Burnt Offerings Clarifications (GM Reference)


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Tessius wrote:
Michael F wrote:
A little charm person, maybe dominate person, remove curse, heal, geas? etc.
None of the 'Person' spells would work on her because she's an Outsider not a Humanoid. Not that it matters to me as a gm though. I see her as just being too alienated by 'normal' society to want to go back.

Yep a whopping 7 spells... Hmmm, seven sins, seven spells.

Daze
Charm Person
Hold Person
Enlarge Person*
Reduce Person*
Dominate Person
Anti-life Shell

*to be honest not being able to use these spells is probably more a detriment than a boon for some Native Outsiders.

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primemover003 wrote:

*to be honest not being able to use these spells is probably more a detriment than a boon for some Native Outsiders.

I posted that meaning that people couldn't use spells that affect only humanoid type creatures on Nualia to 'convert' her. Not that she couldn't use them herself. It's easy to forget that Aasimaar, Tieflings, & Genasi are native outsiders not humanoids so alot of low level enchantment spells don't work so well on them.

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I think it's an error or misjudgement to have Nualia's name mentioned in Player Handout 2 (after picture of Nualia as a succubus) when at the point the players got the handout they'd never heard of her before.

Now they think the statue in the catacombs is of her.

Liberty's Edge

Coridan wrote:

I think it's an error or misjudgement to have Nualia's name mentioned in Player Handout 2 (after picture of Nualia as a succubus) when at the point the players got the handout they'd never heard of her before.

Now they think the statue in the catacombs is of her.

If any of them are from sandpoint originally, they should recognize her as the adopted daughter of the previous town priest. Or if any of them were in Magnimar more recently, they might recognize her from either first hand sightings or word of mouth. She does have a rather distintive look even before the start of her transformation.

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I'm planning to run the Catacombs of Wrath tomorrow evening, and while I was looking over it, I noticed that Areas B13A and B13B are not described. The flavor text for Area B13 references the "Stone doors [that] stand to either side of the main entrance," but I don't see anywhere that says what's behind them.

Also,

Spoiler:
Erylium is a flying opponent, and her Tactics section says that she flies above the party and uses ranged attacks against them. But I can't find a description of the room's height anywhere. Maybe I'm just missing it in my sleep-deprived state, but does anyone know how high up she can fly?

Thanks!


A quick treasure question I am having trouble with.

Spoiler:
In Malfeshnekor's prison K10, it says "Each rack in the northern corners contains 30 erernal candles..." So is that 30 candles in all or 30 per rack, and if that is so how many racks are there?

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Coridan wrote:

I think it's an error or misjudgement to have Nualia's name mentioned in Player Handout 2 (after picture of Nualia as a succubus) when at the point the players got the handout they'd never heard of her before.

Now they think the statue in the catacombs is of her.

That's okay, actually. A little bit of confusion never hurt anyone, and by the time they finish the adventure it should be all cleared up.


Russ Taylor wrote:
I'm unclear on why the sinspawn would have left blood on the rim of the pool in area B4. Any guidance? It doesn't seem like they've been preying on anything, and they don't seem to ooze blood.

I got the impression from B6 that the sinspawn are constantly fighting with each other, and only their fast healing keeps them from killing one another. The blood would be from their own wounds.

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philarete wrote:
Michael F wrote:
I know that anyone in the noble families is Chelaxian (except for the Kaijitsus) Should we assume that most, if not all, of the townspeople who work in businesses owned by the nobles are Chelaxian?
Where is the Kaijitsu family from? I gathered that they're not Chelaxian, given their Japanese-style names, and the mention of their "native tongue" on page 19; but I haven't seen anything about their background. Did I just miss this?

They're from Minkai which is the Japanese inspired part of Golarion. They fled from there a few generations ago, travelling over the top of the world. I just looked at the pdf and this is mentioned on pg 20. Although there it says there from Tian Xia which I thought was described as the chinese inspired area on the "Japanese Names" thread. hmmmm.

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Tessius wrote:
They're from Minkai which is the Japanese inspired part of Golarion. They fled from there a few generations ago, travelling over the top of the world. I just looked at the pdf and this is mentioned on pg 20. Although there it says there from Tian Xia which I thought was described as the chinese inspired area on the "Japanese Names" thread. hmmmm.

