hit Die comes from an NPC class or from his
race roll their first Hit Die normally. Wounds subtract hit
points, while healing (both natural and magical) restores
hit points. Some abilities and spells grant temporary hit
points that disappear after a specific duration. When a
creature’s hit points drop below 0, it becomes unconscious.
When a creature’s hit points reach a negative total equal to
its Constitution score, it dies.


Twowlves wrote:


Thanks for doing these, Grandfather. Although, I do believe it's an oversight regarding the Ghoul Fever in the dread ghast/ghoul entries. If Aldern doesn't have it, he could not have created any minions, nor infected Grayst. Per RAW, you are right, I checked my copy of the Advanced Bestiary last night (best 3.5 non-core book by far).

Thanks for all your hard work!

Dread ghouls can spawn other dreads. They cannot create ordinary ghouls though nor can they infect with ghoul fever.

Per RAW the plot breaks here (unless the ghouls where all created by Aldern), but for the sake of telling a good story (and I think Skinsaw Murders is one of the best) one might need to bend the rules a bit.

The easy thing would definitely be to have dread ghoul's bite carry ghoul fever. Or you could make Rogors a dread ghast in stead.

On Xanesha - her spear stats should now be ok. I am going with the normal spear, which is also a two-handed weapon. I do not Xanesha would ever throw it, being a sorceress and all. Having undersized weapons I have also changed her claw damage to d4.


Twowlves wrote:


... Thanks for doing these The Grandfather (or can I just call you "The"?).

:) If The Grandfather is a bit too wordy for you you can call me Diego.

Grand Lodge

The Grandfather wrote:
Ninjaiguana wrote:
The Grandfather wrote:
Ninjaiguana wrote:
Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder, ...
True. Unless their first HD is in a character level. I will get to correcting that soon.
No, I mean *any* of their hit dice. Even if their first HD is in a character level. Not sure why it was changed, exactly, but I guess it makes the math a fraction easier?
PRGP p.12 wrote:

Hit Points (hp): Hit points are an abstraction signifying

how robust and healthy a creature is at the current moment.
To determine a creature’s hit points, roll the dice indicated
by its Hit Dice. A creature gains maximum hit points if its
first Hit Die roll is for a character class level
. Creatures
whose first Hit Die comes from an NPC class or from his
race roll their first Hit Die normally. Wounds subtract hit
points, while healing (both natural and magical) restores
hit points. Some abilities and spells grant temporary hit
points that disappear after a specific duration. When a
creature’s hit points drop below 0, it becomes unconscious.
When a creature’s hit points reach a negative total equal to
its Constitution score, it dies.

Huh. That's interesting.

Checking through Fellnight Queen, Masks of the Living God and Kingmaker #1 (the books I have to hand atm), Fellnight Queen and Kingmaker have their NPCs on half hp for ALL hit dice, even their first character class level. Masks of the Living God looks like the NPCs may be getting full on their first character class level though. I'm confused!


Ninjaiguana wrote:

Huh. That's interesting.

Checking through Fellnight Queen, Masks of the Living God and Kingmaker #1 (the books I have to hand atm), Fellnight Queen and Kingmaker have their NPCs on half hp for ALL hit dice, even their first character class level. Masks of the Living God looks like the NPCs may be getting full on their first character class level though. I'm confused!

I think the only rational conclusion we can come to is that while creative and generally very skilled in their filed the adventure designers are not always aware of the rules wording in the most current and official version of the core rule.

No wonder WE at times get confused too :D


Ninjaiguana wrote:
Incidentally, NPCs don't get full hp for ANY of their Hit Die in Pathfinder,...

With the reservations discussed above I have corrected HP for all creatures in the convertions of AP2-4.


Ninjaiguana wrote:

Huh. That's interesting.

Checking through Fellnight Queen, Masks of the Living God and Kingmaker #1 (the books I have to hand atm), Fellnight Queen and Kingmaker have their NPCs on half hp for ALL hit dice, even their first character class level. Masks of the Living God looks like the NPCs may be getting full on their first character class level though. I'm confused!