When I was working on Burnt Offerings, it was my understanding that Tian Xia is the name of the continent over there, and that Minkai was an empire. So Tian Xia would be Asia, while Minkai would be Japan. That of course may change, but in any event it doesn't change the fact that the Kaijitsus fled/were exiled from there, fled over the north pole, ended up in Varisia, changed their names, and are now local nobles.

Liberty's Edge

James Jacobs wrote:
Tessius wrote:
They're from Minkai which is the Japanese inspired part of Golarion. They fled from there a few generations ago, travelling over the top of the world. I just looked at the pdf and this is mentioned on pg 20. Although there it says there from Tian Xia which I thought was described as the chinese inspired area on the "Japanese Names" thread. hmmmm.
When I was working on Burnt Offerings, it was my understanding that Tian Xia is the name of the continent over there, and that Minkai was an empire. So Tian Xia would be Asia, while Minkai would be Japan. That of course may change, but in any event it doesn't change the fact that the Kaijitsus fled/were exiled from there, fled over the north pole, ended up in Varisia, changed their names, and are now local nobles.

cool, wasn't sure if Tian Xia was the china-inspired area that Nic mentioned...and I didn't look it up on the other thread cause i'm also playing WoW while skimming the boards :\


The Shopkeep's Daughter- pg. 15

Is the DC check of 30 plus correct for a PC to get out of the situation with Shayliss w/o causing unnecessary complications for the party?

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GreenGrunt wrote:

The Shopkeep's Daughter- pg. 15

Is the DC check of 30 plus correct for a PC to get out of the situation with Shayliss w/o causing unnecessary complications for the party?

It is. If things go that far, the best bet for a low-level party is to run, really.


Alas, I bombard ye yet again with more questions:

When it describes the quasit/thaumaturge on pg. 31, the bunyip on pg. 43, and the tentamort on pg. 47, two sourcebooks are mentioned that I've never heard of, The Book of Fiends and the Tome of Horrors; what are these books?

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James Jacobs wrote:


When I was working on Burnt Offerings, it was my understanding that Tian Xia is the name of the continent over there, and that Minkai was an empire. So Tian Xia would be Asia, while Minkai would be Japan. That of course may change, but in any event it doesn't change the fact that the Kaijitsus fled/were exiled from there, fled over the north pole, ended up in Varisia, changed their names, and are now local nobles.

Off topic, but when you say fled over the north pole, what are the chances that at said pole there is a pathway leading to an entire Hollow World type setting? The north pole does seem like a particularly novel route, even if it is direct...


GreenGrunt wrote:

Alas, I bombard ye yet again with more questions:

When it describes the quasit/thaumaturge on pg. 31, the bunyip on pg. 43, and the tentamort on pg. 47, two sourcebooks are mentioned that I've never heard of, The Book of Fiends and the Tome of Horrors; what are these books?

Green Ronin's The Book of Fiends

Green Ronin's The Book of Fiends PDF

Necromancer Games' Tome of Horrors

Quick hint, if you see a book that you aren't aware of, go to the back of the book and look at the Open Game Liscence. Near the end, it will have references under Section 15.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I don't know if this was intentional, but area C24 in Thistletop is not marked on the map. I think I found it anyway, though. And I say it may have been intentional, because it is a small room--too small to label in the same size font, certainly. But I think C24 is the small room with the

Spoiler:
secret door,
just south of the stairwell in the Northwestern corner of the structure. That kinda threw me off. Am I right about this?

Also, what is a Thaumaturge? I thought that was some type of prestige class? I was a bit confused to see that the Quasit was a "Thaumaturge."

Off topic--Also, I had just assumed I'd show the players the picture on page 39, to give them an idea of the set up--at least once they got to the bridge. I hadn't even questioned it until someone mentioned it above. Now I think they should not see it until (a) for whatever reason the PCs can see Thistletop from that angle or (b) the end of the campaign. I think that would be a cool thing to reveal to them once it is all said and done.


tdewitt274 wrote:
GreenGrunt wrote:

Alas, I bombard ye yet again with more questions:

When it describes the quasit/thaumaturge on pg. 31, the bunyip on pg. 43, and the tentamort on pg. 47, two sourcebooks are mentioned that I've never heard of, The Book of Fiends and the Tome of Horrors; what are these books?

Green Ronin's The Book of Fiends

Green Ronin's The Book of Fiends PDF

Necromancer Games' Tome of Horrors

Quick hint, if you see a book that you aren't aware of, go to the back of the book and look at the Open Game Liscence. Near the end, it will have references under Section 15.

Hey thanks for the heads up.


Kelvar Silvermace wrote:
But I think C24 is the small room with the ** spoiler omitted ** just south of the stairwell in the Northwestern corner of the structure. That kinda threw me off. Am I right about this?

That's where I put it.

Kelvar Silvermace wrote:
Also, what is a Thaumaturge? I thought that was some type of prestige class? I was a bit confused to see that the Quasit was a "Thaumaturge."

Thaumaturge is a Prestige Class from the DMG.

Kelvar Silvermace wrote:
Off topic--Also, I had just assumed I'd show the players the picture on page 39, to give them an idea of the set up--at least once they got to the bridge. I hadn't even questioned it until someone mentioned it above. Now I think they should not see it until (a) for whatever reason the PCs can see Thistletop from that angle or (b) the end of the campaign. I think that would be a cool thing to reveal to them once it is all said and done.

I agree. I think that the foilage is too dense to make out anything, and the "face" is on a side that isn't viewable. However, if they do decide to go for a swim in E7, I'd show them the picture and leave the rest to their imagination.

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Sebastian wrote:
Off topic, but when you say fled over the north pole, what are the chances that at said pole there is a pathway leading to an entire Hollow World type setting? The north pole does seem like a particularly novel route, even if it is direct...

Those chances are zero. You're welcome to put an entrance to the Hollow World there if you want, of course. I do, in fact, have slowly forming plans regarding the route to Minkai over the North Pole, but those plans are far from ready for unveiling at this time.

Paizo Employee Creative Director

Erylium, though... she's got levels in the thaumaturge class from Green Ronin's Book of Fiends; she doesn't have levels in the DMG prestige class. This version of the thaumaturge is a sort of variant cleric who worships and draws power from a demon lord; in this case, Lamashtu. In future Pathfinders, when we use material from non-core d20 books like the Book of Fiends or Advanced Bestiary, I'll try to make sure to drop in a little bit more information.

In any event, all the relavent rules for the thaumaturge class are reprinted in Erylium's stat block.

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James Jacobs wrote:


Those chances are zero. You're welcome to put an entrance to the Hollow World there if you want, of course. I do, in fact, have slowly forming plans regarding the route to Minkai over the North Pole, but those plans are far from ready for unveiling at this time.

Damn. And here I was patting myself on the back thinking that I had tapped into the Paizo pulp fantasy vibe. I figured if there were other inhabited planets nearby, there had to be a hollow worls of some kind.

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Sebastian wrote:
James Jacobs wrote:


Those chances are zero. You're welcome to put an entrance to the Hollow World there if you want, of course. I do, in fact, have slowly forming plans regarding the route to Minkai over the North Pole, but those plans are far from ready for unveiling at this time.
Damn. And here I was patting myself on the back thinking that I had tapped into the Paizo pulp fantasy vibe. I figured if there were other inhabited planets nearby, there had to be a hollow worls of some kind.

A hollow world would certianly be "in character" with Golarion's inspiration in the old pulps. AND: you'll of course note that my answer only ruled out an entrance to a possible hollow world at the north pole. I said nothing about the south pole or anywhere else in the world...

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James Jacobs wrote:


A hollow world would certianly be "in character" with Golarion's inspiration in the old pulps. AND: you'll of course note that my answer only ruled out an entrance to a possible hollow world at the north pole. I said nothing about the south pole or anywhere else in the world...

Tricksy hobbitses...


James Jacobs wrote:
Sebastian wrote:
James Jacobs wrote:


Those chances are zero. You're welcome to put an entrance to the Hollow World there if you want, of course. I do, in fact, have slowly forming plans regarding the route to Minkai over the North Pole, but those plans are far from ready for unveiling at this time.
Damn. And here I was patting myself on the back thinking that I had tapped into the Paizo pulp fantasy vibe. I figured if there were other inhabited planets nearby, there had to be a hollow worls of some kind.
A hollow world would certianly be "in character" with Golarion's inspiration in the old pulps. AND: you'll of course note that my answer only ruled out an entrance to a possible hollow world at the north pole. I said nothing about the south pole or anywhere else in the world...