It's also probably worth noting that Masks was written by Jason. I'm inclined to believe him on rules details. :-)

RPG Superstar 2012 Top 4

2 people marked this as a favorite.
ziltmilt wrote:
My players got to Aldern Foxglove on our last session after exploring the house. But, many of the haunts were never triggered. They had the rogue explore the rooms while the rest of the party hung back in the hallways. I wonder if I should have triggered more haunts anyway ... I kinda feel like they missed out on a lot of the story & background info.

The first time I ran RotRL, I had the same problem - many haunts (and experience) were missed. This time, I placed specific items in each room that the specific character would want to check out. A bit of alchemy supplies for the alchemist, a set of pathfinder chronicles for the bard, etc. The other items required some foreshadowing to get the PCs interested, but it is working beautifully this time.


A lot has been written about Xanesha. As written, she strikes me as kinda silent. I think she should taunt the PCs, revel in their ignorance, and point out how little they see of the grand designs that are conspiring around them.

"I serve those beyond your ken." ... that type of thing is what I've got in mind. I want an arrogant, strong personality to emerge from her. Do you think I'm on the right track?


ziltmilt wrote:
Do you think I'm on the right track?

Yes


I could swear that a few months back I ran across a community-created visual aid for Skinsaw: a PDF or JPG depicting the variant notes left by the Skinsaw Man and addressed to a PC on the basis of Lust, Wrath or Envy.

I cannot for the life of me find such a thing now.

Anyone? Bueller?


Damon Griffin wrote:

I could swear that a few months back I ran across a community-created visual aid for Skinsaw: a PDF or JPG depicting the variant notes left by the Skinsaw Man and addressed to a PC on the basis of Lust, Wrath or Envy.

I cannot for the life of me find such a thing now.

Anyone? Bueller?

I have them, I believe they were in the community created forum for this path. I can't find the file for the life of me though. Either way what I ended up doing was recreating them anyway. I used a red marker and scrapped out my notes to look messy as if in blood. What would really be a good prop if you have time (and I wish I had) is to use some red paint and write it with your finger, as that would look more like the note actually would. But that's what I ended up doing.


Chewbacca wrote:
baron arem heshvaun wrote:

Happy to hear that it continues to go well for you and your group !

Thank Paizo for a great Adventure Path, with new twists to some old tropes and ideas. You have got to love what they did for goblins and the ogres your about to unleash on your players.

(And those dear 'Haunts' ... they've been around since 1st Ed. And they join the official PRPG in a few months!)

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

Anyhow ... They killed Aldern but didn't search the rest of the underground in the Manor since one of them got killed.

They went to Magnimar and the human monk got reincarnated into an elf ;o).
Since they were in Magnimar and heard about murders happening there, they searched Aldern's house there and ... Bingo.

My players always Stun me ;o)

I've heard the boxed editions as:

-White Box ("collecters' edition)
-Dragon Box (Red Dragon on pile of gold)
-Red Box (Basic Set/ Erol Otis cover/ green dragon with fighter and wizardess)
-Blue Box (Expert Set/ Erol Otis cover)
-Red Box II (Elmore Cover, redone Basic Rules)
-Blue Box II (Elmore Cover, redone Expert rules).


gigglestick wrote:

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

There are also:

- Green Box (Companion set with a green dragon cover /by Elmore)
- Black Box (Master rules set with a´crowned warrior king riding a gold dragon /by Elmore)
- Gold Box (Immortal rules set with an ascended hero flying off a cliff with a red dragon in the back ground /by Elmore)

Dark Archive

Yeah ... Well for me it IS the first edition but never mind ... ;o).

Anyway. I have cheated a bit and helped players trigger the haunt.

I saw somewhere a help where all the haunts were written down and all you had to do was to handle them over to the player, who could read it and roleplay it while the other players were wondering what was going on.
I thought that was MUCH MUCH better than describing it to the others and does not slow down the pace of the game.

Anyway it's good to trigger them because
1- It's great FUN
2- it REALLY helps the players understand the story and gives a great feeling
3- it gives additional XPs and they are all needed before you meet the BBEGs

Haunts are good for ya !


Chewbacca wrote:

Yeah ... Well for me it IS the first edition but never mind ... ;o).