Yay Hollow World!

I can't wait for that GameMastery Module to come out... or even better yet, a Pathfinder campaign about an expedition to the center of the earth and back...


I decided to create GM references for the rest of the RotRL since this seems to be doing pretty well. Use when appropriate : )

Chapter 1: Burnt Offerings
Chapter 2: The Skinsaw Murders
Chapter 3: The Hook Mountain Massacre
Chapter 4: Fortress of the Stone Giants
Chapter 5: Sins of the Saviors
Chapter 6: Spires of Xin-Shalast

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Talion09 wrote:

Yay Hollow World!

I can't wait for that GameMastery Module to come out... or even better yet, a Pathfinder campaign about an expedition to the center of the earth and back...

HA! You'll also note I haven't said "Yes there is a hollow world inside of Golarion" either. It's actually something none of us here at Paizo have really talked about, but it's certainly something we'll be talking about soon once we decide just how our underdark regions work.


tdewitt274 wrote:

I decided to create GM references for the rest of the RotRL since this seems to be doing pretty well. Use when appropriate : )

Chapter 1: Burnt Offerings
Chapter 2: The Skinsaw Murders
Chapter 3: The Hook Mountain Massacre
Chapter 4: Fortress of the Stone Giants
Chapter 5: Sins of the Saviors
Chapter 6: Spires of Xin-Shalast

Ok sounds good.. Glad somebody is keeping the threads organized.. : ) Anybody have an idea when PF#2 is going to ship and if it covers most of the locations of the Hinterlands map on pg. 33 of PF#1?

(Edit: I realize as DM's we're encouraged on pg. 71 to keep the plot moving, but I have a group that has great potential to veer off the plot, no matter what I throw at them, even if Father Zanthus appears with a few astral devas which all point to Thistletop.. Stubborn group of buggers.. Which is why I'm asking this)

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GreenGrunt wrote:
Ok sounds good.. Glad somebody is keeping the threads organized.. : ) Anybody have an idea when PF#2 is going to ship and if it covers most of the locations of the Hinterlands map on pg. 33 of PF#1?

Gen Con and the tail end of the magazines interrupted work on Pathfinder 2 a bit, unfortunately. As a result, we're not expecting to get our copies in until the second week of October or so. Which is unfortunate, but for Pathfinder 3 and 4, you can expect them to start showing up faster as we get back on track.


Hey all, me again. For someone who doesn't post much, I sure have been doing a bit lately.

Spoiler:
Had a question referencing the Goblin Warchanter on pg12. Nothing big, especially considering how short the fight with it most likely will be, but when looking at the combat stats, I notice that her shortbow damage does not add up to what I expect. In the book, it shows 1d4+1, but I add it to be 1d4 (my figures: 1d4base for small shortbow, -1 for STR, +1 for Inspire Courage effect.)

I know that bows don't add STR (unless it's a composite,) but they do count the penalty in, right? Like I said, nothing big, but just thought I'd check.


James Jacobs wrote:
GreenGrunt wrote:
Ok sounds good.. Glad somebody is keeping the threads organized.. : ) Anybody have an idea when PF#2 is going to ship and if it covers most of the locations of the Hinterlands map on pg. 33 of PF#1?
Gen Con and the tail end of the magazines interrupted work on Pathfinder 2 a bit, unfortunately. As a result, we're not expecting to get our copies in until the second week of October or so. Which is unfortunate, but for Pathfinder 3 and 4, you can expect them to start showing up faster as we get back on track.

Thanks for the heads up.. Looks like I'll be running an Eberron campaign a bit longer than I expected.. : (


rward30 wrote:

Hey all, me again. For someone who doesn't post much, I sure have been doing a bit lately.

** spoiler omitted **

I know that bows don't add STR (unless it's a composite,) but they do count the penalty in, right? Like I said, nothing big, but just thought I'd check.

I don't think there is any damage penalty with bows and arrows due to a low strength.. But I could be wrong.

Paizo Employee Creative Director

Yeah... you do indeed apply Strength penalties to bow damage. Which is one of those relatively obscure/stealthy rules that tends to catch me off guard all the time. Whcih also means that the warchanters should be doing only 1d4 points with their shortbows.


James Jacobs wrote:
Russ Taylor wrote:
I'm unclear on why the sinspawn would have left blood on the rim of the pool in area B4. Any guidance? It doesn't seem like they've been preying on anything, and they don't seem to ooze blood.
Erylium's been doing that to create sinspawn, actually. The blood spatters are left over from her last batch she cooked up.

Just to clarify things.. The only way the PCs can dissipate the runewell's power is if they slit their wrists..oops! cut themselves and create enough sinspawn to drain the well of its wrath points?

Which would mean that they would have to create approximately 4 sinspawn? (well.. each sinspawn costs 6 wrath points- which means that creating 3 spawn brings the well down to 2 wrath points)


GreenGrunt wrote:
well.. each sinspawn costs 6 wrath points- which means that creating 3 spawn brings the well down to 2 wrath points

Or, deal with 7 "enraged" PCs (3 pts a piece).

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GreenGrunt wrote:

Just to clarify things.. The only way the PCs can dissipate the runewell's power is if they slit their wrists..oops! cut themselves and create enough sinspawn to drain the well of its wrath points?

Which would mean that they would have to create approximately 4 sinspawn? (well.. each sinspawn costs 6 wrath points- which means that creating 3 spawn brings the well down to 2 wrath points)

Yup.

Other methods might work as well. Dispel evil would probably safely disperse some points. And a rod of cancellation would do a number on the runewell. Morden... ahem.... mage's disjunction would absolutely destroy the runewell. BUT: These alternatives are out of reach of a low level party.

And to be honest, leaving the runewell as-is isn't the end of the world. Especially since it lets the GM periodically send sinspawn up to pick on the PCs.


Does killing a sinspawn give the runewell another point?


vampirehunter42 wrote:
In Malfeshnekor's prison K10, it says "Each rack in the northern corners contains 30 erernal candles..." So is that 30 candles in all or 30 per rack, and if that is so how many racks are there?

The picture shows two objects in the Northern corners. Based on the text ("Each of the racks in the northern corners contains 30 eternal candles"), I'd say 2 racks of 30 totalling 60 candles.

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tdewitt274 wrote:
vampirehunter42 wrote:
In Malfeshnekor's prison K10, it says "Each rack in the northern corners contains 30 erernal candles..." So is that 30 candles in all or 30 per rack, and if that is so how many racks are there?
The picture shows two objects in the Northern corners. Based on the text ("Each of the racks in the northern corners contains 30 eternal candles"), I'd say 2 racks of 30 totalling 60 candles.

Correct; there's 60 in all.

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pres man wrote:
Does killing a sinspawn give the runewell another point?

Nope.


I was planning on posting a recap and saw a couple of questions still left hanging. I'm going to hold off until we hit at least 100, just to have everything in one place.

Q: I noticed that Areas B13A and B13B are not described.

Q: Erylium is a flying opponent, and her Tactics section says that she flies above the party and uses ranged attacks against them. But I can't find a description of the room's height anywhere. Does anyone know how high up she can fly?

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tdewitt274 wrote:

I was planning on posting a recap and saw a couple of questions still left hanging. I'm going to hold off until we hit at least 100, just to have everything in one place.

Q: I noticed that Areas B13A and B13B are not described.

Q: Erylium is a flying opponent, and her Tactics section says that she flies above the party and uses ranged attacks against them. But I can't find a description of the room's height anywhere. Does anyone know how high up she can fly?

Erylium's room is about 20 feet high. And although I don't have a copy of Pathfinder handy at the moment, my gut tells me that areas B13A and B probably didn't need map tags if there's nothing there.

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Who is the older sibling of the Kajitsus? Page 19 first claims he's the older brother, and then that she's the older sister.

My first instinct is that he's the older brother, and she's the BIGGER sister, since he grew up more slowly, being half elf. My second thought though, is that she must be older: That marriage might not produce more children after the elvish infidelity was revealed.