Anyway. I have cheated a bit and helped players trigger the haunt.

I saw somewhere a help where all the haunts were written down and all you had to do was to handle them over to the player, who could read it and roleplay it while the other players were wondering what was going on.
I thought that was MUCH MUCH better than describing it to the others and does not slow down the pace of the game.

Anyway it's good to trigger them because
1- It's great FUN
2- it REALLY helps the players understand the story and gives a great feeling
3- it gives additional XPs and they are all needed before you meet the BBEGs

Haunts are good for ya !

I've been using that list of haunts from the community created stuff, and My players are loving it. The place has sufficiently creeped them out and they are very much in haunted house mode and they have only been in the first level. It's great.


The Grandfather wrote:
gigglestick wrote:

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

There are also:

- Green Box (Companion set with a green dragon cover /by Elmore)
- Black Box (Master rules set with a´crowned warrior king riding a gold dragon /by Elmore)
- Gold Box (Immortal rules set with an ascended hero flying off a cliff with a red dragon in the back ground /by Elmore)

I try to forget those (and the revamped elmore cover sets)

But yes, those are available too.

I miss the old basic games sometimes...


gigglestick wrote:
The Grandfather wrote:
gigglestick wrote:

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

There are also:

- Green Box (Companion set with a green dragon cover /by Elmore)
- Black Box (Master rules set with a´crowned warrior king riding a gold dragon /by Elmore)
- Gold Box (Immortal rules set with an ascended hero flying off a cliff with a red dragon in the back ground /by Elmore)

I try to forget those (and the revamped elmore cover sets)

But yes, those are available too.

I miss the old basic games sometimes...

I think the Green Box actually was quite good... or was that just because it introduced the bastardsword?

The Black Box was probably ok too, but I never got the opportunity to use it.

The Gold Box ... looks pretty!? I have nothing else to add about that one ... no, wait ... Demogorgon!


The Grandfather wrote:
gigglestick wrote:
The Grandfather wrote:
gigglestick wrote:

Was playing 1st Ed and even before ( Hell how do you name the boxed set versions of D&D ?) but I don't remember them.

There are also:

- Green Box (Companion set with a green dragon cover /by Elmore)
- Black Box (Master rules set with a´crowned warrior king riding a gold dragon /by Elmore)
- Gold Box (Immortal rules set with an ascended hero flying off a cliff with a red dragon in the back ground /by Elmore)

I try to forget those (and the revamped elmore cover sets)

But yes, those are available too.

I miss the old basic games sometimes...

I think the Green Box actually was quite good... or was that just because it introduced the bastardsword?

The Black Box was probably ok too, but I never got the opportunity to use it.

The Gold Box ... looks pretty!? I have nothing else to add about that one ... no, wait ... Demogorgon!

Personally I am just a huge fan of Rules Cyclopedia and want to get a copy if not to run again, just to have on my shelf for nostalgia.... a different time of gaming for me, when rules weren't 20 minute debates because the other DM who is playing thinks a rule call is against him.... sorry rant/threadjack, just a different era of gaming for me.

Back on topic, Anyone have any good thrown together Knowledge Nobility stuff for the Foxgloves? A list of major family in the line Vorel married his wife who had... and on to Aldern? Any other cool knowledge checks such as the dc for their financial woe and history of problems, maybe a Arcana check or the dc on nobility knowledge for the idea that Vorel was into a cult and a necromancer and all that? Something that is really obscure knowledge that can also hint at the Brotherhood of the Seven?

Dark Archive

I think we should stop trolling


Is there an official conversion of the Haunts for PFRPG?
EDIT: Found

RPG Superstar 2009 Top 32

I remember seeing (on these boards) an awesome letter between Lucricia and Xenesha (written by Lisa Stevens none the less) that improves the connection between the Hook Mountain Massacre and The Skinsaw Murders.

... but my Search-fu is failing me. Can someone help me re-find it?


Lord Fyre wrote:

I remember seeing (on these boards) an awesome letter between Lucricia and Xenesha (written by Lisa Stevens none the less) that improves the connection between the Hook Mountain Massacre and The Skinsaw Murders.