Although I don't want to spam, but I have to tell you of the meeting between my players and the Quasit Queen of the Catacombs of Wrath.

Befor that my question: Does the runewell has a magical aura? Perhaps I was blind, but durin play I found nothing.

Just to let you know it was their second encounter in the catacombs after the first sinspawn.

The beguiler used detect magic as soon they were entering the Cathedral of Wrath. She found two auras one overwhelming (the well), the other consisting of several minor. She roled to check the schools, but didn't succeeded.

Was overwhelming to strong?

Anyway, the rogue walked up to the triangular pool just to be greeted by a rising sinspawn. They heard a dark prayer echoing from the ceiling, while fighting the monster and soon a shrieking hawk with dark feathers circled above them. Then a dark snake appeared next to them attacking the elven fighter. Suddenly a loud noise boomed from above, shattering the favored weapon of the elven maiden - a spiked chain. Her player was enraged! They managed to kill the summoned monsters soon and also the sinspawn, but the couldn't harm the quasit. Lacking an offensive spellcaster the fired arrow after arrow, bolt after bolt. The players grew frustrated and so did I. Not a very spectacular or heroic fight I thought. As stated I used up all the spells of the thaumaturge and began harrassing them with the tiny dagger. Finally the elf caught the weapon and Erylium had fight with her claws. The gnome beguiler soon came to the conclusion that she wasn't able to do anything useful in this fight and began to "defile" the larger pool with the skulls. She dropped any liquid except magical potions she had into the dark water. The dwarf smashed the skulls in it and the halfling tried very carefully to put some of the freezing orange liquid from the small well into his waterskin. He took one cold damage but had a new weapon. Patiently waiting for the little demon to attack he splashed it all over her. I let the player do a ranged touch attack out to 10 ft. and the quasit suffered 1d6 cold damage. The dwarf realised that this was the best they could do and followed the rogue's example. Erylium lost half her hitpoints before she finally fled the cathedral.

It was a long fight leaving the players with nothing but wrath on their minds. The best start for the Catacombs of Wrath I can retrospectively think of. MUAHAHAHA!!!

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Ross Byers wrote:

Who is the older sibling of the Kajitsus? Page 19 first claims he's the older brother, and then that she's the older sister.

My first instinct is that he's the older brother, and she's the BIGGER sister, since he grew up more slowly, being half elf. My second thought though, is that she must be older: That marriage might not produce more children after the elvish infidelity was revealed.

Ameiko's the older sibling.


James Jacobs wrote:
GreenGrunt wrote:

Just to clarify things.. The only way the PCs can dissipate the runewell's power is if they slit their wrists..oops! cut themselves and create enough sinspawn to drain the well of its wrath points?

Which would mean that they would have to create approximately 4 sinspawn? (well.. each sinspawn costs 6 wrath points- which means that creating 3 spawn brings the well down to 2 wrath points)
Yup.

Wait, that confuses me a little.

Does that mean after Erylium summons the Sinspawn in the encounter, the pool is at 20 points?
I took it to mean the pool was at 20 points, and when she summoned the Sinspawn it would be at 14.

(Small point, but I actually like to know what the writer has in mind.)


Disenchanter wrote:
James Jacobs wrote:
GreenGrunt wrote:

Just to clarify things.. The only way the PCs can dissipate the runewell's power is if they slit their wrists..oops! cut themselves and create enough sinspawn to drain the well of its wrath points?

Which would mean that they would have to create approximately 4 sinspawn? (well.. each sinspawn costs 6 wrath points- which means that creating 3 spawn brings the well down to 2 wrath points)
Yup.

Wait, that confuses me a little.

Does that mean after Erylium summons the Sinspawn in the encounter, the pool is at 20 points?
I took it to mean the pool was at 20 points, and when she summoned the Sinspawn it would be at 14.

(Small point, but I actually like to know what the writer has in mind.)

I think the "they would have to create approximately 4" was including the one she made at the beginning, not in addition to.

Lantern Lodge

Michael F wrote:

I'm afraid the DC on that "Diplomacy" check would be very very high... and he has Diplomacy +8...

So you wind up with a PC who has a Chaotic Evil girlfriend. And let's face it, in real life, we've all seen that before, right?