... but my Search-fu is failing me. Can someone help me re-find it?

Thanks to the miracle of the google, I think this is the thread you're looking for. (Scroll down to Lisa's 3rd post.)

RPG Superstar 2009 Top 32

Starfury wrote:
Lord Fyre wrote:

I remember seeing (on these boards) an awesome letter between Lucricia and Xenesha (written by Lisa Stevens none the less) that improves the connection between the Hook Mountain Massacre and The Skinsaw Murders.

... but my Search-fu is failing me. Can someone help me re-find it?

Thanks to the miracle of the google, I think this is the thread you're looking for. (Scroll down to Lisa's 3rd post.)

That's It!! Thank You.


My PC just found Redshiv's corpse.
I told my players the sword was adamantine (Appraise check) and we read the material description...
Isn0t a 3000+gp weapon a bit too much for the party? And more than that, did I read well that an adaatine weapon bypasses every hardness below 20? This means the barbarian character can automatically destroy every weapon he sunders with this sword? (hardness automatically removed, and he deals 1d10+13 of damage without rage).

Sovereign Court

Beek Gwenders of Croodle wrote:

My PC just found Redshiv's corpse.

I told my players the sword was adamantine (Appraise check) and we read the material description...
Isn0t a 3000+gp weapon a bit too much for the party? And more than that, did I read well that an adaatine weapon bypasses every hardness below 20? This means the barbarian character can automatically destroy every weapon he sunders with this sword? (hardness automatically removed, and he deals 1d10+13 of damage without rage).

If it's money you're worried about... it's ~1500gp if you can sell it. Perhaps Savah doesn't want to buy it from the party and they have to sell it in Magnimar to get what it's worth? That's hardly a lot of money for a group of 5-6th level characters. Plus it's not like there's a ton of loot to be had in those first two books anyway.

As to breaking weapons... any mundane weapon? Yes. Any magical weapon? Probably for +1, and less than 50% for +2's, not bigger.


I know it's a little ot but forgive me...
A good damage roll by the barbarian means 26 points of damage, that's enough to destroy a +3 sword if I got it correctly (10hp+15hp for the +3 bonus).
I admit it disturbs me a bit. And I won't mention iron doors, locked chests etc...


Beek Gwenders of Croodle wrote:

I know it's a little ot but forgive me...

A good damage roll by the barbarian means 26 points of damage, that's enough to destroy a +3 sword if I got it correctly (10hp+15hp for the +3 bonus).
I admit it disturbs me a bit. And I won't mention iron doors, locked chests etc...

No, the figures are wrong there...

For 3.5 and PF, each +1 of enhancement bonus adds 2 hardness and 10 hps. So a +2 light blade will have hardness 14 and 22 hps, a +3 will have hardness 16 and 32 hps. I've not seen any rule in either (I'm not too knowledgable on PF though) to say adamantine bypasses 20 hardness, just that it has higher hardness and hps than steel.

In either case, is your group going to happily ruin a enemies +3 weapon, and blow a chance at a cash boost by looting and selling it? My group wouldn't dare do that :)

(ok, PF has rules on repairing it, I see... but my group plays 3.5)


TBA wrote:
I've not seen any rule in either (I'm not too knowledgable on PF though) to say adamantine bypasses 20 hardness, just that it has higher hardness and hps than steel.

From the prd:

Quote:
Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20.

Silver Crusade

Pathfinder Adventure Path Subscriber

Of course, there's that little rule which says that in order to sunder a magic weapon you need a weapon with an enchnatment bonus equivalent or higher.


Gorbacz wrote:
Of course, there's that little rule which says that in order to sunder a magic weapon you need a weapon with an enchnatment bonus equivalent or higher.

Ouch I forgot about that. Is it optional?

Silver Crusade

Pathfinder Adventure Path Subscriber

No, it's part of the rules. Look for it in the Magic Weapons chapter. Actually I used to think it's a stupid rule, but this thread reminded me that adamantine weapons would become somethat overpowered if it wasn't for that limitation. :)

151 to 200 of 656 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / The Skinsaw Murders (GM Reference) All Messageboards

Want to post a reply? Sign in.