Two problems with this. One, only a +8? What kind of ladies man is he? The Bard in my campaign (25 point buy, core only) has a +11 at level 1, by the time he's at the same level as whats-his-face, he'll have at least a +21.

Secondly, CE girlfriends are very useful. You have to be open to non-traditional methodology for solving problems, such as torture or the ruining of social status. It would probably be different if I wasn't NE myself, but that's life.

-JLA


James Jacobs wrote:
Yeah... you do indeed apply Strength penalties to bow damage. Which is one of those relatively obscure/stealthy rules that tends to catch me off guard all the time. Whcih also means that the warchanters should be doing only 1d4 points with their shortbows.

Oops! Her first shot (after singing most of the battle) crit'd the dwarven cleric right through his splint and dropped him to -3, would have been 0 otherwise. This after the dwarf smashed three goblins, his first attack a 20-20-20 automatic instant kill.


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Recap just to keep things easier...

Q: On page 27, entry B6: Ancient Prison, it says "If the alarm is raised".
A: JJ: The "alarm" in question is generic. There's no specific area in the dungeon with an alarm spell or an alarm trap, but the monsters can still certainly roar and gibber and skitter down tunnels to warn their friends if they want.

Q: On page 44 to 45 (area D2) Bruthazmus the Bugbear is listed as having a 17 Str (which is a +3 bonus). But the rest of his stats seem to be written with +4 bonus, and he has a +4 Strength Bow.
A: tbug: just change it to 18, in case you haven't read the other threads

Q: Specifically looking for areas C25 (Submerged Sea Cave) and C26 (Sea Cave).
A: JJ: C25 is west, C26 is north.

Q: On page 72 of Pathfinder #1 is that Xin-Shalast on the picture?
A: JJ: It isn't. That's a picture of Runelord Alaznist's palace over the city of Xin-Bakrakhan, the city of wrath, at the height of the fall of Thassilon. Much of this city sunk under the waves, and the ruins that remain above water are known today as Hollow Mountain—no one really knows that there's an ancient sunken city in the Varisian Gulf.

Q: Is there a map of the encouters for Initial Assault (EL1) page 11?
A: JJ: There's not a map; unless you count the map of Sandpoint, of course. Otherwise, the city square flipmat is a great choice for this battle.
JJ: There's the main map of Sandpoint in the Sandpoint article... My hope was that map would suffice, would give GMs a place to start when preparing their own maps. It's not a perfect solution.

Q: The runelord of greed is the main enemy of the campaign, correct? However, most of the villians in the adventure are affiliated with the runelord of wrath. Should the focus be on the runelords generally as opposed to the specific runelord being fought?
A: Actually... while a few of the villians in Burnt Offerings are associated with wrath, the entire dungeon in Thistletop is associated with Greed and Karzoug. Nualia and her henchmen aren't really associated with any of them, though. The way the campaign's built, the seven-pointed star (the Sihedron Rune) is the only "face" to the bad guys for a bit. It's a slow reveal for the PCs who and what is exactly going on, and the focus on Runelords doesn't really start till late in adventure #3.

Q: With which sin will the skinsaw men be affiliated?
A: Michael F: Page 10. JJ: The skinsaw men are actually cultists of Nogorber who are being taken advantage of by a lamia who's working for Karzoug; this is the same lamia who's grooming Nualia for greater glories (that is, until the PCs put her down).

Q: On page 66 of PF#1 in the Sandpoint section under #18- Cracktooth's Tavern. Jesk "Cracktooth" Berinni is described as being a NG human male, half-orc expert. Which one is it? Human or half-orc?
A: JJ: Human

Q: How can we tell if they are Chelaxian, Varisian or Shoanti? What's the overall ethnic mix in the town, percentage-wise?
A: JJ: Most of Shoanti is Chelaxian. If someone's Varisian or Shoanti, we mention it. I'd hazard a guess that the ethnicity breaks down something like 65% Chelaxian, 30% Varisian, and 5% Shoanti, though.

Q: Hide Shirt. In the description it says that it is light armor, but on the chart, it's listed as medium.
A: JJ: Hide shirts are light armor.

Q: Goblin Warchanter on pg12, listed with Exotic Weapon Proficiency:Whip feat. With a BAB of 0, how does it have this? Plus it also has Combat Reflexes feat as well, and as far as I can tell, it should only have one feat, not two.
A: tbug: It's a class ability. Every member of that class has this.

Q: I'm unclear on why the sinspawn would have left blood on the rim of the pool in area B4. Any guidance?
A: JJ: Erylium's been doing that to create sinspawn, actually. The blood spatters are left over from her last batch she cooked up.

Q: Where is the Kaijitsu family from? I gathered that they're not Chelaxian, given their Japanese-style names, and the mention of their "native tongue" on page 19; but I haven't seen anything about their background. Did I just miss this?
A: JJ: When I was working on Burnt Offerings, it was my understanding that Tian Xia is the name of the continent over there, and that Minkai was an empire. So Tian Xia would be Asia, while Minkai would be Japan. That of course may change, but in any event it doesn't change the fact that the Kaijitsus fled/were exiled from there, fled over the north pole, ended up in Varisia, changed their names, and are now local nobles.

Q: The Shopkeep's Daughter- pg. 15. Is the DC check of 30 plus correct for a PC to get out of the situation with Shayliss w/o causing unnecessary complications for the party?
A: JJ: It is. If things go that far, the best bet for a low-level party is to run, really.

Q: Two sourcebooks are mentioned that I've never heard of, The Book of Fiends and the Tome of Horrors; what are these books?
A: Green Ronin's The Book of Fiends (and PDF). Necromancer Games' Tome of Horrors.

Q: What is a Thaumaturge? I thought that was some type of prestige class? I was a bit confused to see that the Quasit was a "Thaumaturge."
A: JJ: Erylium, though... she's got levels in the thaumaturge class from Green Ronin's Book of Fiends. This version of the thaumaturge is a sort of variant cleric who worships and draws power from a demon lord; in this case, Lamashtu. All the relavent rules for the thaumaturge class are reprinted in Erylium's stat block.

Q: C24 in Thistletop is not marked on the map.
A: Kelvar Silvermace: But I think C24 is the small room with the just south of the stairwell in the Northwestern corner of the structure.

Q: Had a question referencing the Goblin Warchanter on pg12. When looking at the combat stats, I notice that her shortbow damage does not add up to what I expect. In the book, it shows 1d4+1, but I add it to be 1d4 (my figures: 1d4base for small shortbow, -1 for STR, +1 for Inspire Courage effect.)
A: JJ: Yeah... you do indeed apply Strength penalties to bow damage. Whcih also means that the warchanters should be doing only 1d4 points with their shortbows.

Q: Just to clarify things. The only way the PCs can dissipate the runewell's power is if they slit their wrists, which would mean that they would have to create approximately 4 sinspawn?
A: tdewitt274: Or, deal with 7 "enraged" PCs (3 pts a piece).
JJ: Yup. Other methods might work as well. Dispel evil would probably safely disperse some points. And a rod of cancellation would do a number on the runewell. Morden... ahem.... mage's disjunction would absolutely destroy the runewell. BUT: These alternatives are out of reach of a low level party.
Note: Erylium uses 6 points in the encounter.

Q: In Malfeshnekor's prison K10, it says "Each rack in the northern corners contains 30 erernal candles..." So is that 30 candles in all or 30 per rack, and if that is so how many racks are there?
A: tdewitt274: The picture shows two objects in the Northern corners. Based on the text ("Each of the racks in the northern corners contains 30 eternal candles"), I'd say 2 racks of 30 totalling 60 candles.
JJ: Correct; there's 60 in all.

Q: Does killing a sinspawn give the runewell another point?
A: JJ: Nope.

Q: I noticed that Areas B13A and B13B are not described.
A: JJ: My gut tells me that areas B13A and B probably didn't need map tags if there's nothing there.

Q: Erylium is a flying opponent, and her Tactics section says that she flies above the party and uses ranged attacks against them. But I can't find a description of the room's height anywhere. Does anyone know how high up she can fly?
A: JJ: Erylium's room is about 20 feet high.

Q: Who is the older sibling of the Kajitsus? Page 19 first claims he's the older brother, and then that she's the older sister.
A: Ameiko's the older sibling.

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